add game&rawdata
This commit is contained in:
parent
0133cd976c
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45731 changed files with 709831 additions and 0 deletions
24
gamedata/configs/scripts/pripyat/smart/pri_a15.ltx
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24
gamedata/configs/scripts/pripyat/smart/pri_a15.ltx
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[smart_terrain]
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arrive_dist = 10000000
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max_population = 1
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squad_id = 27
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respawn_only_smart = true
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respawn_params = respawn@pri_a15
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[respawn@pri_a15]
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stalker_sim_squad
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[stalker_sim_squad]
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spawn_squads = stalker_sim_squad_advanced, stalker_sim_squad_veteran
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spawn_num = {+pri_a28_actor_in_zone_stay} 2, 0
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[exclusive]
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pri_a15_vano = pripyat\pri_a15_logic.ltx
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pri_a15_sokolov = pripyat\pri_a15_logic.ltx
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pri_a15_zulus = pripyat\pri_a15_logic.ltx
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pri_a15_wanderer = pripyat\pri_a15_logic.ltx
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pri_a15_actor = pripyat\pri_a15_logic.ltx
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pri_a15_military_tarasov = pripyat\pri_a15_logic.ltx
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pri_a15_military_2 = pripyat\pri_a15_logic.ltx
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pri_a15_military_3 = pripyat\pri_a15_logic.ltx
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pri_a15_military_4 = pripyat\pri_a15_logic.ltx
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79
gamedata/configs/scripts/pripyat/smart/pri_a16.ltx
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79
gamedata/configs/scripts/pripyat/smart/pri_a16.ltx
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[smart_terrain]
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def_restr = pri_a16_sr_noweap
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safe_restr = pri_surge_hide_a16; pri_a16_sr_light
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smart_control = smart_control
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squad_id = 26
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max_population = 3
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;respawn_params = respawn@pri_a16
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arrive_dist = 65
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;[respawn@pri_a16]
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;spawn_stalker
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;[spawn_stalker]
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;spawn_squads = stalker_sim_squad_advanced, stalker_sim_squad_advanced, stalker_sim_squad_veteran
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;spawn_num = {+pri_a28_actor_in_zone_stay} 2, 0
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[smart_control]
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noweap_zone = pri_a16_sr_noweap
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ignore_zone = pri_surge_hide_a16; pri_a16_sr_light
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alarm_start_sound = {-pri_b305_fifth_cam_end} pri_a16_base_alarm, nil
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alarm_stop_sound = {-pri_b305_fifth_cam_end} pri_a16_base_relax, nil
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[exclusive]
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pri_a16_kovalski_start = pripyat\pri_a16_kovalski_start.ltx
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pri_a16_vano = pripyat\pri_a16_vano.ltx
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pri_a16_wanderer = pripyat\pri_a16_wanderer.ltx
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pri_a16_sokolov = pripyat\pri_a16_sokolov.ltx
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pri_a16_kirillov = pripyat\pri_a16_kirillov.ltx
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pri_b301_zulus = pripyat\pri_b301_zulus_base.ltx
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jup_b43_stalker_assistant = pripyat\pri_b35_home_logic.ltx
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pri_a16_tarasov = pripyat\pri_a16_tarasov.ltx
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pri_a16_recon_1 = pripyat\pri_a16_recon_squad.ltx
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pri_a16_recon_2 = pripyat\pri_a16_recon_squad.ltx
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pri_a16_recon_3 = pripyat\pri_a16_recon_squad.ltx
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pri_a16_medic = pripyat\pri_a16_medic.ltx
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pri_a16_wounded = pripyat\pri_a16_wounded.ltx
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pri_a22_military_yarmoshuk = pripyat\pri_a22_military_yarmoshuk.ltx
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pri_a22_military_skelja = pripyat\pri_a22_military_skelja.ltx
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pri_a22_military_merkulov = pripyat\pri_a22_military_merkulov.ltx
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pri_a20_missing_military_recon_leader = pripyat\pri_a20_recon_squad.ltx
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pri_a20_missing_military_recon_1 = pripyat\pri_a20_recon_squad.ltx
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pri_a16_guarder_main = pripyat\pri_a16_logic.ltx
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pri_a16_guarder_1 = pripyat\pri_a16_logic.ltx
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pri_a16_guarder_2 = pripyat\pri_a16_logic.ltx
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pri_a16_guarder_3 = pripyat\pri_a16_logic.ltx
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pri_a16_guarder_4 = pripyat\pri_a16_logic.ltx
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pri_a16_stalker_1 = pripyat\pri_a16_logic_stalker.ltx
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pri_a16_stalker_2 = pripyat\pri_a16_logic_stalker.ltx
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pri_a16_stalker_3 = pripyat\pri_a16_logic_stalker.ltx
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pri_a16_stalker_4 = pripyat\pri_a16_logic_stalker.ltx
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pri_a16_stalker_5 = pripyat\pri_a16_logic_stalker.ltx
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pri_a16_stalker_6 = pripyat\pri_a16_logic_stalker.ltx
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pri_a16_stalker_7 = pripyat\pri_a16_logic_stalker.ltx
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pri_a16_stalker_8 = pripyat\pri_a16_logic_stalker.ltx
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pri_a16_stalker_9 = pripyat\pri_a16_logic_stalker.ltx
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pri_a16_stalker_10 = pripyat\pri_a16_logic_stalker.ltx
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pri_a16_stalker_11 = pripyat\pri_a16_logic_stalker.ltx
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pri_a16_stalker_12 = pripyat\pri_a16_logic_stalker.ltx
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pri_a16_yar = pripyat\pri_a16_logic_stalker.ltx
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;B305, in order of appearance
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pri_b305_kovalskiy = pripyat\pri_b305_kovalskiy.ltx
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pri_b305_kirillov = pripyat\pri_b305_kirillov.ltx
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pri_b305_strelok = pripyat\pri_b305_strelok.ltx
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pri_b305_medic = pripyat\pri_b305_medic.ltx
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;A28, in order of appearance
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pri_a28_kovalskiy = pripyat\pri_a28_kovalskiy.ltx
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pri_a28_kirillov = pripyat\pri_a28_kirillov.ltx
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pri_a28_strelok = pripyat\pri_a28_strelok.ltx
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pri_a28_medic = pripyat\pri_a28_medic.ltx
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pri_a28_military_sokolov = pripyat\pri_a28_military_sokolov.ltx
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pri_a28_military_tarasov = pripyat\pri_a28_military_tarasov.ltx
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pri_a28_military_valentyr = pripyat\pri_a28_military_valentyr.ltx
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pri_a28_military_podorojniy = pripyat\pri_a28_military_podorojniy.ltx
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44
gamedata/configs/scripts/pripyat/smart/pri_a17.ltx
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44
gamedata/configs/scripts/pripyat/smart/pri_a17.ltx
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[smart_terrain]
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squad_id = 25
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max_population = 1
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arrive_dist = 100
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respawn_params = respawn@pri_a17
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[respawn@pri_a17]
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spawn_chimera
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[spawn_chimera]
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spawn_squads = simulation_chimera_pripyat
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spawn_num = {+pri_a17_actor_bring_gauss_rifle}1, 0
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[exclusive]
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pri_a17_sim_chimera = pripyat\pri_a17_sim_chimera.ltx
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pri_a17_military_captain_tarasov = pripyat\pri_a17_military_captain_tarasov.ltx
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pri_a17_military_prapor_valentyr = pripyat\pri_a17_military_prapor_valentyr.ltx
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pri_a17_military_sergeant_morozov = pripyat\pri_a17_military_sergeant_morozov.ltx
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pri_a17_military_lieutenant_podorojniy = pripyat\pri_a17_military_lieutenant_podorojniy.ltx
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pri_a17_military_captain_tarasov_dead = pripyat\pri_a17_military_captain_tarasov.ltx
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pri_a17_military_prapor_valentyr_dead = pripyat\pri_a17_military_prapor_valentyr.ltx
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pri_a17_military_sergeant_morozov_dead = pripyat\pri_a17_military_sergeant_morozov.ltx
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pri_a17_military_lieutenant_podorojniy_dead = pripyat\pri_a17_military_lieutenant_podorojniy.ltx
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pri_a17_monolith_patrol_1 = pripyat\pri_a17_monolith_logic.ltx
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pri_a17_monolith_patrol_2 = pripyat\pri_a17_monolith_logic.ltx
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pri_a17_monolith_patrol_lead = pripyat\pri_a17_monolith_logic.ltx
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pri_a17_monolith_patrol_1_dead = pripyat\pri_a17_monolith_logic.ltx
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pri_a17_monolith_patrol_2_dead = pripyat\pri_a17_monolith_logic.ltx
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pri_a17_monolith_patrol_lead_dead = pripyat\pri_a17_monolith_logic.ltx
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pri_a17_monolith_preacher = pripyat\pri_a17_monolith_logic.ltx
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pri_a17_monolith_ambusher_1 = pripyat\pri_a17_monolith_logic.ltx
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pri_a17_monolith_ambusher_2 = pripyat\pri_a17_monolith_logic.ltx
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pri_a17_monolith_ambusher_3 = pripyat\pri_a17_monolith_logic.ltx
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pri_a17_monolith_ambusher_4 = pripyat\pri_a17_monolith_logic.ltx
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pri_a17_monolith_ambusher_5 = pripyat\pri_a17_monolith_logic.ltx
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pri_a17_monolith_ambusher_6 = pripyat\pri_a17_monolith_logic.ltx
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pri_a17_monolith_ambusher_7 = pripyat\pri_a17_monolith_logic.ltx
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pri_a17_monolith_ambusher_8 = pripyat\pri_a17_monolith_logic.ltx
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pri_a17_monolith_ambusher_9 = pripyat\pri_a17_monolith_logic.ltx
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pri_a17_monolith_ambusher_10 = pripyat\pri_a17_monolith_logic.ltx
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pri_a17_monolith_sniper_1 = pripyat\pri_a17_monolith_logic.ltx
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pri_a17_monolith_sniper_2 = pripyat\pri_a17_monolith_logic.ltx
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pri_a17_monolith_sniper_3 = pripyat\pri_a17_monolith_logic.ltx
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pri_a17_monolith_sniper_4 = pripyat\pri_a17_monolith_logic.ltx
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[smart_terrain]
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squad_id = 24
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max_population = 1
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respawn_params = respawn@pri_a18
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[respawn@pri_a18]
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spawn_monolith
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[spawn_monolith]
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spawn_squads = monolith_sim_squad_advanced
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spawn_num = {-pri_a18_use_idol_done} 2, 0
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[exclusive]
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monolith_1 = pripyat\pri_a18_terrain_ex_w.ltx
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monolith_2 = pripyat\pri_a18_terrain_ex_w.ltx
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monolith_3 = pripyat\pri_a18_terrain_ex_w.ltx
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monolith_4 = pripyat\pri_a18_terrain_ex_w.ltx
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monolith_5 = pripyat\pri_a18_terrain_ex_w.ltx
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monolith_post_guard_1 = pripyat\pri_a18_terrain_ex_w.ltx
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monolith_post_guard_2 = pripyat\pri_a18_terrain_ex_w.ltx
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monolith_post_guard_3 = pripyat\pri_a18_terrain_ex_w.ltx
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monolith_post_guard_4 = pripyat\pri_a18_terrain_ex_w.ltx
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monolith_post_guard_5 = pripyat\pri_a18_terrain_ex_w.ltx
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pri_a18_monolith_corridor = pripyat\pri_a18_terrain_ex_w.ltx
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pri_a18_monolith_2nd_corridor_1 = pripyat\pri_a18_terrain_ex_w.ltx
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[smart_terrain]
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squad_id = 23
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max_population = 2
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arrive_dist = 100
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[exclusive]
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pri_a21_chasovoi = pripyat\pri_a21_chasovoi.ltx
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pri_a21_kontroler = pripyat\pri_a21_kontroler.ltx
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[smart_terrain]
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squad_id = 22
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max_population = 1
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;respawn_params = respawn@pri_a22
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;[respawn@pri_a22]
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;spawn_dogs
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;[spawn_dogs]
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;spawn_squads = simulation_dog
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;spawn_num = {+pri_a22_scene_done} 1, 0
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[exclusive]
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pri_a22_military_yarmoshuk = pripyat\pri_a22_military.ltx
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pri_a22_military_skelja = pripyat\pri_a22_military.ltx
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pri_a22_military_merkulov = pripyat\pri_a22_military.ltx
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@ -0,0 +1,17 @@
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[smart_terrain]
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squad_id = 21
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max_population = 1
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;respawn_params = respawn@pri_a25
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;[respawn@pri_a25]
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;spawn_polter
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;[spawn_polter]
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;spawn_squads = simulation_poltergeist_tele
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;spawn_num = {+pri_a25_rfi_source_eliminated} 1, 0
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[exclusive]
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pri_a25_poltergeist_1 = pripyat\pri_a25_poltergeist.ltx
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pri_a25_poltergeist_2 = pripyat\pri_a25_poltergeist.ltx
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pri_a25_poltergeist_3 = pripyat\pri_a25_poltergeist.ltx
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pri_a25_base_medic = pripyat\pri_a25_base_medic.ltx
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20
gamedata/configs/scripts/pripyat/smart/pri_b301.ltx
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20
gamedata/configs/scripts/pripyat/smart/pri_b301.ltx
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[smart_terrain]
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squad_id = 19
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max_population = 2
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arrive_dist = 150
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;respawn_params = respawn@pri_b301
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;[respawn@pri_b301]
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;spawn_snork
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;[spawn_snork]
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;spawn_squads = simulation_snork
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;spawn_num = {+pri_b301_zulus_dead} 2, {+pri_b301_save_zulus_complete} 2, 0
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[exclusive]
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zulus = pripyat\pri_b301_zulus.ltx
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snork_normal_1 = pripyat\pri_b301_monsters.ltx
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snork_normal_2 = pripyat\pri_b301_monsters.ltx
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snork_normal_3 = pripyat\pri_b301_monsters.ltx
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snork_normal_4 = pripyat\pri_b301_monsters.ltx
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snork_normal_5 = pripyat\pri_b301_monsters.ltx
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3
gamedata/configs/scripts/pripyat/smart/pri_b302.ltx
Normal file
3
gamedata/configs/scripts/pripyat/smart/pri_b302.ltx
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[smart_terrain]
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squad_id = 18
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max_population = 1
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6
gamedata/configs/scripts/pripyat/smart/pri_b303.ltx
Normal file
6
gamedata/configs/scripts/pripyat/smart/pri_b303.ltx
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[smart_terrain]
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squad_id = 17
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max_population = 1
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[exclusive]
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pri_b303_burer_01 = pripyat\pri_b303_burer_01.ltx
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44
gamedata/configs/scripts/pripyat/smart/pri_b304.ltx
Normal file
44
gamedata/configs/scripts/pripyat/smart/pri_b304.ltx
Normal file
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[smart_terrain] ;pri_b304_monsters_smart_terrain
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squad_id = 4
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max_population = 2
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spawn_point = pri_b304_monsters_smart_terrain_spawn
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[exclusive]
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pri_b304_dog_patrol_1 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
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pri_b304_dog_patrol_2 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
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pri_b304_dog_patrol_3 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
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pri_b304_dog_patrol_4 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
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pri_b304_dog_patrol_5 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
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pri_b304_dog_patrol_6 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
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pri_b304_dog_patrol_7 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
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pri_b304_dog_patrol_8 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
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pri_b304_dog_patrol_9 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
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pri_b304_dog_patrol_0 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
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pri_b304_dog_fight_1 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
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pri_b304_dog_fight_2 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
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pri_b304_dog_fight_3 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
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pri_b304_dog_fight_4 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
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pri_b304_dog_fight_5 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
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pri_b304_dog_fight_6 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
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pri_b304_dog_fight_7 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
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pri_b304_dog_fight_8 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
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pri_b304_dog_fight_9 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
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pri_b304_dog_fight_0 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
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pri_b304_tushkano_1_1 = pripyat\pri_b304_tushkano_home.ltx
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pri_b304_tushkano_1_2 = pripyat\pri_b304_tushkano_home.ltx
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pri_b304_tushkano_2_1 = pripyat\pri_b304_tushkano_home.ltx
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pri_b304_tushkano_2_2 = pripyat\pri_b304_tushkano_home.ltx
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pri_b304_tushkano_3_1 = pripyat\pri_b304_tushkano_home.ltx
|
||||
pri_b304_tushkano_3_2 = pripyat\pri_b304_tushkano_home.ltx
|
||||
pri_b304_tushkano_4 = pripyat\pri_b304_tushkano_home.ltx
|
||||
pri_b304_tushkano_5 = pripyat\pri_b304_tushkano_home.ltx
|
||||
pri_b304_tushkano_6_1 = pripyat\pri_b304_tushkano_home.ltx
|
||||
pri_b304_tushkano_6_2 = pripyat\pri_b304_tushkano_home.ltx
|
||||
pri_b304_tushkano_7 = pripyat\pri_b304_tushkano_home.ltx
|
||||
pri_b304_tushkano_8_1 = pripyat\pri_b304_tushkano_home.ltx
|
||||
pri_b304_tushkano_8_2 = pripyat\pri_b304_tushkano_home.ltx
|
||||
|
||||
|
||||
|
||||
46
gamedata/configs/scripts/pripyat/smart/pri_b306.ltx
Normal file
46
gamedata/configs/scripts/pripyat/smart/pri_b306.ltx
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
[smart_terrain]
|
||||
squad_id = 15
|
||||
max_population = 3
|
||||
respawn_params = respawn@pri_b306
|
||||
|
||||
[respawn@pri_b306]
|
||||
spawn_zombied
|
||||
|
||||
[spawn_zombied]
|
||||
spawn_squads = zombied_sim_squad_novice, zombied_sim_squad_advanced, zombied_sim_squad_veteran
|
||||
spawn_num = {+pri_b306_task_end} 2, 0
|
||||
|
||||
[exclusive]
|
||||
pri_b306_monolith_5_1 = pripyat\pri_b306_logic.ltx
|
||||
pri_b306_monolith_5_2 = pripyat\pri_b306_logic.ltx
|
||||
pri_b306_monolith_5_3 = pripyat\pri_b306_logic.ltx
|
||||
pri_b306_monolith_5_4 = pripyat\pri_b306_logic.ltx
|
||||
pri_b306_monolith_4_1 = pripyat\pri_b306_logic.ltx
|
||||
pri_b306_monolith_4_2 = pripyat\pri_b306_logic.ltx
|
||||
pri_b306_monolith_4_3 = pripyat\pri_b306_logic.ltx
|
||||
pri_b306_monolith_4_4 = pripyat\pri_b306_logic.ltx
|
||||
pri_b306_zombied_4_1 = pripyat\pri_b306_logic.ltx
|
||||
pri_b306_monolith_3_1 = pripyat\pri_b306_logic.ltx
|
||||
pri_b306_monolith_3_2 = pripyat\pri_b306_logic.ltx
|
||||
pri_b306_monolith_3_3 = pripyat\pri_b306_logic.ltx
|
||||
pri_b306_monolith_3_4 = pripyat\pri_b306_logic.ltx
|
||||
pri_b306_zombied_3_1 = pripyat\pri_b306_logic.ltx
|
||||
pri_b306_zombied_3_2 = pripyat\pri_b306_logic.ltx
|
||||
pri_b306_zombied_3_3 = pripyat\pri_b306_logic.ltx
|
||||
pri_b306_zombied_3_4 = pripyat\pri_b306_logic.ltx
|
||||
pri_b306_zombied_3_5 = pripyat\pri_b306_logic.ltx
|
||||
pri_b306_zombied_2_1 = pripyat\pri_b306_logic.ltx
|
||||
pri_b306_zombied_2_2 = pripyat\pri_b306_logic.ltx
|
||||
pri_b306_zombied_2_3 = pripyat\pri_b306_logic.ltx
|
||||
pri_b306_zombied_2_4 = pripyat\pri_b306_logic.ltx
|
||||
pri_b306_zombied_2_5 = pripyat\pri_b306_logic.ltx
|
||||
pri_b306_zombied_2_6 = pripyat\pri_b306_logic.ltx
|
||||
pri_b306_zombied_2_7 = pripyat\pri_b306_logic.ltx
|
||||
pri_b306_zombied_2_8 = pripyat\pri_b306_logic.ltx
|
||||
;b306 attack after lab from b35
|
||||
pri_b306_merc_1 = pripyat\pri_b306_mercs_logic.ltx
|
||||
pri_b306_merc_2 = pripyat\pri_b306_mercs_logic.ltx
|
||||
pri_b306_merc_3 = pripyat\pri_b306_mercs_logic.ltx
|
||||
pri_b306_merc_4 = pripyat\pri_b306_mercs_logic.ltx
|
||||
pri_b306_merc_5 = pripyat\pri_b306_mercs_logic.ltx
|
||||
pri_b306_merc_6 = pripyat\pri_b306_mercs_logic.ltx
|
||||
11
gamedata/configs/scripts/pripyat/smart/pri_b307.ltx
Normal file
11
gamedata/configs/scripts/pripyat/smart/pri_b307.ltx
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
[smart_terrain]
|
||||
squad_id = 14
|
||||
max_population = 1
|
||||
;respawn_params = respawn@pri_b307
|
||||
|
||||
;[respawn@pri_b307]
|
||||
;spawn_stalker
|
||||
|
||||
;[spawn_stalker]
|
||||
;spawn_squads = stalker_sim_squad_advanced, stalker_sim_squad_advanced, stalker_sim_squad_veteran
|
||||
;spawn_num = {+pri_a28_actor_in_zone_stay} 4, {+pri_a17_actor_has_gauss_rifle} 2, 0
|
||||
32
gamedata/configs/scripts/pripyat/smart/pri_b35_mercs.ltx
Normal file
32
gamedata/configs/scripts/pripyat/smart/pri_b35_mercs.ltx
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
[smart_terrain]
|
||||
squad_id = 12
|
||||
max_population = 1
|
||||
arrive_dist = 100
|
||||
|
||||
[exclusive]
|
||||
pri_b35_merc_leader = pripyat\pri_b35_mercs_logic.ltx
|
||||
pri_b35_merc_1 = pripyat\pri_b35_mercs_logic.ltx
|
||||
pri_b35_merc_2 = pripyat\pri_b35_mercs_logic.ltx
|
||||
pri_b35_merc_3 = pripyat\pri_b35_mercs_logic.ltx
|
||||
pri_b35_merc_4 = pripyat\pri_b35_mercs_logic.ltx
|
||||
pri_b35_merc_5 = pripyat\pri_b35_mercs_logic.ltx
|
||||
pri_b35_merc_6 = pripyat\pri_b35_mercs_logic.ltx
|
||||
pri_b35_envoy = pripyat\pri_b35_envoy_logic.ltx
|
||||
pri_b35_envoy_1 = pripyat\pri_b35_envoy_logic.ltx
|
||||
pri_b35_envoy_2 = pripyat\pri_b35_envoy_logic.ltx
|
||||
|
||||
pri_a18_vano = pripyat\pri_a18_vano.ltx
|
||||
pri_a18_sokolov = pripyat\pri_a18_sokolov.ltx
|
||||
pri_a18_merkulov = pripyat\pri_a18_merkulov.ltx
|
||||
pri_a18_skelja = pripyat\pri_a18_skelja.ltx
|
||||
|
||||
pri_a18_vano_surge = pripyat\pri_a18_reinf_surge_works.ltx
|
||||
pri_a18_sokolov_surge = pripyat\pri_a18_reinf_surge_works.ltx
|
||||
pri_a18_merkulov_surge = pripyat\pri_a18_reinf_surge_works.ltx
|
||||
pri_a18_skelja_surge = pripyat\pri_a18_reinf_surge_works.ltx
|
||||
|
||||
pri_a20_missing_military_recon_leader = pripyat\pri_a20_military_missing_squad_ex_works.ltx
|
||||
pri_a20_missing_military_recon_1 = pripyat\pri_a20_military_missing_squad_ex_works.ltx
|
||||
pri_a20_missing_military_recon_2 = pripyat\pri_a20_military_missing_squad_ex_works.ltx
|
||||
pri_a20_missing_military_recon_3 = pripyat\pri_a20_military_missing_squad_ex_works.ltx
|
||||
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
[smart_terrain]
|
||||
squad_id = 1
|
||||
max_population = 1
|
||||
|
||||
[exclusive]
|
||||
pri_a22_army_signaller = pripyat\pri_b35_military_logic.ltx
|
||||
|
|
@ -0,0 +1,29 @@
|
|||
[smart_terrain]
|
||||
squad_id = 11
|
||||
spawn_point = pri_b36_smart_terrain_spawn_point
|
||||
max_population = 2
|
||||
respawn_params = respawn@pri_b36
|
||||
|
||||
[respawn@pri_b36]
|
||||
spawn_monolith_zombied
|
||||
|
||||
[spawn_monolith_zombied]
|
||||
spawn_squads = monolith_sim_squad_advanced, zombied_sim_squad_veteran
|
||||
spawn_num = {+pri_b36_master_dead} 4, 0
|
||||
|
||||
[exclusive]
|
||||
sniper = pripyat\pri_b36_monolith_sniper.ltx
|
||||
master = pripyat\pri_b36_monolith_master.ltx
|
||||
zombied_1 = pripyat\pri_b36_zombied.ltx
|
||||
zombied_2 = pripyat\pri_b36_zombied.ltx
|
||||
zombied_3 = pripyat\pri_b36_zombied.ltx
|
||||
zombied_4 = pripyat\pri_b36_zombied.ltx
|
||||
zombied_5 = pripyat\pri_b36_zombied.ltx
|
||||
guard_1 = pripyat\pri_b36_monolith_guard.ltx
|
||||
guard_2 = pripyat\pri_b36_monolith_guard.ltx
|
||||
marine_1 = pripyat\pri_b36_monolith_marines_1.ltx
|
||||
marine_2 = pripyat\pri_b36_monolith_marines_2.ltx
|
||||
marine_3 = pripyat\pri_b36_monolith_marines_3.ltx
|
||||
marine_4 = pripyat\pri_b36_monolith_marines_4.ltx
|
||||
marine_5 = pripyat\pri_b36_monolith_marines_5.ltx
|
||||
marine_sniper = pripyat\pri_b36_monolith_marines_sniper.ltx
|
||||
17
gamedata/configs/scripts/pripyat/smart/pri_sim_1.ltx
Normal file
17
gamedata/configs/scripts/pripyat/smart/pri_sim_1.ltx
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
[smart_terrain]
|
||||
squad_id = 10
|
||||
max_population = 1
|
||||
respawn_params = respawn@pri_sim_1
|
||||
arrive_dist = 100
|
||||
|
||||
[respawn@pri_sim_1]
|
||||
spawn_monolith
|
||||
spawn_monolith_kniga
|
||||
|
||||
[spawn_monolith]
|
||||
spawn_squads = monolith_sim_squad_advanced, monolith_sim_squad_advanced, monolith_sim_squad_veteran
|
||||
spawn_num = 2
|
||||
|
||||
[spawn_monolith_kniga]
|
||||
spawn_squads = monolith_sim_squad_advanced, monolith_sim_squad_veteran, monolith_sim_squad_veteran
|
||||
spawn_num = {+pri_a18_use_idol_done} 2, 0
|
||||
12
gamedata/configs/scripts/pripyat/smart/pri_sim_10.ltx
Normal file
12
gamedata/configs/scripts/pripyat/smart/pri_sim_10.ltx
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
[smart_terrain]
|
||||
squad_id = 32
|
||||
max_population = 1
|
||||
respawn_only_smart = true
|
||||
respawn_params = respawn@pri_sim_10
|
||||
|
||||
[respawn@pri_sim_10]
|
||||
sim_bloodsucker
|
||||
|
||||
[sim_bloodsucker]
|
||||
spawn_squads = simulation_bloodsucker
|
||||
spawn_num = {+pri_a18_use_idol_done}1, 0
|
||||
12
gamedata/configs/scripts/pripyat/smart/pri_sim_11.ltx
Normal file
12
gamedata/configs/scripts/pripyat/smart/pri_sim_11.ltx
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
[smart_terrain]
|
||||
squad_id = 33
|
||||
max_population = 1
|
||||
respawn_only_smart = true
|
||||
respawn_params = respawn@pri_sim_11
|
||||
|
||||
[respawn@pri_sim_11]
|
||||
sim_tushkano
|
||||
|
||||
[sim_tushkano]
|
||||
spawn_squads = simulation_tushkano
|
||||
spawn_num = 3
|
||||
12
gamedata/configs/scripts/pripyat/smart/pri_sim_12.ltx
Normal file
12
gamedata/configs/scripts/pripyat/smart/pri_sim_12.ltx
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
[smart_terrain]
|
||||
squad_id = 34
|
||||
max_population = 1
|
||||
respawn_only_smart = true
|
||||
respawn_params = respawn@pri_sim_12
|
||||
|
||||
[respawn@pri_sim_12]
|
||||
sim_tushkano
|
||||
|
||||
[sim_tushkano]
|
||||
spawn_squads = simulation_tushkano
|
||||
spawn_num = {+pri_a18_use_idol_done}2, 0
|
||||
12
gamedata/configs/scripts/pripyat/smart/pri_sim_2.ltx
Normal file
12
gamedata/configs/scripts/pripyat/smart/pri_sim_2.ltx
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
[smart_terrain]
|
||||
squad_id = 9
|
||||
max_population = 1
|
||||
respawn_only_smart = true
|
||||
respawn_params = respawn@pri_sim_2
|
||||
|
||||
[respawn@pri_sim_2]
|
||||
spawn_monolith
|
||||
|
||||
[spawn_monolith]
|
||||
spawn_squads = zombied_sim_squad_advanced, zombied_sim_squad_veteran
|
||||
spawn_num = {+pri_a28_actor_in_zone_stay} 2, {+pri_b305_fifth_cam_end} 0, 2
|
||||
3
gamedata/configs/scripts/pripyat/smart/pri_sim_3.ltx
Normal file
3
gamedata/configs/scripts/pripyat/smart/pri_sim_3.ltx
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
[smart_terrain]
|
||||
squad_id = 8
|
||||
max_population = 1
|
||||
17
gamedata/configs/scripts/pripyat/smart/pri_sim_4.ltx
Normal file
17
gamedata/configs/scripts/pripyat/smart/pri_sim_4.ltx
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
[smart_terrain]
|
||||
squad_id = 7
|
||||
max_population = 1
|
||||
respawn_params = respawn@pri_sim_4
|
||||
arrive_dist = 100
|
||||
|
||||
[respawn@pri_sim_4]
|
||||
spawn_zombied
|
||||
|
||||
[spawn_zombied]
|
||||
spawn_squads = zombied_sim_squad_novice, zombied_sim_squad_advanced, zombied_sim_squad_veteran
|
||||
spawn_num = 2
|
||||
|
||||
[exclusive]
|
||||
pri_b35_envoy_after = pripyat\pri_b35_envoy_logic.ltx
|
||||
pri_b35_envoy_squad_1 = pripyat\pri_b35_envoy_logic.ltx
|
||||
pri_b35_envoy_squad_2 = pripyat\pri_b35_envoy_logic.ltx
|
||||
3
gamedata/configs/scripts/pripyat/smart/pri_sim_5.ltx
Normal file
3
gamedata/configs/scripts/pripyat/smart/pri_sim_5.ltx
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
[smart_terrain]
|
||||
squad_id = 6
|
||||
max_population = 1
|
||||
12
gamedata/configs/scripts/pripyat/smart/pri_sim_6.ltx
Normal file
12
gamedata/configs/scripts/pripyat/smart/pri_sim_6.ltx
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
[smart_terrain]
|
||||
squad_id = 29
|
||||
max_population = 1
|
||||
respawn_only_smart = true
|
||||
respawn_params = respawn@pri_sim_6
|
||||
|
||||
[respawn@pri_sim_6]
|
||||
merc_sim_squad
|
||||
|
||||
[merc_sim_squad]
|
||||
spawn_squads = merc_sim_squad_advanced, merc_sim_squad_advanced, merc_sim_squad_veteran
|
||||
spawn_num = {+pri_a28_actor_in_zone_stay} 4, 0
|
||||
12
gamedata/configs/scripts/pripyat/smart/pri_sim_7.ltx
Normal file
12
gamedata/configs/scripts/pripyat/smart/pri_sim_7.ltx
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
[smart_terrain]
|
||||
squad_id = 30
|
||||
max_population = 1
|
||||
respawn_only_smart = true
|
||||
respawn_params = respawn@pri_sim_7
|
||||
|
||||
[respawn@pri_sim_7]
|
||||
merc_sim_squad
|
||||
|
||||
[merc_sim_squad]
|
||||
spawn_squads = stalker_sim_squad_advanced, stalker_sim_squad_advanced, stalker_sim_squad_veteran
|
||||
spawn_num = {+pri_a28_actor_in_zone_stay} 2, 0
|
||||
12
gamedata/configs/scripts/pripyat/smart/pri_sim_8.ltx
Normal file
12
gamedata/configs/scripts/pripyat/smart/pri_sim_8.ltx
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
[smart_terrain]
|
||||
squad_id = 30
|
||||
max_population = 1
|
||||
respawn_only_smart = true
|
||||
respawn_params = respawn@pri_sim_8
|
||||
|
||||
[respawn@pri_sim_8]
|
||||
dogs_sim_squad
|
||||
|
||||
[dogs_sim_squad]
|
||||
spawn_squads = simulation_pseudodog, simulation_pseudodog, simulation_pseudodog, simulation_pseudodog, simulation_psy_dog
|
||||
spawn_num = 4
|
||||
12
gamedata/configs/scripts/pripyat/smart/pri_sim_9.ltx
Normal file
12
gamedata/configs/scripts/pripyat/smart/pri_sim_9.ltx
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
[smart_terrain]
|
||||
squad_id = 31
|
||||
max_population = 1
|
||||
respawn_only_smart = true
|
||||
respawn_params = respawn@pri_sim_9
|
||||
|
||||
[respawn@pri_sim_9]
|
||||
sim_bloodsucker
|
||||
|
||||
[sim_bloodsucker]
|
||||
spawn_squads = simulation_bloodsucker
|
||||
spawn_num = 1
|
||||
Loading…
Add table
Add a link
Reference in a new issue