add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

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[logic]
active = sr_idle@dead_squad_cutscene
[sr_idle@dead_squad_cutscene]
on_info = {+pri_a20_squad_attack_cam =actor_in_zone(pri_a20_squad_task_complete_restrictor)} sr_idle@timer_before_fade %=create_cutscene_actor_with_weapon(pri_a20_cutscene_actor_squad:pri_b35_mercs_leader_rendevous_look:0:0)%
[sr_idle@timer_before_fade]
on_game_timer = 20 | sr_idle@fade %=disable_ui =run_postprocess(fade_in:2022) =teleport_npc_by_story_id(pri_a20_cutscene_actor_squad:pri_a20_deadman_military_3_im)%
[sr_idle@fade]
on_game_timer = 20 | sr_cutscene@cut %=run_postprocess(black:2023:true)%
[sr_cutscene@cut]
global_cameffect = true
enable_ui_on_end = false
outdoor = true
point = pri_a20_squad_find_actor_teleport_walk
look = pri_a20_squad_find_actor_teleport_look
cam_effector = scenario_cam\pripyat\pri_a20_dead_recon_squad
on_signal = cameff_end | {-zat_a23_actor_has_gauss_rifle_documentation} sr_idle@cutscene_end_postprocess %=teleport_actor(pri_a20_cutscene_actor_walk_check_squad:pri_a20_cutscene_actor_look_check_squad) +pri_a20_talk_with_colonel_complete%, sr_idle@cutscene_end_postprocess %=teleport_actor(pri_a20_cutscene_actor_walk_squad:pri_a20_deadman_military_3_im) +pri_a20_talk_with_colonel_complete +pri_a21_task_give_from_a20%
on_signal2 = cam_effector_stop | {-zat_a23_actor_has_gauss_rifle_documentation} sr_idle@cutscene_end_postprocess %=teleport_actor(pri_a20_cutscene_actor_walk_check_squad:pri_a20_cutscene_actor_look_check_squad) +pri_a20_talk_with_colonel_complete%, sr_idle@cutscene_end_postprocess %=teleport_actor(pri_a20_cutscene_actor_walk_squad:pri_a20_deadman_military_3_im) +pri_a20_talk_with_colonel_complete +pri_a21_task_give_from_a20%
on_game_timer = 10 | {-pri_a20_pp_stop} %+pri_a20_pp_stop =stop_postprocess(2022) =stop_postprocess(2023)%
on_info = {+pri_a20_squad_cam_end -pri_a20_fade_in} %=run_postprocess(fade_in:2024) +pri_a20_fade_in%
on_info2 = {+pri_a20_cam_end -pri_a20_fade_2_in} %=stop_sr_cutscene =run_postprocess(black:2021:true) +pri_a20_fade_2_in%
on_info3 = {+pri_a20_cut_actor_hit} %=stop_sr_cutscene =run_postprocess(black:2021:true) +pri_a20_fade_2_in +pri_a20_cam_end +pri_a20_squad_cam_end +pri_a20_fade_in +pri_a20_squad_cutscene_actor_talk +pri_a20_squad_cutscene_actor_talk_complete +pri_a20_squad_cutscene_actor_talk_2 +pri_a20_squad_cutscene_actor_talk_2_complete%
[sr_idle@cutscene_end_postprocess]
on_game_timer = 10 | sr_idle@autosave %=stop_postprocess(2021) =enable_ui%
[sr_idle@autosave]
on_info = {-pri_a20_once_autosave} %+pri_a20_once_autosave =scenario_autosave(st_save_pri_a20_found_dead_recon)%
on_info2 = {+pri_a20_once_autosave} sr_idle@nil
[sr_idle@nil]