add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,121 @@
[walker@def]
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
out_restr = pri_a16_sr_noweap
meet = meet@send_far
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
[animpoint@def]
reach_movement = walk_noweap
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
use_camp = false
meet = meet@send_far
out_restr = pri_a16_sr_noweap
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
[meet@send_far]
close_anim = nil
close_victim = nil
far_anim = nil
far_victim = nil
close_snd_hello = nil
close_snd_bye = nil
use = false
snd_on_use = {=is_wounded} nil, {=actor_enemy} nil, {=has_enemy} meet_use_no_fight, {=actor_has_weapon} meet_use_no_weapon, {!dist_to_actor_le(3)} nil, meet_use_no_talk_leader
meet_on_talking = false
[logic@pri_a16_guarder_1]
active = walker@guarder_1
suitable = {-pri_a25_rfi_source_eliminated =npc_in_zone(pri_a16_sr_light)} true
prior = 140
[walker@guarder_1]:walker@def
path_walk = guarder_1_walk
path_look = guarder_1_look
on_info = {=surge_started} walker@hide_1
out_restr = pri_a16_sr_noweap
[walker@hide_1]:walker@def
path_walk = hide_1_walk
path_look = hide_1_look
on_info = {=surge_complete} walker@guarder_1
out_restr = pri_a16_sr_noweap
[logic@pri_a16_guarder_2]
active = walker@guarder_2
suitable = {-pri_a25_rfi_source_eliminated =npc_in_zone(pri_a16_sr_light)} true
prior = 140
[walker@guarder_2]:walker@def
path_walk = guarder_2_walk
path_look = guarder_2_look
on_info = {=surge_started} walker@hide_2
[walker@hide_2]:walker@def
path_walk = hide_2_walk
path_look = hide_1_look
on_info = {=surge_complete} walker@guarder_2
[logic@pri_a16_guarder_3]
active = animpoint@guarder_3
suitable = {-pri_a25_rfi_source_eliminated =npc_in_zone(pri_a16_sr_light)} true
prior = 150
[animpoint@guarder_3]:animpoint@def
cover_name = pri_a16_animp_5
use_camp = true
[logic@pri_a16_guarder_4]
active = animpoint@guarder_4
suitable = {-pri_a25_rfi_source_eliminated =npc_in_zone(pri_a16_sr_light)} true
prior = 150
[animpoint@guarder_4]:animpoint@def
cover_name = pri_a16_animp_6
use_camp = true
[logic@pri_a16_guarder_main]
active = walker@base
suitable = {-pri_a25_rfi_source_eliminated +pri_a21_task_end =check_npc_name(sokolov)} true, {-pri_a25_rfi_source_eliminated +pri_a21_task_end =check_npc_name(podorojniy)} true
prior = 200
[walker@base]
path_walk = yarmoshuk_walk
path_look = yarmoshuk_look
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
meet = meet@guard_main
out_restr = pri_a16_sr_noweap
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
use_camp = false
[meet@guard_main]
close_snd_hello = nil
close_snd_bye = nil
close_anim = nil
close_victim = nil
use = {=actor_enemy} false, {=dist_to_actor_le(3)} true, false
snd_on_use = {!dist_to_actor_le(3)} nil
trade_enable = false
allow_break = false