add game&rawdata
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45731 changed files with 709831 additions and 0 deletions
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[anomal_zone]
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layers_count = 1
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respawn_tries = 1
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max_artefacts = 2
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;applying_force_xz = 200
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;applying_force_y = 400
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artefacts = af_medusa, af_cristall_flower, af_night_star, af_vyvert, af_gravi, af_gold_fish
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start_artefact = af_gold_fish
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coeff = 3, 3, 2, 2, 1, 1
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artefact_ways = pri_b301_af_way, pri_b301_af_way_2
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[anomal_zone]
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layers_count = 2
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respawn_tries = 1
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max_artefacts = 2
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artefacts = af_blood, af_mincer_meat, af_soul, af_fuzz_kolobok, af_baloon, af_glass
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start_artefact = af_glass
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coeff = 3, 3, 2, 2, 1, 1
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artefact_ways = pri_b302_art, pri_b302_af_way_2
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[layer_1]
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mines_section = mines_layer_1
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[mines_layer_1]
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pri_b302_zone_mine_acidic_strong_0000
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pri_b302_zone_mine_acidic_strong_0008
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pri_b302_zone_mine_acidic_strong_0011
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pri_b302_zone_mine_acidic_strong_0012
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pri_b302_zone_mine_acidic_strong_0013
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[layer_2]
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mines_section = mines_layer_2
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[mines_layer_2]
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pri_b302_zone_mine_acidic_strong
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pri_b302_zone_mine_acidic_strong_0005
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pri_b302_zone_mine_acidic_strong_0009
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pri_b302_zone_mine_acidic_strong_0010
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pri_b302_zone_mine_acidic_strong_0017
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[anomal_zone]
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layers_count = 1
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respawn_tries = 1
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max_artefacts = 2
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artefacts = af_electra_sparkler, af_electra_flash, af_electra_moonlight, af_dummy_battery, af_dummy_dummy, af_ice
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start_artefact = af_dummy_dummy
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coeff = 3, 3, 2, 2, 1, 1
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artefact_ways = pri_b303_af_way, pri_b303_af_way_2
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[anomal_zone]
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layers_count = 1
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respawn_tries = 1
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max_artefacts = 2
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;applying_force_xz = 200
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;applying_force_y = 400
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artefacts = af_blood, af_mincer_meat, af_soul, af_fuzz_kolobok, af_baloon, af_glass
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start_artefact = af_baloon
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coeff = 3, 3, 2, 2, 1, 1
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artefact_ways = pri_b304_af_way, pri_b304_af_way_2
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[anomal_zone]
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layers_count = 2
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respawn_tries = 2
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max_artefacts = 3
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;applying_force_xz = 200
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;applying_force_y = 400
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artefacts = af_electra_sparkler, af_electra_flash, af_electra_moonlight, af_dummy_battery, af_dummy_dummy, af_ice
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start_artefact = af_ice
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coeff = 3, 3, 2, 2, 1, 1
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artefact_ways = pri_b306_af_way_1, pri_b306_af_way_2, pri_b306_af_way_3
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[mines_core]
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pri_b306_zone_mine_electric_strong
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pri_b306_zone_mine_electric_strong_0000
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pri_b306_zone_mine_electric_strong_0001
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pri_b306_zone_mine_electric_strong_0002
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pri_b306_zone_mine_electric_strong_0003
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pri_b306_zone_mine_electric_strong_0004
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pri_b306_zone_mine_electric_strong_0005
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pri_b306_zone_mine_electric_strong_0006
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pri_b306_zone_mine_electric_average_0001
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pri_b306_zone_mine_electric_average_0003
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pri_b306_zone_mine_electric_average_0004
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[layer_1]
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mines_section = mines_layer_1
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[mines_layer_1]:mines_core
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pri_b306_zone_mine_electric_average
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pri_b306_zone_mine_electric_average_0000
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pri_b306_zone_mine_electric_average_0002
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pri_b306_zone_mine_electric_average_0005
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pri_b306_zone_mine_electric_average_0006
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[layer_2]
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mines_section = mines_layer_2
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[mines_layer_2]:mines_core
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pri_b306_zone_mine_electric_average_0007
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pri_b306_zone_mine_electric_average_0008
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pri_b306_zone_mine_electric_average_0009
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pri_b306_zone_mine_electric_average_0010
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[anomal_zone]
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layers_count = 1
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respawn_tries = 1
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max_artefacts = 2
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;applying_force_xz = 200
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;applying_force_y = 400
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artefacts = af_cristall, af_fireball, af_dummy_glassbeads, af_eye, af_fire
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start_artefact = af_fire
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coeff = 3, 3, 2, 2, 1
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artefact_ways = pri_b307_af_way, pri_b307_af_way_2
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[anomal_zone]
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layers_count = 1
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respawn_tries = 2
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max_artefacts = 3
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;applying_force_xz = 200
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;applying_force_y = 400
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artefacts = af_dummy_glassbeads, af_eye, af_fire, af_electra_moonlight, af_dummy_battery, af_dummy_dummy, af_ice, af_night_star, af_vyvert, af_gravi, af_gold_fish, af_soul, af_fuzz_kolobok, af_baloon, af_glass
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coeff = 2, 2, 1, 2, 2, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1
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artefact_ways = pri_wa_way_1, pri_wa_way_2, pri_wa_way_3, pri_wa_way_4, pri_wa_way_5, pri_wa_way_6
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