add game&rawdata
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45731 changed files with 709831 additions and 0 deletions
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[logic]
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active = sr_idle@wait
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[sr_idle@wait]
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on_info = {+pri_b35_actor_rest} sr_idle@start
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[sr_idle@start]
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on_info = {+pri_b35_merc_leader_sighted} sr_idle@wait_for_envoy %=play_sound(pri_b35_merc_leader_sighted)%
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on_info2 = {+pri_b35_attack_started} sr_idle@hunt_started
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on_info3 = {!actor_in_zone(pri_b35_sr_actor_position)} sr_idle@wait_for_envoy
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[sr_idle@wait_for_envoy]
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on_info = {+pri_b35_envoy_sighted} sr_idle@rendevous %=play_sound(pri_b35_envoy_sighted)%
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on_info2 = {+pri_b35_attack_started} sr_idle@hunt_started
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on_info3 = {!actor_in_zone(pri_b35_sr_actor_position)} sr_idle@rendevous
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[sr_idle@rendevous]
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on_info = {+pri_b35_rendevous_in_process} sr_idle@rendevous_done %=play_sound(pri_b35_rendevous_in_process)%
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on_info2 = {+pri_b35_attack_started} sr_idle@hunt_started
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on_info3 = {!actor_in_zone(pri_b35_sr_actor_position)} sr_idle@rendevous_done
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[sr_idle@rendevous_done]
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on_info = {+pri_b35_attack_started} sr_idle@hunt_started
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on_info2 = {+pri_b35_rendevous_done} sr_idle@hunt_started %=play_sound(pri_b35_rendevous_done)%
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[sr_idle@hunt_started]
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on_info = {+pri_b35_envoy_out +pri_b35_target_envoy} %=play_sound(pri_b35_primary_target_down)%, {+pri_b35_envoy_out -pri_b35_target_envoy} %=play_sound(pri_b35_secondary_target_down)%
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on_info2 = {+pri_b35_merc_leader_out +pri_b35_target_merc} %=play_sound(pri_b35_primary_target_down)%, {+pri_b35_merc_leader_out -pri_b35_target_merc} %=play_sound(pri_b35_secondary_target_down)%
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on_info3 = {+pri_b35_envoy_escape +pri_b35_target_envoy -pri_b35_merc_leader_escape} sr_idle@nil %=play_sound(pri_b35_primary_target_lost_end)%
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on_info4 = {+pri_b35_envoy_escape -pri_b35_target_envoy +pri_b35_merc_leader_out} sr_idle@nil %=play_sound(pri_b35_secondary_target_lost_end)%
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on_info5 = {+pri_b35_merc_leader_escape +pri_b35_target_merc -pri_b35_envoy_escape} sr_idle@nil %=play_sound(pri_b35_primary_target_lost_end)%
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on_info6 = {+pri_b35_merc_leader_escape -pri_b35_target_merc +pri_b35_envoy_out} sr_idle@nil %=play_sound(pri_b35_secondary_target_lost_end)%
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on_info7 = {+pri_b35_envoy_out +pri_b35_merc_leader_out} sr_idle@nil %=play_sound(pri_b35_both_done_end)%
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on_info8 = {+pri_b35_merc_leader_escape +pri_b35_envoy_escape} sr_idle@nil %=play_sound(pri_b35_targets_lost_end)%
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on_info9 = {+pri_b35_merc_leader_out +pri_b35_envoy_out} sr_idle@nil
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[sr_idle@nil]
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