add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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[anomal_zone]
layers_count = 1
respawn_tries = 1
max_artefacts = 2
;applying_force_xz = 200
;applying_force_y = 400
artefacts = af_medusa, af_cristall_flower, af_night_star, af_vyvert, af_gravi, af_gold_fish
start_artefact = af_gold_fish
coeff = 3, 3, 2, 2, 1, 1
artefact_ways = pri_b301_af_way, pri_b301_af_way_2

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[anomal_zone]
layers_count = 2
respawn_tries = 1
max_artefacts = 2
artefacts = af_blood, af_mincer_meat, af_soul, af_fuzz_kolobok, af_baloon, af_glass
start_artefact = af_glass
coeff = 3, 3, 2, 2, 1, 1
artefact_ways = pri_b302_art, pri_b302_af_way_2
[layer_1]
mines_section = mines_layer_1
[mines_layer_1]
pri_b302_zone_mine_acidic_strong_0000
pri_b302_zone_mine_acidic_strong_0008
pri_b302_zone_mine_acidic_strong_0011
pri_b302_zone_mine_acidic_strong_0012
pri_b302_zone_mine_acidic_strong_0013
[layer_2]
mines_section = mines_layer_2
[mines_layer_2]
pri_b302_zone_mine_acidic_strong
pri_b302_zone_mine_acidic_strong_0005
pri_b302_zone_mine_acidic_strong_0009
pri_b302_zone_mine_acidic_strong_0010
pri_b302_zone_mine_acidic_strong_0017

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[anomal_zone]
layers_count = 1
respawn_tries = 1
max_artefacts = 2
artefacts = af_electra_sparkler, af_electra_flash, af_electra_moonlight, af_dummy_battery, af_dummy_dummy, af_ice
start_artefact = af_dummy_dummy
coeff = 3, 3, 2, 2, 1, 1
artefact_ways = pri_b303_af_way, pri_b303_af_way_2

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[anomal_zone]
layers_count = 1
respawn_tries = 1
max_artefacts = 2
;applying_force_xz = 200
;applying_force_y = 400
artefacts = af_blood, af_mincer_meat, af_soul, af_fuzz_kolobok, af_baloon, af_glass
start_artefact = af_baloon
coeff = 3, 3, 2, 2, 1, 1
artefact_ways = pri_b304_af_way, pri_b304_af_way_2

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[anomal_zone]
layers_count = 2
respawn_tries = 2
max_artefacts = 3
;applying_force_xz = 200
;applying_force_y = 400
artefacts = af_electra_sparkler, af_electra_flash, af_electra_moonlight, af_dummy_battery, af_dummy_dummy, af_ice
start_artefact = af_ice
coeff = 3, 3, 2, 2, 1, 1
artefact_ways = pri_b306_af_way_1, pri_b306_af_way_2, pri_b306_af_way_3
[mines_core]
pri_b306_zone_mine_electric_strong
pri_b306_zone_mine_electric_strong_0000
pri_b306_zone_mine_electric_strong_0001
pri_b306_zone_mine_electric_strong_0002
pri_b306_zone_mine_electric_strong_0003
pri_b306_zone_mine_electric_strong_0004
pri_b306_zone_mine_electric_strong_0005
pri_b306_zone_mine_electric_strong_0006
pri_b306_zone_mine_electric_average_0001
pri_b306_zone_mine_electric_average_0003
pri_b306_zone_mine_electric_average_0004
[layer_1]
mines_section = mines_layer_1
[mines_layer_1]:mines_core
pri_b306_zone_mine_electric_average
pri_b306_zone_mine_electric_average_0000
pri_b306_zone_mine_electric_average_0002
pri_b306_zone_mine_electric_average_0005
pri_b306_zone_mine_electric_average_0006
[layer_2]
mines_section = mines_layer_2
[mines_layer_2]:mines_core
pri_b306_zone_mine_electric_average_0007
pri_b306_zone_mine_electric_average_0008
pri_b306_zone_mine_electric_average_0009
pri_b306_zone_mine_electric_average_0010

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[anomal_zone]
layers_count = 1
respawn_tries = 1
max_artefacts = 2
;applying_force_xz = 200
;applying_force_y = 400
artefacts = af_cristall, af_fireball, af_dummy_glassbeads, af_eye, af_fire
start_artefact = af_fire
coeff = 3, 3, 2, 2, 1
artefact_ways = pri_b307_af_way, pri_b307_af_way_2

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[anomal_zone]
layers_count = 1
respawn_tries = 2
max_artefacts = 3
;applying_force_xz = 200
;applying_force_y = 400
artefacts = af_dummy_glassbeads, af_eye, af_fire, af_electra_moonlight, af_dummy_battery, af_dummy_dummy, af_ice, af_night_star, af_vyvert, af_gravi, af_gold_fish, af_soul, af_fuzz_kolobok, af_baloon, af_glass
coeff = 2, 2, 1, 2, 2, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1
artefact_ways = pri_wa_way_1, pri_wa_way_2, pri_wa_way_3, pri_wa_way_4, pri_wa_way_5, pri_wa_way_6