add game&rawdata
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49
gamedata/configs/scripts/labx8/lx8_toilet_burer.ltx
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49
gamedata/configs/scripts/labx8/lx8_toilet_burer.ltx
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[logic@toilet_burer]
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active = mob_walker@wait
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suitable = {=check_npc_name(lx8_toilet_burer)} true
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prior = 100
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monster_job = true
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on_death = mob_death
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[mob_walker@wait]
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path_walk = toilet_burer_1_walk
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path_look = toilet_burer_1_look
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out_restr = lx8_sr_toilet_out_restr
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combat_ignore_cond = true
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on_info = {+lx8_toilet_door_open} mob_walker@anti_aim ;mob_home
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on_info2 = {+pri_a19_lab_x16_info} mob_home
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[mob_walker@anti_aim]
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path_walk = toilet_burer_1_walk
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path_look = toilet_burer_1_look
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out_restr = lx8_sr_toilet_out_restr
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on_info = {=actor_see_npc =see_actor} mob_walker@timer_gravi_attack %=burer_force_anti_aim%
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[mob_walker@timer_gravi_attack]
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path_walk = toilet_burer_1_walk
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path_look = toilet_burer_1_look
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out_restr = lx8_sr_toilet_out_restr
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on_timer = 2000 | mob_home@stay %+lx8_toilet_door_close =burer_force_gravi_attack%
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[mob_home@stay]
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;[mob_walker@stay]
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path_home = toilet_burer_1_walk
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;path_look = toilet_burer_1_look
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out_restr = lx8_sr_toilet_burer_out_restr
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;combat_ignore_cond = true
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out_restr = lx8_sr_toilet_out_restr
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on_info = {+lx8_toilet_door_open_again} mob_home
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on_info2 = {+pri_a19_lab_x16_info} mob_home
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[mob_home]
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path_home = toilet_burer_home
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actor_friendly = false
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home_min_radius = 20
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home_max_radius = 30
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aggressive = true
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out_restr = lx8_sr_toilet_burer_out_restr
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[mob_death]
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on_info = %+lx8_toilet_burer_dead%
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