add game&rawdata
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26
gamedata/configs/scripts/labx8/lx8_lift_button.ltx
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26
gamedata/configs/scripts/labx8/lx8_lift_button.ltx
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[logic]
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active = ph_idle@in
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[ph_idle@locked]
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on_info = {=actor_has_item(zat_a23_labx8_key)} ph_idle@closed
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tips = tip_no_access_card
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nonscript_usable = true
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[ph_idle@closed]
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on_info = {!actor_has_item(zat_a23_labx8_key)} ph_idle@locked
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on_use = ph_idle@teleport %=scenario_autosave(st_save_uni_labx8_to_pri) =disable_ui =run_postprocess(fade_in)%
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tips = st_lx8_lift_button
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nonscript_usable = true
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[ph_idle@teleport]
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on_game_timer = 20 | ph_idle@in %=run_postprocess(black:3009:true) =teleport_actor(lx8_actor_walk:lx8_actor_look)%
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[ph_idle@in]
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on_info = {!actor_in_zone(labx8_sr_levelchanger)} ph_idle@wait %=run_postprocess(black:3009:true) =disable_ui%
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[ph_idle@wait]
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on_game_timer = 10 | ph_idle@out %=stop_postprocess(3009)%
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[ph_idle@out]
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on_game_timer = 10 | ph_idle@locked %=enable_ui%
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