add game&rawdata
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[anomal_zone]
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layers_count = 1
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respawn_tries = 1
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max_artefacts = 2
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;applying_force_xz = 200
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;applying_force_y = 400
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artefacts = af_cristall, af_fireball, af_dummy_glassbeads, af_eye, af_fire
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start_artefact = af_fire
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coeff = 3, 3, 2, 2, 1
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artefact_ways = pri_b307_af_way, pri_b307_af_way_2
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