add game&rawdata

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Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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[wpn_l85]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
$spawn = "weapons\l85" ; option for Level Editor
$npc = on ; option for Level Editor
$prefetch = 8
scheduled = off ; option for ALife Simulator
cform = skeleton
class = WP_AK74
description = st_wpn_l85_descr
ef_main_weapon_type = 2
ef_weapon_type = 7
default_to_ruck = false
sprint_allowed = true
;-------------------------------------------------------------------------------
cost = 5000
weapon_class = assault_rifle ; Type of the weapon
inv_weight = 5
upgrades = up_gr_firstab_l85, up_gr_seconab_l85, up_gr_thirdab_l85, up_gr_fourtab_l85, up_gr_fourtcd_l85, up_gr_fourtef_l85, up_gr_fifthab_l85, up_gr_fifthcd_l85
installed_upgrades =
upgrade_scheme = upgrade_scheme_l85
;--TTX--------------------------------------------------------------------------
hit_power = 0.31, 0.31, 0.31, 0.31
hit_impulse = 100
hit_type = fire_wound
rpm = 650
fire_distance = 200
bullet_speed = 500 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
rpm = 610
rpm_empty_click = 200
use_aim_bullet = false ;Ïîääåðæèâàåòñÿ ëè ïåðâàÿ ñóïïåð ïóëÿ
time_to_aim = 3.0
hud = wpn_l85_hud
misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
misfire_start_condition = 0.6
;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
misfire_end_condition = 0.1
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = 0.006
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = 0.077
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = 0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = 0.0015
ammo_elapsed = 30
ammo_mag_size = 30
ammo_class = ammo_5.56x45_ss190, ammo_5.56x45_ap
grenade_class = ammo_m209
fire_modes = 1, -1
launch_speed = 0
hand_dependence = 1
single_handed = 0
;--äèñïåðñèÿ----------------------------------------------------------------------------
;áàçîâàÿ äèñïåðñèÿ
fire_dispersion_base = 0.3 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
control_inertion_factor = 1.4f
crosshair_inertion = 6.20
;îòäà÷à
cam_return = 0
cam_relax_speed = 5 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
cam_relax_speed_ai = 360
cam_dispersion = 0.6 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ ïåðâûì âûñòðåëîì
cam_dispersion_inc = 0.3 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
cam_dispersion_frac = 1.0 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle = 50.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
cam_max_angle_horz = 50.0 ;(degree) maximum shot horizontal degree
cam_step_angle_horz = 2.0 ;(degree) size of step camera moved in horizontal position while shooting
PDM_disp_base = 0.5
PDM_disp_vel_factor = 2.0
PDM_disp_accel_factor = 2.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
zoom_cam_relax_speed = 5 ; scope & ironsight
zoom_cam_relax_speed_ai = 360
zoom_cam_dispersion = 0.4
zoom_cam_dispersion_inc = 0.2
zoom_cam_dispersion_frac = 1.0
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.8
fire_dispersion_condition_factor = 11 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
;---DOF-------------------------------------------------------------------------
zoom_dof = 0.5, 1.0, 180
reload_dof = 0.0, 0.5, 5, 2
;-------------------------------------------------------------------------------
holder_range_modifier = 1.85 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_probability_gd_master = 0.80
min_radius = 30
max_radius = 100
;-------------------------------------------------------------------------------
slot = 2 ; // secondary
animation_slot = 2 ; type of the animation that will be used
inv_name = st_wpn_l85
inv_name_short = st_wpn_l85
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 0
inv_grid_y = 12
upgr_icon_x = 303
upgr_icon_y = 515
upgr_icon_width = 294
upgr_icon_height = 110
kill_msg_x = 84
kill_msg_y = 28
kill_msg_width = 73
kill_msg_height = 30
;-------------------------------------------------------------------------------
position = -0.026, -0.135, 0.0
orientation = 0, 0, 0
fire_point = 0.0,0.186,0.435
fire_point2 = 0.0, 0.106, 0.468
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = -0.020000,0.167000,0.082000
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
;--STRAP PARAMETERS-----------------------------------------------------------------
;ïîä ìèøêîé
strap_position = -0.15,-0.36,0.25 ; position (offset) and orientation of the weapon when it is strapped
strap_orientation = -10,-5,10 ; (3rd person view in degrees)
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
startup_ammo = 90
visual = dynamics\weapons\wpn_l85\wpn_l85.ogf
light_disabled = false
light_color = 0.6,0.5,0.3
light_range = 5
light_var_color = 0.05
light_var_range = 0.5
light_time = 0.2
ph_mass = 5
;cost = 2100
;addons
scope_status = 1
silencer_status = 0
grenade_launcher_status = 0
zoom_enabled = true ; (on,off)zoom mode (right mouse button)
zoom_rotate_time = 0.25
scope_zoom_factor = 30 ; fov for zoom mode
scope_texture = wpn_crosshair_l85
scope_name = wpn_addon_scope_susat
scope_x = 60
scope_y = -2
;silencer_name = wpn_addon_silencer
;silencer_x = 196
;silencer_y = 11
grenade_launcher_name = wpn_addon_grenade_launcher_m203
grenade_launcher_x = 128
grenade_launcher_y = 28
;çâóêè
snd_draw = weapons\ak74_draw
snd_holster = weapons\generic_holster
snd_shoot = weapons\n_l85_shot
snd_empty = weapons\gen_empty, 0.5
snd_reload = weapons\l85_reload
snd_shoot_grenade = weapons\gen_grenshoot
snd_reload_grenade = weapons\l85_grenload
snd_switch = weapons\groza_switch, 1.0, 0.5
snd_bore = weapons\draw_silent
snd_bore1 = weapons\mp5_bore
;íàñòðîéêè äëÿ ãëóøèòåëÿ
;silencer_flame_particles = weapons\generic_weapon01
silencer_smoke_particles = weapons\generic_shoot_00
snd_silncer_shot = weapons\w_ak74_shot1
silencer_light_color = 0.6,0.5,0.3
silencer_light_range = 0.01
silencer_light_var_color= 0.05
silencer_light_var_range= 0.5
silencer_light_time = 0.2
[wpn_l85_hud]:hud_base
zoom_hide_crosshair = true
attach_place_idx = 0
item_visual = dynamics\weapons\wpn_l85\wpn_l85_hud.ogf
hands_position = -0.076000,-0.167000,0.237499
hands_orientation = -2.449999,2.899998,-3.149999
hands_position_16x9 = -0.080000,-0.176500,0.244999
hands_orientation_16x9 = -3.099998,3.949998,-4.449999
item_position = 0.002926,0.000089,0.001182
item_orientation = 1.598515,-1.348796,363.621826
shell_point = 0.02,0.06,-0.119
shell_dir = 0.0, 1.0, 0.0
shell_bone = wpn_body
fire_point = 0,0.054,0.469
fire_bone = wpn_body
fire_point2 = 0.0,-0.029,0.525
fire_bone2 = wpn_body
anm_show = l85_draw
anm_hide = l85_holster
anm_idle = l85_idle
anm_idle_sprint = l85_idle_sprint
anm_idle_moving = l85_idle_moving
anm_shots = l85_shoot
anm_reload = l85_reload
anm_idle_aim = l85_idle_aim
anm_switch = l85_switch_off
anm_switch_g = l85_switch_on
anm_bore = l85_idle_bore
anm_hide_w_gl = l85_holster_w_gl
anm_show_w_gl = l85_draw_w_gl
anm_idle_w_gl = l85_idle_w_gl
anm_shots_w_gl = l85_shoot_w_gl
anm_reload_w_gl = l85_reload_w_gl
anm_idle_w_gl_aim = l85_idle_w_gl_aim
anm_idle_sprint_w_gl = l85_idle_sprint_w_gl
anm_idle_moving_w_gl = l85_idle_moving_w_gl
anm_bore_w_gl = l85_idle_bore_w_gl
anm_show_g = l85_draw_grenade
anm_hide_g = l85_holster_grenade
anm_idle_g = l85_idle_grenade
anm_reload_g = l85_reload_grenade
anm_idle_g_aim = l85_idle_grenade
anm_shots_g = l85_shoot_grenade
anm_idle_sprint_g = l85_idle_sprint_grenade
anm_idle_moving_g = l85_idle_moving_grenade
anm_bore_g = l85_idle_bore_grenade
aim_hud_offset_pos = -0.102000,0.019500,-0.148000
aim_hud_offset_rot = 0.010000,0.002500,-0.010000
aim_hud_offset_pos_16x9 = -0.092500,0.019000,-0.126500
aim_hud_offset_rot_16x9 = 0.015000,0.010000,-0.067500
gl_hud_offset_pos = 0,0,0;-0.053000,-0.059000,0.000000
gl_hud_offset_rot = 0,0,0;-0.145000,0.000000,0.000000
gl_hud_offset_pos_16x9 = 0,0,0;-0.053000,-0.059000,0.000000
gl_hud_offset_rot_16x9 = 0,0,0;-0.145000,0.000000,0.000000
lean_hud_offset_pos = 0,0,0
lean_hud_offset_rot = 0,0,0
;-----------------------------------------------------------------------------
; Óíèêàëüíûå
;-----------------------------------------------------------------------------