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61
gamedata/configs/scripts/zaton/zat_b106_chimera.ltx
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61
gamedata/configs/scripts/zaton/zat_b106_chimera.ltx
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[logic@zat_b106_chimera]
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suitable = {=check_npc_name(zat_b106_chimera)} true
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active = mob_walker@sleep
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monster_job = true
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on_death = death
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on_hit = hit
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prior = 200
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[mob_walker@sleep]
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path_walk = zat_b106_sleeper_chimera_walk
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path_look = zat_b106_sleeper_chimera_look
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out_restr = zat_b106_chimera_restr
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on_sound = actor|WPN_shoot|10000|0.00001| {=dist_to_actor_le(40)} mob_home@fight %+zat_b106_ahtung%
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on_sound2 = actor|WPN_hit|30|0.1| mob_home@fight %+zat_b106_ahtung%
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on_sound3 = actor|MST_damage|20|0.1| mob_home@fight %+zat_b106_ahtung%
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on_sound4 = actor|MST_step|30|0.1| mob_home@fight %+zat_b106_ahtung%
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on_sound5 = actor|MST_die|10|0.1| mob_home@fight %+zat_b106_ahtung%
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on_sound6 = actor|WPN_empty|30|0.1| mob_home@fight %+zat_b106_ahtung%
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on_sound7 = actor|WPN_reload|15|0.1| mob_home@fight %+zat_b106_ahtung%
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on_info = {+zat_b106_ahtung} mob_home@fight
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on_info2 = {=dist_to_actor_le(7)} mob_home@fight %+zat_b106_ahtung%
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on_info3 = {+zat_b106_one_shot} %=kill_npc +zat_b106_one_hit%
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on_info4 = {+zat_b108_actor_damaged_chimera -zat_b106_one_shot} mob_home@fight_2
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npc_friendly = true
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combat_ignore_cond = true ;{=check_enemy_name(sim_default) =fighting_dist_ge(30)} true
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show_spot = false
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danger = danger
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[mob_home@fight]
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path_home = zat_b106_chimera_home
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aggressive = true
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out_restr = zat_b106_chimera_restr
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home_min_radius = 3
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home_max_radius = 80
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npc_friendly = false
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on_info = {+zat_b106_one_shot} %=kill_npc +zat_b106_one_hit%
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on_info2 = {+zat_b108_actor_damaged_chimera -zat_b106_one_shot} mob_home@fight_2
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on_game_timer = 3 | mob_home@fight_2
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combat_ignore_cond = {=check_enemy_name(sim_default) =fighting_dist_ge(30)} true
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[mob_home@fight_2]
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path_home = zat_b106_chimera_home
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aggressive = true
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out_restr = zat_b106_chimera_restr
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home_min_radius = 3
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home_max_radius = 80
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npc_friendly = false
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combat_ignore_cond = {=check_enemy_name(sim_default) =fighting_dist_ge(30)} true
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[danger]
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ignore_distance = 0
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[death]
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on_info = %+zat_b106_chimera_dead%
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[hit]
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on_info = {=hit_by_actor =hitted_on_bone(head_boss:boss_jaw:brow:ear_r:eye_l:eye_r:) -zat_b106_one_shot} %+zat_b106_one_shot +zat_b108_actor_damaged_chimera +zat_b106_ahtung%, {=hit_by_actor !hitted_on_bone(head_boss:boss_jaw:brow:ear_r:eye_l:eye_r:) -zat_b108_actor_damaged_chimera} %+zat_b108_actor_damaged_chimera%
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