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81
gamedata/configs/weapons/w_bolt.ltx
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81
gamedata/configs/weapons/w_bolt.ltx
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; BOLT
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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[bolt]:identity_immunities,weapon_probability,default_weapon_params
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class = II_BOLT
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cform = skeleton
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visual = dynamics\devices\dev_bolt\dev_bolt.ogf
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inv_name = st_bolt
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$prefetch = 16
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inv_name_short = st_bolt
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inv_weight = .0
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ef_weapon_type = 1
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 0
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inv_grid_y = 0
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animation_slot = 6
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single_handed = 0
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attach_position_offset = -0.03, -0.05, 0.03
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attach_angle_offset = 0,0,0
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attach_bone_name =
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slot = 5
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hud = bolt_hud
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force_min = 10
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force_const = 20
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force_max = 20
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force_grow_speed = 10
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destroy_time = 10000
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cost = 0
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throw_point = 0.4, 0.3, 0.1
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throw_dir = 0,0,1
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third_person_throw_point_offset = -0.05,0.848,0.706
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PDM_disp_base = 1.0
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PDM_disp_vel_factor = 1.0
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PDM_disp_accel_factor = 1.0
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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[bolt_hud]:hud_base
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fire_point = 0,0,0
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fire_bone = wpn_body
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attach_place_idx = 0
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item_visual = dynamics\devices\dev_bolt\dev_bolt_hud
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hands_position = -0.021000,-0.160000,0.002500
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hands_orientation = -0.500000,1.000000,1.149999
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hands_position_16x9 = 0.033000,-0.189500,0.039000
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hands_orientation_16x9 = 2.349998,2.749999,2.849998
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item_position = 0 , 0 ,0
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item_orientation = 0 , 0 ,0
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anm_hide = dev_bolt_holster
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anm_show = dev_bolt_draw
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anm_idle = dev_bolt_idle
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anm_bore = dev_bolt_idle_bore
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anm_idle_moving = dev_bolt_idle_moving
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anm_idle_sprint = dev_bolt_idle_sprint
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anm_throw_begin = dev_bolt_shoot_start
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anm_throw_idle = dev_bolt_shoot_idle
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anm_throw = dev_bolt_shoot_end
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throw_point = 0.0,0.4,0.3
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throw_dir = 0,0,1
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