add game&rawdata
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[logic]
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active = sr_idle@kovalski_office_cutscene
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[sr_idle@kovalski_office_cutscene]
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on_info = {+pri_a17_actor_has_gauss_rifle} sr_idle@wait_cutscene %=remove_squad(pri_a20_missing_military_recon)%
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[sr_idle@wait_cutscene]
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on_game_timer = 50 | {+pri_a20_cutscene_start} sr_idle@fade %=disable_ui =create_squad(pri_a20_missing_military_recon:pri_b35_mercs) =run_postprocess(fade_in:2121)%
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[sr_idle@fade]
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on_game_timer = 10 | {+pri_a20_squad_attack_cam} sr_cutscene@cut %=run_postprocess(black:2122:true)%
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[sr_cutscene@cut]
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point = pri_a16_yarmoshuk_look
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look = pri_a16_yarmoshuk_look
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global_cameffect = true
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enable_ui_on_end = false
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cam_effector = scenario_cam\pripyat\pri_a20_recon_squad_comm
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on_game_timer = 20 | sr_cutscene@cut %=stop_postprocess(2121) =stop_postprocess(2122)%
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on_info = {+pri_a20_once_task_give} %=run_postprocess(fade_in:2021) =stop_sr_cutscene%
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on_signal = cameff_end | sr_idle@cutscene_end_postprocess
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[sr_idle@cutscene_end_postprocess]
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on_game_timer = 10 | sr_idle@check_actor_in_koval_office %=teleport_actor(pri_a16_cutscene_actor_walk:pri_a16_military_colonel_kovalski_walk) =enable_ui =stop_postprocess(2021)%
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[sr_idle@check_actor_in_koval_office]
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on_info = {=actor_in_zone(pri_a21_meet_kovalski_restrictor)} sr_idle@nil %+pri_a20_task_gived%
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[sr_idle@nil]
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