add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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[up_sect_firsta_walther]
;Ñêîðîñòðåëüíîñòü(1)10%
;----------------------
cost = 400
value = +10
rpm = 40
[up_sect_firstc_walther]
;Îòäà÷à(2)-20%
;------------
cost = 800
value = -20
cam_dispersion = -0.15 ;0.5
cam_dispersion_inc = -0.15 ;0.5
cam_step_angle_horz = -0.1 ;0.5
[up_sect_firstd_walther]
;Íàñòèëüíîñòü(2)20%
;------------------
cost = 800
value = +20
bullet_speed = 60
fire_dispersion_base = -0.02
[up_sect_firste_walther]
;Ðåæèì àâòîìàòè÷åñêîé ñòðåëüáû ïî òðè âûñòðåëà
;------------------
cost = 2500
;value = +20
fire_modes = 1, 3
rpm = 300
cam_dispersion = -0.3 ;0.5
cam_dispersion_inc = -0.3 ;0.5
cam_step_angle_horz = -0.2 ;0.5
[up_sect_secona_walther]
;Íàñòèëüíîñòü(1)10%
;------------------
cost = 400
value = +10
bullet_speed = 30
[up_sect_seconc_walther]
;Íàäåæíîñòü(2)15%
;---------------
cost = 800
value = 15
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0004 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0004 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.0015
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.015 ;0.03
[up_sect_secone_walther]
;Ñêîðîñòðåëüíîñòü(3)25%
;----------------------
cost = 1200
value = +25
rpm = 80
[up_sect_seconf_walther]
;Ñêîðîñòðåëüíîñòü(3)30%
;----------------------
cost = 1200
value = +30
bullet_speed = 80
[up_sect_thirda_walther]
;Íàäåæíîñòü(1)10%
;---------------
cost = 400
value = +10
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0002 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0002 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.001
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.01 ;0.03
[up_sect_thirdc_walther]
;Óäîáñòâî(2)15%
;--------------
cost = 800
value = +15
crosshair_inertion = -1
PDM_disp_base = -0.2
PDM_disp_vel_factor = -0.35
PDM_disp_accel_factor = -0.35
[up_sect_thirdd_walther]
;Îòäà÷à(2)-20%
;------------
cost = 800
value = -20
cam_dispersion = -0.15 ;0.5
cam_dispersion_inc = -0.15 ;0.5
cam_step_angle_horz = -0.1 ;0.5
[up_sect_fourta_walther]
;Òî÷íîñòü(1)10%
;---------------
cost = 400
value = +10
fire_dispersion_base = -0.04
fire_dispersion_condition_factor = -1
[up_sect_fourtc_walther]
;Íàäåæíîñòü(2)15%
;---------------
cost = 800
value = +15
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0004 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0004 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.0015
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.015 ;0.03
[up_sect_fiftha_walther]
;Íàíåñåíèå íàðóæíîé ðåçüáû íà ñòâîë
;--------------------------
cost = 700
value = 0
snd_silncer_shot = weapons\n_pb_shot
silencer_status = 2
silencer_name = wpn_addon_silencer ; section name for the attachable silencer
silencer_x = 48 ; offset in inventory icon
silencer_y = -14
[up_firsta_walther]
scheme_index = 0, 0
known = 1
;;invented = 1 ; 0
effects = up_gr_firstcd_walther
section = up_sect_firsta_walther
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_a1_name
description = st_up_zatp_a1_descr
icon = ui_inGame2_upgrade_Volker_P9M_1
;;...
[up_firstc_walther]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_walther
section = up_sect_firstc_walther
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b6_name
description = st_up_zatp_b6_descr
icon = ui_inGame2_upgrade_Volker_P9M_2
[up_firstd_walther]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_walther
section = up_sect_firstd_walther
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b8_name
description = st_up_zatp_b8_descr
icon = ui_inGame2_upgrade_Volker_P9M_3
[up_firste_walther]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_walther
property = prop_3xfire
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_c7_name
description = st_up_zatp_c7_descr
icon = ui_inGame2_upgrade_Volker_P9M_4
[up_secona_walther]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_walther
section = up_sect_secona_walther
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_a1_name
description = st_up_barp_a1_descr
icon = ui_inGame2_upgrade_Volker_P9M_5
[up_seconc_walther]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_walther
section = up_sect_seconc_walther
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_b1_name
description = st_up_barp_b1_descr
icon = ui_inGame2_upgrade_Volker_P9M_6
[up_secone_walther]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_secone_walther
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_c1_name
description = st_up_barp_c1_descr
icon = ui_inGame2_upgrade_Volker_P9M_7
[up_seconf_walther]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_seconf_walther
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_c3_name
description = st_up_barp_c3_descr
icon = ui_inGame2_upgrade_Volker_P9M_8
[up_thirda_walther]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_walther
section = up_sect_thirda_walther
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_a1_name
description = st_up_stvp_a1_descr
icon = ui_inGame2_upgrade_Volker_P9M_9
[up_thirdc_walther]
scheme_index = 1, 3
known = 1
effects =
section = up_sect_thirdc_walther
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b5_name
description = st_up_stvp_b5_descr
icon = ui_inGame2_upgrade_Volker_P9M_10
[up_thirdd_walther]
scheme_index = 1, 4
known = 1
effects =
section = up_sect_thirdd_walther
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b3_name
description = st_up_stvp_b3_descr
icon = ui_inGame2_upgrade_Volker_P9M_11
[up_fourta_walther]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_walther
section = up_sect_fourta_walther
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_a1_name
description = st_up_usmp_a1_descr
icon = ui_inGame2_upgrade_Volker_P9M_12
[up_fourtc_walther]
scheme_index = 1, 5
known = 1
effects =
section = up_sect_fourtc_walther
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_b5_name
description = st_up_usmp_b5_descr
icon = ui_inGame2_upgrade_Volker_P9M_13
[up_fiftha_walther]
scheme_index = 0, 4
known = 1
effects =
section = up_sect_fiftha_walther
property = prop_silencer
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a1_name
description = st_up_add_a1_descr
icon = ui_inGame2_upgrade_Volker_P9M_14
[up_gr_firstab_walther]
elements = up_firsta_walther
[up_gr_firstcd_walther]
elements = up_firstc_walther, up_firstd_walther
[up_gr_firstef_walther]
elements = up_firste_walther
[up_gr_seconab_walther]
elements = up_secona_walther
[up_gr_seconcd_walther]
elements = up_seconc_walther
[up_gr_seconef_walther]
elements = up_secone_walther, up_seconf_walther
[up_gr_thirdab_walther]
elements = up_thirda_walther
[up_gr_thirdcd_walther]
elements = up_thirdc_walther, up_thirdd_walther
[up_gr_fourtab_walther]
elements = up_fourta_walther
[up_gr_fourtcd_walther]
elements = up_fourtc_walther
[up_gr_fifthab_walther]
elements = up_fiftha_walther