add game&rawdata
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[animated_object]
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tip = {-pas_b400_tunnel_button_pressed} tip_gate_locked, none
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on_start = true %=turn_off(pas_b400_lamp_tunnel_red:pas_b400_lamp_tunnel_red_1) =turn_on(pas_b400_lamp_tunnel_flash:pas_b400_lamp_tunnel_flash_1)%
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on_stop = true %+pas_b400_tunnel_gates_opened =turn_off(pas_b400_lamp_tunnel_flash:pas_b400_lamp_tunnel_flash_1) =turn_on(pas_b400_lamp_tunnel_green:pas_b400_lamp_tunnel_green_1)%
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idle_snd = device\airtight_gates_idle
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start_snd = device\airtight_gates_start
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stop_snd = ambient\underpass\pas_b400_gates_wreck
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idle_delay = 6500
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