add game&rawdata
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gamedata/configs/scripts/pripyat/pri_a21_base_restrictor.ltx
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57
gamedata/configs/scripts/pripyat/pri_a21_base_restrictor.ltx
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[logic] ;ëîãèêà äëÿ ñöåíû Â305, ßâëåíèå Ñòðåëêà
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active = sr_idle@wait
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[sr_idle@actor_spawn]
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on_info = {+pri_b305_4_cam_actor} sr_idle@timer_cam4 %=run_postprocess(black:8811:true) =disable_ui%
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on_info2 = {+pri_b305_5_cam_actor} sr_idle@timer_cam5 %=create_cutscene_actor_with_weapon(pri_b305_actor_visual_5:pri_a28_cutscene_actor_base_walk:0:90)%
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[sr_idle@wait]
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on_actor_inside = {+pri_b305_third_cam_end} sr_idle@timer %=run_postprocess(fade_in:8810) +pri_b305_quest_completed +pri_a16_wait_for_stalkers =create_cutscene_actor_with_weapon(pri_b305_actor_visual_4:pri_a16_pri_b305_actor_strelok_operation_walk:0:0:3)%
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[sr_idle@timer]
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on_game_timer = 10 | {+leader_achievement_gained} sr_idle@actor_spawn %=create_squad_member(pri_b305_strelok_strong:pri_a16_military_squad:pri_a16_pri_b305_strelok_spawn) +pri_b305_forth_cam_start +pri_b305_4_cam_actor%, sr_idle@actor_spawn %=run_postprocess(black:8811:true) =create_squad_member(pri_b305_strelok:pri_a16_military_squad:pri_a16_pri_b305_strelok_spawn) +pri_b305_forth_cam_start +pri_b305_4_cam_actor%
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[sr_idle@timer_cam4]
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on_game_timer = 20 | sr_cutscene@cam4 %=stop_postprocess(8811) =stop_postprocess(8810)%
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[sr_cutscene@cam4]
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point = pri_a28_cutscene_actor_base_walk
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look = pri_a16_pri_b305_kovalskiy_walk
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cam_effector = scenario_cam\pripyat\pri_b305_catscene_4_strelok_came
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global_cameffect = true
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enable_ui_on_end = false
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outdoor = true
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on_game_timer = 80 | {-pri_b305_strelok_give_up_done} %=play_sound(pri_b305_strelok_give_up) +pri_b305_strelok_give_up_done%
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on_info = {+pri_b305_kovalskiy_talk_in_safe_place_done_end} %=stop_sr_cutscene =run_postprocess(fade_in)%
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on_signal = sound_end | {-pri_b305_strelok_give_up_done_end} %+pri_b305_strelok_give_up_done_end%
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on_signal2 = cameff_end | sr_idle@timer2 %+pri_b305_forth_cam_end =run_postprocess(black:8812:true)%
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[sr_idle@timer2]
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on_game_timer = 20 | sr_idle@actor_spawn %+pri_b305_fifth_cam_start +pri_b305_5_cam_actor%
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[sr_idle@timer_cam5]
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on_game_timer = 40 | sr_cutscene@cam5_1 %=stop_postprocess(8812)%
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[sr_cutscene@cam5_1]
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point = pri_a28_cutscene_actor_base_walk
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look = pri_a16_pri_b305_kovalskiy_walk
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cam_effector = pri_b305_camera_5
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global_cameffect = true
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on_info = {+pri_b305_kovalskiy_let_center_know_done_end} %=stop_sr_cutscene%
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on_signal = cameff_end | sr_idle@keeper_of_secrets_archievement %+pri_b305_fifth_cam_end =enable_ui%
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;*************************************************************************************************************
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; Ëîãèêà áîíóñà çà à÷èâêó "Ëèäåð"
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;*************************************************************************************************************
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[sr_idle@keeper_of_secrets_archievement]
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on_info = {+leader_achievement_gained} sr_idle@mysquad_regeneration_timer, sr_idle@nil
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[sr_idle@mysquad_regeneration_timer]
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on_game_timer = 150 | sr_idle@mysquad_regeneration
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[sr_idle@mysquad_regeneration]
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on_info = sr_idle@mysquad_regeneration_timer %=heal_squad(pri_a16_military_squad)%
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;*************************************************************************************************************
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[sr_idle@nil]
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