add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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[up_sect_firsta_lr300]
;Íàäåæíîñòü(1)10%
;---------------
cost = 700
value = +10
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.0007
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.012 ;0.03.03
[up_sect_firstc_lr300]
;Íàñòèëüíîñòü(2)20%
;------------------
cost = 1050
value = +20
bullet_speed = +85
fire_dispersion_base = -0.02
[up_sect_firstd_lr300]
;Ñêîðîñòðåëüíîñòü(2)15%
;----------------------
cost = 1050
value = +15
rpm = 100
[up_sect_firste_lr300]
;Íàäåæíîñòü(3)30%
;---------------
cost = 1300
value = +30
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0003 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0003 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.0025
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.025 ;0.03
[up_sect_secona_lr300]
;Îòäà÷à(1)-10%
;------------
cost = 700
value = -10
cam_dispersion = -0.07 ;0.5
cam_dispersion_inc = -0.05 ;0.5
cam_step_angle_horz = -0.8 ;1.5 [0.73 â îñòàòêå]
zoom_cam_dispersion = -0.05 ;0.5 [0.093 â îñòàòêå]
zoom_cam_dispersion_inc = -0.03 ;0.5
zoom_cam_step_angle_horz = -0.5 ;1.0 [0.505 â îñòàòêå]
[up_sect_seconc_lr300]
;Íàäåæíîñòü(2)15%
;---------------
cost = 1050
value = +15
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0002 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0002 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.0015
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.018 ;0.03
[up_sect_secone_lr300]
;Îòäà÷à(3)-30%
;------------
cost = 1300
value = -30
cam_dispersion = -0.12 ;0.5
cam_dispersion_inc = -0.06 ;0.5
cam_step_angle_horz = -1.3 ;1.5 [0.73 â îñòàòêå]
zoom_cam_dispersion = -0.14 ;0.5 [0.093 â îñòàòêå]
zoom_cam_dispersion_inc = -0.05 ;0.5
zoom_cam_step_angle_horz = -0.9 ;1.0 [0.505 â îñòàòêå]
[up_sect_seconf_lr300]
;Òî÷íîñòü(3)30%
;---------------
cost = 1300
value = +30
fire_dispersion_base = -0.07 ;0.7
fire_dispersion_condition_factor = -1 ;15
[up_sect_thirda_lr300]
;Óäîáñòâî(1)10%
;--------------
cost = 700
value = +10
crosshair_inertion = -0.5
PDM_disp_base = -0.05 ;0.5
PDM_disp_vel_factor = -0.25 ;1.5
PDM_disp_accel_factor = -0.25 ;1.5
[up_sect_thirdc_lr300]
;Òî÷íîñòü(2)20%
;---------------
cost = 1050
value = +20
fire_dispersion_base = -0.05 ;0.7
fire_dispersion_condition_factor = -1 ;15
[up_sect_thirdd_lr300]
;Ñêîðîñòðåëüíîñòü(2)15%
;----------------------
cost = 1050
value = +15
rpm = +100
[up_sect_thirde_lr300]
;Ñêîðîñòðåëüíîñòü(3)25%
;----------------------
cost = 1300
value = +25
rpm = +150
[up_sect_fourta_lr300]
;Âåñ
;------------------
cost = 700
value = -0.7
inv_weight = -0.7
[up_sect_fourtc_lr300]
;Óäîáñòâî(2)15%
;--------------
cost = 1050
value = +15
crosshair_inertion = -0.75
PDM_disp_base = -0.1 ;0.5
PDM_disp_vel_factor = -0.35 ;1.5
PDM_disp_accel_factor = -0.35 ;1.5
[up_sect_fourte_lr300]
;Óäîáñòâî(3)25%
;--------------
cost = 1050
value = +25
crosshair_inertion = -1.25
PDM_disp_base = -0.15 ;0.5
PDM_disp_vel_factor = -0.4 ;1.5
PDM_disp_accel_factor = -0.4 ;1.5
[up_sect_fourtf_lr300]
;Íàñòèëüíîñòü(3)30%
;------------------
cost = 1300
value = +30
bullet_speed = +135
fire_dispersion_base = -0.03
[up_sect_fiftha_lr300]
;Óâåëè÷åííûé îáüåì ìàãàçèíà
;------------------
cost = 1200
value = +10
ammo_mag_size = +10
[up_firsta_lr300]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_lr300
section = up_sect_firsta_lr300
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_a1_name
description = st_up_zat_a1_descr
icon = ui_inGame2_upgrade_TRs_301_1
;;...
[up_firstc_lr300]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_lr300
section = up_sect_firstc_lr300
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_b5_name
description = st_up_zat_b5_descr
icon = ui_inGame2_upgrade_TRs_301_2
[up_firstd_lr300]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_lr300
section = up_sect_firstd_lr300
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_b6_name
description = st_up_zat_b6_descr
icon = ui_inGame2_upgrade_TRs_301_3
[up_firste_lr300]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_lr300
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_c2_name
description = st_up_zat_c2_descr
icon = ui_inGame2_upgrade_TRs_301_4
[up_secona_lr300]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_lr300
section = up_sect_secona_lr300
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_a1_name
description = st_up_auto_a1_descr
icon = ui_inGame2_upgrade_TRs_301_5
[up_seconc_lr300]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_lr300
section = up_sect_seconc_lr300
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_b1_name
description = st_up_auto_b1_descr
icon = ui_inGame2_upgrade_TRs_301_6
[up_secone_lr300]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_secone_lr300
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_c1_name
description = st_up_auto_c1_descr
icon = ui_inGame2_upgrade_TRs_301_7
[up_seconf_lr300]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_seconf_lr300
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here_h
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_c5_name
description = st_up_auto_c5_descr
icon = ui_inGame2_upgrade_TRs_301_8
[up_thirda_lr300]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_lr300
section = up_sect_thirda_lr300
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_a2_name
description = st_up_ret_a2_descr
icon = ui_inGame2_upgrade_TRs_301_9
[up_thirdc_lr300]
scheme_index = 1, 3
known = 1
effects = up_gr_thirdef_lr300
section = up_sect_thirdc_lr300
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_b3_name
description = st_up_ret_b3_descr
icon = ui_inGame2_upgrade_TRs_301_10
[up_thirdd_lr300]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_lr300
section = up_sect_thirdd_lr300
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_b2_name
description = st_up_ret_b2_descr
icon = ui_inGame2_upgrade_TRs_301_11
[up_thirde_lr300]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_thirde_lr300
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_c3_name
description = st_up_ret_c3_descr
icon = ui_inGame2_upgrade_TRs_301_12
[up_fourta_lr300]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_lr300
section = up_sect_fourta_lr300
property = prop_weight
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_a1_name
description = st_up_stk_a1_descr
icon = ui_inGame2_upgrade_TRs_301_13
[up_fourtc_lr300]
scheme_index = 1, 5
known = 1
effects = up_gr_fourtef_lr300
section = up_sect_fourtc_lr300
property = prop_inertion
known = 1
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_b2_name
description = st_up_stk_b2_descr
icon = ui_inGame2_upgrade_TRs_301_14
[up_fourte_lr300]
scheme_index = 2, 4
known = 1
effects =
section = up_sect_fourte_lr300
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_c3_name
description = st_up_stk_c3_descr
icon = ui_inGame2_upgrade_TRs_301_15
[up_fourtf_lr300]
scheme_index = 2, 5
known = 1
effects =
section = up_sect_fourtf_lr300
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_c2_name
description = st_up_stk_c2_descr
icon = ui_inGame2_upgrade_TRs_301_16
[up_fiftha_lr300]
scheme_index = 0, 4
known = 1
effects =
section = up_sect_fiftha_lr300
property = prop_ammo_size
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a4_name
description = st_up_add_a4_descr
icon = ui_inGame2_upgrade_TRs_301_17
[up_gr_firstab_lr300]
elements = up_firsta_lr300
[up_gr_firstcd_lr300]
elements = up_firstc_lr300, up_firstd_lr300
[up_gr_firstef_lr300]
elements = up_firste_lr300
[up_gr_seconab_lr300]
elements = up_secona_lr300
[up_gr_seconcd_lr300]
elements = up_seconc_lr300
[up_gr_seconef_lr300]
elements = up_secone_lr300, up_seconf_lr300,
[up_gr_thirdab_lr300]
elements = up_thirda_lr300
[up_gr_thirdcd_lr300]
elements = up_thirdc_lr300, up_thirdd_lr300
[up_gr_thirdef_lr300]
elements = up_thirde_lr300
[up_gr_fourtab_lr300]
elements = up_fourta_lr300
[up_gr_fourtcd_lr300]
elements = up_fourtc_lr300
[up_gr_fourtef_lr300]
elements = up_fourte_lr300, up_fourtf_lr300
[up_gr_fifthab_lr300]
elements = up_fiftha_lr300