add game&rawdata
This commit is contained in:
parent
0133cd976c
commit
49b34b5546
45731 changed files with 709831 additions and 0 deletions
285
gamedata/configs/weapons/w_gauss.ltx
Normal file
285
gamedata/configs/weapons/w_gauss.ltx
Normal file
|
|
@ -0,0 +1,285 @@
|
|||
[wpn_gauss]:identity_immunities,weapon_probability,default_weapon_params
|
||||
GroupControlSection = spawn_group
|
||||
discovery_dependency =
|
||||
$spawn = "weapons\gauss" ; option for Level Editor
|
||||
$npc = on ; option for Level Editor
|
||||
$prefetch = 8
|
||||
scheduled = off ; option for ALife Simulator
|
||||
cform = skeleton
|
||||
class = WP_SVD
|
||||
description = st_wpn_gauss_descr
|
||||
|
||||
ef_main_weapon_type = 3
|
||||
ef_weapon_type = 11
|
||||
|
||||
default_to_ruck = false
|
||||
sprint_allowed = true
|
||||
control_inertion_factor = 1.0
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
cost = 25000
|
||||
weapon_class = sniper_rifle
|
||||
inv_weight = 5.5
|
||||
|
||||
;---TTX---------------------------------------------------------------------------
|
||||
hit_power = 2.0, 2.0, 2.0, 2.0
|
||||
hit_impulse = 100
|
||||
hit_type = fire_wound
|
||||
fire_distance = 1000
|
||||
bullet_speed = 15000 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
|
||||
rpm = 30
|
||||
rpm_empty_click = 200
|
||||
|
||||
use_aim_bullet = false ;Ïîääåðæèâàåòñÿ ëè ïåðâàÿ ñóïïåð ïóëÿ
|
||||
time_to_aim = 1.0
|
||||
|
||||
hud = wpn_gauss_hud
|
||||
|
||||
misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
|
||||
;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
|
||||
misfire_start_condition = 0.6
|
||||
;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
|
||||
misfire_end_condition = 0.1
|
||||
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
|
||||
misfire_start_prob = 0.002
|
||||
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
|
||||
misfire_end_prob = 0.02
|
||||
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
|
||||
condition_shot_dec = 0.0012
|
||||
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
|
||||
condition_queue_shot_dec = 0.0012
|
||||
|
||||
ammo_limit = 60
|
||||
ammo_current = 10
|
||||
ammo_elapsed = 0
|
||||
|
||||
ammo_mag_size = 10
|
||||
ammo_class = ammo_gauss, ammo_gauss_cardan
|
||||
hand_dependence = 1
|
||||
single_handed = 0
|
||||
|
||||
|
||||
;---DOF-------------------------------------------------------------------------
|
||||
;zoom_dof = 0.5, 1.0, 180
|
||||
reload_dof = 0.0, 0.5, 5, 1.7
|
||||
|
||||
;--äèñïåðñèÿ----------------------------------------------------------------------------
|
||||
;áàçîâàÿ äèñïåðñèÿ
|
||||
fire_dispersion_base = 0.001 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
|
||||
control_inertion_factor = 1.4f
|
||||
crosshair_inertion = 5
|
||||
|
||||
;îòäà÷à
|
||||
cam_relax_speed = 3 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
|
||||
cam_relax_speed_ai = 360 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
|
||||
cam_dispersion = 0.01 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
|
||||
cam_dispersion_inc = 0.01 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
|
||||
cam_dispersion_frac = 1.0 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
|
||||
cam_max_angle = 0.01 ;ìàêñèìàëüíûé óãîë îòäà÷è
|
||||
cam_max_angle_horz = 0.01 ;(degree) maximum shot horizontal degree
|
||||
cam_step_angle_horz = 0.01 ;(degree) size of step camera moved in horizontal position while shooting
|
||||
|
||||
PDM_disp_base = 2.0
|
||||
PDM_disp_vel_factor = 2.0
|
||||
PDM_disp_accel_factor = 2.0
|
||||
PDM_disp_crouch = 1.0
|
||||
PDM_disp_crouch_no_acc = 1.0
|
||||
|
||||
zoom_cam_relax_speed = 3 ; scope & ironsight
|
||||
zoom_cam_relax_speed_ai = 360
|
||||
zoom_cam_dispersion = 0.01
|
||||
zoom_cam_dispersion_inc = 0.01
|
||||
zoom_cam_dispersion_frac = 1.0
|
||||
zoom_cam_max_angle = 0.01
|
||||
zoom_cam_max_angle_horz = 0.01
|
||||
zoom_cam_step_angle_horz = 0.01
|
||||
|
||||
fire_dispersion_condition_factor = 5 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
|
||||
;-------------------------------------------------------------------------------
|
||||
holder_range_modifier = 2.85 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
|
||||
holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
|
||||
|
||||
min_radius = 0
|
||||
max_radius = 50
|
||||
|
||||
hit_probability_gd_novice = 1
|
||||
hit_probability_gd_stalker = 1
|
||||
hit_probability_gd_veteran = 1
|
||||
hit_probability_gd_master = 1
|
||||
|
||||
;-------------------------------------------------------------------------------
|
||||
slot = 2 ; // secondary
|
||||
animation_slot = 2 ; type of the animation that will be used
|
||||
|
||||
inv_name = st_wpn_gauss
|
||||
inv_name_short = st_wpn_gauss
|
||||
|
||||
inv_grid_width = 5
|
||||
inv_grid_height = 2
|
||||
inv_grid_x = 10
|
||||
inv_grid_y = 6
|
||||
|
||||
upgr_icon_x = 298
|
||||
upgr_icon_y = 939
|
||||
upgr_icon_width = 297
|
||||
upgr_icon_height = 81
|
||||
|
||||
kill_msg_x = 166
|
||||
kill_msg_y = 59
|
||||
kill_msg_width = 82
|
||||
kill_msg_height = 23
|
||||
|
||||
position = -0.026, -0.070, 0.0
|
||||
orientation = 0, 0, 0
|
||||
|
||||
fire_point = 0.00,0.12,0.69
|
||||
fire_point2 = 0.00,0.12,0.69
|
||||
|
||||
flame_particles = weapons\generic_weapon_gauss
|
||||
smoke_particles = weapons\generic_weapon07
|
||||
rpm_empty_click = 120
|
||||
|
||||
shell_point = 0.0, 0.129, 0.192
|
||||
shell_dir = 0.0, 0.0, 0.4
|
||||
shell_particles = weapons\generic_shells
|
||||
|
||||
;--STRAP PARAMETERS-----------------------------------------------------------------
|
||||
;ïîä ìèøêîé
|
||||
strap_position = -0.26,-0.11,0.15 ; position (offset) and orientation of the weapon when it is strapped
|
||||
strap_orientation = -15,-9,110 ; (3rd person view in degrees)
|
||||
strap_bone0 = bip01_spine2
|
||||
strap_bone1 = bip01_spine1
|
||||
|
||||
startup_ammo = 10
|
||||
visual = dynamics\weapons\wpn_gauss\wpn_gauss.ogf
|
||||
|
||||
light_disabled = false
|
||||
light_color = 1.3,1.5,2
|
||||
light_range = 4.0
|
||||
light_var_color = 0.05
|
||||
light_var_range = 0.5
|
||||
light_time = 0.5
|
||||
|
||||
ph_mass = 3
|
||||
|
||||
;addons
|
||||
scope_status = 1
|
||||
silencer_status = 0
|
||||
grenade_launcher_status = 0
|
||||
|
||||
zoom_enabled = true
|
||||
zoom_rotate_time = 0.25
|
||||
scope_zoom_factor = 5 ;ÏÑÎ-1 4X
|
||||
|
||||
scope_texture = wpn_crosshair_l85
|
||||
scope_name = wpn_addon_scope
|
||||
scope_x = 60
|
||||
scope_y = -2
|
||||
|
||||
;çâóêè
|
||||
snd_draw = weapons\svd_draw
|
||||
snd_holster = weapons\generic_holster
|
||||
snd_shoot = weapons\gauss_shoot
|
||||
snd_empty = weapons\gen_empty, 0.5
|
||||
snd_reload = weapons\gauss_reload
|
||||
snd_close = weapons\generic_close
|
||||
snd_bore = weapons\draw_silent
|
||||
snd_bore1 = weapons\gauss_bore_2
|
||||
|
||||
[wpn_gauss_hud]:hud_base
|
||||
zoom_hide_crosshair = true
|
||||
attach_place_idx = 0
|
||||
item_visual = dynamics\weapons\wpn_gauss\wpn_gauss_hud.ogf
|
||||
|
||||
|
||||
hands_position = -0.063000,-0.144499,0.096000
|
||||
hands_orientation = -1.150000,0.150000,2.649999
|
||||
|
||||
|
||||
|
||||
hands_position_16x9 = -0.032000,-0.161999,0.073500
|
||||
hands_orientation_16x9 = -1.050000,0.300000,2.949999
|
||||
|
||||
item_position = 0.000746,-0.000321,0.003479
|
||||
item_orientation = 1.239378,-0.134046,-2.052052
|
||||
|
||||
shell_point = 0,0,0
|
||||
shell_dir = 0.0, 1.0, 0.0
|
||||
shell_bone = wpn_body
|
||||
|
||||
fire_point = 0, 0.058, 0.788
|
||||
fire_bone = wpn_body
|
||||
|
||||
aim_hud_offset_pos = -0.102000,0.019500,-0.148000
|
||||
aim_hud_offset_rot = -0.002000,0.000600,-0.010000
|
||||
|
||||
aim_hud_offset_pos_16x9 = -0.111500,0.032500,-0.130500
|
||||
aim_hud_offset_rot_16x9 = 0.012500,0.002500,-0.010000
|
||||
|
||||
gl_hud_offset_pos = 0,0,0
|
||||
gl_hud_offset_rot = 0,0,0
|
||||
|
||||
lean_hud_offset_pos = 0,0,0
|
||||
lean_hud_offset_rot = 0,0,0
|
||||
|
||||
anm_show = gauss_draw
|
||||
anm_hide = gauss_holster
|
||||
anm_shots = gauss_shoot
|
||||
anm_reload = gauss_reload
|
||||
anm_bore = gauss_idle_bore
|
||||
anm_idle = gauss_idle
|
||||
anm_idle_aim = gauss_idle_aim
|
||||
anm_idle_moving = gauss_idle_moving
|
||||
anm_idle_sprint = gauss_idle_sprint
|
||||
|
||||
;-----------------------------------------------------------------------------
|
||||
; Óíèêàëüíûå
|
||||
;-----------------------------------------------------------------------------
|
||||
|
||||
;<--UMIROTVORITEL
|
||||
[pri_a17_gauss_rifle]:wpn_gauss ;Gauss UMIROTVORITEL
|
||||
$spawn = "weapons\uniq\pri_a17_gauss_rifle"
|
||||
quest_item = true
|
||||
story_id = pri_a17_gauss_rifle
|
||||
hud = wpn_gauss_hud
|
||||
inv_name = st_wpn_umirotvoritel
|
||||
description = st_wpn_umirotvoritel_descr
|
||||
|
||||
upgr_icon_x = 298
|
||||
upgr_icon_y = 939
|
||||
upgr_icon_width = 297
|
||||
upgr_icon_height = 81
|
||||
|
||||
; ttc
|
||||
hit_power = 2.0, 2.0, 2.0, 2.0
|
||||
hit_impulse = 100
|
||||
hit_type = fire_wound
|
||||
|
||||
hit_probability_gd_novice = 1
|
||||
hit_probability_gd_stalker = 1
|
||||
hit_probability_gd_veteran = 1
|
||||
hit_probability_gd_master = 1
|
||||
|
||||
fire_distance = 2000
|
||||
bullet_speed = 100000 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
|
||||
;rpm = 20
|
||||
|
||||
ammo_limit = 10
|
||||
ammo_current = 10
|
||||
ammo_elapsed = 0
|
||||
|
||||
ammo_mag_size = 10
|
||||
ammo_class = ammo_gauss
|
||||
|
||||
;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
|
||||
misfire_start_condition = 0.6
|
||||
;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
|
||||
misfire_end_condition = 0.3
|
||||
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
|
||||
misfire_start_prob = 1
|
||||
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
|
||||
misfire_end_prob = 1
|
||||
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
|
||||
condition_shot_dec = 0.00001
|
||||
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
|
||||
condition_queue_shot_dec = 0.00002
|
||||
Loading…
Add table
Add a link
Reference in a new issue