add game&rawdata
This commit is contained in:
parent
0133cd976c
commit
49b34b5546
45731 changed files with 709831 additions and 0 deletions
75
gamedata/configs/scripts/pripyat/pri_b36_monolith_guard.ltx
Normal file
75
gamedata/configs/scripts/pripyat/pri_b36_monolith_guard.ltx
Normal file
|
|
@ -0,0 +1,75 @@
|
|||
[logic@guard_1]
|
||||
active = walker@guard_1
|
||||
suitable = {=check_npc_name(monolith)} true
|
||||
prior = 100
|
||||
|
||||
[walker@guard_1]
|
||||
path_walk = pri_b36_guard_1_1_walk
|
||||
path_look = pri_b36_guard_1_1_look
|
||||
on_info = {+pri_b36_ahtung} walker@fire_actor_1
|
||||
on_actor_dist_le = 50 | {=see_actor} walker@fire_actor_1 %+pri_b36_ahtung%
|
||||
on_sound = actor|WPN_shoot|10000|0.2| {=dist_to_actor_le(70)} walker@fire_actor_1 %+pri_b36_ahtung%
|
||||
on_sound2 = actor|MST_step|15|0.5| walker@fire_actor_1 %+pri_b36_ahtung%
|
||||
on_sound3 = actor|WPN_empty|15|0.3| walker@fire_actor_1 %+pri_b36_ahtung%
|
||||
on_sound4 = actor|WPN_reload|15|0.3| walker@fire_actor_1 %+pri_b36_ahtung%
|
||||
on_sound5 = actor|MST_damage|10|0.3| walker@fire_actor_1 %+pri_b36_ahtung%
|
||||
sound_idle = state
|
||||
combat_ignore_cond = {=is_enemy_actor} true, {=check_enemy_name(sim_default)} true
|
||||
danger = danger_1
|
||||
gather_items_enabled = false
|
||||
help_wounded_enabled = false
|
||||
corpse_detection_enabled = false
|
||||
|
||||
[walker@fire_actor_1]
|
||||
path_walk = pri_b36_guard_1_1_walk
|
||||
path_look = pri_b36_guard_1_1_look
|
||||
out_restr = pri_b36_sr_half_out_restr
|
||||
sound_idle = state
|
||||
gather_items_enabled = false
|
||||
help_wounded_enabled = false
|
||||
corpse_detection_enabled = false
|
||||
|
||||
[danger_1]
|
||||
ignore_distance = 0
|
||||
|
||||
;[hit_1]
|
||||
;on_info = {=hit_by_actor -pri_b36_ahtung} %+pri_b36_ahtung%
|
||||
|
||||
;------------------------- 2 ------------------------------
|
||||
|
||||
[logic@guard_2]
|
||||
active = walker@guard_2
|
||||
suitable = {=check_npc_name(monolith)} true
|
||||
prior = 100
|
||||
|
||||
[walker@guard_2]
|
||||
path_walk = pri_b36_guard_2_1_walk
|
||||
path_look = pri_b36_guard_2_1_look
|
||||
on_info = {+pri_b36_ahtung} walker@fire_actor_2
|
||||
on_actor_dist_le = 50 | {=see_actor} walker@fire_actor_2 %+pri_b36_ahtung%
|
||||
on_sound = actor|WPN_shoot|10000|0.2| {=dist_to_actor_le(70)} walker@fire_actor_2 %+pri_b36_ahtung%
|
||||
on_sound2 = actor|MST_step|15|0.5| walker@fire_actor_2 %+pri_b36_ahtung%
|
||||
on_sound3 = actor|WPN_empty|15|0.3| walker@fire_actor_2 %+pri_b36_ahtung%
|
||||
on_sound4 = actor|WPN_reload|15|0.3| walker@fire_actor_2 %+pri_b36_ahtung%
|
||||
on_sound5 = actor|MST_damage|10|0.3| walker@fire_actor_2 %+pri_b36_ahtung%
|
||||
sound_idle = state
|
||||
combat_ignore_cond = {=is_enemy_actor} true, {=check_enemy_name(sim_default)} true
|
||||
danger = danger_2
|
||||
gather_items_enabled = false
|
||||
help_wounded_enabled = false
|
||||
corpse_detection_enabled = false
|
||||
|
||||
[walker@fire_actor_2]
|
||||
path_walk = pri_b36_guard_2_1_walk
|
||||
path_look = pri_b36_guard_2_1_look
|
||||
out_restr = pri_b36_sr_half_out_restr
|
||||
sound_idle = state
|
||||
gather_items_enabled = false
|
||||
help_wounded_enabled = false
|
||||
corpse_detection_enabled = false
|
||||
|
||||
[danger_2]
|
||||
ignore_distance = 0
|
||||
|
||||
;[hit_2]
|
||||
;on_info = {=hit_by_actor -pri_b36_ahtung} %+pri_b36_ahtung%
|
||||
Loading…
Add table
Add a link
Reference in a new issue