add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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[smart_terrain]
arrive_dist = 10000000
max_population = 1
squad_id = 27
respawn_only_smart = true
respawn_params = respawn@pri_a15
[respawn@pri_a15]
stalker_sim_squad
[stalker_sim_squad]
spawn_squads = stalker_sim_squad_advanced, stalker_sim_squad_veteran
spawn_num = {+pri_a28_actor_in_zone_stay} 2, 0
[exclusive]
pri_a15_vano = pripyat\pri_a15_logic.ltx
pri_a15_sokolov = pripyat\pri_a15_logic.ltx
pri_a15_zulus = pripyat\pri_a15_logic.ltx
pri_a15_wanderer = pripyat\pri_a15_logic.ltx
pri_a15_actor = pripyat\pri_a15_logic.ltx
pri_a15_military_tarasov = pripyat\pri_a15_logic.ltx
pri_a15_military_2 = pripyat\pri_a15_logic.ltx
pri_a15_military_3 = pripyat\pri_a15_logic.ltx
pri_a15_military_4 = pripyat\pri_a15_logic.ltx

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[smart_terrain]
def_restr = pri_a16_sr_noweap
safe_restr = pri_surge_hide_a16; pri_a16_sr_light
smart_control = smart_control
squad_id = 26
max_population = 3
;respawn_params = respawn@pri_a16
arrive_dist = 65
;[respawn@pri_a16]
;spawn_stalker
;[spawn_stalker]
;spawn_squads = stalker_sim_squad_advanced, stalker_sim_squad_advanced, stalker_sim_squad_veteran
;spawn_num = {+pri_a28_actor_in_zone_stay} 2, 0
[smart_control]
noweap_zone = pri_a16_sr_noweap
ignore_zone = pri_surge_hide_a16; pri_a16_sr_light
alarm_start_sound = {-pri_b305_fifth_cam_end} pri_a16_base_alarm, nil
alarm_stop_sound = {-pri_b305_fifth_cam_end} pri_a16_base_relax, nil
[exclusive]
pri_a16_kovalski_start = pripyat\pri_a16_kovalski_start.ltx
pri_a16_vano = pripyat\pri_a16_vano.ltx
pri_a16_wanderer = pripyat\pri_a16_wanderer.ltx
pri_a16_sokolov = pripyat\pri_a16_sokolov.ltx
pri_a16_kirillov = pripyat\pri_a16_kirillov.ltx
pri_b301_zulus = pripyat\pri_b301_zulus_base.ltx
jup_b43_stalker_assistant = pripyat\pri_b35_home_logic.ltx
pri_a16_tarasov = pripyat\pri_a16_tarasov.ltx
pri_a16_recon_1 = pripyat\pri_a16_recon_squad.ltx
pri_a16_recon_2 = pripyat\pri_a16_recon_squad.ltx
pri_a16_recon_3 = pripyat\pri_a16_recon_squad.ltx
pri_a16_medic = pripyat\pri_a16_medic.ltx
pri_a16_wounded = pripyat\pri_a16_wounded.ltx
pri_a22_military_yarmoshuk = pripyat\pri_a22_military_yarmoshuk.ltx
pri_a22_military_skelja = pripyat\pri_a22_military_skelja.ltx
pri_a22_military_merkulov = pripyat\pri_a22_military_merkulov.ltx
pri_a20_missing_military_recon_leader = pripyat\pri_a20_recon_squad.ltx
pri_a20_missing_military_recon_1 = pripyat\pri_a20_recon_squad.ltx
pri_a16_guarder_main = pripyat\pri_a16_logic.ltx
pri_a16_guarder_1 = pripyat\pri_a16_logic.ltx
pri_a16_guarder_2 = pripyat\pri_a16_logic.ltx
pri_a16_guarder_3 = pripyat\pri_a16_logic.ltx
pri_a16_guarder_4 = pripyat\pri_a16_logic.ltx
pri_a16_stalker_1 = pripyat\pri_a16_logic_stalker.ltx
pri_a16_stalker_2 = pripyat\pri_a16_logic_stalker.ltx
pri_a16_stalker_3 = pripyat\pri_a16_logic_stalker.ltx
pri_a16_stalker_4 = pripyat\pri_a16_logic_stalker.ltx
pri_a16_stalker_5 = pripyat\pri_a16_logic_stalker.ltx
pri_a16_stalker_6 = pripyat\pri_a16_logic_stalker.ltx
pri_a16_stalker_7 = pripyat\pri_a16_logic_stalker.ltx
pri_a16_stalker_8 = pripyat\pri_a16_logic_stalker.ltx
pri_a16_stalker_9 = pripyat\pri_a16_logic_stalker.ltx
pri_a16_stalker_10 = pripyat\pri_a16_logic_stalker.ltx
pri_a16_stalker_11 = pripyat\pri_a16_logic_stalker.ltx
pri_a16_stalker_12 = pripyat\pri_a16_logic_stalker.ltx
pri_a16_yar = pripyat\pri_a16_logic_stalker.ltx
;B305, in order of appearance
pri_b305_kovalskiy = pripyat\pri_b305_kovalskiy.ltx
pri_b305_kirillov = pripyat\pri_b305_kirillov.ltx
pri_b305_strelok = pripyat\pri_b305_strelok.ltx
pri_b305_medic = pripyat\pri_b305_medic.ltx
;A28, in order of appearance
pri_a28_kovalskiy = pripyat\pri_a28_kovalskiy.ltx
pri_a28_kirillov = pripyat\pri_a28_kirillov.ltx
pri_a28_strelok = pripyat\pri_a28_strelok.ltx
pri_a28_medic = pripyat\pri_a28_medic.ltx
pri_a28_military_sokolov = pripyat\pri_a28_military_sokolov.ltx
pri_a28_military_tarasov = pripyat\pri_a28_military_tarasov.ltx
pri_a28_military_valentyr = pripyat\pri_a28_military_valentyr.ltx
pri_a28_military_podorojniy = pripyat\pri_a28_military_podorojniy.ltx

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[smart_terrain]
squad_id = 25
max_population = 1
arrive_dist = 100
respawn_params = respawn@pri_a17
[respawn@pri_a17]
spawn_chimera
[spawn_chimera]
spawn_squads = simulation_chimera_pripyat
spawn_num = {+pri_a17_actor_bring_gauss_rifle}1, 0
[exclusive]
pri_a17_sim_chimera = pripyat\pri_a17_sim_chimera.ltx
pri_a17_military_captain_tarasov = pripyat\pri_a17_military_captain_tarasov.ltx
pri_a17_military_prapor_valentyr = pripyat\pri_a17_military_prapor_valentyr.ltx
pri_a17_military_sergeant_morozov = pripyat\pri_a17_military_sergeant_morozov.ltx
pri_a17_military_lieutenant_podorojniy = pripyat\pri_a17_military_lieutenant_podorojniy.ltx
pri_a17_military_captain_tarasov_dead = pripyat\pri_a17_military_captain_tarasov.ltx
pri_a17_military_prapor_valentyr_dead = pripyat\pri_a17_military_prapor_valentyr.ltx
pri_a17_military_sergeant_morozov_dead = pripyat\pri_a17_military_sergeant_morozov.ltx
pri_a17_military_lieutenant_podorojniy_dead = pripyat\pri_a17_military_lieutenant_podorojniy.ltx
pri_a17_monolith_patrol_1 = pripyat\pri_a17_monolith_logic.ltx
pri_a17_monolith_patrol_2 = pripyat\pri_a17_monolith_logic.ltx
pri_a17_monolith_patrol_lead = pripyat\pri_a17_monolith_logic.ltx
pri_a17_monolith_patrol_1_dead = pripyat\pri_a17_monolith_logic.ltx
pri_a17_monolith_patrol_2_dead = pripyat\pri_a17_monolith_logic.ltx
pri_a17_monolith_patrol_lead_dead = pripyat\pri_a17_monolith_logic.ltx
pri_a17_monolith_preacher = pripyat\pri_a17_monolith_logic.ltx
pri_a17_monolith_ambusher_1 = pripyat\pri_a17_monolith_logic.ltx
pri_a17_monolith_ambusher_2 = pripyat\pri_a17_monolith_logic.ltx
pri_a17_monolith_ambusher_3 = pripyat\pri_a17_monolith_logic.ltx
pri_a17_monolith_ambusher_4 = pripyat\pri_a17_monolith_logic.ltx
pri_a17_monolith_ambusher_5 = pripyat\pri_a17_monolith_logic.ltx
pri_a17_monolith_ambusher_6 = pripyat\pri_a17_monolith_logic.ltx
pri_a17_monolith_ambusher_7 = pripyat\pri_a17_monolith_logic.ltx
pri_a17_monolith_ambusher_8 = pripyat\pri_a17_monolith_logic.ltx
pri_a17_monolith_ambusher_9 = pripyat\pri_a17_monolith_logic.ltx
pri_a17_monolith_ambusher_10 = pripyat\pri_a17_monolith_logic.ltx
pri_a17_monolith_sniper_1 = pripyat\pri_a17_monolith_logic.ltx
pri_a17_monolith_sniper_2 = pripyat\pri_a17_monolith_logic.ltx
pri_a17_monolith_sniper_3 = pripyat\pri_a17_monolith_logic.ltx
pri_a17_monolith_sniper_4 = pripyat\pri_a17_monolith_logic.ltx

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[smart_terrain]
squad_id = 24
max_population = 1
respawn_params = respawn@pri_a18
[respawn@pri_a18]
spawn_monolith
[spawn_monolith]
spawn_squads = monolith_sim_squad_advanced
spawn_num = {-pri_a18_use_idol_done} 2, 0
[exclusive]
monolith_1 = pripyat\pri_a18_terrain_ex_w.ltx
monolith_2 = pripyat\pri_a18_terrain_ex_w.ltx
monolith_3 = pripyat\pri_a18_terrain_ex_w.ltx
monolith_4 = pripyat\pri_a18_terrain_ex_w.ltx
monolith_5 = pripyat\pri_a18_terrain_ex_w.ltx
monolith_post_guard_1 = pripyat\pri_a18_terrain_ex_w.ltx
monolith_post_guard_2 = pripyat\pri_a18_terrain_ex_w.ltx
monolith_post_guard_3 = pripyat\pri_a18_terrain_ex_w.ltx
monolith_post_guard_4 = pripyat\pri_a18_terrain_ex_w.ltx
monolith_post_guard_5 = pripyat\pri_a18_terrain_ex_w.ltx
pri_a18_monolith_corridor = pripyat\pri_a18_terrain_ex_w.ltx
pri_a18_monolith_2nd_corridor_1 = pripyat\pri_a18_terrain_ex_w.ltx

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[smart_terrain]
squad_id = 23
max_population = 2
arrive_dist = 100
[exclusive]
pri_a21_chasovoi = pripyat\pri_a21_chasovoi.ltx
pri_a21_kontroler = pripyat\pri_a21_kontroler.ltx

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[smart_terrain]
squad_id = 22
max_population = 1
;respawn_params = respawn@pri_a22
;[respawn@pri_a22]
;spawn_dogs
;[spawn_dogs]
;spawn_squads = simulation_dog
;spawn_num = {+pri_a22_scene_done} 1, 0
[exclusive]
pri_a22_military_yarmoshuk = pripyat\pri_a22_military.ltx
pri_a22_military_skelja = pripyat\pri_a22_military.ltx
pri_a22_military_merkulov = pripyat\pri_a22_military.ltx

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[smart_terrain]
squad_id = 21
max_population = 1
;respawn_params = respawn@pri_a25
;[respawn@pri_a25]
;spawn_polter
;[spawn_polter]
;spawn_squads = simulation_poltergeist_tele
;spawn_num = {+pri_a25_rfi_source_eliminated} 1, 0
[exclusive]
pri_a25_poltergeist_1 = pripyat\pri_a25_poltergeist.ltx
pri_a25_poltergeist_2 = pripyat\pri_a25_poltergeist.ltx
pri_a25_poltergeist_3 = pripyat\pri_a25_poltergeist.ltx
pri_a25_base_medic = pripyat\pri_a25_base_medic.ltx

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[smart_terrain]
squad_id = 19
max_population = 2
arrive_dist = 150
;respawn_params = respawn@pri_b301
;[respawn@pri_b301]
;spawn_snork
;[spawn_snork]
;spawn_squads = simulation_snork
;spawn_num = {+pri_b301_zulus_dead} 2, {+pri_b301_save_zulus_complete} 2, 0
[exclusive]
zulus = pripyat\pri_b301_zulus.ltx
snork_normal_1 = pripyat\pri_b301_monsters.ltx
snork_normal_2 = pripyat\pri_b301_monsters.ltx
snork_normal_3 = pripyat\pri_b301_monsters.ltx
snork_normal_4 = pripyat\pri_b301_monsters.ltx
snork_normal_5 = pripyat\pri_b301_monsters.ltx

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[smart_terrain]
squad_id = 18
max_population = 1

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[smart_terrain]
squad_id = 17
max_population = 1
[exclusive]
pri_b303_burer_01 = pripyat\pri_b303_burer_01.ltx

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[smart_terrain] ;pri_b304_monsters_smart_terrain
squad_id = 4
max_population = 2
spawn_point = pri_b304_monsters_smart_terrain_spawn
[exclusive]
pri_b304_dog_patrol_1 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
pri_b304_dog_patrol_2 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
pri_b304_dog_patrol_3 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
pri_b304_dog_patrol_4 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
pri_b304_dog_patrol_5 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
pri_b304_dog_patrol_6 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
pri_b304_dog_patrol_7 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
pri_b304_dog_patrol_8 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
pri_b304_dog_patrol_9 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
pri_b304_dog_patrol_0 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
pri_b304_dog_fight_1 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
pri_b304_dog_fight_2 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
pri_b304_dog_fight_3 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
pri_b304_dog_fight_4 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
pri_b304_dog_fight_5 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
pri_b304_dog_fight_6 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
pri_b304_dog_fight_7 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
pri_b304_dog_fight_8 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
pri_b304_dog_fight_9 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
pri_b304_dog_fight_0 = pripyat\pri_b304_dogs_smart_terrain_dog_patrol.ltx
pri_b304_tushkano_1_1 = pripyat\pri_b304_tushkano_home.ltx
pri_b304_tushkano_1_2 = pripyat\pri_b304_tushkano_home.ltx
pri_b304_tushkano_2_1 = pripyat\pri_b304_tushkano_home.ltx
pri_b304_tushkano_2_2 = pripyat\pri_b304_tushkano_home.ltx
pri_b304_tushkano_3_1 = pripyat\pri_b304_tushkano_home.ltx
pri_b304_tushkano_3_2 = pripyat\pri_b304_tushkano_home.ltx
pri_b304_tushkano_4 = pripyat\pri_b304_tushkano_home.ltx
pri_b304_tushkano_5 = pripyat\pri_b304_tushkano_home.ltx
pri_b304_tushkano_6_1 = pripyat\pri_b304_tushkano_home.ltx
pri_b304_tushkano_6_2 = pripyat\pri_b304_tushkano_home.ltx
pri_b304_tushkano_7 = pripyat\pri_b304_tushkano_home.ltx
pri_b304_tushkano_8_1 = pripyat\pri_b304_tushkano_home.ltx
pri_b304_tushkano_8_2 = pripyat\pri_b304_tushkano_home.ltx

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[smart_terrain]
squad_id = 15
max_population = 3
respawn_params = respawn@pri_b306
[respawn@pri_b306]
spawn_zombied
[spawn_zombied]
spawn_squads = zombied_sim_squad_novice, zombied_sim_squad_advanced, zombied_sim_squad_veteran
spawn_num = {+pri_b306_task_end} 2, 0
[exclusive]
pri_b306_monolith_5_1 = pripyat\pri_b306_logic.ltx
pri_b306_monolith_5_2 = pripyat\pri_b306_logic.ltx
pri_b306_monolith_5_3 = pripyat\pri_b306_logic.ltx
pri_b306_monolith_5_4 = pripyat\pri_b306_logic.ltx
pri_b306_monolith_4_1 = pripyat\pri_b306_logic.ltx
pri_b306_monolith_4_2 = pripyat\pri_b306_logic.ltx
pri_b306_monolith_4_3 = pripyat\pri_b306_logic.ltx
pri_b306_monolith_4_4 = pripyat\pri_b306_logic.ltx
pri_b306_zombied_4_1 = pripyat\pri_b306_logic.ltx
pri_b306_monolith_3_1 = pripyat\pri_b306_logic.ltx
pri_b306_monolith_3_2 = pripyat\pri_b306_logic.ltx
pri_b306_monolith_3_3 = pripyat\pri_b306_logic.ltx
pri_b306_monolith_3_4 = pripyat\pri_b306_logic.ltx
pri_b306_zombied_3_1 = pripyat\pri_b306_logic.ltx
pri_b306_zombied_3_2 = pripyat\pri_b306_logic.ltx
pri_b306_zombied_3_3 = pripyat\pri_b306_logic.ltx
pri_b306_zombied_3_4 = pripyat\pri_b306_logic.ltx
pri_b306_zombied_3_5 = pripyat\pri_b306_logic.ltx
pri_b306_zombied_2_1 = pripyat\pri_b306_logic.ltx
pri_b306_zombied_2_2 = pripyat\pri_b306_logic.ltx
pri_b306_zombied_2_3 = pripyat\pri_b306_logic.ltx
pri_b306_zombied_2_4 = pripyat\pri_b306_logic.ltx
pri_b306_zombied_2_5 = pripyat\pri_b306_logic.ltx
pri_b306_zombied_2_6 = pripyat\pri_b306_logic.ltx
pri_b306_zombied_2_7 = pripyat\pri_b306_logic.ltx
pri_b306_zombied_2_8 = pripyat\pri_b306_logic.ltx
;b306 attack after lab from b35
pri_b306_merc_1 = pripyat\pri_b306_mercs_logic.ltx
pri_b306_merc_2 = pripyat\pri_b306_mercs_logic.ltx
pri_b306_merc_3 = pripyat\pri_b306_mercs_logic.ltx
pri_b306_merc_4 = pripyat\pri_b306_mercs_logic.ltx
pri_b306_merc_5 = pripyat\pri_b306_mercs_logic.ltx
pri_b306_merc_6 = pripyat\pri_b306_mercs_logic.ltx

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[smart_terrain]
squad_id = 14
max_population = 1
;respawn_params = respawn@pri_b307
;[respawn@pri_b307]
;spawn_stalker
;[spawn_stalker]
;spawn_squads = stalker_sim_squad_advanced, stalker_sim_squad_advanced, stalker_sim_squad_veteran
;spawn_num = {+pri_a28_actor_in_zone_stay} 4, {+pri_a17_actor_has_gauss_rifle} 2, 0

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[smart_terrain]
squad_id = 12
max_population = 1
arrive_dist = 100
[exclusive]
pri_b35_merc_leader = pripyat\pri_b35_mercs_logic.ltx
pri_b35_merc_1 = pripyat\pri_b35_mercs_logic.ltx
pri_b35_merc_2 = pripyat\pri_b35_mercs_logic.ltx
pri_b35_merc_3 = pripyat\pri_b35_mercs_logic.ltx
pri_b35_merc_4 = pripyat\pri_b35_mercs_logic.ltx
pri_b35_merc_5 = pripyat\pri_b35_mercs_logic.ltx
pri_b35_merc_6 = pripyat\pri_b35_mercs_logic.ltx
pri_b35_envoy = pripyat\pri_b35_envoy_logic.ltx
pri_b35_envoy_1 = pripyat\pri_b35_envoy_logic.ltx
pri_b35_envoy_2 = pripyat\pri_b35_envoy_logic.ltx
pri_a18_vano = pripyat\pri_a18_vano.ltx
pri_a18_sokolov = pripyat\pri_a18_sokolov.ltx
pri_a18_merkulov = pripyat\pri_a18_merkulov.ltx
pri_a18_skelja = pripyat\pri_a18_skelja.ltx
pri_a18_vano_surge = pripyat\pri_a18_reinf_surge_works.ltx
pri_a18_sokolov_surge = pripyat\pri_a18_reinf_surge_works.ltx
pri_a18_merkulov_surge = pripyat\pri_a18_reinf_surge_works.ltx
pri_a18_skelja_surge = pripyat\pri_a18_reinf_surge_works.ltx
pri_a20_missing_military_recon_leader = pripyat\pri_a20_military_missing_squad_ex_works.ltx
pri_a20_missing_military_recon_1 = pripyat\pri_a20_military_missing_squad_ex_works.ltx
pri_a20_missing_military_recon_2 = pripyat\pri_a20_military_missing_squad_ex_works.ltx
pri_a20_missing_military_recon_3 = pripyat\pri_a20_military_missing_squad_ex_works.ltx

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[smart_terrain]
squad_id = 1
max_population = 1
[exclusive]
pri_a22_army_signaller = pripyat\pri_b35_military_logic.ltx

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[smart_terrain]
squad_id = 11
spawn_point = pri_b36_smart_terrain_spawn_point
max_population = 2
respawn_params = respawn@pri_b36
[respawn@pri_b36]
spawn_monolith_zombied
[spawn_monolith_zombied]
spawn_squads = monolith_sim_squad_advanced, zombied_sim_squad_veteran
spawn_num = {+pri_b36_master_dead} 4, 0
[exclusive]
sniper = pripyat\pri_b36_monolith_sniper.ltx
master = pripyat\pri_b36_monolith_master.ltx
zombied_1 = pripyat\pri_b36_zombied.ltx
zombied_2 = pripyat\pri_b36_zombied.ltx
zombied_3 = pripyat\pri_b36_zombied.ltx
zombied_4 = pripyat\pri_b36_zombied.ltx
zombied_5 = pripyat\pri_b36_zombied.ltx
guard_1 = pripyat\pri_b36_monolith_guard.ltx
guard_2 = pripyat\pri_b36_monolith_guard.ltx
marine_1 = pripyat\pri_b36_monolith_marines_1.ltx
marine_2 = pripyat\pri_b36_monolith_marines_2.ltx
marine_3 = pripyat\pri_b36_monolith_marines_3.ltx
marine_4 = pripyat\pri_b36_monolith_marines_4.ltx
marine_5 = pripyat\pri_b36_monolith_marines_5.ltx
marine_sniper = pripyat\pri_b36_monolith_marines_sniper.ltx

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[smart_terrain]
squad_id = 10
max_population = 1
respawn_params = respawn@pri_sim_1
arrive_dist = 100
[respawn@pri_sim_1]
spawn_monolith
spawn_monolith_kniga
[spawn_monolith]
spawn_squads = monolith_sim_squad_advanced, monolith_sim_squad_advanced, monolith_sim_squad_veteran
spawn_num = 2
[spawn_monolith_kniga]
spawn_squads = monolith_sim_squad_advanced, monolith_sim_squad_veteran, monolith_sim_squad_veteran
spawn_num = {+pri_a18_use_idol_done} 2, 0

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[smart_terrain]
squad_id = 32
max_population = 1
respawn_only_smart = true
respawn_params = respawn@pri_sim_10
[respawn@pri_sim_10]
sim_bloodsucker
[sim_bloodsucker]
spawn_squads = simulation_bloodsucker
spawn_num = {+pri_a18_use_idol_done}1, 0

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[smart_terrain]
squad_id = 33
max_population = 1
respawn_only_smart = true
respawn_params = respawn@pri_sim_11
[respawn@pri_sim_11]
sim_tushkano
[sim_tushkano]
spawn_squads = simulation_tushkano
spawn_num = 3

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[smart_terrain]
squad_id = 34
max_population = 1
respawn_only_smart = true
respawn_params = respawn@pri_sim_12
[respawn@pri_sim_12]
sim_tushkano
[sim_tushkano]
spawn_squads = simulation_tushkano
spawn_num = {+pri_a18_use_idol_done}2, 0

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[smart_terrain]
squad_id = 9
max_population = 1
respawn_only_smart = true
respawn_params = respawn@pri_sim_2
[respawn@pri_sim_2]
spawn_monolith
[spawn_monolith]
spawn_squads = zombied_sim_squad_advanced, zombied_sim_squad_veteran
spawn_num = {+pri_a28_actor_in_zone_stay} 2, {+pri_b305_fifth_cam_end} 0, 2

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[smart_terrain]
squad_id = 8
max_population = 1

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[smart_terrain]
squad_id = 7
max_population = 1
respawn_params = respawn@pri_sim_4
arrive_dist = 100
[respawn@pri_sim_4]
spawn_zombied
[spawn_zombied]
spawn_squads = zombied_sim_squad_novice, zombied_sim_squad_advanced, zombied_sim_squad_veteran
spawn_num = 2
[exclusive]
pri_b35_envoy_after = pripyat\pri_b35_envoy_logic.ltx
pri_b35_envoy_squad_1 = pripyat\pri_b35_envoy_logic.ltx
pri_b35_envoy_squad_2 = pripyat\pri_b35_envoy_logic.ltx

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[smart_terrain]
squad_id = 6
max_population = 1

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[smart_terrain]
squad_id = 29
max_population = 1
respawn_only_smart = true
respawn_params = respawn@pri_sim_6
[respawn@pri_sim_6]
merc_sim_squad
[merc_sim_squad]
spawn_squads = merc_sim_squad_advanced, merc_sim_squad_advanced, merc_sim_squad_veteran
spawn_num = {+pri_a28_actor_in_zone_stay} 4, 0

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[smart_terrain]
squad_id = 30
max_population = 1
respawn_only_smart = true
respawn_params = respawn@pri_sim_7
[respawn@pri_sim_7]
merc_sim_squad
[merc_sim_squad]
spawn_squads = stalker_sim_squad_advanced, stalker_sim_squad_advanced, stalker_sim_squad_veteran
spawn_num = {+pri_a28_actor_in_zone_stay} 2, 0

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[smart_terrain]
squad_id = 30
max_population = 1
respawn_only_smart = true
respawn_params = respawn@pri_sim_8
[respawn@pri_sim_8]
dogs_sim_squad
[dogs_sim_squad]
spawn_squads = simulation_pseudodog, simulation_pseudodog, simulation_pseudodog, simulation_pseudodog, simulation_psy_dog
spawn_num = 4

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[smart_terrain]
squad_id = 31
max_population = 1
respawn_only_smart = true
respawn_params = respawn@pri_sim_9
[respawn@pri_sim_9]
sim_bloodsucker
[sim_bloodsucker]
spawn_squads = simulation_bloodsucker
spawn_num = 1