add game&rawdata
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[logic]
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active = ph_button@wait
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[ph_button@wait]
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anim = idle
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on_press = ph_button@switch %+pas_b400_switcher_use%
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on_info = {+pas_b400_switcher_use} ph_button@switch
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[ph_button@switch]
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anim = off
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on_game_timer = 10 | ph_idle@open %=anim_obj_forward(pas_b400_door_hall) =heal_squad(pas_b400_stalkers_squad) +pas_b400_hall_button_pressed%
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[ph_idle@open]
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on_info = ph_idle@spawn %+pas_b400_hall_door_opened%
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[ph_idle@spawn]
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on_info = {!actor_in_zone(pas_b400_sr_way_1)} ph_idle@nil %=create_squad(pas_b400_hall_monolith_after_fwd_squad:pas_b400_hall)%
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[ph_idle@nil]
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