add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,32 @@
[logic]
active = sr_idle@start
[sr_idle@start]
on_info = {+pri_a18_run_cam} sr_idle@wait %+pri_a18_use_idol_done +pri_a18_found_antenna =disable_ui =run_postprocess(fade_in:2023)%
on_info2 = {-pri_a18_actor_enemy =is_squad_enemy_to_actor(pri_a16_sokolov_squad:pri_a16_vano_squad:pri_a22_military_merkulov_squad:pri_a22_military_skelja_squad)} %+pri_a18_actor_enemy +pri_a18_get_reinforcement_done%
[sr_idle@wait]
on_game_timer = 20 | sr_cutscene@start %=create_cutscene_actor_with_weapon(pri_a18_cutscene_actor:pri_a18_cutscene_actor_spawn:0:180) +pri_a18_task_end =run_postprocess(black:2057:true)%
[sr_cutscene@start]
global_cameffect = true
enable_ui_on_end = false
outdoor = true
point = pri_a18_actor_in_catscene_teleport
look = pri_a18_actor_in_catscene_teleport
cam_effector = scenario_cam\pripyat\pri_a18_inspect_monolith_cameff
on_game_timer = 50 | {-pri_a18_pp_stop} %+pri_a18_pp_stop =stop_postprocess(2023) =stop_postprocess(2057)%
on_signal = cameff_end | sr_idle@after %=run_postprocess(black:2021:true) +pri_a18_cutscene_actor_destr =teleport_actor(pri_b35_mercs_pri_a18_reinforcement_1_ready_kill_look:pri_a18_smart_terrain_pri_a18_monolith_2_look)%
on_signal2 = cam_effector_stop | sr_idle@after %=run_postprocess(black:2021:true) +pri_a18_cutscene_actor_destr =teleport_actor(pri_b35_mercs_pri_a18_reinforcement_1_ready_kill_look:pri_a18_smart_terrain_pri_a18_monolith_2_look)%
on_info = {+pri_a18_altar_stop_cam -pri_a18_fade_in} %=run_postprocess(fade_in:2022) +pri_a18_fade_in%
on_info2 = {+pri_a18_cam_stop} %=stop_sr_cutscene%
on_info3 = {+pri_a18_cut_actor_hit} %=stop_sr_cutscene +pri_a18_cam_stop +pri_a18_altar_stop_cam +pri_a18_fade_in +pri_a18_koval_go_on%
[sr_idle@after]
on_game_timer = 20 | sr_idle@check_when_reinfor_go_base %=stop_postprocess(2021) =stop_postprocess(2022) =stop_postprocess(2057) =enable_ui%
[sr_idle@check_when_reinfor_go_base]
on_info = {+pri_a18_once_autosave !actor_in_zone(pri_a18_task_end_zone)} sr_idle@nil %+pri_a18_reinf_go_base%
on_info2 = {-pri_a18_once_autosave} %+pri_a18_once_autosave =scenario_autosave(st_save_pri_a18_searched_antenna)%
[sr_idle@nil]