add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

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<btn_tab_pistols x="0" y="37" width="85" height="103" accel="k1" horz_al="0">
<texture>ui_inGame2_Mp_buyscreen_small_weapons_screen_1</texture>
<sound_t>weapons\generic_close</sound_t>
</btn_tab_pistols>
<btn_tab_primary x="0" y="139" width="85" height="103" accel="k2" horz_al="1">
<texture>ui_inGame2_Mp_buyscreen_small_weapons_screen_2</texture>
<sound_t>weapons\generic_close</sound_t>
</btn_tab_primary>
<btn_tab_granades x="0" y="241" width="85" height="103" accel="k3" horz_al="1">
<texture>ui_inGame2_Mp_buyscreen_small_weapons_screen_3</texture>
<sound_t>weapons\generic_close</sound_t>
</btn_tab_granades>
<btn_tab_outfits x="0" y="344" width="85" height="103" accel="k4" horz_al="1">
<texture>ui_inGame2_Mp_buyscreen_small_weapons_screen_4</texture>
<sound_t>weapons\generic_close</sound_t>
</btn_tab_outfits>
<btn_tab_equipment x="0" y="447" width="85" height="103" accel="k5" horz_al="1">
<texture>ui_inGame2_Mp_buyscreen_small_weapons_screen_5</texture>
<sound_t>weapons\generic_close</sound_t>
</btn_tab_equipment>
<btn_bag_shotgun x="35" y="50" width="209" height="118" horz_al="0" accel="k1">
<window_name>sub_btn</window_name>
<texture>ui_inGame2_Mp_buyscreen_second_weapons_shotguns</texture>
<text font="letterica16" align="l" vert_align="t">ui_inv_shotguns</text>
<idention over_x="33" normal_x="33" normal_y="87" over_y="87"/>
<text_color>
<e r="130" g="130" b="130"/>
</text_color>
<sound_h>weapons\gen_empty</sound_h>
<sound_t>weapons\generic_close</sound_t>
</btn_bag_shotgun>
<btn_bag_assault x="35" y="168" width="209" height="118" horz_al="0" accel="k2">
<window_name>sub_btn</window_name>
<texture>ui_inGame2_Mp_buyscreen_second_weapons_machineguns</texture>
<text font="letterica16" align="l" vert_align="t">ui_inv_rifles</text>
<idention over_x="33" normal_x="33" normal_y="87" over_y="87"/>
<text_color>
<e r="130" g="130" b="130"/>
</text_color>
<sound_h>weapons\gen_empty</sound_h>
<sound_t>weapons\generic_close</sound_t>
</btn_bag_assault>
<btn_bag_sniper x="35" y="286" width="209" height="118" horz_al="0" accel="k3">
<window_name>sub_btn</window_name>
<texture>ui_inGame2_Mp_buyscreen_second_weapons_Sniperrifles</texture>
<text font="letterica16" align="l" vert_align="t">ui_inv_sniper_rifles</text>
<idention over_x="33" normal_x="33" normal_y="87" over_y="87"/>
<text_color>
<e r="130" g="130" b="130"/>
</text_color>
<sound_h>weapons\gen_empty</sound_h>
<sound_t>weapons\generic_close</sound_t>
</btn_bag_sniper>
<btn_bag_heavy x="35" y="404" width="209" height="118" horz_al="0" accel="k4">
<window_name>sub_btn</window_name>
<texture>ui_inGame2_Mp_buyscreen_second_weapons_HeavyWeapons</texture>
<text font="letterica16" align="l" vert_align="t">ui_inv_heavy_weapons</text>
<idention over_x="33" normal_x="33" normal_y="87" over_y="87"/>
<text_color>
<e r="130" g="130" b="130"/>
</text_color>
<sound_h>weapons\gen_empty</sound_h>
<sound_t>weapons\generic_close</sound_t>
</btn_bag_heavy>
<shop_back_btn x="0" y="0" width="36" height="35" accel="kBACK" accel_ext="kESCAPE">
<window_name>btn_shop_back</window_name>
<texture>ui_inGame2_Mp_buyscreen_back_button</texture>
<sound_t>weapons\generic_close</sound_t>
</shop_back_btn>
<btn_preset_1 x="865" y="255" width="127" height="28" hint="ui_inv_preset1(F1)" accel="kF1">
<window_name>btn_preset_1</window_name>
<texture>ui_inGame2_Mp_bigbuttone</texture>
<text y="2" font="graffiti19" a="170">ui_st_preset1</text>
<sound_t>weapons\generic_close</sound_t>
</btn_preset_1>
<btn_preset_2 x="865" y="343" width="127" height="28" hint="ui_inv_preset2(F2)" accel="kF2">
<window_name>btn_preset_2</window_name>
<texture>ui_inGame2_Mp_bigbuttone</texture>
<text y="2" font="graffiti19" a="170">ui_st_preset2</text>
<sound_t>weapons\generic_close</sound_t>
</btn_preset_2>
<btn_preset_3 x="865" y="431" width="127" height="28" hint="ui_inv_preset3(F3)" accel="kF3">
<window_name>btn_preset_3</window_name>
<texture>ui_inGame2_Mp_bigbuttone</texture>
<text y="2" font="graffiti19" a="170">ui_st_preset3</text>
<sound_t>weapons\generic_close</sound_t>
</btn_preset_3>
<btn_last_set x="865" y="519" width="127" height="28" hint="ui_inv_last_buy(F4)" accel="kF4">
<window_name>btn_last_set</window_name>
<texture>ui_inGame2_Mp_bigbuttone_nodowncorner</texture>
<text y="2" font="graffiti19" a="170">ui_st_last_set</text>
<sound_t>weapons\generic_close</sound_t>
</btn_last_set>
<btn_preset_def x="865" y="574" width="127" height="28" hint="ui_inv_default(F5)" accel="kF5">
<window_name>btn_preset_def</window_name>
<texture>ui_inGame2_Mp_bigbuttone_noupcorner</texture>
<text y="2" font="graffiti19" a="170">ui_st_preset_def</text>
<sound_t>weapons\generic_close</sound_t>
</btn_preset_def>
<btn_ok x="865" y="636" width="127" height="28" accel="kRETURN" accel_ext="kSPACE">
<window_name>btn_ok</window_name>
<texture>ui_inGame2_Mp_bigbuttone</texture>
<text y="2" font="graffiti19" a="170">ui_inv_ok</text>
<sound_t>weapons\generic_close</sound_t>
</btn_ok>
<btn_cancel x="865" y="670" width="127" height="28" accel="kESCAPE">
<window_name>btn_cancel</window_name>
<texture>ui_inGame2_Mp_bigbuttone</texture>
<text y="2" font="graffiti19" a="170">ui_inv_cancel</text>
<sound_t>weapons\generic_close</sound_t>
</btn_cancel>
<btn_reset x="865" y="730" width="127" height="28" hint="ui_inv_reset_items(C)" accel="kC">
<window_name>btn_reset</window_name>
<texture>ui_inGame2_Mp_bigbuttone_nodowncorner</texture>
<text y="2" font="graffiti19" a="170">ui_st_reset</text>
<sound_t>weapons\generic_close</sound_t>
</btn_reset>
<!------------- -->
<btn_save_preset_1 x="959" y="217" width="26" height="25" check_mode="0">
<window_name>btn_save_preset_1</window_name>
<texture>ui_inGame2_Mp_buyscreen_saveselection_buttone</texture>
<sound_t>weapons\generic_close</sound_t>
</btn_save_preset_1>
<btn_save_preset_2 x="959" y="305" width="26" height="25" check_mode="0">
<window_name>btn_save_preset_2</window_name>
<texture>ui_inGame2_Mp_buyscreen_saveselection_buttone</texture>
<sound_t>weapons\generic_close</sound_t>
</btn_save_preset_2>
<btn_save_preset_3 x="959" y="393" width="26" height="25" check_mode="0">
<window_name>btn_save_preset_3</window_name>
<texture>ui_inGame2_Mp_buyscreen_saveselection_buttone</texture>
<sound_t>weapons\generic_close</sound_t>
</btn_save_preset_3>
<!------------- -->
<btn_sell x="541" y="509" width="137" height="27" hint="ui_inv_sell_items(X)" accel="kX">
<window_name>btn_sell</window_name>
<texture>ui_inGame2_Mp_bigbuttone</texture>
<text y="2" font="graffiti19" a="170">ui_st_sell_all</text>
<sound_t>weapons\generic_close</sound_t>
</btn_sell>
<!-- quick buttons -->
<!--
<btn_pistol_ammo x="507" y="108" width="22" height="22" hint="ui_inv_ammo_pistol" accel="kQ">
<window_name>btn_pistol_ammo</window_name>
<texture>ui_beltbut_patrons</texture>
</btn_pistol_ammo>
<btn_rifle_ammo x="779" y="86" width="22" height="22" hint="ui_inv_ammo_rifle" accel="kW">
<window_name>btn_rifle_ammo</window_name>
<texture>ui_beltbut_patrons</texture>
</btn_rifle_ammo>
<btn_rifle_ammo2 x="779" y="108" width="22" height="22" hint="ui_inv_granades_rifle" accel="kE">
<window_name>btn_rifle_ammo2</window_name>
<texture>ui_beltbut_granadeBig</texture>
</btn_rifle_ammo2>
-->
<btn_pistol_silencer x="515" y="112" width="19" height="19" hint="ui_inv_silencer_pistol" accel="kA">
<window_name>btn_pistol_silencer</window_name>
<texture>ui_inGame2_Mp_buyscreen_buysilencer_buttone</texture>
</btn_pistol_silencer>
<btn_rifle_silencer x="793" y="112" width="19" height="19" hint="ui_inv_silencer_rifle" accel="kF">
<window_name>btn_rifle_silencer</window_name>
<texture>ui_inGame2_Mp_buyscreen_buysilencer_buttone</texture>
</btn_rifle_silencer>
<btn_rifle_scope x="771" y="112" width="19" height="19" hint="ui_inv_scope_rifle" accel="kS">
<window_name>btn_rifle_scope</window_name>
<texture>ui_inGame2_Mp_buyscreen_buyscope_buttone</texture>
</btn_rifle_scope>
<btn_rifle_glauncher x="749" y="112" width="19" height="19" hint="ui_inv_granadelauncher_rifle" accel="kD">
<window_name>btn_rifle_glauncher</window_name>
<texture>ui_inGame2_Mp_buyscreen_buygrenadeluncher_buttone</texture>
</btn_rifle_glauncher>