add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,660 @@
[up_sect_firsta_groza]
;Ñêîðîñòðåëüíîñòü(1)10%
;----------------------
cost = 1000
value = +10
rpm = +75 ;650
[up_sect_firstc_groza]
;Îòäà÷à(2)-20%
;_------------
cost = 1600
value = -20
cam_dispersion = -0.068 ;0.4
cam_dispersion_inc = -0.028 ;0.4
cam_step_angle_horz = -0.22 ;1.0 [0.46 â îñòàòêå]
zoom_cam_dispersion = -0.073 ;0.3
zoom_cam_dispersion_inc = -0.033 ;0.3
zoom_cam_step_angle_horz = -0.23 ;0.7 [0.17 â îñòàòêå]
[up_sect_firstd_groza]
;Íàäåæíîñòü(2)15%
;_---------------
cost = 1600
value = +15
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0001 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0001 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.001
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.01 ;0.03
[up_sect_firste_groza]
;Ñêîðîñòðåëüíîñòü(3)25%
;----------------------
cost = 2200
value = +25
rpm = +135 ;650
[up_sect_firstf_groza]
;Òî÷íîñòü(3)30%
cost = 2200
value = +30
fire_dispersion_base = -0.05 ;0.09;0.048
fire_dispersion_condition_factor = -1 ;15
[up_sect_secona_groza]
;Îòäà÷à(1)-10%
;_------------
cost = 1000
value = -10
cam_dispersion = -0.042 ;0.4
cam_dispersion_inc = -0.022 ;0.4
cam_step_angle_horz = -0.12 ;1.0 [0.46 â îñòàòêå]
zoom_cam_dispersion = -0.048 ;0.3
zoom_cam_dispersion_inc = -0.023 ;0.3
zoom_cam_step_angle_horz = -0.11 ;0.7 [0.17 â îñòàòêå]
[up_sect_seconc_groza]
;Íàñòèëüíîñòü(2)20%
;------------------
cost = 1600
value = +20
bullet_speed = +60 ;300
fire_dispersion_base = -0.01
hit_impulse = +20
[up_sect_secone_groza]
;Îòäà÷à(3)-30%
;_------------
cost = 2200
value = -30
cam_dispersion = -0.075 ;0.4
cam_dispersion_inc = -0.045 ;0.4
cam_step_angle_horz = -0.3 ;1.0 [0.46 â îñòàòêå]
zoom_cam_dispersion = -0.09 ;0.3
zoom_cam_dispersion_inc = -0.05 ;0.3
zoom_cam_step_angle_horz = -0.32 ;0.7 [0.17 â îñòàòêå]
[up_sect_seconf_groza]
;Òî÷íîñòü(3)30%
cost = 2200
value = +30
fire_dispersion_base = -0.05 ;0.09;0.048
fire_dispersion_condition_factor = -1 ;15
[up_sect_thirda_groza]
;Îòäà÷à(1)-10%
;_------------
cost = 1000
value = -10
cam_dispersion = -0.042 ;0.4
cam_dispersion_inc = -0.022 ;0.4
cam_step_angle_horz = -0.12 ;1.0 [0.46 â îñòàòêå]
zoom_cam_dispersion = -0.048 ;0.3
zoom_cam_dispersion_inc = -0.023 ;0.3
zoom_cam_step_angle_horz = -0.11 ;0.7 [0.17 â îñòàòêå]
[up_sect_thirdc_groza]
;Òî÷íîñòü(2)20%
cost = 1600
value = +20
fire_dispersion_base = -0.03 ;0.09;0.048
fire_dispersion_condition_factor = -1 ;15
[up_sect_thirdd_groza]
;Íàäåæíîñòü(2)15%
;_---------------
cost = 1600
value = +15
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0001 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0001 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.001
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.01 ;0.03
[up_sect_thirde_groza]
;Ñêîðîñòðåëüíîñòü(3)25%
;----------------------
cost = 2200
value = +25
rpm = +135 ;650
[up_sect_thirdf_groza]
;Íàñòèëüíîñòü(3)30%
;------------------
cost = 2200
value = +30
bullet_speed = +80 ;270
fire_dispersion_base = -0.02
hit_impulse = +30
[up_sect_fourta_groza]
;Îòäà÷à(1)-10%
;_-----------
cost = 1000
value = -10
cam_dispersion = -0.042 ;0.4
cam_dispersion_inc = -0.022 ;0.4
cam_step_angle_horz = -0.12 ;1.0 [0.46 â îñòàòêå]
zoom_cam_dispersion = -0.048 ;0.3
zoom_cam_dispersion_inc = -0.023 ;0.3
zoom_cam_step_angle_horz = -0.11 ;0.7 [0.17 â îñòàòêå]
[up_sect_fourtc_groza]
;Óäîáñòâî(2)15%
;_-------------
cost = 1600
value = +15
crosshair_inertion = -2.5
PDM_disp_base = -0.15 ;0.5
PDM_disp_vel_factor = -0.4 ;1.5
PDM_disp_accel_factor = -0.4 ;1.5
[up_sect_fourte_groza]
;Íàäåæíîñòü(3)25%
;_--------------
cost = 2200
value = +25
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0002 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0002 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.0015
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.02 ;0.03
[up_sect_fourtf_groza]
;Íàñòèëüíîñòü(3)30%
;------------------
cost = 2200
value = +30
bullet_speed = +80 ;300
fire_dispersion_base = -0.02
hit_impulse = +30
[up_sect_fiftha_groza]
;Îáúåì ìàãàçèíà +10
;--------------------
cost = 1800
value = +10
ammo_mag_size = 10
[up_firsta_groza]
scheme_index = 0, 0
known = 1
;;invented = 1 ; 0
effects = up_gr_firstcd_groza
section = up_sect_firsta_groza
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_a3_name
description = st_up_zat_a3_descr
icon = ui_inGame2_upgrade_GromS14_1
[up_firstc_groza]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_groza
section = up_sect_firstc_groza
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_b2_name
description = st_up_zat_b2_descr
icon = ui_inGame2_upgrade_GromS14_2
[up_firstd_groza]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_groza
section = up_sect_firstd_groza
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_b3_name
description = st_up_zat_b3_descr
icon = ui_inGame2_upgrade_GromS14_3
[up_firste_groza]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_groza
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_c4_name
description = st_up_zat_c4_descr
icon = ui_inGame2_upgrade_GromS14_4
[up_firstf_groza]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firstf_groza
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_c5_name
description = st_up_zat_c5_descr
icon = ui_inGame2_upgrade_GromS14_5
[up_secona_groza]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_groza
section = up_sect_secona_groza
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_a1_name
description = st_up_auto_a1_descr
icon = ui_inGame2_upgrade_GromS14_6
[up_seconc_groza]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_groza
section = up_sect_seconc_groza
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_b2_name
description = st_up_auto_b2_descr
icon = ui_inGame2_upgrade_GromS14_7
[up_secone_groza]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_secone_groza
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here_h
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_c1_name
description = st_up_auto_c1_descr
icon = ui_inGame2_upgrade_GromS14_8
[up_seconf_groza]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_seconf_groza
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_c5_name
description = st_up_auto_c5_descr
icon = ui_inGame2_upgrade_GromS14_9
[up_thirda_groza]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_groza
section = up_sect_thirda_groza
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_a3_name
description = st_up_ret_a3_descr
icon = ui_inGame2_upgrade_GromS14_10
[up_thirdc_groza]
scheme_index = 1, 3
known = 1
effects = up_gr_thirdef_groza
section = up_sect_thirdc_groza
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_b3_name
description = st_up_ret_b3_descr
icon = ui_inGame2_upgrade_GromS14_11
[up_thirdd_groza]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_groza
section = up_sect_thirdd_groza
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_b1_name
description = st_up_ret_b1_descr
icon = ui_inGame2_upgrade_GromS14_12
[up_thirde_groza]
scheme_index = 2, 4
known = 1
effects =
section = up_sect_thirde_groza
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_c2_name
description = st_up_ret_c2_descr
icon = ui_inGame2_upgrade_GromS14_13
[up_thirdf_groza]
scheme_index = 2, 5
effects =
section = up_sect_thirdf_groza
property = prop_bullet_speed
known = 1
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_c1_name
description = st_up_ret_c1_descr
icon = ui_inGame2_upgrade_GromS14_14
[up_fourta_groza]
scheme_index = 0, 3
effects = up_gr_fourtcd_groza
section = up_sect_fourta_groza
property = prop_recoil
known = 1
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_a3_name
description = st_up_stk_a3_descr
icon = ui_inGame2_upgrade_GromS14_15
[up_fourtc_groza]
scheme_index = 1, 5
effects = up_gr_fourtef_groza
section = up_sect_fourtc_groza
property = prop_inertion
known = 1
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_b2_name
description = st_up_stk_b2_descr
icon = ui_inGame2_upgrade_GromS14_16
[up_fourte_groza]
scheme_index = 2, 6
effects =
section = up_sect_fourte_groza
property = prop_reliability
known = 1
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_c1_name
description = st_up_stk_c1_descr
icon = ui_inGame2_upgrade_GromS14_17
[up_fourtf_groza]
scheme_index = 2, 7
effects =
section = up_sect_fourtf_groza
property = prop_bullet_speed
known = 1
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_c2_name
description = st_up_stk_c2_descr
icon = ui_inGame2_upgrade_GromS14_18
[up_fiftha_groza]
scheme_index = 0, 4
effects =
section = up_sect_fiftha_groza
property = prop_ammo_size
known = 1
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a4_name
description = st_up_add_a4_descr
icon = ui_inGame2_upgrade_GromS14_19
[up_gr_firstab_groza]
elements = up_firsta_groza
[up_gr_firstcd_groza]
elements = up_firstc_groza, up_firstd_groza
[up_gr_firstef_groza]
elements = up_firste_groza, up_firstf_groza
[up_gr_seconab_groza]
elements = up_secona_groza
[up_gr_seconcd_groza]
elements = up_seconc_groza
[up_gr_seconef_groza]
elements = up_secone_groza, up_seconf_groza
[up_gr_thirdab_groza]
elements = up_thirda_groza
[up_gr_thirdcd_groza]
elements = up_thirdc_groza, up_thirdd_groza
[up_gr_thirdef_groza]
elements = up_thirde_groza, up_thirdf_groza
[up_gr_fourtab_groza]
elements = up_fourta_groza
[up_gr_fourtcd_groza]
elements = up_fourtc_groza
[up_gr_fourtef_groza]
elements = up_fourte_groza, up_fourtf_groza
[up_gr_fifthab_groza]
elements = up_fiftha_groza