add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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@ -0,0 +1,428 @@
[up_sect_firsta_toz34]
;Íàäåæíîñòü(1)10%
;---------------
cost = 200
value = +10
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0005 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0005 ;0.0011
[up_sect_firstc_toz34]
;Íàñòèëüíîñòü(2)20%
;------------------
cost = 400
value = +20
bullet_speed = +80
hit_impulse = +20
[up_sect_firstd_toz34]
;Îòäà÷à(2)-20%
;------------
cost = 400
value = -20
cam_dispersion = -1 ;0.7
cam_dispersion_inc = -1 ;0.7
cam_step_angle_horz = -0.2 ;0.7
zoom_cam_dispersion = -0.7 ;0.6
zoom_cam_dispersion_inc = -0.7 ;0.6
zoom_cam_step_angle_horz = -0.2 ;0.6
[up_sect_firste_toz34]
;Óäîáñòâî(3)25%
;--------------
cost = 600
value = +25
crosshair_inertion = -0.5
PDM_disp_base = -0.1
PDM_disp_vel_factor = -0.5
PDM_disp_accel_factor = -0.5
[up_sect_firstf_toz34]
;Òî÷íîñòü(3)30%
;---------------
cost = 1000
value = +30
fire_dispersion_base = -0.11
fire_dispersion_condition_factor = -0.5 ;15
ammo_class = ammo_12x76_zhekan
bullet_speed = +100
hit_impulse = +25
[up_sect_secona_toz34]
;Óìåíüøåíèå âåñà
;---------------
cost = 200
value = -1.1
inv_weight = -1.1
crosshair_inertion = -0.25
PDM_disp_vel_factor = -0.05
PDM_disp_accel_factor = -0.05
[up_sect_seconc_toz34]
;Óäîáñòâî(2)15%
;--------------
cost = 400
value = +15
crosshair_inertion = -0.5
PDM_disp_base = -0.05
PDM_disp_vel_factor = -0.2
PDM_disp_accel_factor = -0.2
[up_sect_second_toz34]
;Îòäà÷à(2)-20%
;------------
cost = 400
value = -20
cam_dispersion = -1 ;0.7
cam_dispersion_inc = -1 ;0.7
cam_step_angle_horz = -0.2 ;0.7
zoom_cam_dispersion = -0.7 ;0.6
zoom_cam_dispersion_inc = -0.7 ;0.6
zoom_cam_step_angle_horz = -0.2 ;0.6
[up_sect_thirda_toz34]
;Íàäåæíîñòü(1)10%
;---------------
cost = 200
value = +10
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0005 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0005 ;0.0011
[up_sect_thirdc_toz34]
;Îòäà÷à(2)-20%
;------------
cost = 400
value = -20
cam_dispersion = -1 ;0.7
cam_dispersion_inc = -1 ;0.7
cam_step_angle_horz = -0.2 ;0.7
zoom_cam_dispersion = -0.7 ;0.6
zoom_cam_dispersion_inc = -0.7 ;0.6
zoom_cam_step_angle_horz = -0.2 ;0.6
[up_sect_thirde_toz34]
;Íàäåæíîñòü(3)25%
;---------------
cost = 600
value = +25
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0005 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0005 ;0.0011
[up_sect_thirdf_toz34]
;Íàñòèëüíîñòü(3)30%
;------------------
cost = 600
value = +30
bullet_speed = +120
hit_impulse = +25
[up_firsta_toz34]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_toz34
section = up_sect_firsta_toz34
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_bard_a1_name
description = st_up_bard_a1_descr
icon = ui_inGame2_upgrade_Hunting_rifle_1
[up_firstc_toz34]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_toz34
section = up_sect_firstc_toz34
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_bard_b3_name
description = st_up_bard_b3_descr
icon = ui_inGame2_upgrade_Hunting_rifle_2
[up_firstd_toz34]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_toz34
section = up_sect_firstd_toz34
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_bard_b4_name
description = st_up_bard_b4_descr
icon = ui_inGame2_upgrade_Hunting_rifle_3
[up_firste_toz34]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_toz34
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_bard_c1_name
description = st_up_bard_c1_descr
icon = ui_inGame2_upgrade_Hunting_rifle_4
[up_firstf_toz34]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firstf_toz34
property = prop_dispersion, prop_no_buck
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_bard_c2_name
description = st_up_bard_c2_descr
icon = ui_inGame2_upgrade_Hunting_rifle_5
[up_secona_toz34]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_toz34
section = up_sect_secona_toz34
property = prop_weight
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvd_a2_name
description = st_up_stvd_a2_descr
icon = ui_inGame2_upgrade_Hunting_rifle_6
[up_seconc_toz34]
scheme_index = 1, 2
known = 1
effects =
section = up_sect_seconc_toz34
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvd_b4_name
description = st_up_stvd_b4_descr
icon = ui_inGame2_upgrade_Hunting_rifle_7
[up_second_toz34]
scheme_index = 1, 3
known = 1
effects =
section = up_sect_second_toz34
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvd_c1_name
description = st_up_stvd_c1_descr
icon = ui_inGame2_upgrade_Hunting_rifle_8
[up_thirda_toz34]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_toz34
section = up_sect_thirda_toz34
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_autd_a2_name
description = st_up_autd_a2_descr
icon = ui_inGame2_upgrade_Hunting_rifle_9
[up_thirdc_toz34]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_toz34
section = up_sect_thirdc_toz34
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_autd_b1_name
description = st_up_autd_b1_descr
icon = ui_inGame2_upgrade_Hunting_rifle_10
[up_thirde_toz34]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_thirde_toz34
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_autd_c1_name
description = st_up_autd_c1_descr
icon = ui_inGame2_upgrade_Hunting_rifle_11
[up_thirdf_toz34]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_thirdf_toz34
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_autd_c2_name
description = st_up_autd_c2_descr
icon = ui_inGame2_upgrade_Hunting_rifle_12
[up_gr_firstab_toz34]
elements = up_firsta_toz34
[up_gr_firstcd_toz34]
elements = up_firstc_toz34, up_firstd_toz34
[up_gr_firstef_toz34]
elements = up_firste_toz34, up_firstf_toz34
[up_gr_seconab_toz34]
elements = up_secona_toz34
[up_gr_seconcd_toz34]
elements = up_seconc_toz34, up_second_toz34
[up_gr_thirdab_toz34]
elements = up_thirda_toz34
[up_gr_thirdcd_toz34]
elements = up_thirdc_toz34
[up_gr_thirdef_toz34]
elements = up_thirde_toz34, up_thirdf_toz34