add game&rawdata
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786
gamedata/configs/system.ltx
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786
gamedata/configs/system.ltx
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#include "defines.ltx"
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#include "prefetch\prefetch.ltx"
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;#include "weathers\environment.ltx"
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#include "creatures\monsters.ltx"
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#include "creatures\stalkers.ltx"
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#include "weapons\weapons.ltx"
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#include "misc\inventory_upgrades.ltx"
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#include "misc\items.ltx"
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#include "creatures\actor.ltx"
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#include "zones\zones.ltx"
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#include "misc\postprocess.ltx"
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#include "misc\outfit.ltx"
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#include "misc\achievements.ltx"
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#include "misc\artefacts.ltx"
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#include "misc\devices.ltx"
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#include "misc\radiation_counter.ltx"
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#include "misc\quest_items.ltx"
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#include "models\dynamic_objects.ltx"
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#include "misc\m_online_offline_group.ltx"
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#include "misc\squad_descr.ltx"
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#include "misc\effectors.ltx"
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#include "creatures\helicopter.ltx"
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#include "external.ltx"
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#include "creatures\game_relations.ltx"
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#include "mp\mp_actor.ltx"
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#include "mp\team_logo.ltx"
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#include "mp\weapons_mp\ammo_mp.ltx"
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#include "mp\weapons_mp\weapons_mp.ltx"
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#include "mp\weapons_mp\outfit_mp.ltx"
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#include "mp\weapons_mp\items_mp.ltx"
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;Game types
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#include "mp\SoundMessages\mp_snd_messages.ltx"
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#include "mp\SoundMessages\ahunt_snd_messages.ltx"
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#include "mp\SoundMessages\cta_snd_messages.ltx"
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#include "mp\SoundMessages\dm_snd_messages.ltx"
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#include "mp\SoundMessages\tdm_snd_messages.ltx"
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#include "mp\private_defines.ltx"
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#include "mp\deathmatch_game.ltx"
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#include "mp\teamdeathmatch_game.ltx"
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#include "mp\artefacthunt_game.ltx"
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#include "mp\capturetheartefact_game.ltx"
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#include "mp\anticheat_active_params.ltx"
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#include "evaluation.ltx"
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#include "fonts.ltx"
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#include "alife.ltx"
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; SIMULATION
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#include "misc\simulation.ltx"
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; Respawns
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#include "creatures\spawn_sections.ltx"
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; Extra Content
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#include "extracontent.ltx"
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#include "localization.ltx"
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#include "smart_cover.ltx"
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[zone_pick_dof]
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near = -1500.0
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far = 10.0
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[sound]
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occlusion_scale = 0.4
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snd_collide_min_volume=0.1
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snd_collide_max_volume=200.
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[demo_record]
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speed0 = 0.3
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speed1 = 3.0
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speed2 = 15.0
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speed3 = 60.0
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ang_speed0 = 0.1
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ang_speed1 = 0.5
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ang_speed2 = 7.0
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ang_speed3 = 2.0
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[info_portions]
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;ñïèñîê xml ôàéëîâ, ñîäåðæàèõ info_portions
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files = info_portions, info_zaton, info_jupiter, info_pripyat, info_upgrades
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[dialogs]
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files = dialogs, dialogs_zaton, dialogs_jupiter, dialogs_pripyat
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[encyclopedia]
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files = encyclopedia_infos
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[profiles]
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;ñïèñîê xml ôàéëîâ, ñîäåðæàèõ ïðîôèëè ñòàëêåðîâ è òîðãîâöåâ
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files = npc_profile
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;ñïèñîê xml ôàéëîâ, ñîäåðæàèõ îïèñàíèš êîíêðåòívõ ñòàëêåðîâ è òîðãîâöåâ
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specific_characters_files = character_desc_general, character_desc_zaton, character_desc_pripyat, character_desc_jupiter, character_desc_underpass
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[inventory]
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take_dist = 2
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max_weight = 50
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max_ruck = 56
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max_belt = 5 ;16
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slots_count = 12 ; count +1 (zero)
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slot_persistent_1 = true ;knife
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slot_active_1 = true
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slot_persistent_2 = false ;pistol
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slot_active_2 = true
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slot_persistent_3 = false ;automatic
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slot_active_3 = true
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slot_persistent_4 = true ;grenades
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slot_active_4 = true
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slot_persistent_5 = true ;binocular
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slot_active_5 = true
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slot_persistent_6 = true ;bolt
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slot_active_6 = true
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slot_persistent_7 = false ;outfit
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slot_active_7 = false
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slot_persistent_8 = true ;pda
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slot_active_8 = false
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slot_persistent_9 = true ;detector
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slot_active_9 = false
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slot_persistent_10 = true ;torch
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slot_active_10 = false
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slot_persistent_11 = false ;artefact
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slot_active_11 = true
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slot_persistent_12 = false ;helmet
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slot_active_12 = false
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[lights_hanging_lamp]
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GroupControlSection = spawn_group
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$spawn = "physics\hanging lamp"
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class = SO_HLAMP
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script_binding = bind_physic_object.init
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[lights_signal_light]
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GroupControlSection = spawn_group
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$spawn = "physics\signal_light"
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class = SO_HLAMP
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script_binding = bind_signal_light.init
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[search_light]
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GroupControlSection = spawn_group
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$spawn = "physics\search light"
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class = O_SEARCH
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cform = skeleton
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visual = dynamics\light\projector.ogf
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script_binding = bind_physic_object.init
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[explosion_marks]
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wallmarks = wm\wm_grenade
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dist = 0.5 ;2.4 ;
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size = 0.6 ;0.4 ;
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max_count = 5
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[bloody_marks]
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wallmarks = wm\wm_blood_1,wm\wm_blood_2,wm\wm_blood_3
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dist = 2.0 ;2.4 ;(ì) max ðàññòîšíèå îòëåòà êðîâè
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max_size = 0.4 ;0.3 ;(ì)ðàäèóñ ïšòíà ïðè õèòå ñèëîé nominal hit ïî áîëüøîìó îáúåêòó (ïî ìàëåíüêîìó *0.5)
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min_size = 0.06 ;(ì)ìèíèìàëüívé ðàäèóñ ïšòíà
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nominal_hit = 0.5 ;âåëè÷èíà íîìèíàëüíîãî õèòà, ïðè êîòîðîì ðàçëåòàåòñš ìàêñèìóì êðîâè (max_size)
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;êàïëè êðîâè
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blood_drops = wm\wm_blood_drop_1,wm\wm_blood_drop_2,wm\wm_blood_drop_3,wm\wm_blood_drop_4
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start_blood_size = 0.4 ;ðàçìåð ðàív ÷òîá íà÷àëà êàïàòü êðîâü
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stop_blood_size = 0.025 ;ðàçìåð ðàív ÷òîá êðîâü îñòàíîâèëàñü (äîëæíî ávòü ìåíüøå start_blood_size)
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blood_drop_time = 0.1 ;OBSOLETE
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blood_drop_time_min = 0.3 ;
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blood_drop_time_max = 2.0 ;
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blood_drop_size = 0.1 ;ðàçìåð êàïëè (ì) êðîâè, êîòîðàš óïàëà
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[entity_fire_particles]
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fire_particles = damage_fx\burn_creatures
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start_burn_size = 0.0003 ;ðàçìåð îæåãà ïîñëå êîòîðîãî íà÷àòü èãðàòü ïàðòèêëv îãíš
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stop_burn_size = 0.0001 ;ðàçìåð îæåãà ïîñëå êîòîðîãî îñòàíîâèòü ïàðòèêëv
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min_burn_time = 10000 ;ìèíèìàëüíîå âðåìš îòvãðvøà ïàðòèêëîâ (äàæå åñëè ðàíà óæå çàæèëà)
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[hud_cursor]
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;âñå ðàçìåðv â ïðîöåíòàõ îò äëèív ýêðàíà
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cross_length = 0.015 ;äëèíà "ïàëî÷êè" ïðèöåëà
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min_radius = 0.0 ;ìèíèìàëüívé ðàäèóñ ïðèöåëà (ïðè íóëåâîé äèñïåðñèè)
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max_radius = 1.0 ;ìàêñèìàëüívé ðàäèóñ
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radius_lerp_speed = 0.08 ;ñêîðîñòü èíòåðïîëšöèè ïîëîæåíèé ïðèöåëà
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cross_color = 0.7,0.7,0.7,0.5 ;öâåò ïðèöåëà
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disp_scale = 0.08 ;ìàñøòàá ïðèöåëà (îòíîñèòåëüíî ðàäèàí)
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[hud_hitmark]
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hit_mark_texture = ui\ui_hud_hit_mark; ui\ui_empty
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grenade_mark_texture = ui\ui_hud_grenade_mark
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;ui\ui_hud_hit_mark
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;ui\ui_hud_hit_mark_01
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;ui\ui_hud_hit_mark_02
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;ui\ui_hud_hit_mark_03
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;ui\ui_hud_hit_mark_04
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;ui\ui_hud_hit_mark_05
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;ui\ui_hud_hit_mark_06
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;ui\ui_hud_hit_mark_07
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;ui\ui_hud_hit_mark_08
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;ui\ui_hud_hit_mark_09
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;ui\ui_hud_hit_mark_10
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;ui\ui_hud_hit_mark_11
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;ui\ui_hud_hit_mark_12
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;ui\ui_hud_hit_mark_13
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;ui\ui_hud_hit_mark_14
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;ui\ui_hud_hit_mark_15
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;ui\ui_hud_hit_mark_16
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;ui\ui_hud_hit_mark_17
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;ui\ui_hud_hit_mark_18
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; inventory items
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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[document]
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GroupControlSection = spawn_group
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;discovery_dependency =
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$spawn = "documents\document 01"
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;$prefetch = 32
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class = II_DOC
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cform = skeleton
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visual = dynamics\equipments\item_document_1.ogf
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inv_name = Document
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inv_name_short = Document
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inv_weight = 1 ;0.2
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 0
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inv_grid_y = 0
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cost = 0
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[spectator]
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$player = on
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class = SPECT
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[??tg_event]
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class = EVENT
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[m_car]
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GroupControlSection = spawn_group
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discovery_dependency =
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$spawn = "vehicles\car"
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cform = skeleton
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class = SCRPTCAR
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inv_weight = 1000
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cost = 100000
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inv_grid_width = 1
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inv_grid_height = 1
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script_binding = bind_physic_object.init
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[actor_firsteye_cam]
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lim_pitch = -1.5, 1.5
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lim_yaw = 0, 0
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rot_speed = 3.14, 3.14, 0
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[actor_ladder_cam]
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lim_pitch = -1.5, 1.5
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lim_yaw = -1.0, 1.0
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rot_speed = 3.14, 3.14, 0
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[actor_free_cam]
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;----------------
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lim_pitch = -1.5, 1.5
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lim_yaw = 0, 0
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lim_zoom = 0.4, 10
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rot_speed = 3.14, 1.0, 10
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[actor_look_cam]
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lim_pitch = -0.7, 1
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lim_yaw = 0, 0
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lim_zoom = 1, 5
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rot_speed = 3.14, 6.28, 10
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[actor_look_cam_psp]
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lim_pitch = -0.7, 1
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lim_yaw = 0, 0
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lim_zoom = 1, 5
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rot_speed = 2, 2, 2
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offset = 0.4,0.2,-1.1
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autoaim_speed_y = 0.5, 3.14 ;min,max speed
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autoaim_speed_x = 0.5, 3.14
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[mounted_weapon_cam]
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lim_pitch = -0.5, 0.5
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lim_yaw = -2.0, 2.0
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rot_speed = 3.14, 1.0, 0
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[car_firsteye_cam]
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lim_pitch = -0.5, 0.3
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lim_yaw = -2.0, 2.0
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rot_speed = 3.14, 1.0, 0
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[car_free_cam]
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lim_pitch = -1, 1.56 ;0, 1.56
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lim_yaw = 0, 0 ;0, 0
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lim_zoom = 1, 10 ;1, 7
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rot_speed = 3.14, 1.0, 10 ;3.14, 1.0, 10
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[car_look_cam]
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lim_pitch = 0, 1.56
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lim_yaw = 0 , 0
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lim_zoom = 1, 7
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rot_speed = 25, 1.0, 10
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[heli_free_cam]
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lim_pitch = -1.5, 1.5
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lim_yaw = 0, 0
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lim_zoom = 5, 25
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rot_speed = 3.14, 1.0, 10
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[heli_front_cam]
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;lim_yaw = -0.01,0.01
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lim_pitch = -1.2, 1.2
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lim_yaw = -1.5, 1.5
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rot_speed = 3.14, 1.5, 0
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[heli_look_cam]
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lim_pitch = 0, 1.56
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lim_yaw = 0, 0
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lim_zoom = 5, 15
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rot_speed = 3.14, 1.0, 10
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[interface]
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font_game = font_game
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font_small = font_small
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[graph_point]
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class = AI_GRAPH
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$spawn = "ai\graph point"
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;-----------------------------------------------------------------
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; Trade
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;-----------------------------------------------------------------
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[trade]
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;êîýôôèöèåíòv èçìåíåíèš öåív ïðè òîðãîâëå â çàâèñèìîñòè îò îòíîøåíèš ê ïåðñîíàæó
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;ëèíåéíî àïðîêñèìèðó³òñš ìåæäó çíà÷åíèš
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buy_price_factor_hostile = 1 ;êîýôôèöèåíò ïîêóïêè ïðè goodwill = -100
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buy_price_factor_friendly = 1 ;êîýôôèöèåíò ïîêóïêè ïðè goodwill = 100
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sell_price_factor_hostile = 1 ;êîýôôèöèåíò ïîêóïêè ïðè goodwill = -100
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sell_price_factor_friendly = 1 ;êîýôôèöèåíò ïîêóïêè ïðè goodwill = 100
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;-----------------------------------------------------------------
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[spawn_group_zone]
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GroupControlSection = spawn_group_zone
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$spawn = "ai\group zone" ; option for Level Editor
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class = AI_SPGRP
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[spawn_group]
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GroupControlSection = spawn_group
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$spawn = "ai\spawn group" ; option for Level Editor
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class = AI_SPGRP
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[level_changer]
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GroupControlSection =
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$spawn = "ai\level changer"
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;$prefetch = 4
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class = LVL_CHNG
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script_binding = bind_level_changer.bind
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shape_transp_color = 255, 255, 255, 100
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shape_edge_color = 32, 32, 32, 255
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[script_zone]
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GroupControlSection =
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$spawn = "ai\script zone"
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;$prefetch = 4
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class = SCRIPTZN
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script_binding = xr_zones.bind
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[physics]
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object_damage_factor = 1.2f
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;*****************************************
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; ++=+³LT+³- L³+=
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;*****************************************
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[stalker_names_stalker]
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name_cnt = 104
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last_name_cnt = 600
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[stalker_names_bandit]
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name_cnt = 38
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last_name_cnt = 182
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[stalker_names_science]
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name_cnt = 15
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last_name_cnt = 29
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[stalker_names_private]
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name_cnt = 1
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last_name_cnt = 200
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[stalker_names_sergeant]
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name_cnt = 1
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last_name_cnt = 200
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[stalker_names_lieutenant]
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name_cnt = 1
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last_name_cnt = 200
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[stalker_names_captain]
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name_cnt = 1
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last_name_cnt = 200
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[script_object]
|
||||
GroupControlSection = spawn_group
|
||||
$spawn = "script\script object" ; option for Level Editor
|
||||
$npc = on ; option for Level Editor
|
||||
; $prefetch = 32 ;
|
||||
Scheduled = on ; option for ALife Simulator
|
||||
Human = off ; option for ALife Simulator
|
||||
cform = skeleton ; collision class
|
||||
class = SCRPTOBJ ; AI class
|
||||
|
||||
;ïàðàìåòðv ïîêàçvâàíèš âõîäšèõ ñîîáåíèé PDA â ãëàâíîì ìåí³
|
||||
[maingame_ui]
|
||||
pda_msgs_max_show_time = 20000
|
||||
info_msgs_max_show_time = 10000
|
||||
snd_new_contact = detectors\contact_1
|
||||
snd_new_contact1 = detectors\contact_8
|
||||
|
||||
[hud_sound]
|
||||
hud_sound_vol_k = 0.38
|
||||
hud_step_sound_vol_k = 0.21
|
||||
|
||||
[attachable_item]
|
||||
GroupControlSection = spawn_group
|
||||
discovery_dependency =
|
||||
$spawn = "equipment\attachable_item"
|
||||
cform = skeleton
|
||||
class = II_ATTCH
|
||||
cost = 100
|
||||
inv_name = "Attachable item"
|
||||
inv_name_short = "Attachable item"
|
||||
inv_weight = .5
|
||||
inv_grid_width = 2
|
||||
inv_grid_height = 1
|
||||
inv_grid_x = 16
|
||||
inv_grid_y = 12
|
||||
attach_angle_offset = 0, -3.14, 1.6
|
||||
attach_position_offset = 0.105, 0.00, 0.085
|
||||
attach_bone_name = bip01_head
|
||||
|
||||
[new_attachable_item]
|
||||
GroupControlSection = spawn_group
|
||||
discovery_dependency =
|
||||
$spawn = "equipment\new_attachable_item"
|
||||
cform = skeleton
|
||||
class = II_BTTCH
|
||||
cost = 100
|
||||
inv_name = "Attachable item"
|
||||
inv_name_short = "Attachable item"
|
||||
inv_weight = .5
|
||||
inv_grid_width = 2
|
||||
inv_grid_height = 1
|
||||
inv_grid_x = 16
|
||||
inv_grid_y = 12
|
||||
attach_angle_offset = 0, -3.14, 1.6
|
||||
attach_position_offset = 0.105, 0.00, 0.085
|
||||
attach_bone_name = bip01_head
|
||||
|
||||
[hand_radio]:identity_immunities
|
||||
GroupControlSection = spawn_group
|
||||
discovery_dependency =
|
||||
$spawn = "equipment\hand_radio"
|
||||
cform = skeleton
|
||||
class = II_ATTCH
|
||||
visual = dynamics\devices\dev_fmradio\dev_fmradio.ogf
|
||||
cost = 0
|
||||
inv_name = "hand_radio"
|
||||
inv_name_short = "hand_radio"
|
||||
inv_weight = .5
|
||||
inv_grid_width = 2
|
||||
inv_grid_height = 1
|
||||
inv_grid_x = 16
|
||||
inv_grid_y = 12
|
||||
attach_angle_offset = -1.5708,0.1919,3.1416 ;óñòàíàâëèâàåòñš â ðàäèàíàõ Angle*PI/180
|
||||
attach_position_offset = 0.075, 0.066, 0.023
|
||||
attach_bone_name = bip01_l_hand
|
||||
auto_attach = false
|
||||
|
||||
; ðàöèÿ äëÿ ïðàâîé ðóêè
|
||||
[hand_radio_r]:identity_immunities
|
||||
GroupControlSection = spawn_group
|
||||
discovery_dependency =
|
||||
$spawn = "equipment\hand_radio_r"
|
||||
cform = skeleton
|
||||
class = II_ATTCH
|
||||
visual = dynamics\devices\dev_fmradio\dev_fmradio.ogf
|
||||
cost = 0
|
||||
inv_name = "hand_radio"
|
||||
inv_name_short = "hand_radio"
|
||||
inv_weight = .5
|
||||
inv_grid_width = 2
|
||||
inv_grid_height = 1
|
||||
inv_grid_x = 16
|
||||
inv_grid_y = 12
|
||||
attach_angle_offset = 1.571,0.75,0.0 ;óñòàíàâëèâàåòñš â ðàäèàíàõ Angle*PI/180
|
||||
attach_position_offset = 0.015, -0.084, 0.023
|
||||
attach_bone_name = bip01_r_hand
|
||||
auto_attach = false
|
||||
|
||||
[breakable_object]
|
||||
class = O_BRKBL
|
||||
remove_time = 10 ;after remove_time seconds object will be removed after it is breaked
|
||||
hit_break_threthhold = 0. ;weapon impact can stand breakable_object
|
||||
collision_break_threthhold = 2000.f ;collision impact can stand breakable_object
|
||||
immunity_factor = 1.3 ;hit power multiplier
|
||||
|
||||
[climable_object]
|
||||
class = O_CLMBL
|
||||
|
||||
[zone_team_base]
|
||||
$spawn = "network\team base"
|
||||
class = Z_TEAMBS
|
||||
GroupControlSection = spawn_group_zone
|
||||
|
||||
[multiplayer_skins]
|
||||
stalker_killer_head_1 = 0,380
|
||||
stalker_killer_antigas = 128,380
|
||||
stalker_killer_head_3 = 256,380
|
||||
stalker_killer_mask = 384,380
|
||||
stalker_killer_exoskeleton = 512,380
|
||||
stalker_sci_killer = 640,380
|
||||
stalker_killer_military = 768,380
|
||||
|
||||
stalker_sv_balon_10 = 0,705
|
||||
stalker_sv_hood_9 = 128,705
|
||||
stalker_sv_rukzak_3 = 256,705
|
||||
stalker_sv_rukzak_2 = 384,705
|
||||
stalker_sv_exoskeleton = 512,705
|
||||
stalker_sci_svoboda = 640,705
|
||||
stalker_sv_military = 768,705
|
||||
|
||||
[main_ingame_indicators_thresholds]
|
||||
radiation = 0.1,0.25,0.4,0.55,0.7
|
||||
wounds = 0.01,0.2,0.4,0.6,0.8
|
||||
jammed = 0.5,0.6,0.7,0.8,0.9
|
||||
starvation = 0.5,0.6,0.7,0.8,0.9
|
||||
fatigue = 0.3,0.6,0.7,0.8,0.9
|
||||
|
||||
[tutorial_conditions_thresholds]
|
||||
max_power = 0.75
|
||||
power = 0.1
|
||||
bleeding = 0.4
|
||||
satiety = 0.5
|
||||
radiation = 0.1
|
||||
weapon_jammed = 0.9
|
||||
psy_health = 0.5
|
||||
|
||||
[squad_manager]
|
||||
schedule_min = 1
|
||||
schedule_max = 999
|
||||
|
||||
[agent_manager]
|
||||
schedule_min = 100
|
||||
schedule_max = 1000
|
||||
|
||||
[custom_script_object]
|
||||
GroupControlSection = spawn_group
|
||||
discovery_dependency =
|
||||
$spawn = "scripts\custom_object"
|
||||
cform = skeleton
|
||||
class = NW_ATTCH
|
||||
visual = dynamics\devices\dev_fmradio\dev_fmradio.ogf
|
||||
cost = 0
|
||||
inv_name = "custom_script_object"
|
||||
inv_name_short = "custom_script_object"
|
||||
inv_weight = .5
|
||||
inv_grid_width = 2
|
||||
inv_grid_height = 1
|
||||
inv_grid_x = 16
|
||||
inv_grid_y = 12
|
||||
attach_angle_offset = 0, 0, 0
|
||||
attach_position_offset = 0.08, 0.04, 0.03
|
||||
attach_bone_name = bip01_r_hand
|
||||
|
||||
[ph_skeleton_object]
|
||||
class = P_SKELET
|
||||
remove_time = 120
|
||||
|
||||
[script]
|
||||
current_server_entity_version = 12
|
||||
|
||||
[space_restrictor]
|
||||
GroupControlSection = spawn_group_restrictor
|
||||
$spawn = "ai\space_restrictor"
|
||||
;$prefetch = 64
|
||||
class = SPC_RS_S
|
||||
script_binding = bind_restrictor.bind
|
||||
|
||||
shape_transp_color = 0, 255, 0, 24
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
|
||||
[camp_zone]
|
||||
GroupControlSection = spawn_group_restrictor
|
||||
$spawn = "ai\camp"
|
||||
$prefetch = 16
|
||||
$def_sphere = 2
|
||||
class = SPC_RS_S
|
||||
script_binding = bind_camp.bind
|
||||
|
||||
shape_transp_color = 0, 0, 255, 24
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
|
||||
[anomal_zone]:space_restrictor
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "ai\anomal_zone"
|
||||
$def_sphere = 2
|
||||
$prefetch = 16
|
||||
script_binding = bind_anomaly_zone.bind
|
||||
|
||||
shape_transp_color = 240, 217, 182, 58
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
[collision_damage]
|
||||
bonce_damage_factor_for_objects = 1.
|
||||
|
||||
[pkm_visual_memory]
|
||||
min_view_distance = 1 ;0.4 ; êîýôôèöèåíò, êîòîðvé ìíîæèòñš íà eye_range, â çàâèñèìîñòè îò óãëà
|
||||
max_view_distance = 1 ;0.8 ; êîýôôèöèåíò, êîòîðvé ìíîæèòñš íà eye_range, â çàâèñèìîñòè îò óãëà
|
||||
visibility_threshold = 50 ;150.0 ; çíà÷åíèå, ïðè äîñòèæåíèè ñóììîé êîòîðîãî îáúåêò ñ÷èòàåòñš âèäèìvì
|
||||
always_visible_distance = 1 ;0.1
|
||||
time_quant = 0.00001
|
||||
decrease_value = 0.1 ; çíà÷åíèå, íà êîòîðîå óìåíüøàåòñš âåñ, åñëè îáúåêò ïîïàë â ôðóñòóì, íî îòñ£êñš ïî êàêèì-òî ïðè÷èíàì
|
||||
velocity_factor = 0.5
|
||||
luminocity_factor = 0.5 ; ôàêòîð îñâååíèš (òîëüêî äëš Lêò£ðà)
|
||||
transparency_threshold = 0.4 ;
|
||||
view_fov_deg = 90
|
||||
view_aspect = 1
|
||||
view_far_plane = 100
|
||||
|
||||
[details]
|
||||
swing_normal_amp1 = .1
|
||||
swing_normal_amp2 = .05
|
||||
swing_normal_rot1 = 30.0
|
||||
swing_normal_rot2 = 1.0
|
||||
swing_normal_speed = 2.0
|
||||
; fast
|
||||
swing_fast_amp1 = 0.35;0.25
|
||||
swing_fast_amp2 = .20;0.15
|
||||
swing_fast_rot1 = 5
|
||||
swing_fast_rot2 = .5;0.75
|
||||
swing_fast_speed = 0.5;1
|
||||
|
||||
[ph_capture_visuals]
|
||||
|
||||
;Ñïèñîê îáúåêòîâ êîòîðvå ìîæíî òàñêàòü.
|
||||
|
||||
;NPC
|
||||
;actors\stalker_bandit\stalker_bandit_1
|
||||
;actors\stalker_bandit\stalker_bandit_2
|
||||
;actors\stalker_bandit\stalker_bandit_3
|
||||
;actors\stalker_bandit\stalker_bandit_3_face_1
|
||||
;actors\stalker_bandit\stalker_bandit_3_face_2
|
||||
;actors\stalker_bandit\stalker_bandit_3_mask
|
||||
;actors\stalker_bandit\stalker_bandit_4
|
||||
;actors\stalker_dolg\stalker_dolg_1
|
||||
;actors\stalker_dolg\stalker_dolg_2
|
||||
;actors\stalker_dolg\stalker_dolg_2_face_1
|
||||
;actors\stalker_dolg\stalker_dolg_2_face_2
|
||||
;actors\stalker_dolg\stalker_dolg_2_mask
|
||||
;actors\stalker_dolg\stalker_dolg_3
|
||||
;actors\stalker_dolg\stalker_dolg_4
|
||||
;actors\stalker_freedom\stalker_freedom_1
|
||||
;actors\stalker_freedom\stalker_freedom_2
|
||||
;actors\stalker_freedom\stalker_freedom_2_face_1
|
||||
;actors\stalker_freedom\stalker_freedom_2_face_2
|
||||
;actors\stalker_freedom\stalker_freedom_2_mask
|
||||
;actors\stalker_freedom\stalker_freedom_3
|
||||
;actors\stalker_freedom\stalker_freedom_4
|
||||
;actors\stalker_hero\stalker_hero_1
|
||||
;actors\stalker_hero\stalker_hero_stc_strelok
|
||||
;actors\stalker_lesnik\stalker_lesnik_1
|
||||
;actors\stalker_merc\stalker_merc_2
|
||||
;actors\stalker_merc\stalker_merc_4
|
||||
;actors\stalker_monolith\stalker_monolith_1
|
||||
;actors\stalker_monolith\stalker_monolith_2
|
||||
;actors\stalker_monolith\stalker_monolith_3
|
||||
;actors\stalker_monolith\stalker_monolith_4
|
||||
;actors\stalker_nebo\stalker_nebo_1
|
||||
;actors\stalker_nebo\stalker_nebo_2
|
||||
;actors\stalker_nebo\stalker_nebo_2_face_1
|
||||
;actors\stalker_nebo\stalker_nebo_2_face_2
|
||||
;actors\stalker_nebo\stalker_nebo_2_face_3
|
||||
;actors\stalker_nebo\stalker_nebo_2_mask
|
||||
;actors\stalker_nebo\stalker_nebo_3
|
||||
;actors\stalker_neutral\stalker_neutral_1
|
||||
;actors\stalker_neutral\stalker_neutral_2
|
||||
;actors\stalker_neutral\stalker_neutral_2_face_1
|
||||
;actors\stalker_neutral\stalker_neutral_2_face_2
|
||||
;actors\stalker_neutral\stalker_neutral_2_mask
|
||||
;actors\stalker_neutral\stalker_neutral_3
|
||||
;actors\stalker_neutral\stalker_neutral_4
|
||||
;actors\stalker_soldier\stalker_soldier_1
|
||||
;actors\stalker_soldier\stalker_soldier_2
|
||||
;actors\stalker_soldier\stalker_soldier_2_face_1
|
||||
;actors\stalker_soldier\stalker_soldier_3
|
||||
;actors\stalker_soldier\stalker_soldier_4
|
||||
;actors\stalker_trader\stalker_trader_1
|
||||
;actors\stalker_ucheniy\stalker_ucheniy_1
|
||||
;actors\stalker_zombied\stalker_zombied_1
|
||||
;actors\stalker_zombied\stalker_zombied_2
|
||||
;actors\stalker_zombied\stalker_zombied_3
|
||||
;actors\stalker_zombied\stalker_zombied_4
|
||||
|
||||
;Monsters
|
||||
;monsters\controller\controller_1
|
||||
;monsters\controller\controller_2
|
||||
;monsters\controller\controller_3
|
||||
;monsters\controller\controller_4
|
||||
;monsters\controller\controller_dead
|
||||
;monsters\crow\crow
|
||||
;monsters\dog\dog
|
||||
;monsters\dog\dog_bulterier
|
||||
;monsters\dog\dog_bulterier_dead
|
||||
;monsters\dog\dog_dead
|
||||
;monsters\dog\dog_red
|
||||
;monsters\dog\dog_red_dead
|
||||
;monsters\dog\dog_white
|
||||
;monsters\dog\dog_white_dead
|
||||
;monsters\flesh\flesh
|
||||
;monsters\flesh\flesh_dead
|
||||
;monsters\flesh\flesh_strong
|
||||
;monsters\krovosos\krovosos
|
||||
;monsters\krovosos\krovosos_dead
|
||||
;monsters\krovosos\krovosos_strong
|
||||
;monsters\krovosos\krovosos_strong_xray
|
||||
;monsters\krovosos\krovosos_xray
|
||||
;monsters\mutant_boar\mutant_boar
|
||||
;monsters\mutant_boar\mutant_boar_dead
|
||||
;monsters\mutant_boar\mutant_boar_strong
|
||||
;monsters\poltergeist\poltergeist
|
||||
;monsters\poltergeist\poltergeist_dead
|
||||
;monsters\poltergeist\poltergeist_strong
|
||||
;monsters\pseudodog\pseudodog
|
||||
;monsters\pseudodog\pseudodog_dead
|
||||
;monsters\pseudodog\pseudodog_grey
|
||||
;monsters\pseudodog\pseudodog_grey_dead
|
||||
;monsters\rat\rat_1
|
||||
;monsters\snork\snork
|
||||
;monsters\snork\snork_dead
|
||||
;monsters\tushkano\tushkano
|
||||
;monsters\tushkano\tushkano_dead
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue