add game&rawdata
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gamedata/configs/weapons/w_knife.ltx
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224
gamedata/configs/weapons/w_knife.ltx
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[wpn_knife]:identity_immunities,weapon_probability,default_weapon_params
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GroupControlSection = spawn_group
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discovery_dependency =
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$spawn = "weapons\knife" ; option for Level Editor
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$npc = off ; option for Level Editor
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$prefetch = 8
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scheduled = off ; option for ALife Simulator
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cform = skeleton
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class = WP_KNIFE
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min_radius = 0
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max_radius = 50
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description = st_knife
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ef_weapon_type = 1
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;---DOF-------------------------------------------------------------------------
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zoom_dof = 0.5, 1.0, 180
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reload_dof = 0.0, 0.5, 5, 1.7
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;-------------------------------------------------------------------------------
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;--- scope weapons -------------------------------------------------------------
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holder_range_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
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holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
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;-------------------------------------------------------------------------------
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cost = 0
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ammo_limit = 120
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ammo_current = 96
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ammo_elapsed = 16
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ammo_mag_size = 15
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ammo_class = ammo_9x19_fmj, ammo_9x19_pbp
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hand_dependence = 1
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single_handed = 1
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slot = 0
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animation_slot = 5 ; type of the animation that will be used
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default_to_ruck = false
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sprint_allowed = true
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control_inertion_factor = 1
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inv_name = st_knife
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inv_name_short = st_knife
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inv_weight = 0.0
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inv_grid_width = 2
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inv_grid_height = 1
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inv_grid_x = 18
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inv_grid_y = 8
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upgr_icon_x = 875
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upgr_icon_y = 556
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upgr_icon_width = 148
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upgr_icon_height = 52
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kill_msg_x = 197
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kill_msg_y = 177
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kill_msg_width = 53
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kill_msg_height = 16
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show_ammo = false
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;-------------------------------------------------------------------------------
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;áàçîâàÿ äèñïåðñèÿ
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fire_dispersion_base = 0.5 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
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crosshair_inertion = 0.01
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;îòäà÷à
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cam_relax_speed = 8 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
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cam_dispersion = 0.65 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
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cam_dispersion_inc = 0.0 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
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cam_dispersion_frac = 1.0 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
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cam_max_angle = 20.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
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cam_max_angle_horz = 10.0 ;(degree) maximum shot horizontal degree
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cam_step_angle_horz = 0.9 ;(degree) size of step camera moved in horizontal position while shooting
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fire_dispersion_condition_factor = 5 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
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;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
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misfire_start_condition = 0.6
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;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
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misfire_end_condition = 0.1
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = 0.001
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = 0.02
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = 0.00001
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = 0.00002
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;-------------------------------------------------------------------------------
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; ttc
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hit_power = 1.0, 1.0, 1.0, 1.0
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hit_impulse = 10
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hit_type = wound
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hit_power_2 = 1.5, 1.50, 1.50, 1.50
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hit_power_critical_2 = 0.0, 0.0, 0.0, 0.0
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hit_impulse_2 = 50
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hit_type_2 = wound ;wound_2
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hit_probability_gd_novice = 0.80
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hit_probability_gd_stalker = 0.80
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hit_probability_gd_veteran = 0.80
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hit_probability_gd_master = 0.80
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PDM_disp_base = 1.0
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PDM_disp_vel_factor = 0.8
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PDM_disp_accel_factor = 0.8
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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use_aim_bullet = true ;Ïîääåðæèâàåòñÿ ëè ïåðâàÿ ñóïïåð ïóëÿ
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time_to_aim = 1.0
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fire_distance = 1.8 ;1.4
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bullet_speed = 1000
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rpm = 1000
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rpm_empty_click = 1000
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; end ttc
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;-------------------------------------------------------------------------------
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; splash parameters
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splash1_direction = 0.0, -0.3, 1.0
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splash2_direction = 0.0, 0.0, 1.0
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spash1_dist = 1.2 ;0.7 ; fire_distance / 2
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spash2_dist = 1
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spash1_radius = 0.5 ;0.7
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spash2_radius = 0.25
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splash1_hits_count = 3
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splash1_pervictim_hcount = 1
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splash2_hits_count = 2
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splash_hit_divide_factor = 0.75
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;-------------------------------------------------------------------------------
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hud = wpn_knife_hud
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visual = dynamics\weapons\wpn_knife\wpn_knife.ogf
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position = -0.021, -0.085, 0.024
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orientation = 0, 90, 0
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fire_point = 0.0, 0.133, 0.161
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flame_particles =
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smoke_particles =
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shell_point = 0.0, 0.133, 0.047
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shell_dir = 0.0, 0.0, 0.4
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shell_particles = weapons\generic_shells
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;-------------------------------------------------------------------------------
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startup_ammo = 1000
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wm_size = 0.10
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light_disabled = true
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ph_mass = 4
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;cost = 350
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;addons
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scope_status = 0
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silencer_status = 0
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grenade_launcher_status = 0
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zoom_enabled = false
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;çâóêè
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snd_draw = weapons\walther_draw
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snd_holster = weapons\generic_holster
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snd_shoot = weapons\knife_1
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snd_empty = weapons\pistol_empty
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snd_reload = weapons\pm_reload, 0.8
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snd_close = weapons\generic_close
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[wpn_knife_hud]:hud_base
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zoom_hide_crosshair = true
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hands_position = -0.021000,-0.160000,0.002500
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hands_orientation = -0.500000,1.000000,1.149999
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hands_position_16x9 = 0.033000,-0.189500,0.039000
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hands_orientation_16x9 = 2.349998,2.749999,2.849998
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item_position = 0.003164,-0.002989,0.000906
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item_orientation = 175.276352,-184.681427,-545.486328
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item_visual = dynamics\weapons\wpn_knife\wpn_knife_hud.ogf
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attach_place_idx = 0
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shell_point = 0,0,0
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shell_bone = wpn_body
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fire_point = 0.004500,0.062500,-0.178499
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fire_bone = knife
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anm_show = knife_draw
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anm_show_empty = knife_draw
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anm_hide = knife_holster
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anm_idle = knife_idle
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anm_idle_aim = knife_idle
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anm_attack = knife_kick_1
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anm_attack_e = knife_kick_end1 ;--remove me
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anm_attack2 = knife_kick_2
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anm_attack2_e = knife_kick_end2 ;--remove me
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anm_idle_moving = knife_idle_moving
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anm_idle_sprint = knife_idle_sprint
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anm_bore = knife_idle_bore
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aim_hud_offset_pos = -0.077000,0.022000,0.000000
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aim_hud_offset_rot = 0.000000,0.005000,-0.015000
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gl_hud_offset_pos = 0,0,0
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gl_hud_offset_rot = 0,0,0
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lean_hud_offset_pos = 0,0,0
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lean_hud_offset_rot = 0,0,0
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