add game&rawdata
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377
gamedata/configs/weapons/w_groza.ltx
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377
gamedata/configs/weapons/w_groza.ltx
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[wpn_groza]:identity_immunities,weapon_probability,default_weapon_params
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GroupControlSection = spawn_group
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$spawn = "weapons\groza" ; option for Level Editor
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$npc = on ; option for Level Editor
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$prefetch = 8
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scheduled = off ; option for ALife Simulator
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cform = skeleton
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class = WP_AK74
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description = st_wpn_groza_descr
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ef_main_weapon_type = 2
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ef_weapon_type = 6
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default_to_ruck = false
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sprint_allowed = true
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;-------------------------------------------------------------------------------
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cost = 10000
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weapon_class = assault_rifle ; Type of the weapon
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inv_weight = 3.2
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upgrades = up_gr_firstab_groza, up_gr_seconab_groza, up_gr_thirdab_groza, up_gr_fourtab_groza, up_gr_fifthab_groza
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_groza
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;--TTX----------------------------------------------------------------------------
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hit_power = 0.4, 0.4, 0.4, 0.4
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hit_impulse = 100
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hit_type = fire_wound
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fire_distance = 100
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bullet_speed = 300
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rpm = 585
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rpm_empty_click = 200
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use_aim_bullet = false ;Ïîääåðæèâàåòñÿ ëè ïåðâàÿ ñóïïåð ïóëÿ
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time_to_aim = 3.0
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hud = wpn_groza_hud
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misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
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;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
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misfire_start_condition = 0.6
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;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
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misfire_end_condition = 0.1
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = 0.005
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = 0.06
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = 0.0012
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = 0.0014
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ammo_elapsed = 20
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ammo_mag_size = 20
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ammo_class = ammo_9x39_pab9, ammo_9x39_ap
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grenade_class = ammo_vog-25
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fire_modes = 1, -1
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grenade_vel = 32 ;76
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launch_speed = 32
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hand_dependence = 1
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single_handed = 0
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;---DOF-------------------------------------------------------------------------
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zoom_dof = 0.5, 1.0, 180
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reload_dof = 0.0, 0.5, 5, 2
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;-äèñïåðñèÿ-----------------------------------------------------------------------------
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;áàçîâàÿ äèñïåðñèÿ
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fire_dispersion_base = 0.27 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
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control_inertion_factor = 1.2f
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crosshair_inertion = 6.80
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;îòäà÷à
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cam_return = 0
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cam_relax_speed = 5 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
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cam_relax_speed_ai = 360 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
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cam_dispersion = 0.35 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
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cam_dispersion_inc = 0.2 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
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cam_dispersion_frac = 0.7 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
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cam_max_angle = 50.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
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cam_max_angle_horz = 50.0 ;(degree) maximum shot horizontal degree
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cam_step_angle_horz = 1.35 ;(degree) size of step camera moved in horizontal position while shooting
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PDM_disp_base = 0.5
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PDM_disp_vel_factor = 1.5
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PDM_disp_accel_factor = 1.5
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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zoom_cam_relax_speed = 5 ; scope & ironsight
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zoom_cam_relax_speed_ai = 360
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zoom_cam_dispersion = 0.35
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zoom_cam_dispersion_inc = 0.2
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 1.25
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fire_dispersion_condition_factor = 11 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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;-------------------------------------------------------------------------------
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holder_range_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
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holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
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min_radius = 30
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max_radius = 100
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hit_probability_gd_novice = 0.80
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hit_probability_gd_stalker = 0.80
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hit_probability_gd_veteran = 0.80
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hit_probability_gd_master = 0.80
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;-------------------------------------------------------------------------------
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slot = 2 ; // secondary
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animation_slot = 8 ; type of the animation that will be used
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inv_name = st_wpn_groza
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inv_name_short = st_wpn_groza
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inv_grid_width = 4
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inv_grid_height = 2
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inv_grid_x = 0
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inv_grid_y = 14
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upgr_icon_x = 8
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upgr_icon_y = 128
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upgr_icon_width = 291
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upgr_icon_height = 107
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kill_msg_x = 67
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kill_msg_y = 123
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kill_msg_width = 64
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kill_msg_height = 30
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;-------------------------------------------------------------------------------
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position = -0.026, -0.144, 0.0
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orientation = 0, 0, 0
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fire_point = 0.000000,0.194,0.274
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fire_point2 = 0.0, 0.156, 0.285
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flame_particles = weapons\generic_weapon05
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smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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shell_point = 0.0, 0.194, 0.04
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shell_dir = 0.0, 0.0, 0.4
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shell_particles = weapons\generic_shells
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;--STRAP PARAMETERS-----------------------------------------------------------------
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;ïîä ìèøêîé
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strap_position = -0.15,-0.38,0.35 ; position (offset) and orientation of the weapon when it is strapped
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strap_orientation = -10,-5,10 ; (3rd person view in degrees)
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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startup_ammo = 90
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visual = dynamics\weapons\wpn_groza\wpn_groza.ogf
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light_disabled = false
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light_color = 0.6,0.5,0.3
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light_range = 5
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light_var_color = 0.05
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light_var_range = 0.5
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light_time = 0.2
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ph_mass = 5
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;cost = 2100
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;addons
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scope_status = 0
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silencer_status = 2
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grenade_launcher_status = 1
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zoom_enabled = true ; (on,off)zoom mode (right mouse button)
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zoom_rotate_time = 0.25
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scope_zoom_factor = 50 ; fov for zoom mode
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silencer_name = wpn_addon_silencer
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silencer_x = 180
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silencer_y = 16
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grenade_launcher_name = wpn_addon_grenade_launcher
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grenade_launcher_x = 109
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grenade_launcher_y = 30
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scopes_sect = scope_groza, scope_x2.7_groza, scope_live_detector_groza, scope_night_groza
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;çâóêè
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snd_draw = weapons\generic_draw
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snd_holster = weapons\generic_holster
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snd_shoot = weapons\n_groza_shot
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;snd_shoot1 = weapons\n_groza_shot
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;snd_shoot2 = weapons\n_groza_shot
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;snd_shoot3 = weapons\n_groza_shot
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snd_empty = weapons\gen_empty, 0.5
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snd_reload = weapons\groza_reload, 0.7
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snd_shoot_grenade = weapons\gen_grenshoot
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snd_reload_grenade = weapons\gen_grenload, 1.0, 1.2
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snd_switch = weapons\groza_switch, 1.0, 0.5
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snd_bore = weapons\groza_bore
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;íàñòðîéêè äëÿ ãëóøèòåëÿ
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;silencer_flame_particles = weapons\generic_weapon01
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silencer_smoke_particles = weapons\generic_shoot_00
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snd_silncer_shot = weapons\w_ak74_shot1
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silencer_light_color = 0.6,0.5,0.3
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silencer_light_range = 0.01
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silencer_light_var_color= 0.05
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silencer_light_var_range= 0.5
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silencer_light_time = 0.2
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[wpn_groza_hud]:hud_base
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zoom_hide_crosshair = true
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attach_place_idx = 0
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item_visual = dynamics\weapons\wpn_groza\wpn_groza_hud.ogf
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hands_position = -0.057500,-0.182500,0.254500
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hands_orientation = -0.650000,0.599990,1.749998
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hands_position_16x9 = -0.033000,-0.188499,0.209999
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hands_orientation_16x9 = 0.400000,3.199998,0.299999
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;item_position = -0.004407,0.006848,-0.002564
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;item_orientation = -15.517174,-2.455023,362.066071
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item_position = -0.006247,0.007542,-0.008760
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item_orientation = -15.517174,-2.455023,362.066071
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shell_point = 0.025,0.063,-0.109
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shell_dir = 0.0, 1.0, 0.0
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shell_bone = wpn_body
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fire_point = 0,0.047,0.349
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fire_bone = wpn_body
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fire_point2 = 0.0,0.003,0.321
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fire_bone2 = wpn_body
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anm_show = groza_draw
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anm_hide = groza_holster
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anm_idle = groza_idle
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anm_idle_sprint = groza_idle_sprint
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anm_idle_moving = groza_idle_moving
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anm_shots = groza_shoot
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anm_reload = groza_reload
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anm_idle_aim = groza_idle_aim
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anm_switch = groza_switch_off
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anm_switch_g = groza_switch_on
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anm_bore = groza_idle_bore
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anm_show_w_gl = groza_draw
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anm_hide_w_gl = groza_holster
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anm_idle_w_gl = groza_idle
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anm_shots_w_gl = groza_shoot
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anm_reload_w_gl = groza_reload
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anm_idle_w_gl_aim = groza_idle_aim
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anm_idle_sprint_w_gl = groza_idle_sprint
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anm_idle_moving_w_gl = groza_idle_moving
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anm_bore_w_gl = groza_idle_bore
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anm_show_g = groza_draw_grenade
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anm_hide_g = groza_holster_grenade
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anm_idle_g = groza_idle_grenade
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anm_reload_g = groza_reload_grenade
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anm_idle_g_aim = groza_idle_aim_grenade
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anm_shots_g = groza_shoot_grenade
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anm_idle_sprint_g = groza_idle_sprint_grenade
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anm_idle_moving_g = groza_idle_moving_grenade
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anm_bore_g = groza_idle_grenade
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aim_hud_offset_pos = -0.095000,-0.028500,-0.014000
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aim_hud_offset_rot = -0.020000,0.002500,0.007500
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aim_hud_offset_pos_16x9 = -0.118500,-0.008000,0.126500
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aim_hud_offset_rot_16x9 = 0.032500,0.020000,-0.022500
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gl_hud_offset_pos = -0.029500,-0.048500,0.000000
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gl_hud_offset_rot = -0.065000,-0.077500,0.007500
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gl_hud_offset_pos_16x9 = -0.054500,-0.034500,0.000000
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gl_hud_offset_rot_16x9 = -0.022500,-0.065000,-0.020000
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lean_hud_offset_pos = 0,0,0
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lean_hud_offset_rot = 0,0,0
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[scope_groza]
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scope_name = wpn_addon_scope
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scope_x = 63
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scope_y = -1
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[scope_x2.7_groza]
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scope_name = wpn_addon_scope_x2.7
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scope_x = 63
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scope_y = -1
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[scope_live_detector_groza]
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scope_name = wpn_addon_scope_detector
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scope_x = 63
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scope_y = -1
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[scope_night_groza]
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scope_name = wpn_addon_scope_night
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scope_x = 63
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scope_y = -1
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;-----------------------------------------------------------------------------
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; Óíèêàëüíûå
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;-----------------------------------------------------------------------------
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[wpn_groza_nimble]:wpn_groza
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$spawn = "weapons\unique\wpn_groza_nimble" ; name and section in level editor
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inv_name = st_wpn_groza_nimble
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description = st_wpn_groza_nimble_descr
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cost = 15000
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rpm = 655
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ammo_mag_size = 30
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ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_ap
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fire_modes = 1, 3, -1
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hit_power = 0.32, 0.32, 0.32, 0.32
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;-äèñïåðñèÿ-----------------------------------------------------------------------------
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;áàçîâàÿ äèñïåðñèÿ
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fire_dispersion_base = 0.2 ;0.15 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
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control_inertion_factor = 1.2f
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crosshair_inertion = 6
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;îòäà÷à
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cam_return = 0
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cam_relax_speed = 5 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
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cam_relax_speed_ai = 360 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
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cam_dispersion = 0.3 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
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cam_dispersion_inc = 0.18 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
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cam_dispersion_frac = 1.0 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
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cam_max_angle = 50.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
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cam_max_angle_horz = 50.0 ;(degree) maximum shot horizontal degree
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cam_step_angle_horz = 1 ;(degree) size of step camera moved in horizontal position while shooting
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PDM_disp_base = 0.6
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PDM_disp_vel_factor = 2.4
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PDM_disp_accel_factor = 2.4
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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zoom_cam_relax_speed = 5 ; scope & ironsight
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zoom_cam_relax_speed_ai = 360
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zoom_cam_dispersion = 0.3
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zoom_cam_dispersion_inc = 0.18
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 1
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fire_dispersion_condition_factor = 10 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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scope_status = 2
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silencer_status = 2
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[wpn_groza_specops]:wpn_groza_nimble
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$spawn = "weapons\unique\wpn_groza_specops"
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