add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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[up_sect_firsta_pm]
;Ñêîðîñòðåëüíîñòü(1)10%
;----------------------
cost = 200
value = +10
rpm = +20
[up_sect_firstc_pm]
;Íàñòèëüíîñòü(2)20%
;------------------
cost = 400
value = +20
bullet_speed = +45
fire_dispersion_base = -0.01
[up_sect_firstd_pm]
;Îòäà÷à(2)-20%
;------------
cost = 400
value = -20
cam_dispersion = -0.2 ;0.5
cam_dispersion_inc = -0.2 ;0.5
cam_step_angle_horz = -0.25; ;1.0
[up_sect_firste_pm]
;Ñêîðîñòðåëüíîñòü(3)25%
;----------------------
cost = 600
value = +25
rpm = +60
[up_sect_secona_pm]
;Íàñòèëüíîñòü(1)10%
;------------------
cost = 200
value = +10
bullet_speed = +25
[up_sect_seconc_pm]
;Íàäåæíîñòü(2)15%
;---------------
cost = 400
value = +15
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -2 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.001 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.001 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.002
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.02 ;0.03
[up_sect_thirda_pm]
;Âåñ
;------------------
cost = 200
value = -0.35
inv_weight = -0.35
crosshair_inertion = -0.3
PDM_disp_base = -0.05
PDM_disp_vel_factor = -0.15
PDM_disp_accel_factor = -0.15
[up_sect_thirdc_pm]
;Óäîáñòâî(2)15%
;--------------
cost = 400
value = +15
crosshair_inertion = -0.7
PDM_disp_base = -0.15
PDM_disp_vel_factor = -0.35
PDM_disp_accel_factor = -0.35
[up_sect_thirdd_pm]
;Îòäà÷à(2)-20%
;------------
cost = 400
value = -20
cam_dispersion = -0.2 ;0.5
cam_dispersion_inc = -0.2 ;0.5
cam_step_angle_horz = -0.25; ;1.0
[up_sect_fourta_pm]
;Òî÷íîñòü(1)10%
;---------------
cost = 200
value = +10
fire_dispersion_base = -0.03
fire_dispersion_condition_factor = -1
[up_sect_fourtc_pm]
;Òî÷íîñòü(2)20%
;---------------
cost = 400
value = +20
fire_dispersion_base = -0.05
fire_dispersion_condition_factor = -1
[up_sect_fiftha_pm]
;Óâåëè÷åííûé îáúåì ìàãàçèíà
;---------------
cost = 350
value = +4
ammo_mag_size = +4
[up_sect_fifthc_pm]
;Ñìåíà êàëèáðà íà 9õ19
;---------------
cost = 550
value = "9x19"
ammo_class = ammo_9x19_fmj, ammo_9x19_pbp
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = 0.0002 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = 0.0002 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = 0.0008
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = 0.008 ;0.03
[up_firsta_pm]
scheme_index = 0, 0
known = 1
;;invented = 1 ; 0
effects = up_gr_firstcd_pm
section = up_sect_firsta_pm
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_a1_name
description = st_up_zatp_a1_descr
icon = ui_inGame2_upgrade_PMm_1
;;...
[up_firstc_pm]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_pm
section = up_sect_firstc_pm
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b1_name
description = st_up_zatp_b1_descr
icon = ui_inGame2_upgrade_PMm_2
[up_firstd_pm]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_pm
section = up_sect_firstd_pm
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b2_name
description = st_up_zatp_b2_descr
icon = ui_inGame2_upgrade_PMm_3
[up_firste_pm]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_pm
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_c1_name
description = st_up_zatp_c1_descr
icon = ui_inGame2_upgrade_PMm_4
[up_secona_pm]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_pm
section = up_sect_secona_pm
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_a1_name
description = st_up_barp_a1_descr
icon = ui_inGame2_upgrade_PMm_5
[up_seconc_pm]
scheme_index = 1, 2
known = 1
effects =
section = up_sect_seconc_pm
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_b1_name
description = st_up_barp_b1_descr
icon = ui_inGame2_upgrade_PMm_6
[up_thirda_pm]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_pm
section = up_sect_thirda_pm
property = prop_weight
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b1_name
description = st_up_stvp_b1_descr
icon = ui_inGame2_upgrade_PMm_7
[up_thirdc_pm]
scheme_index = 1, 3
known = 1
effects =
section = up_sect_thirdc_pm
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b2_name
description = st_up_stvp_b2_descr
icon = ui_inGame2_upgrade_PMm_8
[up_thirdd_pm]
scheme_index = 1, 4
known = 1
effects =
section = up_sect_thirdd_pm
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b3_name
description = st_up_stvp_b3_descr
icon = ui_inGame2_upgrade_PMm_9
[up_fourta_pm]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_pm
section = up_sect_fourta_pm
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_b1_name
description = st_up_usmp_b1_descr
icon = ui_inGame2_upgrade_PMm_10
[up_fourtc_pm]
scheme_index = 1, 5
known = 1
effects =
section = up_sect_fourtc_pm
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_b2_name
description = st_up_usmp_b2_descr
icon = ui_inGame2_upgrade_PMm_11
[up_fiftha_pm]
scheme_index = 0, 4
known = 1
effects =
section = up_sect_fiftha_pm
property = prop_ammo_size
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a4_name
description = st_up_addd_a1_descr
icon = ui_inGame2_upgrade_PMm_12
[up_fifthc_pm]
scheme_index = 1, 6
known = 1
effects =
section = up_sect_fifthc_pm
property = prop_calibre
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_b4_name
description = st_up_add_b4_descr
icon = ui_inGame2_upgrade_PMm_13
[up_gr_firstab_pm]
elements = up_firsta_pm
[up_gr_firstcd_pm]
elements = up_firstc_pm, up_firstd_pm
[up_gr_firstef_pm]
elements = up_firste_pm
[up_gr_seconab_pm]
elements = up_secona_pm
[up_gr_seconcd_pm]
elements = up_seconc_pm
[up_gr_thirdab_pm]
elements = up_thirda_pm
[up_gr_thirdcd_pm]
elements = up_thirdc_pm, up_thirdd_pm
[up_gr_fourtab_pm]
elements = up_fourta_pm
[up_gr_fourtcd_pm]
elements = up_fourtc_pm
[up_gr_fifthab_pm]
elements = up_fiftha_pm
[up_gr_fifthcd_pm]
elements = up_fifthc_pm