add game&rawdata
This commit is contained in:
parent
0133cd976c
commit
49b34b5546
45731 changed files with 709831 additions and 0 deletions
|
|
@ -0,0 +1,19 @@
|
|||
[logic]
|
||||
active = sr_idle
|
||||
|
||||
[sr_idle]
|
||||
on_info = {+zat_b5_sultan_close_by_trader} sr_cutscene@cam1 %=create_cutscene_actor_with_weapon(zat_b5_actor_with_bandits:zat_b5_smart_terrain_actor_with_bandits_walk)%
|
||||
on_info2 = {+zat_b5_task_end} sr_idle@nil
|
||||
on_info3 = {+zat_b5_meat} sr_idle@nil
|
||||
|
||||
[sr_cutscene@cam1]
|
||||
point = zat_b5_smart_terrain_actor_after_bandits_cutscene_walk
|
||||
look = zat_b5_smart_terrain_actor_after_bandits_cutscene_look
|
||||
cam_effector = scenario_cam\Zaton\zat_b5_from_bandits
|
||||
on_signal = cameff_end | sr_idle@nil %+zat_b5_bandits_cutscene_end +zat_b5_meat%
|
||||
global_cameffect = true
|
||||
outdoor = true
|
||||
on_info = {+zat_b5_meat} %+zat_b5_bandits_cutscene_end =stop_sr_cutscene%
|
||||
enable_ui_on_end = true
|
||||
|
||||
[sr_idle@nil]
|
||||
Loading…
Add table
Add a link
Reference in a new issue