add game&rawdata
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44
gamedata/configs/ui/map_spots_relations.xml
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44
gamedata/configs/ui/map_spots_relations.xml
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<enemy_location hint="enemy" no_offline="1">
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<mini_map spot="enemy_mini_spot"/>
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</enemy_location>
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<neutral_location hint="neutral">
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<mini_map spot="neutral_mini_spot"/>
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</neutral_location>
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<friend_location hint="friend">
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<mini_map spot="friend_mini_spot"/>
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</friend_location>
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<deadbody_location hint="deadbody">
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<mini_map spot="deadbody_mini_spot"/>
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</deadbody_location>
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<enemy_mini_spot width="7" height="7" stretch="1" alignment="c" >
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<texture r="255" g="0" b="0">ui_mmap_common_actor</texture>
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</enemy_mini_spot>
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<neutral_mini_spot width="7" height="7" stretch="1" alignment="c">
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<texture r="255" g="200" b="0">ui_mmap_common_actor</texture>
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</neutral_mini_spot>
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<friend_mini_spot width="7" height="7" stretch="1" alignment="c">
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<texture r="50" g="255" b="0">ui_mmap_common_actor</texture>
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</friend_mini_spot>
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<deadbody_mini_spot width="7" height="7" stretch="1" alignment="c">
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<texture r="168" g="168" b="168">ui_mmap_common_actor</texture>
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</deadbody_mini_spot>
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<!-- map_spot_new_xform
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<location_squad_attack_point>
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<mini_map spot="location_squad_attack_point_spot_mini"/>
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</location_squad_attack_point>
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<location_squad_attack_point_spot_mini x="0" y="0" width="9" height="9" alignment="c" stretch="1" scale_min="3.0" scale_max="5.1" scale="0" location_level="10">
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<texture r="11" g="178" b="248">ui_mmap_common_actor</texture>
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</location_squad_attack_point_spot_mini>
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-->
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