add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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@ -0,0 +1,578 @@
[up_sect_firsta_vintorez]
;Íàäåæíîñòü(1)10%
;--------------
cost = 1000
value = +10
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.001
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.013 ;0.03
[up_sect_firstc_vintorez]
;Îòäà÷à(2)-15%
cost = 1500
value = -20
cam_dispersion = -0.1 ;0.1
cam_dispersion_inc = -0.04 ;0.6
cam_step_angle_horz = -0.15 ;0.6
zoom_cam_dispersion = -0.04 ;0.1
zoom_cam_dispersion_inc = -0.02 ;0.5
zoom_cam_step_angle_horz = -0.06 ;0.5
[up_sect_firstd_vintorez]
;Íàñòèëüíîñòü(2)20%
;------------------
cost = 1500
value = +20
bullet_speed = +85
fire_dispersion_base = -0.01
[up_sect_firste_vintorez]
;Óäîáñòâî(3)25%
;--------------
cost = 2000
value = +25
crosshair_inertion = -1.5
PDM_disp_base = -0.2
PDM_disp_vel_factor = -0.4
PDM_disp_accel_factor = -0.4
[up_sect_firstf_vintorez]
;Òî÷íîñòü(3)30%
;--------------
cost = 2000
value = +30
fire_dispersion_base = -0.03 ;0.7
fire_dispersion_condition_factor = -1 ;15
[up_sect_secona_vintorez]
;Íàñòèëüíîñòü(1)10%
;------------------
cost = 1000
value = +10
bullet_speed = +55
[up_sect_seconc_vintorez]
;Íàäåæíîñòü(2)15%
;---------------
cost = 1500
value = +15
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0001 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0001 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.002
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.023 ;0.03
[up_sect_second_vintorez]
;Òî÷íîñòü(2)20%
;--------------
cost = 1500
value = +20
fire_dispersion_base = -0.02 ;0.7
fire_dispersion_condition_factor = -1 ;15
[up_sect_secone_vintorez]
;Íàñòèëüíîñòü(3)30%
;------------------
cost = 2000
value = +30
bullet_speed = +125
fire_dispersion_base = -0.02
'
[up_sect_thirda_vintorez]
;Îòäà÷à(1)-10%
;------------
cost = 1000
value = -10
cam_dispersion = -0.05 ;0.1
cam_dispersion_inc = -0.03 ;0.6
cam_step_angle_horz = -0.1 ;0.6
zoom_cam_dispersion = -0.03 ;0.1
zoom_cam_dispersion_inc = -0.01 ;0.5
zoom_cam_step_angle_horz = -0.04 ;0.5
[up_sect_thirdc_vintorez]
;Óäîáñòâî(2)15%
;--------------
cost = 1500
value = +15
crosshair_inertion = -1.5
PDM_disp_base = -0.08
PDM_disp_vel_factor = -0.2
PDM_disp_accel_factor = -0.2
[up_sect_thirde_vintorez]
;Óäîáñòâî(3)25%
;--------------
cost = 2000
value = +25
crosshair_inertion = -1.5
PDM_disp_base = -0.1
PDM_disp_vel_factor = -0.4
PDM_disp_accel_factor = -0.4
[up_sect_thirdf_vintorez]
;Îòäà÷à(3)-30%
;------------
cost = 2000
value = -30
cam_dispersion = -0.15 ;0.1
cam_dispersion_inc = -0.08 ;0.6
cam_step_angle_horz = -0.2 ;0.6
zoom_cam_dispersion = -0.08 ;0.1
zoom_cam_dispersion_inc = -0.03 ;0.5
zoom_cam_step_angle_horz = -0.1 ;0.5
[up_sect_fourta_vintorez]
;Îïòèêà 4.0èêñ
;------------------
cost = 1500
scope_zoom_factor = -5
[up_sect_fourtc_vintorez]
;Êîíòðàñòíûé ïðèöåë
;------------------
cost = 3000
scope_nightvision = scope_contrast
[up_sect_fourte_vintorez]
;ÏÍÂ
;------------------
cost = 4500
scope_nightvision = scope_nightvision
[up_sect_fourtf_vintorez]
;Òåïëîâèçîð
;------------------
cost = 10000
scope_alive_detector = scope_detector
[up_firsta_vintorez]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_vintorez
section = up_sect_firsta_vintorez
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_a2_name
description = st_up_auto_a2_descr
icon = ui_inGame2_upgrade_Vintar_VS_1
[up_firstc_vintorez]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_vintorez
section = up_sect_firstc_vintorez
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_c1_name
description = st_up_auto_c1_descr
icon = ui_inGame2_upgrade_Vintar_VS_2
[up_firstd_vintorez]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_vintorez
section = up_sect_firstd_vintorez
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_b3_name
description = st_up_auto_b3_descr
icon = ui_inGame2_upgrade_Vintar_VS_3
[up_firste_vintorez]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_vintorez
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_c6_name
description = st_up_auto_c6_descr
icon = ui_inGame2_upgrade_Vintar_VS_4
[up_firstf_vintorez]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firstf_vintorez
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_c5_name
description = st_up_auto_c5_descr
icon = ui_inGame2_upgrade_Vintar_VS_5
[up_secona_vintorez]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_vintorez
section = up_sect_secona_vintorez
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_a1_name
description = st_up_ret_a1_descr
icon = ui_inGame2_upgrade_Vintar_VS_6
[up_seconc_vintorez]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_vintorez
section = up_sect_seconc_vintorez
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_b1_name
description = st_up_ret_b1_descr
icon = ui_inGame2_upgrade_Vintar_VS_7
[up_second_vintorez]
scheme_index = 1, 3
known = 1
effects = up_gr_seconef_vintorez
section = up_sect_second_vintorez
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_b3_name
description = st_up_ret_b3_descr
icon = ui_inGame2_upgrade_Vintar_VS_8
[up_secone_vintorez]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_secone_vintorez
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_c1_name
description = st_up_ret_c1_descr
icon = ui_inGame2_upgrade_Vintar_VS_9
[up_thirda_vintorez]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_vintorez
section = up_sect_thirda_vintorez
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_pri_a1_name
description = st_up_pri_a1_descr
icon = ui_inGame2_upgrade_Vintar_VS_10
[up_thirdc_vintorez]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_vintorez
section = up_sect_thirdc_vintorez
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_pri_b2_name
description = st_up_pri_b2_descr
icon = ui_inGame2_upgrade_Vintar_VS_11
[up_thirde_vintorez]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_thirde_vintorez
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_pri_c3_name
description = st_up_pri_c3_descr
icon = ui_inGame2_upgrade_Vintar_VS_12
[up_thirdf_vintorez]
scheme_index = 2, 4
known = 1
effects =
section = up_sect_thirdf_vintorez
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_pri_c1_name
description = st_up_pri_c1_descr
icon = ui_inGame2_upgrade_Vintar_VS_13
[up_fourta_vintorez]
scheme_index = 0, 3
known = 1
effects =
section = up_sect_fourta_vintorez
property = prop_scope_5x
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_opt_a3_name
description = st_up_opt_a3_descr
icon = ui_inGame2_upgrade_Vintar_VS_14
[up_fourtc_vintorez]
scheme_index = 1, 5
known = 1
effects =
section = up_sect_fourtc_vintorez
property = prop_contrast
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_opt_b1_name
description = st_up_opt_b1_descr
icon = ui_inGame2_upgrade_Vintar_VS_15
[up_fourte_vintorez]
scheme_index = 2, 5
known = 1
effects =
section = up_sect_fourte_vintorez
property = prop_nightvision
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_opt_c2_name
description = st_up_opt_c2_descr
icon = ui_inGame2_upgrade_Vintar_VS_16
[up_fourtf_vintorez]
scheme_index = 2, 6
known = 1
effects =
section = up_sect_fourtf_vintorez
property = prop_autolockscope
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_opt_c1_name
description = st_up_opt_c1_descr
icon = ui_inGame2_upgrade_Vintar_VS_17
[up_gr_firstab_vintorez]
elements = up_firsta_vintorez
[up_gr_firstcd_vintorez]
elements = up_firstc_vintorez, up_firstd_vintorez
[up_gr_firstef_vintorez]
elements = up_firste_vintorez, up_firstf_vintorez
[up_gr_seconab_vintorez]
elements = up_secona_vintorez
[up_gr_seconcd_vintorez]
elements = up_seconc_vintorez, up_second_vintorez
[up_gr_seconef_vintorez]
elements = up_secone_vintorez
[up_gr_thirdab_vintorez]
elements = up_thirda_vintorez
[up_gr_thirdcd_vintorez]
elements = up_thirdc_vintorez
[up_gr_thirdef_vintorez]
elements = up_thirde_vintorez, up_thirdf_vintorez
[up_gr_fourtab_vintorez]
elements = up_fourta_vintorez
[up_gr_fourtcd_vintorez]
elements = up_fourtc_vintorez
[up_gr_fourtef_vintorez]
elements = up_fourte_vintorez, up_fourtf_vintorez