add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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@ -0,0 +1,581 @@
[up_sect_firsta_l85]
;Íàäåæíîñòü(1)10%
;---------------
cost = 600
value = +10
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.0004
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.007 ;0.03
[up_sect_firstc_l85]
;Óäîáñòâî(2)15%
;--------------
cost = 900
value = +15
crosshair_inertion = -0.5
PDM_disp_base = -0.1 ;0.5
PDM_disp_vel_factor = -0.4 ;1.5
PDM_disp_accel_factor = -0.4 ;1.5
[up_sect_firste_l85]
;Íàäåæíîñòü(3)25%
;---------------
cost = 1200
value = +25
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.00015 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.00015 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.0018
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.02 ;0.03
[up_sect_firstf_l85]
;Íàñòèëüíîñòü(3)30%
;------------------
cost = 1200
value = +30
bullet_speed = +100 ;580
fire_dispersion_base = -0.03
[up_sect_secona_l85]
;Òî÷íîñòü(1)10%
cost = 600
value = +10
fire_dispersion_base = -0.06 ;0.07
fire_dispersion_condition_factor = -1 ;15
[up_sect_seconc_l85]
;Óäîáñòâî(2)15%
;--------------
cost = 900
value = +15
crosshair_inertion = -0.5
PDM_disp_base = -0.1 ;0.5
PDM_disp_vel_factor = -0.4 ;1.5
PDM_disp_accel_factor = -0.4 ;1.5
[up_sect_second_l85]
;Íàäåæíîñòü(2)15%
;---------------
cost = 900
value = +15
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0001 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0001 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.001
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.013 ;0.03
[up_sect_secone_l85]
;Íàäåæíîñòü(3)25%
;---------------
cost = 1200
value = +25
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.00015 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.00015 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.0018
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.02 ;0.03
[up_sect_thirda_l85]
;Íàñòèëüíîñòü(1)10%
;------------------
cost = 600
value = +10
bullet_speed = +60 ;580
fire_dispersion_base = -0.01
[up_sect_thirdc_l85]
;Îòäà÷à(2)-20%
;------------
cost = 900
value = -20
cam_dispersion = -0.22 ;0.5
cam_dispersion_inc = -0.12 ;0.5
cam_step_angle_horz = -0.6 ;1.5 [0.73 â îñòàòêå]
zoom_cam_dispersion = -0.23 ;0.5 [0.093 â îñòàòêå]
zoom_cam_dispersion_inc = -0.14 ;0.5
zoom_cam_step_angle_horz = -0.75 ;1.0 [0.505 â îñòàòêå]
cam_relax_speed = -1
[up_sect_thirde_l85]
;Íàñòèëüíîñòü(3)30%
;------------------
cost = 1200
value = +30
bullet_speed = +100 ;580
fire_dispersion_base = -0.03
[up_sect_thirdf_l85]
;Òî÷íîñòü(3)30%
cost = 1200
value = +30
fire_dispersion_base = -0.08 ;0.07
fire_dispersion_condition_factor = -1 ;15
[up_sect_fourta_l85]
cost = 1000
scope_zoom_factor = -15
[up_sect_fourtc_l85]
cost = 1500
scope_nightvision = scope_contrast
[up_sect_fourte_l85]
cost = 3000
scope_dynamic_zoom = on
[up_sect_fiftha_l85]
;Ãëóøèòåëü
;----------
cost = 800
;value = +30
silencer_status = 2
silencer_name = wpn_addon_silencer
silencer_x = 196
silencer_y = 11
snd_silncer_shot = weapons\w_ak74_shot1
[up_sect_fifthc_l85]
;Ñìåíà êàëèáðà
;-------------
cost = 2500
value = "5.45x39"
ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_ap
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = 0.0001 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = 0.0001 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = 0.0005
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = 0.005 ;0.03
[up_firsta_l85]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_l85
section = up_sect_firsta_l85
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_a2_name
description = st_up_stk_a2_descr
icon = ui_inGame2_upgrade_IL86_1
;;...
[up_firstc_l85]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_l85
section = up_sect_firstc_l85
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_b2_name
description = st_up_stk_b2_descr
icon = ui_inGame2_upgrade_IL86_2
[up_firste_l85]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_l85
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_c1_name
description = st_up_stk_c1_descr
icon = ui_inGame2_upgrade_IL86_3
[up_firstf_l85]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firstf_l85
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_c2_name
description = st_up_stk_c2_descr
icon = ui_inGame2_upgrade_IL86_4
[up_secona_l85]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_l85
section = up_sect_secona_l85
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usm_a2_name
description = st_up_usm_a2_descr
icon = ui_inGame2_upgrade_IL86_5
[up_seconc_l85]
scheme_index = 1, 1
known = 1
effects = up_gr_seconef_l85
section = up_sect_seconc_l85
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usm_b3_name
description = st_up_usm_b3_descr
icon = ui_inGame2_upgrade_IL86_6
[up_second_l85]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_l85
section = up_sect_second_l85
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usm_b1_name
description = st_up_usm_b1_descr
icon = ui_inGame2_upgrade_IL86_7
[up_secone_l85]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_secone_l85
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here_h
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usm_c1_name
description = st_up_usm_c1_descr
icon = ui_inGame2_upgrade_IL86_8
[up_thirda_l85]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_l85
section = up_sect_thirda_l85
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_bar_a1_name
description = st_up_bar_a1_descr
icon = ui_inGame2_upgrade_IL86_9
[up_thirdc_l85]
scheme_index = 1, 3
known = 1
effects = up_gr_thirdef_l85
section = up_sect_thirdc_l85
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_bar_b1_name
description = st_up_bar_b1_descr
icon = ui_inGame2_upgrade_IL86_10
[up_thirde_l85]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_thirde_l85
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_bar_c1_name
description = st_up_bar_c1_descr
icon = ui_inGame2_upgrade_IL86_11
[up_thirdf_l85]
scheme_index = 2, 4
known = 1
effects =
section = up_sect_thirdf_l85
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_bar_c3_name
description = st_up_bar_c3_descr
icon = ui_inGame2_upgrade_IL86_12
[up_fourta_l85]
scheme_index = 0, 3
known = 1
effects =
section = up_sect_fourta_l85
property = prop_scope_4x
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_opt_a2_name
description = st_up_opt_a2_descr
icon = ui_inGame2_upgrade_IL86_13
[up_fourtc_l85]
scheme_index = 1, 4
known = 1
effects =
section = up_sect_fourtc_l85
property = prop_contrast
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_opt_b1_name
description = st_up_opt_b1_descr
icon = ui_inGame2_upgrade_IL86_14
[up_fourte_l85]
scheme_index = 2, 5
known = 1
effects =
section = up_sect_fourte_l85
property = prop_scope
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_opt_c3_name
description = st_up_opt_c3_descr
icon = ui_inGame2_upgrade_IL86_15
[up_fiftha_l85]
scheme_index = 0, 4
known = 1
effects =
section = up_sect_fiftha_l85
property = prop_silencer
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a1_name
description = st_up_add_a1_descr
icon = ui_inGame2_upgrade_IL86_16
[up_fifthc_l85]
scheme_index = 1, 5
known = 1
effects =
section = up_sect_fifthc_l85
property = prop_calibre
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_b1_name
description = st_up_add_b1_descr
icon = ui_inGame2_upgrade_IL86_17
[up_gr_firstab_l85]
elements = up_firsta_l85
[up_gr_firstcd_l85]
elements = up_firstc_l85
[up_gr_firstef_l85]
elements = up_firste_l85, up_firstf_l85
[up_gr_seconab_l85]
elements = up_secona_l85
[up_gr_seconcd_l85]
elements = up_seconc_l85, up_second_l85
[up_gr_seconef_l85]
elements = up_secone_l85
[up_gr_thirdab_l85]
elements = up_thirda_l85
[up_gr_thirdcd_l85]
elements = up_thirdc_l85
[up_gr_thirdef_l85]
elements = up_thirde_l85, up_thirdf_l85
[up_gr_fourtab_l85]
elements = up_fourta_l85
[up_gr_fourtcd_l85]
elements = up_fourtc_l85
[up_gr_fourtef_l85]
elements = up_fourte_l85
[up_gr_fifthab_l85]
elements = up_fiftha_l85
[up_gr_fifthcd_l85]
elements = up_fifthc_l85