add game&rawdata
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[logic]
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active = ph_button@wait
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[ph_button@wait]
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anim = idle
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on_press = ph_idle@elevator_off %=anim_obj_forward(pas_b400_door_downstairs) =heal_squad(pas_b400_stalkers_squad) +pas_b400_downstairs_button_pressed -pas_b400_about_gates%
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tooltip = tip_door_open
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[ph_idle@elevator_off]
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on_game_timer = 60 | {-pas_b400_downstairs_door_opened} %+pas_b400_downstairs_door_opened%
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on_game_timer2 = 150 | ph_idle@track_off %+pas_b400_field_elevator_off%
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[ph_idle@track_off]
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on_game_timer = 150 | ph_idle@downstairs_off %+pas_b400_field_track_off%
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[ph_idle@downstairs_off]
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on_game_timer = 100 | ph_idle@nil %+pas_b400_field_downstairs_off%
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[ph_idle@nil]
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