add game&rawdata

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Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
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[wpn_gauss]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\gauss" ; option for Level Editor
$npc = on ; option for Level Editor
$prefetch = 8
scheduled = off ; option for ALife Simulator
cform = skeleton
class = WP_SVD
description = st_wpn_gauss_descr
ef_main_weapon_type = 3
ef_weapon_type = 11
default_to_ruck = false
sprint_allowed = true
control_inertion_factor = 1.0
;-------------------------------------------------------------------------------
cost = 25000
weapon_class = sniper_rifle
inv_weight = 5.5
;---TTX---------------------------------------------------------------------------
hit_power = 2.0, 2.0, 2.0, 2.0
hit_impulse = 100
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 15000 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
rpm = 30
rpm_empty_click = 200
use_aim_bullet = false ;Ïîääåðæèâàåòñÿ ëè ïåðâàÿ ñóïïåð ïóëÿ
time_to_aim = 1.0
hud = wpn_gauss_hud
misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
misfire_start_condition = 0.6
;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
misfire_end_condition = 0.1
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = 0.002
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = 0.02
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = 0.0012
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = 0.0012
ammo_limit = 60
ammo_current = 10
ammo_elapsed = 0
ammo_mag_size = 10
ammo_class = ammo_gauss, ammo_gauss_cardan
hand_dependence = 1
single_handed = 0
;---DOF-------------------------------------------------------------------------
;zoom_dof = 0.5, 1.0, 180
reload_dof = 0.0, 0.5, 5, 1.7
;--äèñïåðñèÿ----------------------------------------------------------------------------
;áàçîâàÿ äèñïåðñèÿ
fire_dispersion_base = 0.001 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
control_inertion_factor = 1.4f
crosshair_inertion = 5
;îòäà÷à
cam_relax_speed = 3 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
cam_relax_speed_ai = 360 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
cam_dispersion = 0.01 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
cam_dispersion_inc = 0.01 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
cam_dispersion_frac = 1.0 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle = 0.01 ;ìàêñèìàëüíûé óãîë îòäà÷è
cam_max_angle_horz = 0.01 ;(degree) maximum shot horizontal degree
cam_step_angle_horz = 0.01 ;(degree) size of step camera moved in horizontal position while shooting
PDM_disp_base = 2.0
PDM_disp_vel_factor = 2.0
PDM_disp_accel_factor = 2.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
zoom_cam_relax_speed = 3 ; scope & ironsight
zoom_cam_relax_speed_ai = 360
zoom_cam_dispersion = 0.01
zoom_cam_dispersion_inc = 0.01
zoom_cam_dispersion_frac = 1.0
zoom_cam_max_angle = 0.01
zoom_cam_max_angle_horz = 0.01
zoom_cam_step_angle_horz = 0.01
fire_dispersion_condition_factor = 5 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
;-------------------------------------------------------------------------------
holder_range_modifier = 2.85 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
min_radius = 0
max_radius = 50
hit_probability_gd_novice = 1
hit_probability_gd_stalker = 1
hit_probability_gd_veteran = 1
hit_probability_gd_master = 1
;-------------------------------------------------------------------------------
slot = 2 ; // secondary
animation_slot = 2 ; type of the animation that will be used
inv_name = st_wpn_gauss
inv_name_short = st_wpn_gauss
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 10
inv_grid_y = 6
upgr_icon_x = 298
upgr_icon_y = 939
upgr_icon_width = 297
upgr_icon_height = 81
kill_msg_x = 166
kill_msg_y = 59
kill_msg_width = 82
kill_msg_height = 23
position = -0.026, -0.070, 0.0
orientation = 0, 0, 0
fire_point = 0.00,0.12,0.69
fire_point2 = 0.00,0.12,0.69
flame_particles = weapons\generic_weapon_gauss
smoke_particles = weapons\generic_weapon07
rpm_empty_click = 120
shell_point = 0.0, 0.129, 0.192
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
;--STRAP PARAMETERS-----------------------------------------------------------------
;ïîä ìèøêîé
strap_position = -0.26,-0.11,0.15 ; position (offset) and orientation of the weapon when it is strapped
strap_orientation = -15,-9,110 ; (3rd person view in degrees)
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
startup_ammo = 10
visual = dynamics\weapons\wpn_gauss\wpn_gauss.ogf
light_disabled = false
light_color = 1.3,1.5,2
light_range = 4.0
light_var_color = 0.05
light_var_range = 0.5
light_time = 0.5
ph_mass = 3
;addons
scope_status = 1
silencer_status = 0
grenade_launcher_status = 0
zoom_enabled = true
zoom_rotate_time = 0.25
scope_zoom_factor = 5 ;ÏÑÎ-1 4X
scope_texture = wpn_crosshair_l85
scope_name = wpn_addon_scope
scope_x = 60
scope_y = -2
;çâóêè
snd_draw = weapons\svd_draw
snd_holster = weapons\generic_holster
snd_shoot = weapons\gauss_shoot
snd_empty = weapons\gen_empty, 0.5
snd_reload = weapons\gauss_reload
snd_close = weapons\generic_close
snd_bore = weapons\draw_silent
snd_bore1 = weapons\gauss_bore_2
[wpn_gauss_hud]:hud_base
zoom_hide_crosshair = true
attach_place_idx = 0
item_visual = dynamics\weapons\wpn_gauss\wpn_gauss_hud.ogf
hands_position = -0.063000,-0.144499,0.096000
hands_orientation = -1.150000,0.150000,2.649999
hands_position_16x9 = -0.032000,-0.161999,0.073500
hands_orientation_16x9 = -1.050000,0.300000,2.949999
item_position = 0.000746,-0.000321,0.003479
item_orientation = 1.239378,-0.134046,-2.052052
shell_point = 0,0,0
shell_dir = 0.0, 1.0, 0.0
shell_bone = wpn_body
fire_point = 0, 0.058, 0.788
fire_bone = wpn_body
aim_hud_offset_pos = -0.102000,0.019500,-0.148000
aim_hud_offset_rot = -0.002000,0.000600,-0.010000
aim_hud_offset_pos_16x9 = -0.111500,0.032500,-0.130500
aim_hud_offset_rot_16x9 = 0.012500,0.002500,-0.010000
gl_hud_offset_pos = 0,0,0
gl_hud_offset_rot = 0,0,0
lean_hud_offset_pos = 0,0,0
lean_hud_offset_rot = 0,0,0
anm_show = gauss_draw
anm_hide = gauss_holster
anm_shots = gauss_shoot
anm_reload = gauss_reload
anm_bore = gauss_idle_bore
anm_idle = gauss_idle
anm_idle_aim = gauss_idle_aim
anm_idle_moving = gauss_idle_moving
anm_idle_sprint = gauss_idle_sprint
;-----------------------------------------------------------------------------
; Óíèêàëüíûå
;-----------------------------------------------------------------------------
;<--UMIROTVORITEL
[pri_a17_gauss_rifle]:wpn_gauss ;Gauss UMIROTVORITEL
$spawn = "weapons\uniq\pri_a17_gauss_rifle"
quest_item = true
story_id = pri_a17_gauss_rifle
hud = wpn_gauss_hud
inv_name = st_wpn_umirotvoritel
description = st_wpn_umirotvoritel_descr
upgr_icon_x = 298
upgr_icon_y = 939
upgr_icon_width = 297
upgr_icon_height = 81
; ttc
hit_power = 2.0, 2.0, 2.0, 2.0
hit_impulse = 100
hit_type = fire_wound
hit_probability_gd_novice = 1
hit_probability_gd_stalker = 1
hit_probability_gd_veteran = 1
hit_probability_gd_master = 1
fire_distance = 2000
bullet_speed = 100000 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
;rpm = 20
ammo_limit = 10
ammo_current = 10
ammo_elapsed = 0
ammo_mag_size = 10
ammo_class = ammo_gauss
;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
misfire_start_condition = 0.6
;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
misfire_end_condition = 0.3
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = 1
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = 1
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = 0.00001
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = 0.00002