add game&rawdata
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[logic]
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active = ph_button@wait
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[ph_button@wait]
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anim = idle
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on_press = ph_idle@wreck %=anim_obj_forward(pas_b400_door_tunnel) =heal_squad(pas_b400_stalkers_squad) +pas_b400_tunnel_button_pressed%
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tooltip = tip_door_open
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[ph_idle@wreck]
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;on_game_timer = 110 | ph_idle@field_off %=anim_obj_stop(pas_b400_door_tunnel) +pas_b400_tunnel_gates_opened%
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;on_game_timer = 150 | ph_idle@field_off %=anim_obj_stop(pas_b400_door_tunnel) +pas_b400_tunnel_gates_opened%
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on_game_timer2 = 60 | ph_idle@field_off %+pas_b400_tunnel_gates_started_to_open%
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[ph_idle@field_off]
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on_game_timer = 190 | ph_idle@nil %+pas_b400_field_tunnel_off%
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[ph_idle@nil]
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