add game&rawdata
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493
gamedata/configs/weapons/upgrades/w_protecta_up.ltx
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493
gamedata/configs/weapons/upgrades/w_protecta_up.ltx
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@ -0,0 +1,493 @@
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[up_sect_firsta_protecta]
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;Íàäåæíîñòü(1)10%
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;---------------
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cost = 800
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value = +10
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = -0.00045 ;0.0013
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = -0.00045 ;0.0011
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[up_sect_firstc_protecta]
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;Íàñòèëüíîñòü(2)20%
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;------------------
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cost = 1250
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value = +20
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bullet_speed = +80
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hit_impulse = +20
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fire_dispersion_base = -0.02
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[up_sect_firstd_protecta]
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;Íàäåæíîñòü(2)15%
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;---------------
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cost = 1250
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value = +15
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = -0.0006 ;0.0013
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = -0.0006 ;0.0011
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[up_sect_firste_protecta]
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;Îòäà÷à(3)-30%
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;------------
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cost = 1700
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value = -30
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cam_dispersion = -0.7 ;0.7
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cam_dispersion_inc = -0.7 ;0.7
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cam_step_angle_horz = -0.7 ;0.7
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zoom_cam_dispersion = -0.7 ;0.6
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zoom_cam_dispersion_inc = -0.7 ;0.6
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zoom_cam_step_angle_horz = -0.7 ;0.6
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[up_sect_firstf_protecta]
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;Ñêîðîñòðåëüíîñòü(3)25%
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;----------------------
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cost = 1700
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value = +25
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rpm = +35
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[up_sect_secona_protecta]
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;Îòäà÷à(1)-10%
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;------------
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cost = 800
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value = -10
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cam_dispersion = -0.25 ;3.0
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cam_dispersion_inc = -0.25 ;3.0
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cam_step_angle_horz = -0.25 ;3.0
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zoom_cam_dispersion = -0.25 ;3.0
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zoom_cam_dispersion_inc = -0.25 ;3.0
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zoom_cam_step_angle_horz = -0.25 ;3.0
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[up_sect_seconc_protecta]
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;Óäîáñòâî(2)15%
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;--------------
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cost = 1250
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value = +15
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crosshair_inertion = -1.5
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PDM_disp_base = -0.1
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PDM_disp_vel_factor = -0.5
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PDM_disp_accel_factor = -0.5
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[up_sect_second_protecta]
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;Îòäà÷à(2)-20%
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;------------
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cost = 1250
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value = -20
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cam_dispersion = -0.4 ;3.0
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cam_dispersion_inc = -0.4 ;3.0
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cam_step_angle_horz = -0.4 ;3.0
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zoom_cam_dispersion = -0.4 ;3.0
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zoom_cam_dispersion_inc = -0.4 ;3.0
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zoom_cam_step_angle_horz = -0.4 ;3.0
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[up_sect_thirda_protecta]
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;Íàäåæíîñòü(1)10%
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;---------------
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cost = 800
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value = +10
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = -0.00045 ;0.0013
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = -0.00045 ;0.0011
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[up_sect_thirdc_protecta]
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;Îòäà÷à(2)-20%
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;------------
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cost = 1250
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value = -20
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cam_dispersion = -0.4 ;3.0
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cam_dispersion_inc = -0.4 ;3.0
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cam_step_angle_horz = -0.4 ;3.0
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zoom_cam_dispersion = -0.4 ;3.0
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zoom_cam_dispersion_inc = -0.4 ;3.0
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zoom_cam_step_angle_horz = -0.4 ;3.0
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[up_sect_thirdd_protecta]
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;Ñêîðîñòðåëüíîñòü(2)15%
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;----------------------
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cost = 2250
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value = +15
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;value2 = st_new_fire_mode
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rpm = +25
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fire_modes = 1, -1
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[up_sect_thirde_protecta]
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;Òî÷íîñòü(3)30%
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;---------------
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cost = 1700
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value = +30
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fire_dispersion_base = -0.1
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fire_dispersion_condition_factor = -0.05
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[up_sect_fourta_protecta]
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;Îòäà÷à(1)-10%
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;------------
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cost = 800
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value = -10
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cam_dispersion = -0.25 ;3.0
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cam_dispersion_inc = -0.25 ;3.0
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cam_step_angle_horz = -0.25 ;3.0
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zoom_cam_dispersion = -0.25 ;3.0
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zoom_cam_dispersion_inc = -0.25 ;3.0
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zoom_cam_step_angle_horz = -0.25 ;3.0
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[up_sect_fourtc_protecta]
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;Ñêîðîñòðåëüíîñòü(2)15%
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;----------------------
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cost = 1250
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value = +15
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rpm = +25
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[up_firsta_protecta]
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scheme_index = 0, 0
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known = 1
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effects = up_gr_firstcd_protecta
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section = up_sect_firsta_protecta
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property = prop_reliability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_bard_a1_name
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description = st_up_bard_a1_descr
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icon = ui_inGame2_upgrade_Protecta_1
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[up_firstc_protecta]
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scheme_index = 1, 0
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known = 1
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effects = up_gr_firstef_protecta
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section = up_sect_firstc_protecta
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property = prop_bullet_speed
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_bard_b5_name
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description = st_up_bard_b5_descr
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icon = ui_inGame2_upgrade_Protecta_2
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[up_firstd_protecta]
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scheme_index = 1, 1
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known = 1
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effects = up_gr_firstef_protecta
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section = up_sect_firstd_protecta
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property = prop_reliability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_bard_b6_name
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description = st_up_bard_b6_descr
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icon = ui_inGame2_upgrade_Protecta_4
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[up_firste_protecta]
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scheme_index = 2, 0
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known = 1
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effects =
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section = up_sect_firste_protecta
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property = prop_recoil
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_bard_c5_name
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description = st_up_bard_c5_descr
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icon = ui_inGame2_upgrade_Protecta_3
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[up_firstf_protecta]
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scheme_index = 2, 1
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known = 1
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effects =
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section = up_sect_firstf_protecta
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property = prop_rpm
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_bard_c4_name
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description = st_up_bard_c4_descr
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icon = ui_inGame2_upgrade_Protecta_5
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[up_secona_protecta]
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scheme_index = 0, 1
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known = 1
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effects = up_gr_seconcd_protecta
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section = up_sect_secona_protecta
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property = prop_recoil
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_stvd_b1_name
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description = st_up_stvd_b1_descr
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icon = ui_inGame2_upgrade_Protecta_6
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[up_seconc_protecta]
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scheme_index = 1, 2
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known = 1
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effects =
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section = up_sect_seconc_protecta
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property = prop_inertion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_stvd_b2_name
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description = st_up_stvd_b2_descr
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icon = ui_inGame2_upgrade_Protecta_7
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[up_second_protecta]
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scheme_index = 1, 3
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known = 1
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effects =
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section = up_sect_second_protecta
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property = prop_recoil
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_stvd_b3_name
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description = st_up_stvd_b3_descr
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icon = ui_inGame2_upgrade_Protecta_8
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[up_thirda_protecta]
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scheme_index = 0, 2
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known = 1
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effects = up_gr_thirdcd_protecta
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section = up_sect_thirda_protecta
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property = prop_reliability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_autd_a2_name
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description = st_up_autd_a2_descr
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icon = ui_inGame2_upgrade_Protecta_9
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[up_thirdc_protecta]
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scheme_index = 1, 4
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known = 1
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effects = up_gr_thirdef_protecta
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section = up_sect_thirdc_protecta
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property = prop_recoil
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_autd_b1_name
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description = st_up_autd_b1_descr
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icon = ui_inGame2_upgrade_Protecta_10
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[up_thirdd_protecta]
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scheme_index = 1, 5
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known = 1
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effects = up_gr_thirdef_protecta
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section = up_sect_thirdd_protecta
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property = prop_rpm, prop_autofire
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_autd_b5_name
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description = st_up_autd_b5_descr
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icon = ui_inGame2_upgrade_Protecta_12
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[up_thirde_protecta]
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scheme_index = 2, 2
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known = 1
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effects =
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section = up_sect_thirde_protecta
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property = prop_dispersion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_autd_c5_name
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description = st_up_autd_c5_descr
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icon = ui_inGame2_upgrade_Protecta_11
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[up_fourta_protecta]
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scheme_index = 0, 3
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known = 1
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effects = up_gr_fourtcd_protecta
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section = up_sect_fourta_protecta
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property = prop_recoil
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_roun_a1_name
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description = st_up_roun_a1_descr
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icon = ui_inGame2_upgrade_Protecta_13
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[up_fourtc_protecta]
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scheme_index = 1, 6
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known = 1
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effects =
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section = up_sect_fourtc_protecta
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property = prop_rpm
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
|
||||
name = st_up_roun_a2_name
|
||||
description = st_up_roun_a2_descr
|
||||
icon = ui_inGame2_upgrade_Protecta_14
|
||||
|
||||
[up_gr_firstab_protecta]
|
||||
elements = up_firsta_protecta
|
||||
|
||||
[up_gr_firstcd_protecta]
|
||||
elements = up_firstc_protecta, up_firstd_protecta
|
||||
|
||||
[up_gr_firstef_protecta]
|
||||
elements = up_firste_protecta, up_firstf_protecta
|
||||
|
||||
[up_gr_seconab_protecta]
|
||||
elements = up_secona_protecta
|
||||
|
||||
[up_gr_seconcd_protecta]
|
||||
elements = up_seconc_protecta, up_second_protecta
|
||||
|
||||
[up_gr_thirdab_protecta]
|
||||
elements = up_thirda_protecta
|
||||
|
||||
[up_gr_thirdcd_protecta]
|
||||
elements = up_thirdc_protecta, up_thirdd_protecta
|
||||
|
||||
[up_gr_thirdef_protecta]
|
||||
elements = up_thirde_protecta
|
||||
|
||||
[up_gr_fourtab_protecta]
|
||||
elements = up_fourta_protecta
|
||||
|
||||
[up_gr_fourtcd_protecta]
|
||||
elements = up_fourtc_protecta
|
||||
Loading…
Add table
Add a link
Reference in a new issue