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gamedata/configs/scripts/underpass/pas_b400_downstairs.ltx
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60
gamedata/configs/scripts/underpass/pas_b400_downstairs.ltx
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#include "pas_b400_general.ltx"
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[logic@pas_b400_zulus_downstairs]
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active = walker@zulus_downstairs_1
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suitable = {=check_npc_name(pas_b400_zulus) -pas_b400_downstairs_done} true
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prior = 200
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on_hit = hit@zulus
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on_death = death@zulus
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post_combat_time = 0,0
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[walker@zulus_downstairs_1]:walker@zulus_def
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path_walk = zulus_1_walk
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path_look = 1_look
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out_restr = pas_b400_sr_downstairs_2
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[logic@pas_b400_vano_downstairs]
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active = walker@vano_downstairs_1
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suitable = {=check_npc_name(pas_b400_vano) -pas_b400_downstairs_done} true
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prior = 200
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on_hit = hit@vano
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on_death = death@vano
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post_combat_time = 0,0
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[walker@vano_downstairs_1]:walker@vano_def
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path_walk = vano_1_walk
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path_look = 1_look
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out_restr = pas_b400_sr_downstairs_2
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[logic@pas_b400_sokolov_downstairs]
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active = walker@sokolov_downstairs_1
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suitable = {=check_npc_name(pas_b400_sokolov) -pas_b400_downstairs_done} true
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prior = 200
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on_hit = hit@sokolov
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on_death = death@sokolov
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post_combat_time = 0,0
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[walker@sokolov_downstairs_1]:walker@sokolov_def
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path_walk = sokolov_1_walk
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path_look = 1_look
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on_info = {+pas_b400_downstairs_door_opened} %=play_sound(pas_b400_sokolov_about_train_1)%
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out_restr = pas_b400_sr_downstairs_2
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[logic@pas_b400_wanderer_downstairs]
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active = walker@wanderer_downstairs_1
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suitable = {=check_npc_name(pas_b400_wanderer) -pas_b400_downstairs_done} true
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prior = 200
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on_hit = hit@wanderer
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on_death = death@wanderer
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post_combat_time = 0,0
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[walker@wanderer_downstairs_1]:walker@wanderer_def
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path_walk = wanderer_1_walk
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path_look = 1_look
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out_restr = pas_b400_sr_downstairs_2
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