add game&rawdata
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gamedata/configs/scripts/labx8/lx8_door_lock.ltx
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gamedata/configs/scripts/labx8/lx8_door_lock.ltx
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[logic]
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active = ph_button@no_card
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[ph_button@no_card]
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anim = idle
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tooltip = tip_no_access_card
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on_info = {=actor_has_item(zat_a23_labx8_key)} ph_button@has_card
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[ph_button@has_card]
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anim = idle
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tooltip = tip_need_access_card
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on_press = ph_button@unlocked
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on_info = {!actor_has_item(zat_a23_labx8_key)} ph_button@no_card
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[ph_button@unlocked]
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anim = idle
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tooltip = st_lx8_button_press_true
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on_game_timer = 20 | {-lx8_door_open} %+lx8_door_open =anim_obj_forward(lx8_physic_door)%
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on_game_timer2 = 10 | {-lx8_green_on} %+lx8_green_on =turn_off(lx8_light_switch_1_red_id) =turn_on(lx8_light_switch_1_green_id)%
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on_info = {=actor_in_zone(lx8_sr_actor_in_lab) -lx8_actor_in_lab} %+lx8_actor_in_lab =create_squad(lx8_polter_squad:lx8_smart_terrain)%
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