add game&rawdata

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Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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[upgrades_properties]
prop_weight ;; Âåñ
prop_silencer ;; Ãëóøèòåëü
prop_underbarrel_slot ;; Êðåïëåíèå ïîäñòâîëüíèêà
prop_reliability ;; Íàäåæíîñòü
prop_bullet_speed ;; Íàñòèëüíîñòü
prop_recoil ;; Îòäà÷à
prop_ammo_size ;; Ïàòðîíû
prop_grenade_launcher ;; Ïîäñòâîëüíèê
prop_scope_4x ;; Ïðèöåë 4
prop_scope_1.6x ;; Ïðèöåë 1.6
prop_rpm ;; Ñêîðîñòðåëüíîñòü
prop_calibre ;; êàëèáð (9x18, 5x45)
prop_dispersion ;; Òî÷íîñòü
prop_inertion ;; Óäîáñòâî
prop_autolockscope ;; Àâòîçàõâàò öåëè â îïòèêå
prop_scope_1.5x ;; Êîëëèìàòîðíûé ïðèöåë 1.5x
prop_scope_5x ;; Ïðèöåë 5õ
prop_scope_6x ;; Ïðèöåë 6õ
prop_scope_attach ;; Êðåïëåíèå äëÿ îïòèêè
prop_scope ;; Ðåãóëèðóåìûé äàëüíîìåðíûé ïðèöåë
prop_contrast ;; Ïîâûøåíèå êîíòðàñòíîñòè ïðèöåëà
prop_autofire ;; Ðåæèì ïîëíîñòüþ àâòîìàòè÷åñêîãî îãíÿ
prop_3xfire ;; Ðåæèì àâòîìàòè÷åñêîé ñòðåëüáû ïî òðè âûñòðåëà
prop_nightvision ;; Óñòàíîâêà ÏÍÂ
prop_no_buck ;; Íå ñòðåëÿåò äðîáüþ
prop_armor ;;Áðîíÿ
prop_damage ;;Ïîâðåæäåíèå
prop_durability ;;Èçíîñîñòîéêîñòü (ïðî÷íîñòü)
prop_restore_bleeding ;;Óìåíüøåíèå êðîâîòå÷åíèÿ
prop_restore_health ;;Âîññòàíàâëåíèå çäîðîâüÿ
prop_night_vision ;;ÏÍÂ 1-ãî ïîêîëåíèÿ
;prop_night_vision_2 ;;ÏÍÂ 2-ãî ïîêîëåíèÿ DELETED!!! now use prop_night_vision section and value = +2
;prop_night_vision_3 ;;ÏÍÂ 3-ãî ïîêîëåíèÿ DELETED!!! now use prop_night_vision section and value = +3
prop_power ;;Âîñò. ñòàìèíû
prop_tonnage ;;Ïåðåíîèìûé âåñ
prop_chem ;;Õèì çàùèòà
prop_radio ;;Ðàäèî çàùèòà
prop_thermo ;;Òåðìî çàùèòà
prop_electro ;;Ýëåêòðî çàùèòà
prop_psy ;;Ïñè çàùèòà
prop_artefact ;;Ñëîò äëÿ àðòåôàêòîâ
prop_weightoutfit ;;Âåñ áðîíèæèëåòà
prop_autolock ;;Àâòîçàõâàò öåëè
prop_sprint ;;Áåã â ýêçîñêåëåòå
prop_scanner ;;Èíôðàêðàñíûé ñêàíåð
[prop_weight]
name = st_prop_weight
icon = ui_wp_prop_weight
functor = inventory_upgrades.property_functor_a
params = hit_power, rpm, cost
[prop_silencer]
name = st_prop_silencer
icon = ui_wp_propery_02
functor = inventory_upgrades.property_functor_c
params = hit_power, rpm, cost
[prop_underbarrel_slot]
name = st_prop_underbarrel_slot
icon = ui_wp_propery_03
functor = inventory_upgrades.property_functor_c
params = hit_power, rpm, cost
[prop_reliability]
name = st_prop_reliability
icon = ui_wp_prop_nadezhnost
functor = inventory_upgrades.property_functor_a
params = hit_power, rpm, cost
[prop_bullet_speed]
name = st_prop_bullet_speed
icon = ui_wp_prop_nastilnost
functor = inventory_upgrades.property_functor_a
params = hit_power, rpm, cost
[prop_recoil]
name = st_prop_recoil
icon = ui_wp_prop_otdacha
functor = inventory_upgrades.property_functor_a
params = prop_rpm
[prop_ammo_size]
name = ui_ammo_count
icon = ui_wp_propery_07
functor = inventory_upgrades.property_functor_a
params = hit_power, rpm, cost
[prop_grenade_launcher]
name = st_prop_grenade_launcher
icon = ui_wp_propery_08
functor = inventory_upgrades.property_functor_c
params = hit_power, rpm, cost
[prop_scope_4x]
name = st_prop_scope_4x
icon = ui_wp_propery_09
functor = inventory_upgrades.property_functor_b
params = rpm, hit_impulse
[prop_scope_1.6x]
name = st_prop_scope_1.6x
icon = ui_wp_propery_10
functor = inventory_upgrades.property_functor_b
params = cost, rpm
[prop_rpm]
name = ui_inv_rate_of_fire
icon = ui_wp_prop_skorostrelnost
functor = inventory_upgrades.property_functor_a
params = prop_recoil
[prop_calibre]
name = st_prop_calibre
icon = ui_wp_propery_12
functor = inventory_upgrades.property_functor_b
params = cost, rpm
[prop_autofire]
name = st_auto_fire
icon = ui_wp_prop_autofire
functor = inventory_upgrades.property_functor_a
params = fire_wound_immunity, cost
[prop_3xfire]
name = st_semi_auto_fire
icon = ui_wp_prop_3xfire
functor = inventory_upgrades.property_functor_b
params = fire_wound_immunity, cost
[prop_dispersion]
name = ui_inv_accuracy
icon = ui_wp_prop_tochnost
functor = inventory_upgrades.property_functor_a
params = cost, rpm
[prop_inertion]
name = ui_inv_handling
icon = ui_wp_prop_ergonomics
functor = inventory_upgrades.property_functor_a
params = cost, rpm
[prop_autolockscope]
name = st_prop_autolockscope
icon = ui_wp_prop_autolockscope
functor = inventory_upgrades.property_functor_b
params = fire_wound_immunity, cost
[prop_scope_1.5x]
name = st_prop_scope_1.5x
icon = ui_wp_prop_scope_1.5x
functor = inventory_upgrades.property_functor_b
params = fire_wound_immunity, cost
[prop_scope_5x]
name = st_prop_scope_5x
icon = ui_wp_prop_scope_5x
functor = inventory_upgrades.property_functor_b
params = fire_wound_immunity, cost
[prop_scope_6x]
name = st_prop_scope_6x
icon = ui_wp_prop_scope_6x
functor = inventory_upgrades.property_functor_b
params = fire_wound_immunity, cost
[prop_scope_attach]
name = st_prop_scope_attach
icon = ui_wp_prop_scope_attach
functor = inventory_upgrades.property_functor_b
params = fire_wound_immunity, cost
[prop_nightvision]
name = st_prop_night_vision_2
icon = ui_wp_prop_nightvision
functor = inventory_upgrades.property_functor_b
params = fire_wound_immunity, cost
[prop_scope]
name = st_prop_scope
icon = ui_wp_prop_optics
functor = inventory_upgrades.property_functor_b
params = fire_wound_immunity, cost
[prop_contrast]
name = st_prop_contrast
icon = ui_wp_prop_contrast
functor = inventory_upgrades.property_functor_b
params = fire_wound_immunity, cost
[prop_no_buck]
name = st_no_buck
icon = ui_wp_propery_07
functor = inventory_upgrades.property_functor_a
params = hit_power, rpm, cost
;**************************
; OUTFIT PROP
;**************************
[prop_armor]
name = ui_inv_outfit_fire_wound_protection
icon = ui_am_propery_01
functor = inventory_upgrades.property_functor_a
params = fire_wound_immunity, cost
[prop_damage]
name = ui_inv_outfit_wound_protection
icon = ui_am_prop_damage
functor = inventory_upgrades.property_functor_a
params = fire_wound_immunity, cost
[prop_durability]
name = st_prop_durability
icon = ui_am_propery_03
functor = inventory_upgrades.property_functor_a
params = fire_wound_immunity, cost
[prop_restore_bleeding]
name = st_prop_restore_bleeding
icon = ui_am_prop_restore_bleeding
functor = inventory_upgrades.property_functor_a
params = fire_wound_immunity, cost
[prop_restore_health]
name = st_prop_restore_health
icon = ui_am_propery_05
functor = inventory_upgrades.property_functor_a
params = fire_wound_immunity, cost
[prop_night_vision]
name = st_prop_night_vision
icon = ui_am_prop_night_vision
functor = inventory_upgrades.property_functor_a
params = fire_wound_immunity, cost
;[prop_night_vision_2]
;name = st_prop_night_vision_2
;icon = ui_am_prop_night_vision_2
;functor = inventory_upgrades.property_functor_a
;params = fire_wound_immunity, cost
;[prop_night_vision_3]
;name = st_prop_night_vision_3
;icon = ui_am_prop_night_vision_3
;functor = inventory_upgrades.property_functor_a
;params = fire_wound_immunity, cost
[prop_power]
name = ui_inv_outfit_power_restore
icon = ui_am_propery_07
functor = inventory_upgrades.property_functor_a
params = fire_wound_immunity, cost
[prop_tonnage]
name = ui_inv_outfit_additional_weight
icon = ui_am_propery_08
functor = inventory_upgrades.property_functor_a
params = fire_wound_immunity, cost
[prop_electro]
name = ui_inv_outfit_shock_protection
icon = ui_am_prop_electro
functor = inventory_upgrades.property_functor_a
params = fire_wound_immunity, cos
[prop_thermo]
name = ui_inv_outfit_burn_protection
icon = ui_am_prop_thermo
functor = inventory_upgrades.property_functor_a
params = fire_wound_immunity, cost
[prop_radio]
name = ui_inv_outfit_radiation_protection
icon = ui_am_propery_09
functor = inventory_upgrades.property_functor_a
params = fire_wound_immunity, cost
[prop_chem]
name = ui_inv_outfit_chemical_burn_protection
icon = ui_am_prop_chem
functor = inventory_upgrades.property_functor_a
params = fire_wound_immunity, cost
[prop_psy]
name = ui_inv_outfit_telepatic_protection
icon = ui_am_propery_11
functor = inventory_upgrades.property_functor_a
params = fire_wound_immunity, cost
[prop_artefact]
name = st_prop_artefact
icon = ui_am_prop_artefact
functor = inventory_upgrades.property_functor_a
params = fire_wound_immunity, cost
[prop_weightoutfit]
name = st_prop_weightoutfit
icon = ui_am_prop_weightoutfit
functor = inventory_upgrades.property_functor_a
params = fire_wound_immunity, cost
[prop_autolock]
name = st_prop_autolock
icon = ui_am_prop_autolock
functor = inventory_upgrades.property_functor_b
params = fire_wound_immunity, cost
[prop_sprint]
name = st_prop_sprint
icon = ui_am_prop_sprint
functor = inventory_upgrades.property_functor_b
params = fire_wound_immunity, cost
[prop_scanner]
name = st_prop_scanner
icon = ui_am_prop_scanner
functor = inventory_upgrades.property_functor_b
params = fire_wound_immunity, cost