add game&rawdata
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654
gamedata/configs/weapons/upgrades/w_val_up.ltx
Normal file
654
gamedata/configs/weapons/upgrades/w_val_up.ltx
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@ -0,0 +1,654 @@
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[up_sect_firsta_val]
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;Íàäåæíîñòü(1)10%
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;---------------
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cost = 1000
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value = +10
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;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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fire_dispersion_condition_factor = -1 ;15
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = -0.0008
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = -0.008 ;0.03.03
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[up_sect_firstc_val]
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;Îòäà÷à(2)-20%
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;------------
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cost = 1400
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value = -20
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cam_dispersion = -0.06 ;0.5
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cam_dispersion_inc = -0.04 ;0.5
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cam_step_angle_horz = -0.14 ;1.5 [0.73 â îñòàòêå]
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zoom_cam_dispersion = -0.07 ;0.5 [0.093 â îñòàòêå]
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zoom_cam_dispersion_inc = -0.04 ;0.5
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zoom_cam_step_angle_horz = -0.6 ;1.0 [0.505 â îñòàòêå]
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[up_sect_firstd_val]
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;Íàñòèëüíîñòü(2)20%
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;------------------
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cost = 1400
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value = +20
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bullet_speed = +80
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fire_dispersion_base = -0.01 ;0.7
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[up_sect_firste_val]
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;Ñêîðîñòðåëüíîñòü(3)25%
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;----------------------
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cost = 1800
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value = +30
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rpm = +95
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[up_sect_firstf_val]
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;Òî÷íîñòü(3)30%
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;---------------
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cost = 1800
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value = +30
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fire_dispersion_base = -0.05 ;0.7
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fire_dispersion_condition_factor = -1 ;15
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[up_sect_secona_val]
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;Îòäà÷à(1)-10%
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;------------
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cost = 1000
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value = -10
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cam_dispersion = -0.05 ;0.5
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cam_dispersion_inc = -0.02 ;0.5
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cam_step_angle_horz = -0.09 ;1.5 [0.73 â îñòàòêå]
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zoom_cam_dispersion = -0.05 ;0.5 [0.093 â îñòàòêå]
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zoom_cam_dispersion_inc = -0.02 ;0.5
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zoom_cam_step_angle_horz = -0.05 ;1.0 [0.505 â îñòàòêå]
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[up_sect_seconc_val]
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;Óäîáñòâî(2)15%
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;--------------
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cost = 1400
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value = +15
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crosshair_inertion = -0.75
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PDM_disp_base = -0.1 ;0.5
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PDM_disp_vel_factor = -0.35 ;1.5
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PDM_disp_accel_factor = -0.35 ;1.5
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[up_sect_secone_val]
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;Óäîáñòâî(3)25%
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;--------------
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cost = 1800
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value = +25
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crosshair_inertion = -1.25
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PDM_disp_base = -0.15 ;0.5
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PDM_disp_vel_factor = -0.4 ;1.5
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PDM_disp_accel_factor = -0.4 ;1.5
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[up_sect_seconf_val]
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;Îòäà÷à(3)-30%
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;------------
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cost = 1800
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value = -30
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cam_dispersion = -0.16 ;0.5
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cam_dispersion_inc = -0.06 ;0.5
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cam_step_angle_horz = -0.18 ;1.5 [0.73 â îñòàòêå]
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zoom_cam_dispersion = -0.11 ;0.5 [0.093 â îñòàòêå]
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zoom_cam_dispersion_inc = -0.055 ;0.5
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zoom_cam_step_angle_horz = -0.16 ;1.0 [0.505 â îñòàòêå]
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[up_sect_thirda_val]
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;Íàñòèëüíîñòü(1)10%
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;------------------
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cost = 1000
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value = +10
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bullet_speed = +65
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[up_sect_thirdc_val]
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;Íàäåæíîñòü(2)20%
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;---------------
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cost = 1400
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value = +20
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;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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fire_dispersion_condition_factor = -1 ;15
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = -0.0001 ;0.0013
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = -0.0001 ;0.0011
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = -0.0018
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = -0.014 ;0.03
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[up_sect_thirdd_val]
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;Òî÷íîñòü(2)20%
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;---------------
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cost = 1400
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value = +20
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fire_dispersion_base = -0.03 ;0.7
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fire_dispersion_condition_factor = -1 ;15
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[up_sect_thirde_val]
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;Ñêîðîñòðåëüíîñòü(3)25%
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;----------------------
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cost = 1800
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value = +25
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rpm = +95
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[up_sect_thirdf_val]
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;Íàñòèëüíîñòü(3)30%
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;------------------
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cost = 1800
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value = +30
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bullet_speed = +95
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fire_dispersion_base = -0.02
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[up_sect_fourta_val]
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;Ñêîðîñòðåëüíîñòü(1)10%
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;------------------
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cost = 1000
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value = +10
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rpm = +60
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[up_sect_fourtc_val]
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;Íàäåæíîñòü(2)20%
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;---------------
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cost = 1400
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value = +15
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;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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fire_dispersion_condition_factor = -1 ;15
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = -0.0001 ;0.0013
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = -0.0001 ;0.0011
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = -0.0018
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = -0.014 ;0.03
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[up_sect_fourte_val]
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;Òî÷íîñòü(3)30%
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;---------------
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cost = 1800
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value = +30
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fire_dispersion_base = -0.05 ;0.7
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fire_dispersion_condition_factor = -1 ;15
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[up_sect_fourtf_val]
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;Îòäà÷à(3)-30%
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;------------
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cost = 1800
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value = -30
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cam_dispersion = -0.16 ;0.5
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cam_dispersion_inc = -0.06 ;0.5
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cam_step_angle_horz = -0.18 ;1.5 [0.73 â îñòàòêå]
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zoom_cam_dispersion = -0.11 ;0.5 [0.093 â îñòàòêå]
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zoom_cam_dispersion_inc = -0.055 ;0.5
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zoom_cam_step_angle_horz = -0.16 ;1.0 [0.505 â îñòàòêå]
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[up_sect_fiftha_val]
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;Óâåëè÷åí ïàòðîíòàæ
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;------------
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cost = 1500
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value = +10
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ammo_mag_size = +10
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[up_firsta_val]
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scheme_index = 0, 0
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known = 1
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;;invented = 1 ; 0
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effects = up_gr_firstcd_val
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section = up_sect_firsta_val
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property = prop_reliability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_auto_a2_name
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description = st_up_auto_a2_descr
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icon = ui_inGame2_upgrade_SA_Lavina_1
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[up_firstc_val]
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scheme_index = 1, 0
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known = 1
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effects = up_gr_firstef_val
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section = up_sect_firstc_val
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property = prop_recoil
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_auto_c1_name
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description = st_up_auto_c1_descr
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icon = ui_inGame2_upgrade_SA_Lavina_2
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[up_firstd_val]
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scheme_index = 1, 1
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known = 1
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effects = up_gr_firstef_val
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section = up_sect_firstd_val
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property = prop_bullet_speed
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_auto_b2_name
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description = st_up_auto_b2_descr
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icon = ui_inGame2_upgrade_SA_Lavina_3
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[up_firste_val]
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scheme_index = 2, 0
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known = 1
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effects =
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section = up_sect_firste_val
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property = prop_rpm
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_auto_c3_name
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description = st_up_auto_c3_descr
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icon = ui_inGame2_upgrade_SA_Lavina_4
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[up_firstf_val]
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scheme_index = 2, 1
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known = 1
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effects =
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section = up_sect_firstf_val
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property = prop_dispersion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_auto_c5_name
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description = st_up_auto_c5_descr
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icon = ui_inGame2_upgrade_SA_Lavina_5
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[up_secona_val]
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scheme_index = 0, 1
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known = 1
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effects = up_gr_seconcd_val
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section = up_sect_secona_val
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property = prop_recoil
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_pri_a1_name
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description = st_up_pri_a1_descr
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icon = ui_inGame2_upgrade_SA_Lavina_6
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[up_seconc_val]
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scheme_index = 1, 2
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known = 1
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effects = up_gr_seconef_val
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section = up_sect_seconc_val
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property = prop_inertion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_pri_b2_name
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description = st_up_pri_b2_descr
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icon = ui_inGame2_upgrade_SA_Lavina_7
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[up_secone_val]
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scheme_index = 2, 2
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known = 1
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effects =
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section = up_sect_secone_val
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property = prop_inertion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here_h
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_pri_c3_name
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description = st_up_pri_c3_descr
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icon = ui_inGame2_upgrade_SA_Lavina_8
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[up_seconf_val]
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scheme_index = 2, 3
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known = 1
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effects =
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section = up_sect_seconf_val
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property = prop_recoil
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_pri_c1_name
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description = st_up_pri_c1_descr
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icon = ui_inGame2_upgrade_SA_Lavina_9
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[up_thirda_val]
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scheme_index = 0, 2
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known = 1
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effects = up_gr_thirdcd_val
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section = up_sect_thirda_val
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property = prop_bullet_speed
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_ret_a1_name
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description = st_up_ret_a1_descr
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icon = ui_inGame2_upgrade_SA_Lavina_10
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[up_thirdc_val]
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scheme_index = 1, 3
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known = 1
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effects = up_gr_thirdef_val
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section = up_sect_thirdc_val
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property = prop_reliability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_ret_b1_name
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description = st_up_ret_b1_descr
|
||||
icon = ui_inGame2_upgrade_SA_Lavina_11
|
||||
|
||||
|
||||
[up_thirdd_val]
|
||||
scheme_index = 1, 4
|
||||
known = 1
|
||||
effects = up_gr_thirdef_val
|
||||
section = up_sect_thirdd_val
|
||||
property = prop_dispersion
|
||||
|
||||
precondition_functor = inventory_upgrades.precondition_functor_a
|
||||
precondition_parameter = a & b
|
||||
|
||||
effect_functor = inventory_upgrades.effect_functor_a
|
||||
effect_parameter = something_here
|
||||
|
||||
prereq_functor = inventory_upgrades.prereq_functor_a
|
||||
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
||||
prereq_params =
|
||||
name = st_up_ret_b3_name
|
||||
description = st_up_ret_b3_descr
|
||||
icon = ui_inGame2_upgrade_SA_Lavina_12
|
||||
|
||||
[up_thirde_val]
|
||||
scheme_index = 2, 4
|
||||
known = 1
|
||||
effects =
|
||||
section = up_sect_thirde_val
|
||||
property = prop_rpm
|
||||
|
||||
precondition_functor = inventory_upgrades.precondition_functor_a
|
||||
precondition_parameter = a & b
|
||||
|
||||
effect_functor = inventory_upgrades.effect_functor_a
|
||||
effect_parameter = something_here
|
||||
|
||||
prereq_functor = inventory_upgrades.prereq_functor_a
|
||||
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
||||
prereq_params =
|
||||
name = st_up_ret_c2_name
|
||||
description = st_up_ret_c2_descr
|
||||
icon = ui_inGame2_upgrade_SA_Lavina_13
|
||||
|
||||
[up_thirdf_val]
|
||||
scheme_index = 2, 5
|
||||
effects =
|
||||
section = up_sect_thirdf_val
|
||||
property = prop_bullet_speed
|
||||
|
||||
known = 1
|
||||
|
||||
precondition_functor = inventory_upgrades.precondition_functor_a
|
||||
precondition_parameter = a & b
|
||||
|
||||
effect_functor = inventory_upgrades.effect_functor_a
|
||||
effect_parameter = something_here
|
||||
|
||||
prereq_functor = inventory_upgrades.prereq_functor_a
|
||||
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
||||
prereq_params =
|
||||
name = st_up_ret_c1_name
|
||||
description = st_up_ret_c1_descr
|
||||
icon = ui_inGame2_upgrade_SA_Lavina_14
|
||||
|
||||
[up_fourta_val]
|
||||
scheme_index = 0, 3
|
||||
effects = up_gr_fourtcd_val
|
||||
section = up_sect_fourta_val
|
||||
property = prop_rpm
|
||||
|
||||
known = 1
|
||||
|
||||
precondition_functor = inventory_upgrades.precondition_functor_a
|
||||
precondition_parameter = a & b
|
||||
|
||||
effect_functor = inventory_upgrades.effect_functor_a
|
||||
effect_parameter = something_here
|
||||
|
||||
prereq_functor = inventory_upgrades.prereq_functor_a
|
||||
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
||||
prereq_params =
|
||||
name = st_up_zat_a3_name
|
||||
description = st_up_zat_a3_descr
|
||||
icon = ui_inGame2_upgrade_SA_Lavina_15
|
||||
|
||||
|
||||
[up_fourtc_val]
|
||||
scheme_index = 1, 5
|
||||
effects = up_gr_fourtef_val
|
||||
section = up_sect_fourtc_val
|
||||
property = prop_reliability
|
||||
|
||||
known = 1
|
||||
|
||||
precondition_functor = inventory_upgrades.precondition_functor_a
|
||||
precondition_parameter = a & b
|
||||
|
||||
effect_functor = inventory_upgrades.effect_functor_a
|
||||
effect_parameter = something_here
|
||||
|
||||
prereq_functor = inventory_upgrades.prereq_functor_a
|
||||
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
||||
prereq_params =
|
||||
name = st_up_zat_b3_name
|
||||
description = st_up_zat_b3_descr
|
||||
icon = ui_inGame2_upgrade_SA_Lavina_16
|
||||
|
||||
[up_fourte_val]
|
||||
scheme_index = 2, 6
|
||||
effects =
|
||||
section = up_sect_fourte_val
|
||||
property = prop_dispersion
|
||||
|
||||
known = 1
|
||||
|
||||
precondition_functor = inventory_upgrades.precondition_functor_a
|
||||
precondition_parameter = a & b
|
||||
|
||||
effect_functor = inventory_upgrades.effect_functor_a
|
||||
effect_parameter = something_here
|
||||
|
||||
prereq_functor = inventory_upgrades.prereq_functor_a
|
||||
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
||||
prereq_params =
|
||||
name = st_up_zat_c5_name
|
||||
description = st_up_zat_c5_descr
|
||||
icon = ui_inGame2_upgrade_SA_Lavina_17
|
||||
|
||||
|
||||
[up_fourtf_val]
|
||||
scheme_index = 2, 7
|
||||
effects =
|
||||
section = up_sect_fourtf_val
|
||||
property = prop_recoil
|
||||
|
||||
known = 1
|
||||
|
||||
precondition_functor = inventory_upgrades.precondition_functor_a
|
||||
precondition_parameter = a & b
|
||||
|
||||
effect_functor = inventory_upgrades.effect_functor_a
|
||||
effect_parameter = something_here
|
||||
|
||||
prereq_functor = inventory_upgrades.prereq_functor_a
|
||||
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
||||
prereq_params =
|
||||
name = st_up_zat_c1_name
|
||||
description = st_up_zat_c1_descr
|
||||
icon = ui_inGame2_upgrade_SA_Lavina_18
|
||||
|
||||
[up_fiftha_val]
|
||||
scheme_index = 0, 4
|
||||
effects =
|
||||
section = up_sect_fiftha_val
|
||||
property = prop_ammo_size
|
||||
|
||||
known = 1
|
||||
|
||||
precondition_functor = inventory_upgrades.precondition_functor_a
|
||||
precondition_parameter = a & b
|
||||
|
||||
effect_functor = inventory_upgrades.effect_functor_a
|
||||
effect_parameter = something_here
|
||||
|
||||
prereq_functor = inventory_upgrades.prereq_functor_a
|
||||
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
||||
prereq_params =
|
||||
name = st_up_add_a4_name
|
||||
description = st_up_add_a4_descr
|
||||
icon = ui_inGame2_upgrade_SA_Lavina_19
|
||||
|
||||
|
||||
[up_gr_firstab_val]
|
||||
elements = up_firsta_val
|
||||
|
||||
[up_gr_firstcd_val]
|
||||
elements = up_firstc_val, up_firstd_val
|
||||
|
||||
[up_gr_firstef_val]
|
||||
elements = up_firste_val, up_firstf_val
|
||||
|
||||
[up_gr_seconab_val]
|
||||
elements = up_secona_val
|
||||
|
||||
[up_gr_seconcd_val]
|
||||
elements = up_seconc_val
|
||||
|
||||
[up_gr_seconef_val]
|
||||
elements = up_secone_val, up_seconf_val
|
||||
|
||||
[up_gr_thirdab_val]
|
||||
elements = up_thirda_val
|
||||
|
||||
[up_gr_thirdcd_val]
|
||||
elements = up_thirdc_val, up_thirdd_val
|
||||
|
||||
[up_gr_thirdef_val]
|
||||
elements = up_thirde_val, up_thirdf_val
|
||||
|
||||
[up_gr_fourtab_val]
|
||||
elements = up_fourta_val
|
||||
|
||||
[up_gr_fourtcd_val]
|
||||
elements = up_fourtc_val
|
||||
|
||||
[up_gr_fourtef_val]
|
||||
elements = up_fourte_val, up_fourtf_val
|
||||
|
||||
[up_gr_fifthab_val]
|
||||
elements = up_fiftha_val
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue