add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,37 @@
[logic]
active = sr_idle@wait
[sr_idle@wait]
on_info = {+pri_b35_actor_rest} sr_idle@start
[sr_idle@start]
on_info = {+pri_b35_merc_leader_sighted} sr_idle@wait_for_envoy %=play_sound(pri_b35_merc_leader_sighted)%
on_info2 = {+pri_b35_attack_started} sr_idle@hunt_started
on_info3 = {!actor_in_zone(pri_b35_sr_actor_position)} sr_idle@wait_for_envoy
[sr_idle@wait_for_envoy]
on_info = {+pri_b35_envoy_sighted} sr_idle@rendevous %=play_sound(pri_b35_envoy_sighted)%
on_info2 = {+pri_b35_attack_started} sr_idle@hunt_started
on_info3 = {!actor_in_zone(pri_b35_sr_actor_position)} sr_idle@rendevous
[sr_idle@rendevous]
on_info = {+pri_b35_rendevous_in_process} sr_idle@rendevous_done %=play_sound(pri_b35_rendevous_in_process)%
on_info2 = {+pri_b35_attack_started} sr_idle@hunt_started
on_info3 = {!actor_in_zone(pri_b35_sr_actor_position)} sr_idle@rendevous_done
[sr_idle@rendevous_done]
on_info = {+pri_b35_attack_started} sr_idle@hunt_started
on_info2 = {+pri_b35_rendevous_done} sr_idle@hunt_started %=play_sound(pri_b35_rendevous_done)%
[sr_idle@hunt_started]
on_info = {+pri_b35_envoy_out +pri_b35_target_envoy} %=play_sound(pri_b35_primary_target_down)%, {+pri_b35_envoy_out -pri_b35_target_envoy} %=play_sound(pri_b35_secondary_target_down)%
on_info2 = {+pri_b35_merc_leader_out +pri_b35_target_merc} %=play_sound(pri_b35_primary_target_down)%, {+pri_b35_merc_leader_out -pri_b35_target_merc} %=play_sound(pri_b35_secondary_target_down)%
on_info3 = {+pri_b35_envoy_escape +pri_b35_target_envoy -pri_b35_merc_leader_escape} sr_idle@nil %=play_sound(pri_b35_primary_target_lost_end)%
on_info4 = {+pri_b35_envoy_escape -pri_b35_target_envoy +pri_b35_merc_leader_out} sr_idle@nil %=play_sound(pri_b35_secondary_target_lost_end)%
on_info5 = {+pri_b35_merc_leader_escape +pri_b35_target_merc -pri_b35_envoy_escape} sr_idle@nil %=play_sound(pri_b35_primary_target_lost_end)%
on_info6 = {+pri_b35_merc_leader_escape -pri_b35_target_merc +pri_b35_envoy_out} sr_idle@nil %=play_sound(pri_b35_secondary_target_lost_end)%
on_info7 = {+pri_b35_envoy_out +pri_b35_merc_leader_out} sr_idle@nil %=play_sound(pri_b35_both_done_end)%
on_info8 = {+pri_b35_merc_leader_escape +pri_b35_envoy_escape} sr_idle@nil %=play_sound(pri_b35_targets_lost_end)%
on_info9 = {+pri_b35_merc_leader_out +pri_b35_envoy_out} sr_idle@nil
[sr_idle@nil]