add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,298 @@
[wpn_g36]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
$spawn = "weapons\g36" ; option for Level Editor
$npc = on ; option for Level Editor
$prefetch = 8
scheduled = off ; option for ALife Simulator
cform = skeleton
class = WP_AK74
description = st_wpn_g36_descr
launch_speed = 0
ef_main_weapon_type = 2
ef_weapon_type = 7
default_to_ruck = false
sprint_allowed = true
control_inertion_factor = 1.0
;-------------------------------------------------------------------------------
cost = 10000
weapon_class = assault_rifle ; Type of the weapon
inv_weight = 3.6
upgrades = up_gr_firstab_g36, up_gr_seconab_g36, up_gr_thirdab_g36, up_gr_fourtab_g36, up_gr_fourtcd_g36, up_gr_fourtef_g36
;, up_gr_fifthab_g36
installed_upgrades =
upgrade_scheme = upgrade_scheme_g36
;--TTX----------------------------------------------------------------------------
hit_power = 0.32, 0.32, 0.32, 0.32
hit_impulse = 100
hit_type = fire_wound
fire_distance = 200
bullet_speed = 570 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
rpm = 630
rpm_empty_click = 200
use_aim_bullet = false ;Ïîääåðæèâàåòñÿ ëè ïåðâàÿ ñóïïåð ïóëÿ
time_to_aim = 3.0
hud = wpn_g36_hud
misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
misfire_start_condition = 0.6
;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
misfire_end_condition = 0.1
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = 0.004
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = 0.05
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = 0.0008
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = 0.0009
ammo_elapsed = 30
ammo_mag_size = 30
ammo_class = ammo_5.56x45_ss190, ammo_5.56x45_ap
grenade_class = ammo_m209
fire_modes = 1, 3, -1
launch_speed = 0
hand_dependence = 1
single_handed = 0
;---DOF-------------------------------------------------------------------------
;zoom_dof = 0.5, 1.0, 180
reload_dof = 0.0, 0.5, 5, 2
;-------------------------------------------------------------------------------
;áàçîâàÿ äèñïåðñèÿ
fire_dispersion_base = 0.24 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
control_inertion_factor = 1.2f
crosshair_inertion = 5.80
;îòäà÷à
cam_return = 0
cam_relax_speed = 10 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
cam_relax_speed_ai = 120.75
cam_dispersion = 0.2 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
cam_dispersion_inc = 0.1 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
cam_dispersion_frac = 1.0 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle = 50.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
cam_max_angle_horz = 50.0 ;(degree) maximum shot horizontal degree
cam_step_angle_horz = 1.8 ; (degree) size of step camera moved in horizontal position while shooting
PDM_disp_base = 0.5
PDM_disp_vel_factor = 2.0
PDM_disp_accel_factor = 2.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
zoom_cam_relax_speed = 10 ; scope & ironsight
zoom_cam_relax_speed_ai = 360
zoom_cam_dispersion = 0.15
zoom_cam_dispersion_inc = 0.075
zoom_cam_dispersion_frac = 1.0
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.6
fire_dispersion_condition_factor = 7 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
;-------------------------------------------------------------------------------
holder_range_modifier = 1.85 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
min_radius = 30
max_radius = 100
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_probability_gd_master = 0.80
;-------------------------------------------------------------------------------
slot = 2 ; // secondary
animation_slot = 2 ; type of the animation that will be used
inv_name = st_wpn_g36
inv_name_short = st_wpn_g36
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 0
inv_grid_y = 10
upgr_icon_x = 275
upgr_icon_y = 8
upgr_icon_width = 292
upgr_icon_height = 120
kill_msg_x = 157
kill_msg_y = 29
kill_msg_width = 78
kill_msg_height = 31
;-------------------------------------------------------------------------------
position = -0.026, -0.132, 0.0
orientation = 0, -8 , 0
fire_point = 0.0, 0.21, 0.58
fire_point2 = 0.0, 0.21, 0.71
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.0, 0.21, 0.13
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
;--STRAP PARAMETERS-----------------------------------------------------------------
;ïîä ìèøêîé
strap_position = -0.26,-0.11,0.25 ; position (offset) and orientation of the weapon when it is strapped
strap_orientation = -15,-9,110 ; (3rd person view in degrees)
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
startup_ammo = 90
visual = dynamics\weapons\wpn_g36\wpn_g36.ogf
light_disabled = false
light_color = 0.6,0.5,0.3
light_range = 5
light_var_color = 0.05
light_var_range = 0.5
light_time = 0.2
ph_mass = 4
;cost = 2100
;addons
scope_status = 1
silencer_status = 0 ;0
grenade_launcher_status = 0 ;0
zoom_enabled = true ; (on,off)zoom mode (right mouse button)
scope_zoom_factor = 33.3 ;1.8X ; fov for zoom mode
scope_texture = wpn_crosshair_g36
scope_name = wpn_addon_scope_susat
scope_x = 78
scope_y = 0
silencer_name = wpn_addon_silencer
silencer_x = 214
silencer_y = 12
grenade_launcher_name = wpn_addon_grenade_launcher_m203
grenade_launcher_x = 130
grenade_launcher_y = 31
;çâóêè
snd_draw = weapons\ak74_draw
snd_holster = weapons\generic_holster
snd_shoot = weapons\n_g36_shot
snd_empty = weapons\gen_empty, 0.5
snd_reload = weapons\g36_reload
snd_shoot_grenade = weapons\gen_grenshoot
snd_reload_grenade = weapons\g36_grenload
snd_switch = weapons\groza_switch, 1.0, 0.5
snd_bore = weapons\draw_silent
snd_bore1 = weapons\mp5_bore
;silencer_flame_particles = weapons\generic_weapon01
silencer_smoke_particles = weapons\generic_shoot_00
snd_silncer_shot = weapons\w_ak74_shot1
silencer_light_color = 0.6,0.5,0.3
silencer_light_range = 0.01
silencer_light_var_color= 0.05
silencer_light_var_range= 0.5
silencer_light_time = 0.2
[wpn_g36_hud]:hud_base
zoom_hide_crosshair = true
attach_place_idx = 0
item_visual = dynamics\weapons\wpn_g36\wpn_g36_hud.ogf
hands_position = -0.013500,-0.228999,0.292998
hands_orientation = 0.950000,0.950001,-6.000005
hands_position_16x9 = -0.030000,-0.215499,0.233498
hands_orientation_16x9 = 0.300001,2.999998,-4.149999
item_position = 0.002866,-0.006395,0.000780
item_orientation = 1.778962,0.604979,365.867584
shell_point = 0.021,0.071,0.141
shell_dir = 0.0, 1.0, 0.0
shell_bone = wpn_body
fire_point = 0,0.075,0.646
fire_bone = wpn_body
fire_point2 = 0.0,-0.017,0.692
fire_bone2 = wpn_body
anm_show = g36_draw
anm_hide = g36_holster
anm_idle = g36_idle
anm_idle_sprint = g36_idle_sprint
anm_idle_moving = g36_idle_moving
anm_shots = g36_shoot
anm_reload = g36_reload
anm_idle_aim = g36_idle_aim
anm_switch = g36_switch_off
anm_switch_g = g36_switch_on
anm_bore = g36_idle_bore
anm_hide_w_gl = g36_holster_w_gl
anm_show_w_gl = g36_draw_w_gl
anm_idle_w_gl = g36_idle_w_gl
anm_shots_w_gl = g36_shoot_w_gl
anm_reload_w_gl = g36_reload_w_gl
anm_idle_w_gl_aim = g36_idle_w_gl_aim
anm_idle_sprint_w_gl = g36_idle_sprint_w_gl
anm_idle_moving_w_gl = g36_idle_moving_w_gl
anm_bore_w_gl = g36_idle_bore_w_gl
anm_show_g = g36_draw_grenade
anm_hide_g = g36_holster_grenade
anm_idle_g = g36_idle_grenade
anm_reload_g = g36_reload_grenade
anm_idle_g_aim = g36_idle_grenade
anm_shots_g = g36_shoot_grenade
anm_idle_sprint_g = g36_idle_sprint_grenade
anm_idle_moving_g = g36_idle_moving_grenade
anm_bore_g = g36_idle_bore_grenade
;aim_hud_offset_pos = -0.112000,0.034000,-0.018000
;aim_hud_offset_rot = 0.017500,0.002500,-0.010000
aim_hud_offset_pos = -0.112000,0.032000,-0.150000
aim_hud_offset_rot = 0.015000,0.002500,-0.010000
aim_hud_offset_pos_16x9 = -0.112500,0.025000,-0.125000
aim_hud_offset_rot_16x9 = 0.007500,0.002500,-0.010000
gl_hud_offset_pos = 0,0,0;-0.053000,-0.059000,0.000000
gl_hud_offset_rot = 0,0,0;-0.145000,0.000000,0.000000
gl_hud_offset_pos_16x9 = 0,0,0;-0.053000,-0.059000,0.000000
gl_hud_offset_rot_16x9 = 0,0,0;-0.145000,0.000000,0.000000
lean_hud_offset_pos = 0,0,0
lean_hud_offset_rot = 0,0,0
;-----------------------------------------------------------------------------
; Óíèêàëüíûå
;-----------------------------------------------------------------------------
[wpn_g36_nimble]:wpn_g36
$spawn = "weapons\wpn_g36_nimble" ; option for Level Editor
cost = 12000