add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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[smart_terrain];zat_a1
squad_id = 54
max_population = 3

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[smart_terrain];zat_a23_smart_terrain
squad_id = 53
max_population = 2
[exclusive]
zat_a23_zombie_01 = zaton\zat_a23_zombie.ltx
zat_a23_zombie_02 = zaton\zat_a23_zombie.ltx
zat_a23_zombie_03 = zaton\zat_a23_zombie.ltx
zat_a23_zombie_04 = zaton\zat_a23_zombie.ltx
zat_a23_zombie_05 = zaton\zat_a23_zombie.ltx
zat_a23_zombie_06 = zaton\zat_a23_zombie.ltx
zat_a23_giant = zaton\zat_a23_giant.ltx

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[smart_terrain]
squad_id = 52
max_population = 2
[exclusive]
zat_b100_poltergeist_01 = zaton\zat_b100_poltergeist_normal_tele.ltx
zat_b100_poltergeist_02 = zaton\zat_b100_poltergeist_normal_tele.ltx

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[smart_terrain]
squad_id = 51
max_population = 2
[exclusive]

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[smart_terrain];zat_b103_merc_smart
squad_id = 50
max_population = 3
;safe_restr = zat_b103_sr_safety_zone
def_restr = zat_b103_sr_def_restr
[exclusive]
lost_merc_leader = zaton\zat_b103_lost_merc_leader.ltx
lost_merc_1 = zaton\zat_b103_lost_mercs.ltx
lost_merc_2 = zaton\zat_b103_lost_mercs.ltx
lost_merc_3 = zaton\zat_b103_lost_mercs.ltx
lost_merc_4 = zaton\zat_b103_lost_mercs.ltx
lost_merc_5 = zaton\zat_b103_lost_mercs.ltx
lost_merc_6 = zaton\zat_b103_lost_mercs.ltx
lost_merc_7 = zaton\zat_b103_lost_mercs.ltx
surge_job_leader = zaton\zat_b103_surge_jobs.ltx
surge_job_1 = zaton\zat_b103_surge_jobs.ltx
surge_job_2 = zaton\zat_b103_surge_jobs.ltx
surge_job_3 = zaton\zat_b103_surge_jobs.ltx
surge_job_4 = zaton\zat_b103_surge_jobs.ltx
surge_job_5 = zaton\zat_b103_surge_jobs.ltx
surge_job_6 = zaton\zat_b103_surge_jobs.ltx
surge_job_7 = zaton\zat_b103_surge_jobs.ltx

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[smart_terrain];zat_b104_zombied
squad_id = 49
max_population = 4
respawn_params = respawn@zat_b104_zombied
[respawn@zat_b104_zombied]
spawn_zombied
[spawn_zombied]
spawn_squads = zombied_sim_squad_novice, zombied_sim_squad_novice, zombied_sim_squad_advanced
spawn_num = {+zat_b104_task_end} 4, 0
[exclusive]
;leave this for sim - zombies only
zat_b104_zombied_1_1 = zaton\zat_b104_zombied_logic.ltx
zat_b104_zombied_1_2 = zaton\zat_b104_zombied_logic.ltx
zat_b104_zombied_1_3 = zaton\zat_b104_zombied_logic.ltx
zat_b104_zombied_1_4 = zaton\zat_b104_zombied_logic.ltx
zat_b104_zombied_1_5 = zaton\zat_b104_zombied_logic.ltx
zat_b104_zombied_1_6 = zaton\zat_b104_zombied_logic.ltx
zat_b104_zombied_1_7 = zaton\zat_b104_zombied_logic.ltx
zat_b104_zombied_2_1 = zaton\zat_b104_zombied_logic.ltx
zat_b104_zombied_2_2 = zaton\zat_b104_zombied_logic.ltx
zat_b104_zombied_2_3 = zaton\zat_b104_zombied_logic.ltx
zat_b104_zombied_2_4 = zaton\zat_b104_zombied_logic.ltx
zat_b104_zombied_2_5 = zaton\zat_b104_zombied_logic.ltx
zat_b104_zombied_2_6 = zaton\zat_b104_zombied_logic.ltx
zat_b104_zombied_2_7 = zaton\zat_b104_zombied_logic.ltx
zat_b104_zombied_3_1 = zaton\zat_b104_zombied_logic.ltx
zat_b104_zombied_3_2 = zaton\zat_b104_zombied_logic.ltx
zat_b104_zombied_3_3 = zaton\zat_b104_zombied_logic.ltx
zat_b104_zombied_3_4 = zaton\zat_b104_zombied_logic.ltx
zat_b104_zombied_3_5 = zaton\zat_b104_zombied_logic.ltx
zat_b104_zombied_3_6 = zaton\zat_b104_zombied_logic.ltx
zat_b104_zombied_3_7 = zaton\zat_b104_zombied_logic.ltx

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[smart_terrain]
squad_id = 48
max_population = 1
;arrive_dist = 120
[exclusive]
zat_b106_chimera = zaton\zat_b106_chimera.ltx
zat_b106_gonta_lair = zaton\zat_b106_gonta_lair.ltx
zat_b106_garmata_lair = zaton\zat_b106_garmata_lair.ltx

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[smart_terrain]
squad_id = 47
max_population = 1

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[smart_terrain];zat_b14_smart_terrain
squad_id = 46
max_population = 1
[exclusive]
b14_stalker_1 = zaton\zat_b14_stalker_1.ltx
b14_stalker_2 = zaton\zat_b14_stalker_2.ltx
b14_stalker_3 = zaton\zat_b14_stalker_3.ltx

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[smart_terrain]
squad_id = 45
max_population = 2
[exclusive]
zat_b18_noah = zaton\zat_b18_noah.ltx
dog_noah = zaton\zat_b18_dog_noah.ltx

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[smart_terrain]
squad_id = 44
max_population = 1
[exclusive]
zat_b20_noah_teleport = zaton\zat_b20_noah_teleport.ltx

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[smart_terrain];zat_b28
squad_id = 43
max_population = 1
respawn_only_smart = true
respawn_params = respawn@zat_b28
[respawn@zat_b28]
spawn_snork
[spawn_snork]
spawn_squads = simulation_snork
spawn_num = {+zat_b28_heli_3_searched} 2, 0
[exclusive]
;pls leave this for sim - snorks only
snork_1 = zaton\zat_b28_snork_1.ltx
snork_2 = zaton\zat_b28_snork_2.ltx
snork_3 = zaton\zat_b28_snork_3.ltx
snork_4 = zaton\zat_b28_snork_4.ltx
snork_5 = zaton\zat_b28_snork_5.ltx

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[smart_terrain]
squad_id = 42
max_population = 1
[exclusive]
;please leave this for sim - snorks only
zat_b33_snork_jump_01 = zaton\zat_b33_snork_jump.ltx
zat_b33_snork_jump_02 = zaton\zat_b33_snork_jump.ltx
zat_b33_snork_jump_03 = zaton\zat_b33_snork_jump.ltx
zat_b33_snork_jump_04 = zaton\zat_b33_snork_jump.ltx
zat_b33_snork_jump_05 = zaton\zat_b33_snork_jump.ltx

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[smart_terrain]
squad_id = 41
max_population = 3
[exclusive]
bloodsucker_1 = zaton\zat_b38_bloodsuckers.ltx
bloodsucker_2 = zaton\zat_b38_bloodsuckers.ltx
zat_b38_stalker_cop_in_lair = zaton\zat_b38_stalker_cop.ltx
gas_bloodsucker_1 = zaton\zat_b57_gas_bloodsuckers.ltx
gas_bloodsucker_2 = zaton\zat_b57_gas_bloodsuckers.ltx

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[smart_terrain]
squad_id = 40
max_population = 1
[exclusive]
sleeper_bloodsucker_1 = zaton\zat_b38_sleeper_bloodsuckers.ltx
sleeper_bloodsucker_2 = zaton\zat_b38_sleeper_bloodsuckers.ltx
sleeper_bloodsucker_3 = zaton\zat_b38_sleeper_bloodsuckers.ltx
sleeper_bloodsucker_4 = zaton\zat_b38_sleeper_bloodsuckers.ltx
sleeper_bloodsucker_5 = zaton\zat_b38_sleeper_bloodsuckers.ltx
sleeper_bloodsucker_6 = zaton\zat_b38_sleeper_bloodsuckers.ltx
sleeper_bloodsucker_7 = zaton\zat_b38_sleeper_bloodsuckers.ltx
sleeper_bloodsucker_8 = zaton\zat_b38_sleeper_bloodsuckers.ltx
sleeper_bloodsucker_9 = zaton\zat_b38_sleeper_bloodsuckers.ltx

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[smart_terrain]
squad_id = 39
max_population = 1
respawn_params = respawn@zat_b39
[respawn@zat_b39]
spawn_dogs
[spawn_dogs]
spawn_squads = simulation_dog
spawn_num = 1
[exclusive]
;------ ñîáà÷êè íà õîëìàõ, âîçëå "ñîçíîäóáà" ------
;please leave this for sim - dogs only
zat_b39_dog_1 = zaton\zat_b39_dogs_squad.ltx
zat_b39_dog_2 = zaton\zat_b39_dogs_squad.ltx
zat_b39_dog_3 = zaton\zat_b39_dogs_squad.ltx
;please leave this for sim - stalkers only
zat_b29_stalker_rival_leader = zaton\zat_b29_stalkers_rivals.ltx
zat_b29_stalker_rival_2 = zaton\zat_b29_stalkers_rivals.ltx
zat_b29_stalker_rival_3 = zaton\zat_b29_stalkers_rivals.ltx

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[smart_terrain];zat_b40_smart_terrain
squad_id = 38
max_population = 4
[exclusive]
zat_b40_guard_leader_01 = zaton\zat_b40_mercs.ltx
zat_b40_guard_leader_02 = zaton\zat_b40_mercs.ltx
;leave this for sim - killers only
zat_b40_guard_01 = zaton\zat_b40_mercs.ltx
zat_b40_guard_02 = zaton\zat_b40_mercs.ltx
zat_b40_guard_03 = zaton\zat_b40_mercs.ltx
zat_b40_guard_04 = zaton\zat_b40_mercs.ltx
zat_b40_guard_05 = zaton\zat_b40_mercs.ltx
zat_b40_guard_06 = zaton\zat_b40_mercs.ltx
zat_b40_guard_07 = zaton\zat_b40_mercs.ltx
zat_b40_guard_08 = zaton\zat_b40_mercs.ltx

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[smart_terrain]
squad_id = 37
max_population = 2
[exclusive]
zat_b42_controller = zaton\zat_b42_controller.ltx

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[smart_terrain]
squad_id = 35
max_population = 1
arrive_dist = 100
[exclusive]
port_bandit_1_leader = zaton\zat_b52_port_bandits.ltx
port_bandit_2 = zaton\zat_b52_port_bandits.ltx
port_bandit_3 = zaton\zat_b52_port_bandits.ltx
port_bandit_4 = zaton\zat_b52_port_bandits.ltx
port_bandit_5 = zaton\zat_b52_port_bandits.ltx

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[smart_terrain];zat_b53
squad_id = 34
max_population = 1
[exclusive]
zat_b53_artefact_hunter_1 = zaton\zat_b53_artefact_hunter_1.ltx
zat_b53_artefact_hunter_2 = zaton\zat_b53_artefact_hunter_2.ltx
;pls leave this for sim - stalkers only
zat_b29_stalker_rival_leader = zaton\zat_b29_stalkers_rivals.ltx
zat_b29_stalker_rival_2 = zaton\zat_b29_stalkers_rivals.ltx
zat_b29_stalker_rival_3 = zaton\zat_b29_stalkers_rivals.ltx

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[smart_terrain]
squad_id = 33
max_population = 1
[exclusive]
;please leave this for sim - stalkers only
zat_b29_stalker_rival_leader = zaton\zat_b29_stalkers_rivals.ltx
zat_b29_stalker_rival_2 = zaton\zat_b29_stalkers_rivals.ltx
zat_b29_stalker_rival_3 = zaton\zat_b29_stalkers_rivals.ltx

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[smart_terrain]
squad_id = 32
max_population = 1
[exclusive]
;please leave this for sim - stalkers only
zat_b29_stalker_rival_leader = zaton\zat_b29_stalkers_rivals.ltx
zat_b29_stalker_rival_2 = zaton\zat_b29_stalkers_rivals.ltx
zat_b29_stalker_rival_3 = zaton\zat_b29_stalkers_rivals.ltx

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[smart_terrain]
squad_id = 31
max_population = 1
[exclusive]
;please leave this for sim - stalkers only
zat_b29_stalker_rival_leader = zaton\zat_b29_stalkers_rivals.ltx
zat_b29_stalker_rival_2 = zaton\zat_b29_stalkers_rivals.ltx
zat_b29_stalker_rival_3 = zaton\zat_b29_stalkers_rivals.ltx
;please leave this for sim - polters only only
zat_b56_polter = zaton\zat_b56_polter.ltx

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[smart_terrain]zat_b5
squad_id = 36
max_population = 3
arrive_dist = 120
[exclusive]
zat_b7_bandit_boss_sultan_b5 = zaton\zat_b7_duty_illicit_dealer_b5.ltx
zat_b5_dealer_assistant_1 = zaton\zat_b5_dealer_assistant_1.ltx
zat_b5_dealer_assistant_2 = zaton\zat_b5_dealer_assistant_2.ltx
zat_b5_stalker_commander = zaton\zat_b5_stalker_commander.ltx
zat_b5_stalker_1 = zaton\zat_b5_stalker_1.ltx
zat_b5_stalker_2 = zaton\zat_b5_stalker_2.ltx
zat_b5_stalker_3 = zaton\zat_b5_stalker_3.ltx
zat_b5_stalker_4 = zaton\zat_b5_stalker_4.ltx
zat_b7_bandit_boss_sultan = zaton\zat_b7_bandit_boss_sultan_b5.ltx
zat_b5_stalker_raider_1 = zaton\zat_b5_stalker_raider_1.ltx
zat_b5_stalker_raider_2 = zaton\zat_b5_stalker_raider_2.ltx
zat_b5_stalker_raider_3 = zaton\zat_b5_stalker_raider_3.ltx
zat_b5_stalker_raider_4 = zaton\zat_b5_stalker_raider_4.ltx

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[smart_terrain]
squad_id = 29
max_population = 2
respawn_params = respawn@zat_b7
[respawn@zat_b7]
spawn_bandit@novice
spawn_bandit@advanced
spawn_bandit@master
[spawn_bandit@novice]
spawn_squads = bandit_sim_squad_novice
spawn_num = {-zat_b28_heli_3_searched -zat_b100_heli_2_searched -zat_b101_heli_5_searched +zat_b7_task_end +zat_b7_actor_help_bandits} 2, 0
[spawn_bandit@advanced]
spawn_squads = bandit_sim_squad_novice, bandit_sim_squad_advanced
spawn_num = {+jup_b218_pripyat_group_gathering} 0, {+zat_b28_heli_3_searched +zat_b7_task_end +zat_b7_actor_help_bandits} 2, {+zat_b100_heli_2_searched +zat_b7_task_end +zat_b7_actor_help_bandits} 2, {+zat_b101_heli_5_searched +zat_b7_task_end +zat_b7_actor_help_bandits} 2, 0
[spawn_bandit@master]
spawn_squads = bandit_sim_squad_veteran, bandit_sim_squad_advanced
spawn_num = {+jup_b218_pripyat_group_gathering +zat_b7_task_end +zat_b7_actor_help_bandits} 2, 0
[exclusive]
zat_b7_stalker_victim_1 = zaton\zat_b7_stalker_victim.ltx
zat_b7_stalker_victim_2 = zaton\zat_b7_stalker_victim.ltx
zat_b7_stalker_victim_3 = zaton\zat_b7_stalker_victim.ltx
zat_b7_stalker_victim_4 = zaton\zat_b7_stalker_victim.ltx
zat_b7_stalker_victim_5 = zaton\zat_b7_stalker_victim.ltx
zat_b7_stalker_victim_6 = zaton\zat_b7_stalker_victim.ltx
zat_b7_stalker_victim_7 = zaton\zat_b7_stalker_victim.ltx
zat_b7_stalker_raider_leader_after = zaton\zat_b7_stalker_raider.ltx
;sim
;in addition there are 1 guard and 3 walkers
zat_b7_guard_walker = zaton\zat_b7_stalker_victim.ltx
zat_b7_stalker_victim_sleeper_1 = zaton\zat_b7_stalker_victim.ltx
zat_b7_stalker_victim_sleeper_2 = zaton\zat_b7_stalker_victim.ltx

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[smart_terrain]
squad_id = 30
arrive_dist = 100000
[exclusive]
zat_b7_stalker_raider_leader_attack = zaton\zat_b7_stalker_raider.ltx
zat_b7_stalker_raider_1_attack = zaton\zat_b7_stalker_raider.ltx
zat_b7_stalker_raider_2_attack = zaton\zat_b7_stalker_raider.ltx
zat_b7_stalker_raider_3_attack = zaton\zat_b7_stalker_raider.ltx

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[smart_terrain]
squad_id = 28
max_population = 1
[exclusive]
zat_b22_stalker_medic = zaton\zat_b22_stalker_medic.ltx

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[smart_terrain];zat_sim_1
squad_id = 27
max_population = 2

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[smart_terrain];zat_sim_10
squad_id = 26
max_population = 2

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[smart_terrain];zat_sim_11
squad_id = 25
max_population = 1
spawn_point = zat_sim_11_spawn_point

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[smart_terrain];zat_sim_12
squad_id = 24
spawn_point = zat_sim_12_spawn_point
max_population = 1

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[smart_terrain];zat_sim_13
squad_id = 23
max_population = 1
spawn_point = zat_sim_13_spawn_point
respawn_params = respawn@zat_sim_13
[respawn@zat_sim_13]
spawn_bandit@novice
spawn_bandit@advanced
spawn_bandit@master
[spawn_bandit@novice]
spawn_squads = bandit_sim_squad_novice
spawn_num = {-zat_b28_heli_3_searched -zat_b100_heli_2_searched -zat_b101_heli_5_searched} 2, 0
[spawn_bandit@advanced]
spawn_squads = bandit_sim_squad_novice, bandit_sim_squad_advanced
spawn_num = {+jup_b218_pripyat_group_gathering} 0, {+zat_b28_heli_3_searched} 2, {+zat_b100_heli_2_searched} 2, {+zat_b101_heli_5_searched} 2, 0
[spawn_bandit@master]
spawn_squads = bandit_sim_squad_veteran, bandit_sim_squad_advanced
spawn_num = {+jup_b218_pripyat_group_gathering} 2, 0

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[smart_terrain];zat_sim_14
squad_id = 22
max_population = 1
spawn_point = zat_sim_14_spawn_point

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[smart_terrain];zat_sim_15
squad_id = 21
spawn_point = zat_sim_15_spawn_point
max_population = 1

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[smart_terrain];zat_sim_16
squad_id = 20
spawn_point = zat_sim_16_spawn_point
max_population = 2

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[smart_terrain];zat_sim_17
squad_id = 19
max_population = 1

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[smart_terrain];zat_sim_18
squad_id = 18
max_population = 1
;respawn_only_smart = true
respawn_params = respawn@zat_sim_18
[respawn@zat_sim_18]
spawn_mix_dogs
spawn_mix_boar_flesh
[spawn_mix_boar_flesh]
spawn_squads = simulation_boar, simulation_flesh, simulation_mix_boar_flesh
spawn_num = 4
[spawn_mix_dogs]
spawn_squads = simulation_pseudodog, simulation_dog, simulation_mix_dogs
spawn_num = 4

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[smart_terrain];zat_sim_19
squad_id = 17
max_population = 1

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[smart_terrain];zat_sim_2
squad_id = 16
max_population = 2
respawn_params = respawn@zat_sim_2
[respawn@zat_sim_2]
spawn_boar
spawn_flesh
[spawn_boar]
spawn_squads = simulation_boar
spawn_num = 1
[spawn_flesh]
spawn_squads = simulation_flesh
spawn_num = 2

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[smart_terrain];zat_sim_20
squad_id = 15
max_population = 1

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[smart_terrain];zat_sim_21
squad_id = 14
max_population = 1

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[smart_terrain];zat_sim_22
squad_id = 13
max_population = 1

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[smart_terrain];zat_sim_23
squad_id = 12
max_population = 1
respawn_params = respawn@zat_sim_23
[respawn@zat_sim_23]
spawn_bloodsucker
[spawn_bloodsucker]
spawn_squads = simulation_bloodsucker
spawn_num = 1

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[smart_terrain];zat_sim_24
squad_id = 11
max_population = 1

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[smart_terrain];zat_sim_25
squad_id = 10
max_population = 2

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[smart_terrain];zat_sim_26
squad_id = 9
max_population = 1
respawn_params = respawn@zat_sim_26
[respawn@zat_sim_26]
spawn_chimera
[spawn_chimera]
spawn_squads = simulation_chimera
spawn_num = {+zat_b106_hunt_finish +zat_b28_heli_3_searched} 1, {+zat_b106_hunt_finish +zat_b100_heli_2_searched} 1, {+zat_b106_hunt_finish +zat_b101_heli_5_searched} 1, 0

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[smart_terrain];zat_sim_27
squad_id = 55
max_population = 1

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[smart_terrain];zat_sim_28
squad_id = 56
max_population = 1
respawn_only_smart = true
respawn_params = respawn@zat_sim_b28
[respawn@zat_sim_b28]
spawn_bandit@novice
spawn_bandit@advanced
spawn_bandit@master
[spawn_bandit@novice]
spawn_squads = bandit_sim_squad_novice
spawn_num = {-zat_b28_heli_3_searched -zat_b100_heli_2_searched -zat_b101_heli_5_searched} 4, 0
[spawn_bandit@advanced]
spawn_squads = bandit_sim_squad_novice, bandit_sim_squad_advanced
spawn_num = {+jup_b218_pripyat_group_gathering} 0, {+zat_b28_heli_3_searched} 4, {+zat_b100_heli_2_searched} 4, {+zat_b101_heli_5_searched} 4, 0
[spawn_bandit@master]
spawn_squads = bandit_sim_squad_veteran, bandit_sim_squad_advanced
spawn_num = {+jup_b218_pripyat_group_gathering} 4, 0

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[smart_terrain];zat_sim_29
squad_id = 57
max_population = 1
respawn_only_smart = true
respawn_params = respawn@zat_sim_b29
[respawn@zat_sim_b29]
spawn_stalker@novice
spawn_stalker@advanced
spawn_stalker@master
[spawn_stalker@novice]
spawn_squads = stalker_sim_squad_novice
spawn_num = {+zat_a1_simulation_start -zat_b28_heli_3_searched -zat_b100_heli_2_searched -zat_b101_heli_5_searched} 4, 0
[spawn_stalker@advanced]
spawn_squads = stalker_sim_squad_novice, stalker_sim_squad_advanced
spawn_num = {+jup_b218_pripyat_group_gathering} 0, {+zat_a1_simulation_start +zat_b28_heli_3_searched} 4, {+zat_a1_simulation_start +zat_b100_heli_2_searched} 4, {+zat_a1_simulation_start +zat_b101_heli_5_searched} 4, 0
[spawn_stalker@master]
spawn_squads = stalker_sim_squad_advanced, stalker_sim_squad_advanced, stalker_sim_squad_veteran
spawn_num = {+zat_a1_simulation_start +jup_b218_pripyat_group_gathering} 4, 0

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[smart_terrain];zat_sim_3
squad_id = 8
max_population = 2

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[smart_terrain];zat_sim_30
squad_id = 58
max_population = 1
respawn_only_smart = true
respawn_params = respawn@zat_sim_b30
[respawn@zat_sim_b30]
spawn_mix_dogs
[spawn_mix_dogs]
spawn_squads = simulation_pseudodog, simulation_dog, simulation_mix_dogs
spawn_num = 2

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[smart_terrain];zat_sim_4
squad_id = 7
max_population = 1
respawn_only_smart = true
respawn_params = respawn@zat_sim_4
[respawn@zat_sim_4]
spawn_mix_boar_flesh
[spawn_mix_boar_flesh]
spawn_squads = simulation_boar, simulation_flesh, simulation_mix_boar_flesh
spawn_num = 2

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[smart_terrain];zat_sim_5
squad_id = 6
max_population = 1
respawn_params = respawn@zat_sim_5
[respawn@zat_sim_5]
spawn_mix_dogs
[spawn_mix_dogs]
spawn_squads = simulation_dog, simulation_dog, simulation_pseudodog
spawn_num = 4

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[smart_terrain];zat_sim_6
squad_id = 5
max_population = 2
respawn_only_smart = true
respawn_params = respawn@zat_sim_6
[respawn@zat_sim_6]
spawn_mix_boar_flesh
[spawn_mix_boar_flesh]
spawn_squads = simulation_boar, simulation_flesh, simulation_mix_boar_flesh
spawn_num = 4

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[smart_terrain];zat_sim_7
squad_id = 4
max_population = 1
respawn_params = respawn@zat_sim_7
[respawn@zat_sim_7]
spawn_bloodsucker
[spawn_bloodsucker]
spawn_squads = simulation_bloodsucker
spawn_num = {+zat_b57_bloodsucker_lair_clear} 0, {+zat_b38_disappearance_stalkers_meet_cop_later_give} 1, {+zat_b38_failed} 3, 0

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[smart_terrain];zat_sim_8
squad_id = 3
max_population = 1
respawn_params = respawn@zat_sim_8
[respawn@zat_sim_8]
spawn_mix_dogs
[spawn_mix_dogs]
spawn_squads = simulation_pseudodog, simulation_dog, simulation_mix_dogs, simulation_mix_dogs
spawn_num = 4

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[smart_terrain];zat_sim_9
squad_id = 2
max_population = 2

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[smart_terrain];zat_stalker_base_smart
squad_id = 1
def_restr = zat_a2_sr_noweap
safe_restr = zat_a2_sr_light
smart_control = smart_control
respawn_params = respawn@zat_stalker_base_smart
max_population = 6
arrive_dist = 65
[respawn@zat_stalker_base_smart]
spawn_stalker@novice
spawn_stalker@advanced
spawn_stalker@master
[spawn_stalker@novice]
spawn_squads = stalker_sim_squad_novice
spawn_num = {-zat_b28_heli_3_searched -zat_b100_heli_2_searched -zat_b101_heli_5_searched} 4, 0
[spawn_stalker@advanced]
spawn_squads = stalker_sim_squad_advanced, stalker_sim_squad_novice
spawn_num = {+jup_b218_pripyat_group_gathering} 0, {+zat_b28_heli_3_searched} 4, {+zat_b100_heli_2_searched} 4, {+zat_b101_heli_5_searched} 4, 0
[spawn_stalker@master]
spawn_squads = stalker_sim_squad_veteran, stalker_sim_squad_advanced
spawn_num = {+jup_b218_pripyat_group_gathering} 4, 0
[smart_control]
noweap_zone = zat_a2_sr_noweap
ignore_zone = zat_a2_sr_light
alarm_start_sound = zat_a2_base_alarm
alarm_stop_sound = zat_a2_base_relax
[exclusive]
zat_a2_stalker_barmen = zaton\zat_a2_stalker_barmen.ltx
zat_a2_stalker_mechanic = zaton\zat_a2_stalker_mechanic.ltx
zat_b30_owl_stalker_trader = zaton\zat_b30_owl_stalker_trader.ltx
zat_a2_stalker_nimble = zaton\zat_a2_stalker_nimble.ltx
zat_b33_stalker_snag = zaton\zat_b33_stalker_snag.ltx
zat_b38_stalker_medic = zaton\zat_b38_stalker_medic.ltx
zat_b29_stalker_rival = zaton\zat_b29_stalkers_rivals.ltx
zat_b7_bandit_boss_sultan = zaton\zat_b7_bandit_boss_sultan.ltx
zat_b7_stalker_raider_leader = zaton\zat_b7_stalker_raider.ltx
zat_b215_stalker_guide_zaton = zaton\zat_b215_stalker_guide_zaton.ltx
zat_b38_stalker_cop = zaton\zat_b38_stalker_cop.ltx
zat_b106_stalker_gonta = zaton\zat_b106_stalker_gonta.ltx
zat_b106_stalker_garmata = zaton\zat_b106_stalker_garmata.ltx
zat_b106_stalker_crab = zaton\zat_b106_stalker_crab.ltx
zat_b7_stalker_victim_leader = zaton\zat_a2_logic.ltx
zat_b14_stalker = zaton\zat_b14_stalker_1_base.ltx
;generic jobs
zat_a2_guarder_1 = zaton\zat_a2_logic.ltx
zat_a2_guarder_2 = zaton\zat_a2_logic.ltx
zat_a2_guarder_3 = zaton\zat_a2_logic.ltx
zat_a2_guarder_4 = zaton\zat_a2_logic.ltx
zat_a2_guarder_5 = zaton\zat_a2_logic.ltx
zat_a2_guarder_6 = zaton\zat_a2_logic.ltx
zat_a2_animp_1 = zaton\zat_a2_logic.ltx
zat_a2_animp_2 = zaton\zat_a2_logic.ltx
zat_a2_animp_3 = zaton\zat_a2_logic.ltx
zat_a2_animp_4 = zaton\zat_a2_logic.ltx
zat_a2_animp_5 = zaton\zat_a2_logic.ltx
zat_a2_animp_6 = zaton\zat_a2_logic.ltx
zat_a2_animp_7 = zaton\zat_a2_logic.ltx
zat_a2_animp_8 = zaton\zat_a2_logic.ltx
zat_a2_animp_9 = zaton\zat_a2_logic.ltx
zat_a2_animp_10 = zaton\zat_a2_logic.ltx
zat_a2_animp_11 = zaton\zat_a2_logic.ltx
zat_a2_animp_12 = zaton\zat_a2_logic.ltx
zat_a2_animp_13 = zaton\zat_a2_logic.ltx
zat_a2_animp_14 = zaton\zat_a2_logic.ltx
zat_a2_animp_15 = zaton\zat_a2_logic.ltx
zat_a2_animp_16 = zaton\zat_a2_logic.ltx
zat_a2_animp_17 = zaton\zat_a2_logic.ltx
zat_a2_animp_18 = zaton\zat_a2_logic.ltx
zat_a2_animp_19 = zaton\zat_a2_logic.ltx
zat_a2_animp_20 = zaton\zat_a2_logic.ltx
zat_a2_animp_21 = zaton\zat_a2_logic.ltx
zat_a2_animp_22 = zaton\zat_a2_logic.ltx
;test jobs
zat_a2_barmen_trade = zaton\zat_a2_logic_addon.ltx
zat_a2_mechanic_trade = zaton\zat_a2_logic_addon.ltx