add game&rawdata
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348
gamedata/configs/text/rus/ui_st_screen.xml
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348
gamedata/configs/text/rus/ui_st_screen.xml
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<?xml version="1.0" encoding="windows-1251" ?>
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<string_table>
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<string id="actor_inventory_box_use">
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<text>Îòêðûòü ëè÷íûé ÿùèê ($$ACTION_USE$$)</text>
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</string>
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<string id="cant_walk">
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<text>Âû ñëèøêîì èñòîùåíû, ÷òîáû äâèãàòüñÿ</text>
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</string>
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<string id="cant_walk_weight">
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<text>Âû ñëèøêîì ïåðåãðóæåíû, ÷òîáû äâèãàòüñÿ</text>
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</string>
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<string id="car_character_use">
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<text>Îòêðûòü äâåðü ($$ACTION_USE$$)</text>
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</string>
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<string id="character_use">
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<text>Ãîâîðèòü ($$ACTION_USE$$)</text>
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</string>
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<string id="dead_character_use">
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<text>Îáûñêàòü òðóï ($$ACTION_USE$$)</text>
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</string>
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<string id="dead_character_use_or_drag">
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<text>Îáûñêàòü òðóï ($$ACTION_USE$$)\nÒàùèòü òðóï (SHIFT+$$ACTION_USE$$)</text>
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</string>
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<string id="general_complete_task">
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<text>Çàäàíèå âûïîëíåíî:</text>
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</string>
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<string id="general_fail_task">
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<text>Çàäàíèå ïðîâàëåíî:</text>
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</string>
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<string id="general_in_item">
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<text>Ïîëó÷åí ïðåäìåò:</text>
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</string>
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<string id="general_in_money">
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<text>Ïîëó÷åíû äåíüãè:</text>
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</string>
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<string id="general_new_task">
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<text>Íîâîå çàäàíèå:</text>
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</string>
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<string id="general_out_item">
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<text>Ïîòåðÿí ïðåäìåò:</text>
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</string>
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<string id="general_out_money">
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<text>Ïîòåðÿíû äåíüãè:</text>
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</string>
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<string id="general_reverse_task">
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<text>Çàäàíèå îòìåíåíî:</text>
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</string>
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<string id="general_update_task">
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<text>Çàäàíèå îáíîâëåíî:</text>
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</string>
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<string id="gun_jammed">
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<text>Îðóæèå çàêëèíèëî. Íóæíî ïåðåçàðÿäèòü.</text>
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</string>
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<string id="inventory_box_use">
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<text>Îáûñêàòü ÿùèê ($$ACTION_USE$$)</text>
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</string>
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<string id="inventory_item_use">
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<text>Ïîäíÿòü ïðåäìåò ($$ACTION_USE$$)</text>
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</string>
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<string id="jup_b10_ufo_searching_tips">
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<text>Îáûñêàòü ëåòàòåëüíûé àïïàðàò ($$ACTION_USE$$)</text>
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</string>
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<string id="jup_b1_bar_door">
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<text>Äâåðü çàêëèíèëî</text>
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</string>
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<string id="jup_b1_door_is_closed">
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<text>Äâåðü çàêðûòà èçíóòðè</text>
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</string>
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<string id="jup_b202_treasures_closed">
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<text>Ñåéô çàêðûò</text>
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</string>
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<string id="jup_b205_tip_door_closed">
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<text>Íåîáõîäèì êîä</text>
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</string>
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<string id="jup_b205_tip_door_decode">
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<text>Ââåñòè êîä ($$ACTION_USE$$)</text>
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</string>
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<string id="jup_b206_use_plant">
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<text>Ñîðâàòü ðàñòåíèå ($$ACTION_USE$$)</text>
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</string>
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<string id="jup_b209_scanner_place_tips">
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<text>Óñòàíîâèòü ñêàíåð ($$ACTION_USE$$)</text>
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</string>
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<string id="jup_b209_scanner_remove_tips">
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<text>Çàáðàòü ñêàíåð ($$ACTION_USE$$)</text>
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</string>
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<string id="lx8_raduga">
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<text>Ïîäàâèòåëü àãðåññèè «Ðàäóãà»\nìàêåò âíåøíåãî èçëó÷àòåëüíîãî êîìïëåêñà\nìàñøòàá 1:20</text>
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</string>
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<string id="pas_b400_tip_switcher">
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<text>Âêëþ÷èòü ðóáèëüíèê ($$ACTION_USE$$)</text>
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</string>
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<string id="pri_a18_use_idol">
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<text>Îñìîòðåòü êîíñòðóêöèþ ($$ACTION_USE$$)</text>
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</string>
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<string id="pri_a25_blow_up_enter_door">
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<text>Óñòàíîâèòü âçðûâ÷àòêó ($$ACTION_USE$$)</text>
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</string>
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<string id="pri_a28_talk_with_stupid_medic">
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<text>Ïðèâåñòè â ÷óâñòâî ($$ACTION_USE$$)</text>
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</string>
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<string id="pri_b306_elevator_door_locked_used">
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<text>Ëèôò îáåñòî÷åí</text>
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</string>
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<string id="pri_b306_generator_use">
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<text>Çàïóñòèòü ãåíåðàòîð ($$ACTION_USE$$)</text>
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</string>
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<string id="sleep_ok_button">
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<text>Ñïàòü</text>
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</string>
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<string id="sleep_warning_all_pleasures">
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<text>Âû íå ìîæåòå ñïàòü! Ó Âàñ îïàñíîå êðîâîòå÷åíèå è âûñîêèé óðîâåíü îáëó÷¸ííîñòè îðãàíèçìà. Èñïîëüçóéòå ìåäèêàìåíòû èëè îáðàòèòåñü ê ìåäèêó.</text>
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</string>
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<string id="sleep_warning_bleeding">
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<text>Âû íå ìîæåòå ñïàòü! Ó Âàñ îïàñíîå êðîâîòå÷åíèå. Èñïîëüçóéòå ìåäèêàìåíòû èëè îáðàòèòåñü ê ìåäèêó.</text>
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</string>
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<string id="sleep_warning_radiation">
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<text>Âû íå ìîæåòå ñïàòü! Ó Âàñ âûñîêèé óðîâåíü îáëó÷¸ííîñòè îðãàíèçìà. Èñïîëüçóéòå ìåäèêàìåíòû èëè îáðàòèòåñü ê ìåäèêó.</text>
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</string>
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<string id="sleep_zone_tip">
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<text>Ñïàòü ($$ACTION_USE$$)</text>
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</string>
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<string id="st_ach_balance_advocate">
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<text>Ïîëó÷åíî äîñòèæåíèå «Ñòîðîííèê ðàâíîâåñèÿ».</text>
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</string>
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<string id="st_ach_battle_systems_master">
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<text>Ïîëó÷åíî äîñòèæåíèå «Ìàñòåð áîåâûõ ñèñòåì».</text>
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</string>
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<string id="st_ach_detective">
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<text>Ïîëó÷åíî äîñòèæåíèå «Ñûùèê».</text>
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</string>
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<string id="st_ach_diplomat">
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<text>Ïîëó÷åíî äîñòèæåíèå «Äèïëîìàò».</text>
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</string>
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<string id="st_ach_friend_of_duty">
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<text>Ïîëó÷åíî äîñòèæåíèå «Äðóã «Äîëãà».</text>
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</string>
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<string id="st_ach_friend_of_freedom">
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<text>Ïîëó÷åíî äîñòèæåíèå «Äðóã «Ñâîáîäû».</text>
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</string>
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<string id="st_ach_friend_of_stalkers">
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<text>Ïîëó÷åíî äîñòèæåíèå «Äðóã ñòàëêåðîâ».</text>
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</string>
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<string id="st_ach_herald_of_justice">
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<text>Ïîëó÷åíî äîñòèæåíèå «Ãîíåö ïðàâîñóäèÿ».</text>
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</string>
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<string id="st_ach_high_tech_master">
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<text>Ïîëó÷åíî äîñòèæåíèå «Ìàñòåð âûñîêèõ òåõíîëîãèé».</text>
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</string>
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<string id="st_ach_information_dealer">
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<text>Ïîëó÷åíî äîñòèæåíèå «Òîðãîâåö èíôîðìàöèåé».</text>
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</string>
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<string id="st_ach_keeper_of_secrets">
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<text>Ïîëó÷åíî äîñòèæåíèå «Õðàíèòåëü òàéí».</text>
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</string>
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<string id="st_ach_kingpin">
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<text>Ïîëó÷åíî äîñòèæåíèå «Àâòîðèòåò».</text>
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</string>
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<string id="st_ach_leader">
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<text>Ïîëó÷åíî äîñòèæåíèå «Ëèäåð».</text>
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</string>
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<string id="st_ach_mutant_hunter">
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<text>Ïîëó÷åíî äîñòèæåíèå «Îõîòíèê íà ìóòàíòîâ».</text>
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</string>
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<string id="st_ach_one_of_the_lads">
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<text>Ïîëó÷åíî äîñòèæåíèå «Ñâîé ïàðåíü».</text>
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</string>
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<string id="st_ach_pioneer">
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<text>Ïîëó÷åíî äîñòèæåíèå «Ïåðâîîòêðûâàòåëü».</text>
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</string>
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<string id="st_ach_research_man">
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<text>Ïîëó÷åíî äîñòèæåíèå «Íàó÷íûé ñîòðóäíèê».</text>
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</string>
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<string id="st_ach_seeker">
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<text>Ïîëó÷åíî äîñòèæåíèå «Èñêàòåëü».</text>
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</string>
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<string id="st_ach_skilled_stalker">
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<text>Ïîëó÷åíî äîñòèæåíèå «Îïûòíûé ñòàëêåð».</text>
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</string>
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<string id="st_ach_wealthy">
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<text>Ïîëó÷åíî äîñòèæåíèå «Ñîñòîÿòåëüíûé êëèåíò».</text>
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</string>
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<string id="st_autosave">
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<text>Àâòîñîõðàíåíèå...</text>
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</string>
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<string id="st_can_use_weapon_now">
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<text>Òåïåðü ìîæíî äîñòàòü îðóæèå.</text>
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</string>
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<string id="st_codelock">
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<text>Êîäîâûé çàìîê ($$ACTION_USE$$)</text>
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</string>
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<string id="st_detective_news">
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<text>Çà ðàñêðûòèå äåëà î ïðîïàæå ñòàëêåðîâ â ëè÷íûé ÿùèê íà «Ñêàäîâñêå» äîáàâëåíû ìåäèêàìåíòû.</text>
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</string>
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<string id="st_duty_first_reward_news">
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<text>Çà ïîìîùü «Äîëãó» â ëè÷íûé ÿùèê íà «ßíîâå» ïîìåù¸í êîñòþì ÏÑ5-Ì «Óíèâåðñàëüíàÿ çàùèòà».</text>
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</string>
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<string id="st_duty_second_reward_news">
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<text>Çà ïîìîùü «Äîëãó» â ëè÷íûé ÿùèê íà «ßíîâå» ïîìåù¸í êîñòþì ÏÑÇ-9ä «Áðîíÿ «Äîëãà».</text>
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</string>
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<string id="st_freedom_first_reward_news">
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<text>Çà ïîìîùü «Ñâîáîäå» â ëè÷íûé ÿùèê íà «ßíîâå» ïîìåù¸í êîñòþì «Âåòåð ñâîáîäû».</text>
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</string>
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<string id="st_freedom_second_reward_news">
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<text>Çà ïîìîùü «Ñâîáîäå» â ëè÷íûé ÿùèê íà «ßíîâå» ïîìåù¸í êîñòþì «Ñòðàæ ñâîáîäû».</text>
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</string>
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<string id="st_freeplay_text_ok">
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<text>Âû íå óñïåëè äîáðàòüñÿ ê âåðòîë¸òàì. Ãðóïïà ýâàêóàöèè ïîêèíóëà Çîíó áåç Âàñ.</text>
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</string>
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<string id="st_freeplay_text_yes_no">
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<text>Ãîòîâû ëè Âû ïîêèíóòü Çîíó? Îáðàòíîãî ïóòè íå áóäåò.</text>
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</string>
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<string id="st_game_over">
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<text>Èãðà îêîí÷åíà.</text>
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</string>
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<string id="st_game_over_press_jump">
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<text>Íàæìèòå ($$ACTION_JUMP$$) äëÿ âûõîäà â ãëàâíîå ìåíþ</text>
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</string>
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<string id="st_game_paused">
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<text>Ïàóçà</text>
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</string>
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<string id="st_game_saved">
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<text>Èãðà ñîõðàíåíà</text>
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</string>
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<string id="st_herald_of_justice_news">
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<text>Çà ïîìîùü â ðàçîáëà÷åíèè Ñîðîêè â ëè÷íûé ÿùèê íà «Ñêàäîâñêå» ïîìåù¸í àðòåôàêò.</text>
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</string>
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<string id="st_jup_b41_door_locked">
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<text>Íåîáõîäèìî äîæäàòüñÿ ãåðìåòèçàöèè øëþçà</text>
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</string>
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<string id="st_lx8_button_press_true">
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<text>Äîñòóï ðàçðåø¸í</text>
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</string>
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<string id="st_lx8_lift_button">
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<text>Ïîäíÿòüñÿ íà ëèôòå ($$ACTION_USE$$)</text>
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</string>
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<string id="st_pri_b306_go_down">
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<text>Ñïóñòèòüñÿ íà ëèôòå ($$ACTION_USE$$)</text>
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</string>
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<string id="st_psy_danger">
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<text>Êðèòè÷åñêèé óðîâåíü ïñè-èçëó÷åíèÿ. Íåìåäëåííî ïîêèíüòå îïàñíóþ çîíó.</text>
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</string>
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<string id="st_radiation_danger">
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<text>Îïàñíûé óðîâåíü ðàäèàöèè. Äëÿ ïðîõîäà íåîáõîäèìà çàùèòà.</text>
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</string>
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<string id="st_search_helicopter">
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<text>Îñìîòðåòü âåðòîë¸ò ($$ACTION_USE$$)</text>
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</string>
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<string id="st_search_treasure">
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<text>Îáûñêàòü òàéíèê ($$ACTION_USE$$)</text>
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</string>
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<string id="st_sleep_hours">
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<text>÷</text>
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</string>
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<string id="st_tip">
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||||
<text>Ñîîáùåíèå</text>
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</string>
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<string id="tip_door_blocked">
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||||
<text>Äâåðü çàáëîêèðîâàíà</text>
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||||
</string>
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<string id="tip_door_close">
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<text>Çàêðûòü äâåðü ($$ACTION_USE$$)</text>
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||||
</string>
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||||
<string id="tip_door_closed_base_alarm">
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<text>Äâåðü çàïåðòà - â ëàãåðå òðåâîãà</text>
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</string>
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||||
<string id="tip_door_closed_hide_weapon">
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||||
<text>Äâåðü çàïåðòà - íåîáõîäèìî ñïðÿòàòü îðóæèå</text>
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</string>
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<string id="tip_door_locked">
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<text>Äâåðü çàïåðòà</text>
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</string>
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<string id="tip_door_no_electricity">
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<text>Äâåðü îáåñòî÷åíà</text>
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</string>
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<string id="tip_door_open">
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<text>Îòêðûòü äâåðü ($$ACTION_USE$$)</text>
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||||
</string>
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||||
<string id="tip_gate_locked">
|
||||
<text>Âîðîòà çàáëîêèðîâàíû</text>
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||||
</string>
|
||||
<string id="tip_need_access_card">
|
||||
<text>Âîñïîëüçîâàòñÿ êàðòîé äîñòóïà ($$ACTION_USE$$)</text>
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||||
</string>
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||||
<string id="tip_no_access_card">
|
||||
<text>Íåîáõîäèìà êàðòà äîñòóïà</text>
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||||
</string>
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||||
<string id="tip_open_another_site">
|
||||
<text>Äâåðü íåëüçÿ îòêðûòü ñ ýòîé ñòîðîíû</text>
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||||
</string>
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||||
<string id="ui_st_mp_experience_grow">
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||||
<text>-</text>
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||||
</string>
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||||
<string id="zat_b12_conteiner_full_locked">
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||||
<text>Êîíòåéíåð çàêðûò - íåîáõîäèìû äâà êëþ÷à</text>
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||||
</string>
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||||
<string id="zat_b12_conteiner_has_one_key">
|
||||
<text>Èñïîëüçîâàòü êëþ÷ ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="zat_b12_conteiner_has_two_key">
|
||||
<text>Èñïîëüçîâàòü êëþ÷è ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="zat_b12_conteiner_locked">
|
||||
<text>Êîíòåéíåð çàêðûò - íåîáõîäèì âòîðîé êëþ÷</text>
|
||||
</string>
|
||||
<string id="zat_b12_conteiner_open">
|
||||
<text>Îòêðûòü êîíòåéíåð ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="zat_b14_door_locked_hint">
|
||||
<text>Äâåðíîé ìåõàíèçì çàáëîêèðîâàí èçíóòðè</text>
|
||||
</string>
|
||||
<string id="zat_b57_balon_use_hint">
|
||||
<text>Ïîäêëþ÷èòü ãàçîâûé áàëëîí ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="zat_b57_gas_warning">
|
||||
<text>Îñòîðîæíî! Õèìè÷åñêàÿ îïàñíîñòü!</text>
|
||||
</string>
|
||||
<string id="zat_b57_vintil_press">
|
||||
<text>Ïîâåðíóòü âåíòèëü ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="zat_b33_car_searching_tip">
|
||||
<text>Îáûñêàòü «Çàïîðîæåö» ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="st_resupply_ready">
|
||||
<text>Ïåðåä îïåðàöèåé ìîæíî ïîïîëíèòü çàïàñ ìåäèêàìåíòîâ è áîåïðèïàñîâ ó ëåéòåíàíòîâ Ðîãîâöà è Êèðèëëîâà.</text>
|
||||
</string>
|
||||
<string id="st_surge_while_asleep">
|
||||
<text> Çîíå íåäàâíî ïðîèçîø¸ë âûáðîñ.</text>
|
||||
</string>
|
||||
<string id="st_ach_marked_by_zone">
|
||||
<text>Ïîëó÷åíî äîñòèæåíèå «Îòìå÷åííûé Çîíîé»</text>
|
||||
</string>
|
||||
<string id="st_mutant_hunter_news">
|
||||
<text>Çà óíè÷òîæåíèå îïàñíûõ ìóòàíòîâ â ëè÷íûé ÿùèê íà «ßíîâå» ïîìåùåíû áîåïðèïàñû.</text>
|
||||
</string>
|
||||
<string id="st_found_old_treasure">
|
||||
<text>Ïîëó÷åíû êîîðäèíàòû ðàíåå íàéäåííîãî òàéíèêà</text>
|
||||
</string>
|
||||
<string id="st_got_treasure">
|
||||
<text>Íàéäåí òàéíèê</text>
|
||||
</string>
|
||||
<string id="st_found_new_treasure">
|
||||
<text>Ïîëó÷åíû êîîðäèíàòû òàéíèêà</text>
|
||||
</string>
|
||||
<string id="st_press_any_key">
|
||||
<text>Íàæìèòå ëþáóþ êëàâèøó äëÿ ïåðåõîäà ê èãðå</text>
|
||||
</string>
|
||||
</string_table>
|
||||
Loading…
Add table
Add a link
Reference in a new issue