add game&rawdata
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482
gamedata/configs/weapons/upgrades/w_fort_up.ltx
Normal file
482
gamedata/configs/weapons/upgrades/w_fort_up.ltx
Normal file
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@ -0,0 +1,482 @@
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[up_sect_firsta_fort]
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;Ñêîðîñòðåëüíîñòü(1)10%
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;----------------------
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cost = 250
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value = +10
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rpm = +30
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[up_sect_firstc_fort]
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;Íàñòèëüíîñòü(2)20%
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;------------------
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cost = 500
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value = +20
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bullet_speed = +50
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fire_dispersion_base = -0.01
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[up_sect_firstd_fort]
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;Îòäà÷à(2)-20%
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;------------
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cost = 500
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value = -20
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cam_dispersion = -0.3 ;0.6
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cam_dispersion_inc = -0.3 ;0.6
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cam_step_angle_horz = -0.35 ;1.0
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[up_sect_firste_fort]
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;Òî÷íîñòü(3)30%
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;---------------
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cost = 750
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value = +30
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fire_dispersion_base = -0.05
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[up_sect_secona_fort]
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;Íàñòèëüíîñòü(1)10%
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;---------------
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cost = 250
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value = +10
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bullet_speed = +30
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[up_sect_seconc_fort]
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;Ñêîðîñòðåëüíîñòü(2)15%
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;----------------------
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cost = 250
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value = +15
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rpm = +50
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[up_sect_second_fort]
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;Íàäåæíîñòü(2)15%
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;---------------
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cost = 500
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value = +15
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;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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fire_dispersion_condition_factor = -1 ;15
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = -0.001 ;0.0013
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = -0.001 ;0.0011
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = -0.002
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = -0.02 ;0.03
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[up_sect_thirda_fort]
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;Âåñ
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;------------------
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cost = 250
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value = -0.33
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inv_weight = -0.33
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crosshair_inertion = -0.3
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PDM_disp_base = -0.05
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PDM_disp_vel_factor = -0.15
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PDM_disp_accel_factor = -0.15
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[up_sect_thirdc_fort]
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;Óäîáñòâî(2)15%
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;--------------
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cost = 500
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value = +15
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crosshair_inertion = -0.7
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PDM_disp_base = -0.15
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PDM_disp_vel_factor = -0.35
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PDM_disp_accel_factor = -0.35
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[up_sect_thirdd_fort]
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;Íàäåæíîñòü(2)15%
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;---------------
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cost = 500
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value = +15
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;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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fire_dispersion_condition_factor = -1 ;15
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = -0.001 ;0.0013
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = -0.001 ;0.0011
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = -0.002
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = -0.02 ;0.03
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[up_sect_fourta_fort]
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;Òî÷íîñòü(1)10%
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;---------------
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cost = 250
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value = +10
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fire_dispersion_base = -0.02
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[up_sect_fourtc_fort]
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;Òî÷íîñòü(2)20%
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;---------------
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cost = 500
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value = +20
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fire_dispersion_base = -0.04
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[up_sect_fiftha_fort]
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;Óâåëè÷åííûé îáúåì ìàãàçèíà
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;---------------
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cost = 650
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value = +4
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ammo_mag_size = +4
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[up_sect_fifthc_fort]
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;Ñìåíà êàëèáðà íà 9õ19
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;---------------
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cost = 1250
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value = "9x19"
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ammo_class = ammo_9x19_fmj, ammo_9x19_pbp
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = 0.0001 ;0.0013
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = 0.0001 ;0.0011
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = 0.0008
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = 0.008 ;0.03
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[up_firsta_fort]
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scheme_index = 0, 0
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known = 1
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;;invented = 1 ; 0
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effects = up_gr_firstcd_fort
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section = up_sect_firsta_fort
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property = prop_rpm
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_zatp_a1_name
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description = st_up_zatp_a1_descr
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icon = ui_inGame2_upgrade_Fora_12_1
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;;...
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[up_firstc_fort]
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scheme_index = 1, 0
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known = 1
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effects = up_gr_firstef_fort
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section = up_sect_firstc_fort
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property = prop_bullet_speed
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_zatp_b1_name
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description = st_up_zatp_b1_descr
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icon = ui_inGame2_upgrade_Fora_12_2
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[up_firstd_fort]
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scheme_index = 1, 1
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known = 1
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effects = up_gr_firstef_fort
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section = up_sect_firstd_fort
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property = prop_recoil
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_zatp_b2_name
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description = st_up_zatp_b2_descr
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icon = ui_inGame2_upgrade_Fora_12_3
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[up_firste_fort]
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scheme_index = 2, 0
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known = 1
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effects =
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section = up_sect_firste_fort
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property = prop_dispersion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_zatp_c3_name
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description = st_up_zatp_c3_descr
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icon = ui_inGame2_upgrade_Fora_12_4
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[up_secona_fort]
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scheme_index = 0, 1
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known = 1
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effects = up_gr_seconcd_fort
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section = up_sect_secona_fort
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property = prop_bullet_speed
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_barp_a1_name
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description = st_up_barp_a1_descr
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icon = ui_inGame2_upgrade_Fora_12_5
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[up_seconc_fort]
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scheme_index = 1, 2
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known = 1
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effects =
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section = up_sect_seconc_fort
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property = prop_rpm
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_barp_b3_name
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description = st_up_barp_b3_descr
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icon = ui_inGame2_upgrade_Fora_12_6
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[up_second_fort]
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scheme_index = 1, 3
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known = 1
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effects =
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section = up_sect_second_fort
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property = prop_reliability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_barp_b1_name
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description = st_up_barp_b1_descr
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icon = ui_inGame2_upgrade_Fora_12_7
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[up_thirda_fort]
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scheme_index = 0, 2
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known = 1
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effects = up_gr_thirdcd_fort
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section = up_sect_thirda_fort
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property = prop_weight
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_stvp_b1_name
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description = st_up_stvp_b1_descr
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icon = ui_inGame2_upgrade_Fora_12_8
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[up_thirdc_fort]
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scheme_index = 1, 4
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known = 1
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effects =
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section = up_sect_thirdc_fort
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property = prop_inertion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_stvp_b2_name
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description = st_up_stvp_b2_descr
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icon = ui_inGame2_upgrade_Fora_12_9
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[up_thirdd_fort]
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scheme_index = 1, 5
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known = 1
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effects =
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section = up_sect_thirdd_fort
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property = prop_reliability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_stvp_b4_name
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description = st_up_stvp_b4_descr
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icon = ui_inGame2_upgrade_Fora_12_10
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[up_fourta_fort]
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scheme_index = 0, 3
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known = 1
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effects = up_gr_fourtcd_fort
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section = up_sect_fourta_fort
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property = prop_dispersion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_usmp_b1_name
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description = st_up_usmp_b1_descr
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icon = ui_inGame2_upgrade_Fora_12_11
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[up_fourtc_fort]
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scheme_index = 1, 6
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known = 1
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effects =
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section = up_sect_fourtc_fort
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property = prop_dispersion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_usmp_b3_name
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description = st_up_usmp_b3_descr
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icon = ui_inGame2_upgrade_Fora_12_12
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[up_fiftha_fort]
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scheme_index = 0, 4
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known = 1
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effects =
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section = up_sect_fiftha_fort
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property = prop_ammo_size
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_add_a4_name
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description = st_up_addd_a1_descr
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icon = ui_inGame2_upgrade_Fora_12_13
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[up_fifthc_fort]
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scheme_index = 1, 7
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known = 1
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effects =
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section = up_sect_fifthc_fort
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property = prop_calibre
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_add_b4_name
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description = st_up_add_b4_descr
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icon = ui_inGame2_upgrade_Fora_12_14
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[up_gr_firstab_fort]
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elements = up_firsta_fort
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[up_gr_firstcd_fort]
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elements = up_firstc_fort, up_firstd_fort
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|
||||
[up_gr_firstef_fort]
|
||||
elements = up_firste_fort
|
||||
|
||||
[up_gr_seconab_fort]
|
||||
elements = up_secona_fort
|
||||
|
||||
[up_gr_seconcd_fort]
|
||||
elements = up_seconc_fort, up_second_fort
|
||||
|
||||
[up_gr_thirdab_fort]
|
||||
elements = up_thirda_fort
|
||||
|
||||
[up_gr_thirdcd_fort]
|
||||
elements = up_thirdc_fort, up_thirdd_fort
|
||||
|
||||
[up_gr_fourtab_fort]
|
||||
elements = up_fourta_fort
|
||||
|
||||
[up_gr_fourtcd_fort]
|
||||
elements = up_fourtc_fort
|
||||
|
||||
[up_gr_fifthab_fort]
|
||||
elements = up_fiftha_fort
|
||||
|
||||
[up_gr_fifthcd_fort]
|
||||
elements = up_fifthc_fort
|
||||
Loading…
Add table
Add a link
Reference in a new issue