add game&rawdata

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Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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[wpn_bm16]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
$spawn = "weapons\bm16" ; option for Level Editor
$npc = on ; option for Level Editor
$prefetch = 8
scheduled = off ; option for ALife Simulator
cform = skeleton
class = WP_BM16
description = st_wpn_bm16_descr
ef_main_weapon_type = 1
ef_weapon_type = 9
;-----------------------------------------------------------------------------
cost = 200
weapon_class = shotgun
inv_weight = 1.9
upgrades = up_gr_firstab_bm16, up_gr_seconab_bm16, up_gr_thirdab_bm16
installed_upgrades =
upgrade_scheme = upgrade_scheme_bm16
;---TTX-------------------------------------------------------------------------
hit_power = 0.5, 0.5, 0.5, 0.5
hit_impulse = 150
hit_type = fire_wound
fire_distance = 50
bullet_speed = 190
rpm = 1000
hud = wpn_bm16_hud
misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
misfire_start_condition = 0.6
;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
misfire_end_condition = 0.1
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = 0.002
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = 0.03
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = 0.0065
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = 0.0065
ammo_elapsed = 2
ammo_mag_size = 2
ammo_class = ammo_12x70_buck
hand_dependence = 1
single_handed = 0
;---DOF-------------------------------------------------------------------------
zoom_dof = 0.5, 1.0, 180
;reload_dof = 0.0, 0.5, 5, 1.7
;----äèñïåðñèÿ--------------------------------------------------------------------------
;áàçîâàÿ äèñïåðñèÿ
fire_dispersion_base = 0.44 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
control_inertion_factor = 1.0f
crosshair_inertion = 4.7
;îòäà÷à
cam_return = 1
cam_relax_speed = 4.0 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
cam_relax_speed_ai = 360
cam_dispersion = 5.5 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
cam_dispersion_inc = 5.5 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
cam_dispersion_frac = 0.5 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle = 15 ;ìàêñèìàëüíûé óãîë îòäà÷è
cam_max_angle_horz = 15 ;(degree) maximum shot horizontal degree
cam_step_angle_horz = 5.5 ;(degree) size of step camera moved in horizontal position while shooting
zoom_cam_relax_speed = 4.0 ; scope & ironsight
zoom_cam_relax_speed_ai = 120.75
zoom_cam_dispersion = 3.5
zoom_cam_dispersion_inc = 3.5
zoom_cam_dispersion_frac = 0.5
zoom_cam_max_angle = 5.0
zoom_cam_max_angle_horz = 5.0
zoom_cam_step_angle_horz = 3.5
fire_dispersion_condition_factor = 2 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
;-------------------------------------------------------------------------------
holder_range_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
min_radius = 0
max_radius = 50
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_probability_gd_master = 0.80
;-------------------------------------------------------------------------------
slot = 2
animation_slot = 3
inv_name = st_wpn_bm16
inv_name_short = st_wpn_bm16
inv_grid_width = 3
inv_grid_height = 1
inv_grid_x = 6
inv_grid_y = 1
upgr_icon_x = 599
upgr_icon_y = 559
upgr_icon_width = 272
upgr_icon_height = 54
kill_msg_x = 0
kill_msg_y = 104
kill_msg_width = 54
kill_msg_height = 16
position = -0.026, -0.096, 0.045
orientation = 0, 30, 0 ;çíà÷åíèå óñòàíàâëèâàåòñÿ â ãðàäóñàõ
shell_point = 0.0, 0.136, 0.07
fire_point = 0.000000,0.136000,0.390000 ;r
fire_point2 = 0.000000,0.136000,0.390000 ;l
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
rpm_empty_click = 200
PDM_disp_base = 0.5
PDM_disp_vel_factor = 1.1
PDM_disp_accel_factor = 1.1
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
;--STRAP PARAMETERS-----------------------------------------------------------------
;ïîä ìèøêîé
strap_position = -0.26,-0.11,0.15
strap_orientation = -15,-9,110
;íà ñïèíå
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
startup_ammo = 10
visual = dynamics\weapons\wpn_bm16\wpn_bm16.ogf
light_color = 0.6,0.5,0.3
light_range = 6.0
light_var_color = 0.05
light_var_range = 0.5
light_time = 0.2
ph_mass = 3
;addons
scope_status = 0
silencer_status = 0
grenade_launcher_status = 0
zoom_enabled = true
scope_zoom_factor = 55
;çâóêè
snd_draw = weapons\generic_draw
snd_holster = weapons\generic_holster
snd_shoot = weapons\n_bm16_shot
snd_empty = weapons\generic_empty
snd_reload = weapons\bm16_reload_lr ;reload both
snd_shoot_duplet = weapons\n_bm16_shot
snd_shoot_1 = weapons\n_bm16_shot
snd_reload_1 = weapons\bm16_reload_l ;reload left
[wpn_bm16_hud]:hud_base
zoom_hide_crosshair = true
hands_position = 0.014500,-0.096000,0.057500
hands_orientation = -0.450030,2.099998,-0.200003
hands_position_16x9 = 0.016500,-0.096000,-0.004000
hands_orientation_16x9 = 0.300000,1.350000,-2.599999
item_position = -0.003178,0.002246,0.000581
item_orientation = -181.191742,180.482727,-180.330688
shell_point = 0,0,0
shell_dir = 0.0, 1.0, 0.0
shell_bone = wpn_body
fire_point = 0, 0.066, 0.514
fire_bone = wpn_body
attach_place_idx = 0
item_visual = dynamics\weapons\wpn_bm16\wpn_bm16_hud
anm_show_0 = bm16_draw,bm16_idle_lr
anm_show_1 = bm16_draw,bm16_idle_l
anm_show_2 = bm16_draw,bm16_idle
anm_hide_0 = bm16_holster,bm16_idle_lr
anm_hide_1 = bm16_holster,bm16_idle_l
anm_hide_2 = bm16_holster,bm16_idle
anm_idle_0 = bm16_idle,bm16_idle_lr
anm_idle_1 = bm16_idle,bm16_idle_l
anm_idle_2 = bm16_idle,bm16_idle
anm_idle_aim_0 = bm16_idle_aim,bm16_idle_lr
anm_idle_aim_1 = bm16_idle_aim,bm16_idle_l
anm_idle_aim_2 = bm16_idle_aim,bm16_idle
anm_idle_moving_0 = bm16_idle_moving,bm16_idle_lr
anm_idle_moving_1 = bm16_idle_moving,bm16_idle_l
anm_idle_moving_2 = bm16_idle_moving,bm16_idle
anm_idle_sprint_0 = bm16_idle_sprint,bm16_idle_lr
anm_idle_sprint_1 = bm16_idle_sprint,bm16_idle_l
anm_idle_sprint_2 = bm16_idle_sprint,bm16_idle
anm_reload_1 = bm16_reload_l
anm_reload_2 = bm16_reload_lr
anm_shot_1 = bm16_shoot_r
anm_shot_2 = bm16_shoot_l
anm_bore_0 = bm16_idle_bore,bm16_idle_lr
anm_bore_1 = bm16_idle_bore,bm16_idle_l
anm_bore_2 = bm16_idle_bore,bm16_idle
aim_hud_offset_pos = -0.078500,0.034000,-0.052500
aim_hud_offset_rot = -0.007500,-0.017500,0.007500
aim_hud_offset_pos_16x9 = -0.079500,0.008000,0.043000
aim_hud_offset_rot_16x9 = -0.047500,-0.005000,-0.030000
;aim_hud_offset_pos_16x9 = -0.040500,0.032500,0.043000
;aim_hud_offset_rot_16x9 = -0.017500,-0.022500,0.000000
gl_hud_offset_pos = 0,0,0
gl_hud_offset_rot = 0,0,0
lean_hud_offset_pos = 0,0,0
lean_hud_offset_rot = 0,0,0
;-----------------------------------------------------------------------------
; Óíèêàëüíûå
;-----------------------------------------------------------------------------