add game&rawdata
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298
gamedata/configs/weapons/w_g36.ltx
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298
gamedata/configs/weapons/w_g36.ltx
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[wpn_g36]:identity_immunities,weapon_probability,default_weapon_params
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GroupControlSection = spawn_group
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$spawn = "weapons\g36" ; option for Level Editor
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$npc = on ; option for Level Editor
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$prefetch = 8
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scheduled = off ; option for ALife Simulator
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cform = skeleton
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class = WP_AK74
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description = st_wpn_g36_descr
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launch_speed = 0
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ef_main_weapon_type = 2
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ef_weapon_type = 7
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default_to_ruck = false
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sprint_allowed = true
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control_inertion_factor = 1.0
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;-------------------------------------------------------------------------------
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cost = 10000
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weapon_class = assault_rifle ; Type of the weapon
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inv_weight = 3.6
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upgrades = up_gr_firstab_g36, up_gr_seconab_g36, up_gr_thirdab_g36, up_gr_fourtab_g36, up_gr_fourtcd_g36, up_gr_fourtef_g36
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;, up_gr_fifthab_g36
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_g36
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;--TTX----------------------------------------------------------------------------
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hit_power = 0.32, 0.32, 0.32, 0.32
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hit_impulse = 100
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hit_type = fire_wound
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fire_distance = 200
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bullet_speed = 570 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
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rpm = 630
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rpm_empty_click = 200
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use_aim_bullet = false ;Ïîääåðæèâàåòñÿ ëè ïåðâàÿ ñóïïåð ïóëÿ
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time_to_aim = 3.0
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hud = wpn_g36_hud
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misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
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;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
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misfire_start_condition = 0.6
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;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
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misfire_end_condition = 0.1
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = 0.004
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = 0.05
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = 0.0008
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = 0.0009
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ammo_elapsed = 30
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ammo_mag_size = 30
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ammo_class = ammo_5.56x45_ss190, ammo_5.56x45_ap
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grenade_class = ammo_m209
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fire_modes = 1, 3, -1
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launch_speed = 0
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hand_dependence = 1
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single_handed = 0
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;---DOF-------------------------------------------------------------------------
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;zoom_dof = 0.5, 1.0, 180
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reload_dof = 0.0, 0.5, 5, 2
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;-------------------------------------------------------------------------------
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;áàçîâàÿ äèñïåðñèÿ
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fire_dispersion_base = 0.24 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
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control_inertion_factor = 1.2f
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crosshair_inertion = 5.80
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;îòäà÷à
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cam_return = 0
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cam_relax_speed = 10 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
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cam_relax_speed_ai = 120.75
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cam_dispersion = 0.2 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
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cam_dispersion_inc = 0.1 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
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cam_dispersion_frac = 1.0 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
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cam_max_angle = 50.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
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cam_max_angle_horz = 50.0 ;(degree) maximum shot horizontal degree
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cam_step_angle_horz = 1.8 ; (degree) size of step camera moved in horizontal position while shooting
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PDM_disp_base = 0.5
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PDM_disp_vel_factor = 2.0
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PDM_disp_accel_factor = 2.0
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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zoom_cam_relax_speed = 10 ; scope & ironsight
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zoom_cam_relax_speed_ai = 360
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zoom_cam_dispersion = 0.15
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zoom_cam_dispersion_inc = 0.075
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 1.6
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fire_dispersion_condition_factor = 7 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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;-------------------------------------------------------------------------------
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holder_range_modifier = 1.85 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
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holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
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min_radius = 30
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max_radius = 100
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hit_probability_gd_novice = 0.80
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hit_probability_gd_stalker = 0.80
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hit_probability_gd_veteran = 0.80
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hit_probability_gd_master = 0.80
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;-------------------------------------------------------------------------------
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slot = 2 ; // secondary
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animation_slot = 2 ; type of the animation that will be used
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inv_name = st_wpn_g36
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inv_name_short = st_wpn_g36
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inv_grid_width = 5
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inv_grid_height = 2
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inv_grid_x = 0
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inv_grid_y = 10
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upgr_icon_x = 275
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upgr_icon_y = 8
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upgr_icon_width = 292
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upgr_icon_height = 120
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kill_msg_x = 157
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kill_msg_y = 29
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kill_msg_width = 78
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kill_msg_height = 31
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;-------------------------------------------------------------------------------
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position = -0.026, -0.132, 0.0
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orientation = 0, -8 , 0
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fire_point = 0.0, 0.21, 0.58
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fire_point2 = 0.0, 0.21, 0.71
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flame_particles = weapons\generic_weapon05
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smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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shell_point = 0.0, 0.21, 0.13
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shell_dir = 0.0, 0.0, 0.4
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shell_particles = weapons\generic_shells
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;--STRAP PARAMETERS-----------------------------------------------------------------
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;ïîä ìèøêîé
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strap_position = -0.26,-0.11,0.25 ; position (offset) and orientation of the weapon when it is strapped
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strap_orientation = -15,-9,110 ; (3rd person view in degrees)
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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startup_ammo = 90
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visual = dynamics\weapons\wpn_g36\wpn_g36.ogf
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light_disabled = false
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light_color = 0.6,0.5,0.3
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light_range = 5
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light_var_color = 0.05
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light_var_range = 0.5
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light_time = 0.2
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ph_mass = 4
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;cost = 2100
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;addons
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scope_status = 1
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silencer_status = 0 ;0
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grenade_launcher_status = 0 ;0
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zoom_enabled = true ; (on,off)zoom mode (right mouse button)
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scope_zoom_factor = 33.3 ;1.8X ; fov for zoom mode
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scope_texture = wpn_crosshair_g36
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scope_name = wpn_addon_scope_susat
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scope_x = 78
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scope_y = 0
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silencer_name = wpn_addon_silencer
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silencer_x = 214
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silencer_y = 12
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grenade_launcher_name = wpn_addon_grenade_launcher_m203
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grenade_launcher_x = 130
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grenade_launcher_y = 31
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;çâóêè
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snd_draw = weapons\ak74_draw
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snd_holster = weapons\generic_holster
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snd_shoot = weapons\n_g36_shot
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snd_empty = weapons\gen_empty, 0.5
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snd_reload = weapons\g36_reload
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snd_shoot_grenade = weapons\gen_grenshoot
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snd_reload_grenade = weapons\g36_grenload
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snd_switch = weapons\groza_switch, 1.0, 0.5
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snd_bore = weapons\draw_silent
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snd_bore1 = weapons\mp5_bore
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;silencer_flame_particles = weapons\generic_weapon01
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silencer_smoke_particles = weapons\generic_shoot_00
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snd_silncer_shot = weapons\w_ak74_shot1
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silencer_light_color = 0.6,0.5,0.3
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silencer_light_range = 0.01
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silencer_light_var_color= 0.05
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silencer_light_var_range= 0.5
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silencer_light_time = 0.2
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[wpn_g36_hud]:hud_base
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zoom_hide_crosshair = true
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attach_place_idx = 0
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item_visual = dynamics\weapons\wpn_g36\wpn_g36_hud.ogf
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hands_position = -0.013500,-0.228999,0.292998
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hands_orientation = 0.950000,0.950001,-6.000005
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hands_position_16x9 = -0.030000,-0.215499,0.233498
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hands_orientation_16x9 = 0.300001,2.999998,-4.149999
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item_position = 0.002866,-0.006395,0.000780
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item_orientation = 1.778962,0.604979,365.867584
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shell_point = 0.021,0.071,0.141
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shell_dir = 0.0, 1.0, 0.0
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shell_bone = wpn_body
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fire_point = 0,0.075,0.646
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fire_bone = wpn_body
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fire_point2 = 0.0,-0.017,0.692
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fire_bone2 = wpn_body
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anm_show = g36_draw
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anm_hide = g36_holster
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anm_idle = g36_idle
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anm_idle_sprint = g36_idle_sprint
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anm_idle_moving = g36_idle_moving
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anm_shots = g36_shoot
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anm_reload = g36_reload
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anm_idle_aim = g36_idle_aim
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anm_switch = g36_switch_off
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anm_switch_g = g36_switch_on
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anm_bore = g36_idle_bore
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anm_hide_w_gl = g36_holster_w_gl
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anm_show_w_gl = g36_draw_w_gl
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anm_idle_w_gl = g36_idle_w_gl
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anm_shots_w_gl = g36_shoot_w_gl
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anm_reload_w_gl = g36_reload_w_gl
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anm_idle_w_gl_aim = g36_idle_w_gl_aim
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anm_idle_sprint_w_gl = g36_idle_sprint_w_gl
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anm_idle_moving_w_gl = g36_idle_moving_w_gl
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anm_bore_w_gl = g36_idle_bore_w_gl
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anm_show_g = g36_draw_grenade
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anm_hide_g = g36_holster_grenade
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anm_idle_g = g36_idle_grenade
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anm_reload_g = g36_reload_grenade
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anm_idle_g_aim = g36_idle_grenade
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anm_shots_g = g36_shoot_grenade
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anm_idle_sprint_g = g36_idle_sprint_grenade
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anm_idle_moving_g = g36_idle_moving_grenade
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anm_bore_g = g36_idle_bore_grenade
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;aim_hud_offset_pos = -0.112000,0.034000,-0.018000
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;aim_hud_offset_rot = 0.017500,0.002500,-0.010000
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aim_hud_offset_pos = -0.112000,0.032000,-0.150000
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aim_hud_offset_rot = 0.015000,0.002500,-0.010000
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aim_hud_offset_pos_16x9 = -0.112500,0.025000,-0.125000
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aim_hud_offset_rot_16x9 = 0.007500,0.002500,-0.010000
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gl_hud_offset_pos = 0,0,0;-0.053000,-0.059000,0.000000
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gl_hud_offset_rot = 0,0,0;-0.145000,0.000000,0.000000
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gl_hud_offset_pos_16x9 = 0,0,0;-0.053000,-0.059000,0.000000
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gl_hud_offset_rot_16x9 = 0,0,0;-0.145000,0.000000,0.000000
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lean_hud_offset_pos = 0,0,0
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lean_hud_offset_rot = 0,0,0
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;-----------------------------------------------------------------------------
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; Óíèêàëüíûå
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;-----------------------------------------------------------------------------
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[wpn_g36_nimble]:wpn_g36
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$spawn = "weapons\wpn_g36_nimble" ; option for Level Editor
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cost = 12000
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