add game&rawdata
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267
gamedata/configs/weapons/w_fort.ltx
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267
gamedata/configs/weapons/w_fort.ltx
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[wpn_fort]:identity_immunities,weapon_probability,default_weapon_params
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GroupControlSection = spawn_group
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$spawn = "weapons\fort" ; option for Level Editor
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$npc = on ; option for Level Editor
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$prefetch = 8
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scheduled = off ; option for ALife Simulator
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cform = skeleton
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class = WP_PM
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description = st_wpn_fort_descr
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ef_weapon_type = 5
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;-----------------------------------------------------------------------------
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cost = 600
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inv_weight = 0.83
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upgrades = up_gr_firstab_fort, up_gr_seconab_fort, up_gr_thirdab_fort, up_gr_fourtab_fort, up_gr_fifthab_fort, up_gr_fifthcd_fort
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_fort
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;--TTX----------------------------------------------------------------------------
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hit_power = 0.33, 0.33, 0.33, 0.33
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hit_impulse = 75
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hit_type = fire_wound
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fire_distance = 200
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bullet_speed = 175
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rpm = 183
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rpm_empty_click = 120
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hud = wpn_fort_hud
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use_aim_bullet = false ;Ïîääåðæèâàåòñÿ ëè ïåðâàÿ ñóïïåð ïóëÿ
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time_to_aim = 1.0
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misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
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;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
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misfire_start_condition = 0.6
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;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
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misfire_end_condition = 0.1
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = 0.0075
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = 0.075
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = 0.0036
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = 0.0036
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ammo_elapsed = 12
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ammo_mag_size = 12
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ammo_class = ammo_9x18_fmj, ammo_9x18_pmm
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hand_dependence = 1
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single_handed = 1
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;---DOF-------------------------------------------------------------------------
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zoom_dof = -1000, 1.0, 1000
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reload_dof = 0.0, 0.5, 5, 1.7
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;-äèñïåðñèÿ-----------------------------------------------------------------------------
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;áàçîâàÿ äèñïåðñèÿ
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fire_dispersion_base = 0.22 ;0.18 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
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control_inertion_factor = 1.0
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crosshair_inertion = 2.75
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;îòäà÷à
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cam_return = 0
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cam_relax_speed = 8 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
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cam_relax_speed_ai = 360
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cam_dispersion = 0.9 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
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cam_dispersion_inc = 0.9 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
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cam_dispersion_frac = 1.0 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
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cam_max_angle = 5.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
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cam_max_angle_horz = 5.0 ;(degree) maximum shot horizontal degree
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cam_step_angle_horz = 1.0 ;(degree) size of step camera moved in horizontal position while shooting
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PDM_disp_base = 0.5
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PDM_disp_vel_factor = 1.1
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PDM_disp_accel_factor = 1.1
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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fire_dispersion_condition_factor = 10 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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;------------------------------------------------------------------------------
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holder_range_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
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holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
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hit_probability_gd_novice = 0.80
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hit_probability_gd_stalker = 0.80
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hit_probability_gd_veteran = 0.80
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hit_probability_gd_master = 0.80
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min_radius = 0
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max_radius = 30
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;-------------------------------------------------------------------------------
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slot = 1
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animation_slot = 1 ; type of the animation that will be used
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default_to_ruck = false
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sprint_allowed = true
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control_inertion_factor = 1
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inv_name = st_wpn_fort
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inv_name_short = st_wpn_fort
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 0
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inv_grid_y = 25
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upgr_icon_x = 855
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upgr_icon_y = 129
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upgr_icon_width = 161
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upgr_icon_height = 120
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kill_msg_x = 104
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kill_msg_y = 178
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kill_msg_width = 28
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kill_msg_height = 21
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;-------------------------------------------------------------------------------
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visual = dynamics\weapons\wpn_fort\wpn_fort.ogf
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position = -0.021, -0.1, 0.0
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orientation = 0, 0, 0
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fire_point = 0.0, 0.148, 0.161
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;--STRAP PARAMETERS-----------------------------------------------------------------
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;strap_position = -0.1,-0.45,0.2 ; position (offset) and orientation of the weapon when it is strapped
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;strap_orientation = 1.57,0,0 ; (3rd person view)
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;strap_bone0 = bip01_spine2
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;strap_bone1 = bip01_spine1
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flame_particles = weapons\generic_weapon03
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smoke_particles = weapons\generic_shoot_00
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shell_point = 0.0, 0.133, 0.047
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shell_dir = 0.0, 0.0, 0.4
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shell_particles = weapons\generic_shells
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;-------------------------------------------------------------------------------
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light_color = 0.6,0.5,0.3
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light_range = 3.0
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light_var_color = 0.05
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light_var_range = 0.5
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light_time = 0.2
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ph_mass = 1
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;addons
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scope_status = 0
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silencer_status = 0
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grenade_launcher_status = 0
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zoom_enabled = true
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zoom_rotate_time = 0.25
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scope_zoom_factor = 55
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;çâóêè
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snd_draw = weapons\fort_draw
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snd_holster = weapons\generic_holster
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snd_shoot = weapons\n_fort_shot
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snd_empty = weapons\pistol_empty
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snd_reload = weapons\pistol_reload, 0.8
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snd_close = weapons\generic_close
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; silencer
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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silencer_name = wpn_addon_silencer ; section name for the attachable silencer
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silencer_x = 36 ; offset in inventory icon
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silencer_y = -17
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;params when silencer is attached
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;similar to corresponding params without prefix silencer_
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;silencer_flame_particles = weapons\generic_weapon01
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silencer_smoke_particles = weapons\generic_shoot_00
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snd_silncer_shot = weapons\n_pb_shot
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silencer_light_color = 0.6,0.5,0.3
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silencer_light_range = 0.01
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_light_time = 0.2
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[wpn_fort_hud]:hud_base
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zoom_hide_crosshair = true
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hands_position = -0.021000,-0.160000,0.002500
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hands_orientation = -0.500000,1.000000,1.149999
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hands_position_16x9 = 0.033000,-0.189500,0.039000
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hands_orientation_16x9 = 2.349998,2.749999,2.849998
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;hands_position = -0.021000,-0.160000,0.002500
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;hands_orientation = -0.500000,1.000000,-2.000000
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;hands_position_16x9 = 0.009000,-0.170500,0.039000
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;hands_orientation_16x9 = 0.900000,1.649999,1.699999
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;item_position = 0.000746,-0.000321,0.003479
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;item_orientation = 1.239378,-0.134046,-2.052052
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item_position = 0.000494,-0.000025,-0.003510
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item_orientation = 1.239378,-0.134046,-2.052052
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item_visual = dynamics\weapons\wpn_fort\wpn_fort_hud
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attach_place_idx = 0
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shell_point = 0.013,0.041,0.474
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shell_bone = wpn_body
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fire_point = 0,0.04,0.149
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fire_bone = wpn_body
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anm_show = fort_draw
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anm_show_empty = fort_draw, fort_opened
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anm_hide = fort_holster
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anm_hide_empty = fort_holster, fort_opened
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anm_idle = fort_idle
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anm_idle_empty = fort_idle, fort_opened
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anm_shots = fort_shoot
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anm_shot_l = fort_shoot, fort_open
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anm_idle_aim = fort_idle_aim
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anm_idle_aim_empty = fort_idle_aim, fort_opened
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anm_reload = fort_reload
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anm_reload_empty = fort_reload, fort_close
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anm_idle_moving = fort_idle_moving
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anm_idle_moving_empty = fort_idle_moving, fort_opened
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anm_idle_sprint = fort_idle_sprint
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anm_idle_sprint_empty = fort_idle_sprint, fort_opened
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anm_bore = fort_idle_bore
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anm_bore_empty = fort_idle_bore, fort_opened
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aim_hud_offset_pos = -0.108000,0.045500,0.000000
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aim_hud_offset_rot = 0.007500,0.005000,-0.015000
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gl_hud_offset_pos = 0,0,0
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gl_hud_offset_rot = 0,0,0
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lean_hud_offset_pos = 0,0,0
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lean_hud_offset_rot = 0,0,0
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aim_hud_offset_pos_16x9 = -0.170499,0.074000,0.000000
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aim_hud_offset_rot_16x9 = 0.035000,0.057500,0.010000
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;-----------------------------------------------------------------------------
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; Óíèêàëüíûå
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;-----------------------------------------------------------------------------
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[wpn_fort_snag]:wpn_fort
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$spawn = "weapons\wpn_fort_snag" ; option for Level Editor
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cost = 700
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upgrades = up_gr_firstab_fort, up_gr_seconab_fort, up_gr_thirdab_fort, up_gr_fourtab_fort, up_gr_fifthab_fort, up_gr_fifthcd_fort
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installed_upgrades = up_firsta_fort, up_thirda_fort
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upgrade_scheme = upgrade_scheme_fort
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