add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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@ -0,0 +1,490 @@
[up_sect_firsta_wincheaster1300]
;Íàäåæíîñòü(1)10%
;---------------
cost = 500
value = +10
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0003 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0003 ;0.0011
[up_sect_firstc_wincheaster1300]
;Íàñòèëüíîñòü(2)20%
;------------------
cost = 700
value = +20
bullet_speed = +80
hit_impulse = +20
fire_dispersion_base = -0.02
[up_sect_firstd_wincheaster1300]
;Îòäà÷à(2)-20%
;------------
cost = 700
value = -20
cam_dispersion = -0.3 ;0.7
cam_dispersion_inc = -0.3 ;0.7
cam_step_angle_horz = -0.3 ;0.7
zoom_cam_dispersion = -0.3 ;0.6
zoom_cam_dispersion_inc = -0.3 ;0.6
zoom_cam_step_angle_horz = -0.3 ;0.6
[up_sect_firste_wincheaster1300]
;Òî÷íîñòü(3)30%
;---------------
cost = 900
value = +30
fire_dispersion_base = -0.07
fire_dispersion_condition_factor = -0.2
[up_sect_secona_wincheaster1300]
;Óìåíüøåíèå âåñà
;---------------
cost = 500
value = -1
inv_weight = -1
crosshair_inertion = -0.5
PDM_disp_vel_factor = -0.2
PDM_disp_accel_factor = -0.2
[up_sect_seconc_wincheaster1300]
;Óäîáñòâî(2)15%
;--------------
cost = 700
value = +15
crosshair_inertion = -1.5
PDM_disp_base = -0.1
PDM_disp_vel_factor = -0.5
PDM_disp_accel_factor = -0.5
[up_sect_second_wincheaster1300]
;Íàäåæíîñòü(2)15%
;---------------
cost = 700
value = +15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0005 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0005 ;0.0011
[up_sect_secone_wincheaster1300]
;Îòäà÷à(3)-30%
;------------
cost = 900
value = -30
cam_dispersion = -0.5 ;0.7
cam_dispersion_inc = -0.5 ;0.7
cam_step_angle_horz = -0.5 ;0.7
zoom_cam_dispersion = -0.6 ;0.6
zoom_cam_dispersion_inc = -0.6 ;0.6
zoom_cam_step_angle_horz = -0.6 ;0.6
[up_sect_thirda_wincheaster1300]
;Íàäåæíîñòü(1)10%
;---------------
cost = 500
value = +10
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0003 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0003 ;0.0011
[up_sect_thirdc_wincheaster1300]
;Òî÷íîñòü(2)20%
;---------------
cost = 700
value = +20
fire_dispersion_base = -0.04
fire_dispersion_condition_factor = -0.2
[up_sect_thirdd_wincheaster1300]
;Îòäà÷à(2)-20%
;------------
cost = 700
value = -20
cam_dispersion = -0.3 ;0.7
cam_dispersion_inc = -0.3 ;0.7
cam_step_angle_horz = -0.3 ;0.7
zoom_cam_dispersion = -0.3 ;0.6
zoom_cam_dispersion_inc = -0.3 ;0.6
zoom_cam_step_angle_horz = -0.3 ;0.6
[up_sect_thirde_wincheaster1300]
;Íàäåæíîñòü(3)30%
;---------------
cost = 900
value = +30
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0007 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0007 ;0.0011
[up_sect_thirdf_wincheaster1300]
;Ñêîðîñòðåëüíîñòü(3)25%
;----------------------
cost = 1500
value = +25
rpm = +35
fire_modes = 1, -1
[up_sect_fourta_wincheaster1300]
;Ðàñøèðåííûé îáúåì ìàãàçèíà
;----------------------
cost = 1200
value = +2
ammo_mag_size = 2
[up_firsta_wincheaster1300]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_wincheaster1300
section = up_sect_firsta_wincheaster1300
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_bard_a1_name
description = st_up_bard_a1_descr
icon = ui_inGame2_upgrade_Cheyser_13_1
[up_firstc_wincheaster1300]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_wincheaster1300
section = up_sect_firstc_wincheaster1300
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_bard_b5_name
description = st_up_bard_b5_descr
icon = ui_inGame2_upgrade_Cheyser_13_2
[up_firstd_wincheaster1300]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_wincheaster1300
section = up_sect_firstd_wincheaster1300
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_bard_b4_name
description = st_up_bard_b4_descr
icon = ui_inGame2_upgrade_Cheyser_13_3
[up_firste_wincheaster1300]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_wincheaster1300
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_bard_c3_name
description = st_up_bard_c3_descr
icon = ui_inGame2_upgrade_Cheyser_13_4
[up_secona_wincheaster1300]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_wincheaster1300
section = up_sect_secona_wincheaster1300
property = prop_weight
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvd_a3_name
description = st_up_stvd_a3_descr
icon = ui_inGame2_upgrade_Cheyser_13_5
[up_seconc_wincheaster1300]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_wincheaster1300
section = up_sect_seconc_wincheaster1300
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvd_b2_name
description = st_up_stvd_b2_descr
icon = ui_inGame2_upgrade_Cheyser_13_6
[up_second_wincheaster1300]
scheme_index = 1, 3
known = 1
effects = up_gr_seconef_wincheaster1300
section = up_sect_second_wincheaster1300
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvd_b5_name
description = st_up_stvd_b5_descr
icon = ui_inGame2_upgrade_Cheyser_13_7
[up_secone_wincheaster1300]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_secone_wincheaster1300
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvd_c2_name
description = st_up_stvd_c2_descr
icon = ui_inGame2_upgrade_Cheyser_13_8
[up_thirda_wincheaster1300]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_wincheaster1300
section = up_sect_thirda_wincheaster1300
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_autd_a2_name
description = st_up_autd_a2_descr
icon = ui_inGame2_upgrade_Cheyser_13_9
[up_thirdc_wincheaster1300]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_wincheaster1300
section = up_sect_thirdc_wincheaster1300
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_autd_b2_name
description = st_up_autd_b2_descr
icon = ui_inGame2_upgrade_Cheyser_13_10
[up_thirdd_wincheaster1300]
scheme_index = 1, 5
known = 1
effects = up_gr_thirdef_wincheaster1300
section = up_sect_thirdd_wincheaster1300
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_autd_b1_name
description = st_up_autd_b1_descr
icon = ui_inGame2_upgrade_Cheyser_13_11
[up_thirde_wincheaster1300]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_thirde_wincheaster1300
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_autd_c1_name
description = st_up_autd_c1_descr
icon = ui_inGame2_upgrade_Cheyser_13_12
[up_thirdf_wincheaster1300]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_thirdf_wincheaster1300
property = prop_rpm, prop_autofire
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_autd_c3_name
description = st_up_autd_c3_descr
icon = ui_inGame2_upgrade_Cheyser_13_13
[up_fourta_wincheaster1300]
scheme_index = 0, 3
known = 1
effects =
section = up_sect_fourta_wincheaster1300
property = prop_ammo_size
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_addd_a1_name
description = st_up_addd_a1_descr
icon = ui_inGame2_upgrade_Cheyser_13_14
[up_gr_firstab_wincheaster1300]
elements = up_firsta_wincheaster1300
[up_gr_firstcd_wincheaster1300]
elements = up_firstc_wincheaster1300, up_firstd_wincheaster1300
[up_gr_firstef_wincheaster1300]
elements = up_firste_wincheaster1300
[up_gr_seconab_wincheaster1300]
elements = up_secona_wincheaster1300
[up_gr_seconcd_wincheaster1300]
elements = up_seconc_wincheaster1300, up_second_wincheaster1300
[up_gr_seconef_wincheaster1300]
elements = up_secone_wincheaster1300
[up_gr_thirdab_wincheaster1300]
elements = up_thirda_wincheaster1300
[up_gr_thirdcd_wincheaster1300]
elements = up_thirdc_wincheaster1300, up_thirdd_wincheaster1300
[up_gr_thirdef_wincheaster1300]
elements = up_thirde_wincheaster1300, up_thirdf_wincheaster1300
[up_gr_fourtab_wincheaster1300]
elements = up_fourta_wincheaster1300