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gamedata/configs/scripts/zaton/zat_b106_stalker_crab.ltx
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90
gamedata/configs/scripts/zaton/zat_b106_stalker_crab.ltx
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[logic@zat_b106_stalker_crab]
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suitable = {=check_npc_name(zat_b106_stalker_crab)} true
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prior = 200
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active = animpoint@wounded ;walker@base
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[animpoint@wounded]
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cover_name = zat_a2_sc_zat_b106_crab_wounded
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avail_animations = zat_b106_wounded_idle
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meet = no_meet
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on_info = {+zat_b106_hunt_finish -zat_b106_gonta_dead} animpoint@base, {+zat_b106_hunt_finish +zat_b106_gonta_dead} animpoint@base_no_meet
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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wounded = wounded
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danger = danger
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reach_distance = 50
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invulnerable = true
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out_restr = zat_a2_sr_noweap
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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;[walker@base]
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;path_walk = crab_walk
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;path_look = crab_look
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;combat_ignore_cond = true
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;combat_ignore_keep_when_attacked = true
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;def_state_standing = lay_on_bed
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;danger = danger
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;meet = no_meet
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;on_signal = crab_look | remark
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;on_info = {+zat_b106_hunt_finish -zat_b106_gonta_dead} animpoint@base, {+zat_b106_hunt_finish +zat_b106_gonta_dead} animpoint@base_no_meet
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;[remark]
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;path_walk = crab_walk
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;target = path | zat_stalker_base_smart_crab_look, 0
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;anim = zat_b106_wounded_idle
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;meet = no_meet
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;on_info = {+zat_b106_hunt_finish -zat_b106_gonta_dead} animpoint@base, {+zat_b106_hunt_finish +zat_b106_gonta_dead} animpoint@base_no_meet
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;combat_ignore_cond = true
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;combat_ignore_keep_when_attacked = true
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;wounded = wounded
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;danger = danger
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[animpoint@base]
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cover_name = zat_a2_sc_zat_b106_stalker_crab
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meet = meet@base
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use_camp = false
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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invulnerable = true
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out_restr = zat_a2_sr_noweap
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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[animpoint@base_no_meet]
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cover_name = zat_a2_sc_zat_b106_stalker_crab
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meet = no_meet
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use_camp = false
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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on_info = {!dist_to_actor_le(140) -zat_b106_free_stalker_crab} %+zat_b106_free_stalker_crab%
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invulnerable = true
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out_restr = zat_a2_sr_noweap
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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[meet@base]
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close_anim = nil
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close_victim = nil
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far_anim = nil
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far_victim = nil
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close_distance = 0
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far_distance = 0
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close_snd_hello = nil
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close_snd_bye = nil
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use = false
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snd_on_use = zat_b106_garmata_refuse_talk
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meet_on_talking = false
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[danger]
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ignore_distance = 0
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[wounded]
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hp_state = 0|wounded_heavy@help_heavy
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hp_state_see = 0|wounded_heavy@help_heavy
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hp_victim = 0|nil
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hp_fight = 0|false
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hp_cover = 0|false
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