add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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@ -0,0 +1,578 @@
;Ñêîðîñòðåëüíîñòü(1)10%
;----------------------
[up_sect_firsta_sig550]
cost = 800
value = +10
rpm = +75 ;750
;Îòäà÷à(2)-20%
;_------------
[up_sect_firstc_sig550]
cost = 1200
value = -20
cam_dispersion = -0.045 ;0.4
cam_dispersion_inc = -0.018 ;0.4
cam_step_angle_horz = -0.14 ;1.0 [0.46 â îñòàòêå]
zoom_cam_dispersion = -0.05 ;0.3
zoom_cam_dispersion_inc = -0.02 ;0.3
zoom_cam_step_angle_horz = -0.1 ;0.7 [0.17 â îñòàòêå]
;Íàäåæíîñòü(3)25%
;_---------------
[up_sect_firstd_sig550]
cost = 1200
value = +25
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1.5 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0001 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0001 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.0015
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.02 ;0.03
;Îòäà÷à(3)-30%
;_------------
[up_sect_firste_sig550]
cost = 1600
value = -30
cam_dispersion = -0.085 ;0.4
cam_dispersion_inc = -0.045 ;0.4
cam_step_angle_horz = -0.42 ;1.0 [0.46 â îñòàòêå]
zoom_cam_dispersion = -0.09 ;0.3
zoom_cam_dispersion_inc = -0.048 ;0.3
zoom_cam_step_angle_horz = -0.28 ;0.7 [0.17 â îñòàòêå]
;Îòäà÷à(1)-10%
;_------------
[up_sect_secona_sig550]
cost = 800
value = -10
cam_dispersion = -0.07 ;0.4 [0.085 â îñòàòêå]
cam_dispersion_inc = -0.03 ;0.4
cam_step_angle_horz = -0.23 ;1.0 [0.46 â îñòàòêå]
zoom_cam_dispersion = -0.068 ;0.3
zoom_cam_dispersion_inc = -0.029 ;0.3
zoom_cam_step_angle_horz = -0.19 ;0.7 [0.17 â îñòàòêå]
;Òî÷íîñòü(2)20%
[up_sect_seconc_sig550]
cost = 1200
value = +20
fire_dispersion_base = -0.04 ;0.06
fire_dispersion_condition_factor = -1 ;15
;Îòäà÷à(3)-30%
;_------------
[up_sect_secone_sig550]
cost = 1600
value = -30
cam_dispersion = -0.085 ;0.4
cam_dispersion_inc = -0.048 ;0.4
cam_step_angle_horz = -0.42 ;1.0 [0.46 â îñòàòêå]
zoom_cam_dispersion = -0.09 ;0.3
zoom_cam_dispersion_inc = -0.047 ;0.3
zoom_cam_step_angle_horz = -0.28 ;0.7 [0.17 â îñòàòêå]
;Òî÷íîñòü(3)30%
[up_sect_seconf_sig550]
cost = 1600
value = +30
fire_dispersion_base = -0.07 ;0.06
fire_dispersion_condition_factor = -1 ;15
;Íàäåæíîñòü(1)10%
;_---------------
[up_sect_thirda_sig550]
cost = 800
value = +10
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.0007
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.01 ;0.03
;Ñêîðîñòðåëüíîñòü(2)15%
;----------------------
[up_sect_thirdc_sig550]
cost = 1200
value = +15
rpm = +120 ;750
;Íàñòèëüíîñòü(2)20%
;------------------
[up_sect_thirdd_sig550]
cost = 1200
value = +20
bullet_speed = +100 ;570
fire_dispersion_base = -0.02
hit_impulse = +15
;Ñêîðîñòðåëüíîñòü(3)25%
;----------------------
[up_sect_thirde_sig550]
cost = 1600
value = +25
rpm = +150 ;750
;Âåñ
;------------------
[up_sect_fourta_sig550]
cost = 800
value = -1.3
inv_weight = -1.3 ;3.6
crosshair_inertion = -0.5
PDM_disp_base = -0.01 ;0.5
PDM_disp_vel_factor = -0.1 ;1.5
PDM_disp_accel_factor = -0.1 ;1.5
;Óäîáñòâî(2)15%
;_--------------
[up_sect_fourtc_sig550]
cost = 1200
value = +15
crosshair_inertion = -1.5
PDM_disp_base = -0.07 ;0.5
PDM_disp_vel_factor = -0.25 ;1.5
PDM_disp_accel_factor = -0.25 ;1.5
;Óäîáñòâî(3)25%
;_--------------
[up_sect_fourte_sig550]
cost = 1600
value = +25
crosshair_inertion = -2.5
PDM_disp_base = -0.13 ;0.5
PDM_disp_vel_factor = -0.5 ;1.5
PDM_disp_accel_factor = -0.5 ;1.5
;Íàñòèëüíîñòü(3)30%
;------------------
[up_sect_fourtf_sig550]
cost = 1600
value = +30
bullet_speed = +150 ;570
fire_dispersion_base = -0.03
hit_impulse = +25
Îáúåì ìàãàçèíà +10
;--------------------
[up_sect_fiftha_sig550]
cost = 1500
value = +10
ammo_mag_size = 10
[up_firsta_sig550]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_sig550
section = up_sect_firsta_sig550
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_a3_name
description = st_up_zat_a3_descr
icon = ui_inGame2_upgrade_SGI_5K_1
;;...
[up_firstc_sig550]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_sig550
section = up_sect_firstc_sig550
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_b2_name
description = st_up_zat_b2_descr
icon = ui_inGame2_upgrade_SGI_5K_2
[up_firstd_sig550]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_sig550
section = up_sect_firstd_sig550
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_b3_name
description = st_up_zat_b3_descr
icon = ui_inGame2_upgrade_SGI_5K_3
[up_firste_sig550]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_sig550
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_c1_name
description = st_up_zat_c1_descr
icon = ui_inGame2_upgrade_SGI_5K_4
[up_secona_sig550]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_sig550
section = up_sect_secona_sig550
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_a1_name
description = st_up_auto_a1_descr
icon = ui_inGame2_upgrade_SGI_5K_5
[up_seconc_sig550]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_sig550
section = up_sect_seconc_sig550
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_b4_name
description = st_up_auto_b4_descr
icon = ui_inGame2_upgrade_SGI_5K_6
[up_secone_sig550]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_secone_sig550
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_c1_name
description = st_up_auto_c1_descr
icon = ui_inGame2_upgrade_SGI_5K_7
[up_seconf_sig550]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_seconf_sig550
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here_h
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_c5_name
description = st_up_auto_c5_descr
icon = ui_inGame2_upgrade_SGI_5K_8
[up_thirda_sig550]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_sig550
section = up_sect_thirda_sig550
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_bar_a3_name
description = st_up_bar_a3_descr
icon = ui_inGame2_upgrade_SGI_5K_9
[up_thirdc_sig550]
scheme_index = 1, 3
known = 1
effects = up_gr_thirdef_sig550
section = up_sect_thirdc_sig550
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_bar_b3_name
description = st_up_bar_b3_descr
icon = ui_inGame2_upgrade_SGI_5K_10
[up_thirdd_sig550]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_sig550
section = up_sect_thirdd_sig550
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_bar_b2_name
description = st_up_bar_b2_descr
icon = ui_inGame2_upgrade_SGI_5K_11
[up_thirde_sig550]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_thirde_sig550
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_bar_c2_name
description = st_up_bar_c2_descr
icon = ui_inGame2_upgrade_SGI_5K_12
[up_fourta_sig550]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_sig550
section = up_sect_fourta_sig550
property = prop_weight
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_a1_name
description = st_up_stk_a1_descr
icon = ui_inGame2_upgrade_SGI_5K_13
[up_fourtc_sig550]
scheme_index = 1, 5
known = 1
effects = up_gr_fourtef_sig550
section = up_sect_fourtc_sig550
property = prop_inertion
known = 1
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_b2_name
description = st_up_stk_b2_descr
icon = ui_inGame2_upgrade_SGI_5K_14
[up_fourte_sig550]
scheme_index = 2, 4
known = 1
effects =
section = up_sect_fourte_sig550
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_c3_name
description = st_up_stk_c3_descr
icon = ui_inGame2_upgrade_SGI_5K_15
[up_fourtf_sig550]
scheme_index = 2, 5
known = 1
effects =
section = up_sect_fourtf_sig550
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_c2_name
description = st_up_stk_c2_descr
icon = ui_inGame2_upgrade_SGI_5K_16
[up_fiftha_sig550]
scheme_index = 0, 4
known = 1
effects =
section = up_sect_fiftha_sig550
property = prop_ammo_size
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a4_name
description = st_up_add_a4_descr
icon = ui_inGame2_upgrade_SGI_5K_17
[up_gr_firstab_sig550]
elements = up_firsta_sig550
[up_gr_firstcd_sig550]
elements = up_firstc_sig550, up_firstd_sig550
[up_gr_firstef_sig550]
elements = up_firste_sig550
[up_gr_seconab_sig550]
elements = up_secona_sig550
[up_gr_seconcd_sig550]
elements = up_seconc_sig550
[up_gr_seconef_sig550]
elements = up_secone_sig550, up_seconf_sig550,
[up_gr_thirdab_sig550]
elements = up_thirda_sig550
[up_gr_thirdcd_sig550]
elements = up_thirdc_sig550, up_thirdd_sig550
[up_gr_thirdef_sig550]
elements = up_thirde_sig550
[up_gr_fourtab_sig550]
elements = up_fourta_sig550
[up_gr_fourtcd_sig550]
elements = up_fourtc_sig550
[up_gr_fourtef_sig550]
elements = up_fourte_sig550, up_fourtf_sig550
[up_gr_fifthab_sig550]
elements = up_fiftha_sig550