add game&rawdata
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581
gamedata/configs/weapons/upgrades/w_l85_up.ltx
Normal file
581
gamedata/configs/weapons/upgrades/w_l85_up.ltx
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@ -0,0 +1,581 @@
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[up_sect_firsta_l85]
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;Íàäåæíîñòü(1)10%
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;---------------
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cost = 600
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value = +10
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;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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fire_dispersion_condition_factor = -1 ;15
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = -0.0004
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = -0.007 ;0.03
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[up_sect_firstc_l85]
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;Óäîáñòâî(2)15%
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;--------------
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cost = 900
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value = +15
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crosshair_inertion = -0.5
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PDM_disp_base = -0.1 ;0.5
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PDM_disp_vel_factor = -0.4 ;1.5
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PDM_disp_accel_factor = -0.4 ;1.5
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[up_sect_firste_l85]
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;Íàäåæíîñòü(3)25%
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;---------------
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cost = 1200
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value = +25
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;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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fire_dispersion_condition_factor = -1 ;15
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = -0.00015 ;0.0013
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = -0.00015 ;0.0011
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = -0.0018
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = -0.02 ;0.03
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[up_sect_firstf_l85]
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;Íàñòèëüíîñòü(3)30%
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;------------------
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cost = 1200
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value = +30
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bullet_speed = +100 ;580
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fire_dispersion_base = -0.03
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[up_sect_secona_l85]
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;Òî÷íîñòü(1)10%
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cost = 600
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value = +10
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fire_dispersion_base = -0.06 ;0.07
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fire_dispersion_condition_factor = -1 ;15
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[up_sect_seconc_l85]
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;Óäîáñòâî(2)15%
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;--------------
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cost = 900
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value = +15
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crosshair_inertion = -0.5
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PDM_disp_base = -0.1 ;0.5
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PDM_disp_vel_factor = -0.4 ;1.5
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PDM_disp_accel_factor = -0.4 ;1.5
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[up_sect_second_l85]
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;Íàäåæíîñòü(2)15%
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;---------------
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cost = 900
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value = +15
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;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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fire_dispersion_condition_factor = -1 ;15
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = -0.0001 ;0.0013
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = -0.0001 ;0.0011
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = -0.001
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = -0.013 ;0.03
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[up_sect_secone_l85]
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;Íàäåæíîñòü(3)25%
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;---------------
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cost = 1200
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value = +25
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;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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fire_dispersion_condition_factor = -1 ;15
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = -0.00015 ;0.0013
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = -0.00015 ;0.0011
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = -0.0018
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = -0.02 ;0.03
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[up_sect_thirda_l85]
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;Íàñòèëüíîñòü(1)10%
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;------------------
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cost = 600
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value = +10
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bullet_speed = +60 ;580
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fire_dispersion_base = -0.01
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[up_sect_thirdc_l85]
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;Îòäà÷à(2)-20%
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;------------
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cost = 900
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value = -20
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cam_dispersion = -0.22 ;0.5
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cam_dispersion_inc = -0.12 ;0.5
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cam_step_angle_horz = -0.6 ;1.5 [0.73 â îñòàòêå]
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zoom_cam_dispersion = -0.23 ;0.5 [0.093 â îñòàòêå]
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zoom_cam_dispersion_inc = -0.14 ;0.5
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zoom_cam_step_angle_horz = -0.75 ;1.0 [0.505 â îñòàòêå]
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cam_relax_speed = -1
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[up_sect_thirde_l85]
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;Íàñòèëüíîñòü(3)30%
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;------------------
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cost = 1200
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value = +30
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bullet_speed = +100 ;580
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fire_dispersion_base = -0.03
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[up_sect_thirdf_l85]
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;Òî÷íîñòü(3)30%
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cost = 1200
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value = +30
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fire_dispersion_base = -0.08 ;0.07
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fire_dispersion_condition_factor = -1 ;15
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[up_sect_fourta_l85]
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cost = 1000
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scope_zoom_factor = -15
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[up_sect_fourtc_l85]
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cost = 1500
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scope_nightvision = scope_contrast
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[up_sect_fourte_l85]
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cost = 3000
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scope_dynamic_zoom = on
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[up_sect_fiftha_l85]
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;Ãëóøèòåëü
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;----------
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cost = 800
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;value = +30
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silencer_status = 2
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silencer_name = wpn_addon_silencer
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silencer_x = 196
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silencer_y = 11
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snd_silncer_shot = weapons\w_ak74_shot1
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[up_sect_fifthc_l85]
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;Ñìåíà êàëèáðà
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;-------------
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cost = 2500
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value = "5.45x39"
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ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_ap
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = 0.0001 ;0.0013
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = 0.0001 ;0.0011
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = 0.0005
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = 0.005 ;0.03
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[up_firsta_l85]
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scheme_index = 0, 0
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known = 1
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effects = up_gr_firstcd_l85
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section = up_sect_firsta_l85
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property = prop_reliability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_stk_a2_name
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description = st_up_stk_a2_descr
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icon = ui_inGame2_upgrade_IL86_1
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;;...
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[up_firstc_l85]
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scheme_index = 1, 0
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known = 1
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effects = up_gr_firstef_l85
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section = up_sect_firstc_l85
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property = prop_inertion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_stk_b2_name
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description = st_up_stk_b2_descr
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icon = ui_inGame2_upgrade_IL86_2
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[up_firste_l85]
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scheme_index = 2, 0
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known = 1
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effects =
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section = up_sect_firste_l85
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property = prop_reliability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_stk_c1_name
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description = st_up_stk_c1_descr
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icon = ui_inGame2_upgrade_IL86_3
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[up_firstf_l85]
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scheme_index = 2, 1
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known = 1
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effects =
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section = up_sect_firstf_l85
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property = prop_bullet_speed
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_stk_c2_name
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description = st_up_stk_c2_descr
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icon = ui_inGame2_upgrade_IL86_4
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[up_secona_l85]
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scheme_index = 0, 1
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known = 1
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effects = up_gr_seconcd_l85
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section = up_sect_secona_l85
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property = prop_dispersion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_usm_a2_name
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description = st_up_usm_a2_descr
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icon = ui_inGame2_upgrade_IL86_5
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[up_seconc_l85]
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scheme_index = 1, 1
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known = 1
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effects = up_gr_seconef_l85
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section = up_sect_seconc_l85
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property = prop_inertion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_usm_b3_name
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description = st_up_usm_b3_descr
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icon = ui_inGame2_upgrade_IL86_6
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[up_second_l85]
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scheme_index = 1, 2
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known = 1
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effects = up_gr_seconef_l85
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section = up_sect_second_l85
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property = prop_reliability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_usm_b1_name
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description = st_up_usm_b1_descr
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icon = ui_inGame2_upgrade_IL86_7
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[up_secone_l85]
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scheme_index = 2, 2
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known = 1
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effects =
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section = up_sect_secone_l85
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property = prop_reliability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here_h
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_usm_c1_name
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description = st_up_usm_c1_descr
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icon = ui_inGame2_upgrade_IL86_8
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[up_thirda_l85]
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scheme_index = 0, 2
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known = 1
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effects = up_gr_thirdcd_l85
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section = up_sect_thirda_l85
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property = prop_bullet_speed
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_bar_a1_name
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description = st_up_bar_a1_descr
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icon = ui_inGame2_upgrade_IL86_9
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[up_thirdc_l85]
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scheme_index = 1, 3
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known = 1
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effects = up_gr_thirdef_l85
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section = up_sect_thirdc_l85
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property = prop_recoil
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_bar_b1_name
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description = st_up_bar_b1_descr
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icon = ui_inGame2_upgrade_IL86_10
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[up_thirde_l85]
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scheme_index = 2, 3
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known = 1
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effects =
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section = up_sect_thirde_l85
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property = prop_bullet_speed
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_bar_c1_name
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description = st_up_bar_c1_descr
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icon = ui_inGame2_upgrade_IL86_11
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[up_thirdf_l85]
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scheme_index = 2, 4
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known = 1
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effects =
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section = up_sect_thirdf_l85
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property = prop_dispersion
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precondition_functor = inventory_upgrades.precondition_functor_a
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||||
precondition_parameter = a & b
|
||||
|
||||
effect_functor = inventory_upgrades.effect_functor_a
|
||||
effect_parameter = something_here
|
||||
|
||||
; ui
|
||||
prereq_functor = inventory_upgrades.prereq_functor_a
|
||||
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
||||
prereq_params =
|
||||
name = st_up_bar_c3_name
|
||||
description = st_up_bar_c3_descr
|
||||
icon = ui_inGame2_upgrade_IL86_12
|
||||
|
||||
[up_fourta_l85]
|
||||
scheme_index = 0, 3
|
||||
known = 1
|
||||
effects =
|
||||
section = up_sect_fourta_l85
|
||||
property = prop_scope_4x
|
||||
|
||||
precondition_functor = inventory_upgrades.precondition_functor_a
|
||||
precondition_parameter = a & b
|
||||
|
||||
effect_functor = inventory_upgrades.effect_functor_a
|
||||
effect_parameter = something_here
|
||||
|
||||
prereq_functor = inventory_upgrades.prereq_functor_a
|
||||
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
||||
prereq_params =
|
||||
name = st_up_opt_a2_name
|
||||
description = st_up_opt_a2_descr
|
||||
icon = ui_inGame2_upgrade_IL86_13
|
||||
|
||||
[up_fourtc_l85]
|
||||
scheme_index = 1, 4
|
||||
known = 1
|
||||
effects =
|
||||
section = up_sect_fourtc_l85
|
||||
property = prop_contrast
|
||||
|
||||
precondition_functor = inventory_upgrades.precondition_functor_a
|
||||
precondition_parameter = a & b
|
||||
|
||||
effect_functor = inventory_upgrades.effect_functor_a
|
||||
effect_parameter = something_here
|
||||
|
||||
prereq_functor = inventory_upgrades.prereq_functor_a
|
||||
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
||||
prereq_params =
|
||||
name = st_up_opt_b1_name
|
||||
description = st_up_opt_b1_descr
|
||||
icon = ui_inGame2_upgrade_IL86_14
|
||||
|
||||
[up_fourte_l85]
|
||||
scheme_index = 2, 5
|
||||
known = 1
|
||||
effects =
|
||||
section = up_sect_fourte_l85
|
||||
property = prop_scope
|
||||
|
||||
precondition_functor = inventory_upgrades.precondition_functor_a
|
||||
precondition_parameter = a & b
|
||||
|
||||
effect_functor = inventory_upgrades.effect_functor_a
|
||||
effect_parameter = something_here
|
||||
|
||||
prereq_functor = inventory_upgrades.prereq_functor_a
|
||||
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
||||
prereq_params =
|
||||
name = st_up_opt_c3_name
|
||||
description = st_up_opt_c3_descr
|
||||
icon = ui_inGame2_upgrade_IL86_15
|
||||
|
||||
[up_fiftha_l85]
|
||||
scheme_index = 0, 4
|
||||
known = 1
|
||||
effects =
|
||||
section = up_sect_fiftha_l85
|
||||
property = prop_silencer
|
||||
|
||||
precondition_functor = inventory_upgrades.precondition_functor_a
|
||||
precondition_parameter = a & b
|
||||
|
||||
effect_functor = inventory_upgrades.effect_functor_a
|
||||
effect_parameter = something_here
|
||||
|
||||
prereq_functor = inventory_upgrades.prereq_functor_a
|
||||
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
||||
prereq_params =
|
||||
name = st_up_add_a1_name
|
||||
description = st_up_add_a1_descr
|
||||
icon = ui_inGame2_upgrade_IL86_16
|
||||
|
||||
|
||||
[up_fifthc_l85]
|
||||
scheme_index = 1, 5
|
||||
known = 1
|
||||
effects =
|
||||
section = up_sect_fifthc_l85
|
||||
property = prop_calibre
|
||||
|
||||
precondition_functor = inventory_upgrades.precondition_functor_a
|
||||
precondition_parameter = a & b
|
||||
|
||||
effect_functor = inventory_upgrades.effect_functor_a
|
||||
effect_parameter = something_here
|
||||
|
||||
prereq_functor = inventory_upgrades.prereq_functor_a
|
||||
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
||||
prereq_params =
|
||||
name = st_up_add_b1_name
|
||||
description = st_up_add_b1_descr
|
||||
icon = ui_inGame2_upgrade_IL86_17
|
||||
|
||||
|
||||
[up_gr_firstab_l85]
|
||||
elements = up_firsta_l85
|
||||
|
||||
[up_gr_firstcd_l85]
|
||||
elements = up_firstc_l85
|
||||
|
||||
[up_gr_firstef_l85]
|
||||
elements = up_firste_l85, up_firstf_l85
|
||||
|
||||
[up_gr_seconab_l85]
|
||||
elements = up_secona_l85
|
||||
|
||||
[up_gr_seconcd_l85]
|
||||
elements = up_seconc_l85, up_second_l85
|
||||
|
||||
[up_gr_seconef_l85]
|
||||
elements = up_secone_l85
|
||||
|
||||
[up_gr_thirdab_l85]
|
||||
elements = up_thirda_l85
|
||||
|
||||
[up_gr_thirdcd_l85]
|
||||
elements = up_thirdc_l85
|
||||
|
||||
[up_gr_thirdef_l85]
|
||||
elements = up_thirde_l85, up_thirdf_l85
|
||||
|
||||
[up_gr_fourtab_l85]
|
||||
elements = up_fourta_l85
|
||||
|
||||
[up_gr_fourtcd_l85]
|
||||
elements = up_fourtc_l85
|
||||
|
||||
[up_gr_fourtef_l85]
|
||||
elements = up_fourte_l85
|
||||
|
||||
[up_gr_fifthab_l85]
|
||||
elements = up_fiftha_l85
|
||||
|
||||
[up_gr_fifthcd_l85]
|
||||
elements = up_fifthc_l85
|
||||
Loading…
Add table
Add a link
Reference in a new issue