add game&rawdata

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Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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[wpn_pb]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
$spawn = "weapons\pb" ; option for Level Editor
$npc = on ; option for Level Editor
$prefetch = 8
scheduled = off ; option for ALife Simulator
cform = skeleton
class = WP_PM
description = st_wpn_pb_descr
ef_weapon_type = 5
;-------------------------------------------------------------------------------
cost = 700
inv_weight = 0.7
upgrades = up_gr_firstab_pb, up_gr_seconab_pb, up_gr_thirdab_pb, up_gr_fourtab_pb, up_gr_fifthab_pb
installed_upgrades =
upgrade_scheme = upgrade_scheme_pb
;--TTX---------------------------------------------------------------------------
hit_power = 0.3, 0.3, 0.3, 0.3
hit_impulse = 80
hit_type = fire_wound
fire_distance = 200
bullet_speed = 135
rpm = 162
rpm_empty_click = 120
use_aim_bullet = true ;Ïîääåðæèâàåòñÿ ëè ïåðâàÿ ñóïïåð ïóëÿ
time_to_aim = 1.0
hud = wpn_pb_hud
misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
misfire_start_condition = 0.6
;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
misfire_end_condition = 0.1
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = 0.0085
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = 0.085
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = 0.0047
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = 0.0047
ammo_elapsed = 8
ammo_mag_size = 8
ammo_class = ammo_9x18_fmj, ammo_9x18_pmm
hand_dependence = 1
single_handed = 1
;---äèñïåðñèÿ----------------------------------------------------------------------------
;áàçîâàÿ äèñïåðñèÿ
fire_dispersion_base = 0.19 ;0.15 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
control_inertion_factor = 1.0
crosshair_inertion = 2.65
;îòäà÷à
cam_return = 0
cam_relax_speed = 8 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
cam_relax_speed_ai = 360
cam_dispersion = 0.45 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
cam_dispersion_inc = 0.45 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
cam_dispersion_frac = 1.0 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle = 5.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
cam_max_angle_horz = 5.0 ;(degree) maximum shot horizontal degree
cam_step_angle_horz = 1.0 ;(degree) size of step camera moved in horizontal position while shooting
PDM_disp_base = 0.5
PDM_disp_vel_factor = 1.1
PDM_disp_accel_factor = 1.1
PDM_disp_crouch = 1
PDM_disp_crouch_no_acc = 1
fire_dispersion_condition_factor = 9 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
;---DOF-------------------------------------------------------------------------
zoom_dof = -1000, 1.0, 1000
reload_dof = 0.0, 0.5, 5, 1.7
;-------------------------------------------------------------------------------
holder_range_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
min_radius = 0
max_radius = 30
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_probability_gd_master = 0.80
;-------------------------------------------------------------------------------
slot = 1
animation_slot = 1 ; type of the animation that will be used
default_to_ruck = false
sprint_allowed = true
control_inertion_factor = 1
inv_name = st_wpn_pb
inv_name_short = st_wpn_pb
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 15
inv_grid_y = 6
upgr_icon_x = 462
upgr_icon_y = 270
upgr_icon_width = 255
upgr_icon_height = 101
kill_msg_x = 80
kill_msg_y = 154
kill_msg_width = 49
kill_msg_height = 22
;-------------------------------------------------------------------------------
visual = dynamics\weapons\wpn_pb\wpn_pb.ogf
position = -0.021, -0.07, 0.0
orientation = 0, 0, 0
fire_point = 0.0, 0.104, 0.273
;--STRAP PARAMETERS-----------------------------------------------------------------
;strap_position = -0.1,-0.45,0.2 ; position (offset) and orientation of the weapon when it is strapped
;strap_orientation = 1.57,0,0 ; (3rd person view)
;strap_bone0 = bip01_spine2
;strap_bone1 = bip01_spine1
flame_particles = weapons\generic_weapon03
smoke_particles = weapons\generic_shoot_00
shell_point = 0.0, 0.133, 0.047
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
;-------------------------------------------------------------------------------
light_color = 0.6,0.5,0.3
light_range = 3.0
light_var_color = 0.05
light_var_range = 0.5
light_time = 0.2
ph_mass = 1
;addons
scope_status = 0
silencer_status = 1
grenade_launcher_status = 0
zoom_enabled = true
zoom_rotate_time = 0.25
scope_zoom_factor = 55
;çâóêè
snd_draw = weapons\pm_draw
snd_holster = weapons\generic_holster
snd_shoot = weapons\n_pb_shot
snd_empty = weapons\generic_empty
snd_reload = weapons\pistol_reload, 0.8
snd_close = weapons\generic_close
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; silencer
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
silencer_name = wpn_addon_silencer ; section name for the attachable silencer
silencer_x = 65 ; offset in inventory icon
silencer_y = -18
;params when silencer is attached
;similar to corresponding params without prefix silencer_
;silencer_flame_particles = weapons\generic_weapon01
silencer_smoke_particles = weapons\generic_shoot_00
snd_silncer_shot = weapons\n_pb_shot
silencer_light_color = 0.6,0.5,0.3
silencer_light_range = 0.01
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_light_time = 0.2
[wpn_pb_hud]:hud_base
zoom_hide_crosshair = true
hands_position = -0.021000,-0.160000,0.002500
hands_orientation = -0.500000,1.000000,1.149999
hands_position_16x9 = 0.033000,-0.189500,0.039000
hands_orientation_16x9 = 2.349998,2.749999,2.849998
;hands_position = -0.082500,-0.130500,0.002500
;hands_orientation = -4.399999,-0.350000,1.949998
;hands_position_16x9 = -0.006500,-0.161000,0.039000
;hands_orientation_16x9 = -1.350000,0.600000,1.599999
item_position = 0.000746,-0.000321,0.003479
item_orientation = 1.239378,-0.134046,-2.052052
item_visual = dynamics\weapons\wpn_pb\wpn_pb_hud.ogf
attach_place_idx = 0
shell_point = 0.013,0.04,0.468
shell_bone = wpn_body
fire_point = 0,0.029,0.284
fire_bone = wpn_body
anm_show = pb_draw
anm_show_empty = pb_draw, pb_opened
anm_hide = pb_holster
anm_hide_empty = pb_holster, pb_opened
anm_idle = pb_idle
anm_idle_empty = pb_idle, pb_opened
anm_shots = pb_shoot
anm_shot_l = pb_shoot, pb_open
anm_idle_aim = pb_idle_aim
anm_idle_aim_empty = pb_idle_aim, pb_opened
anm_reload = pb_reload
anm_reload_empty = pb_reload, pb_close
anm_idle_moving = pb_idle_moving
anm_idle_moving_empty = pb_idle_moving, pb_opened
anm_idle_sprint = pb_idle_sprint
anm_idle_sprint_empty = pb_idle_sprint, pb_opened
anm_bore = pb_idle_bore
anm_bore_empty = pb_idle_bore, pb_opened
aim_hud_offset_pos = -0.106000,0.034000,0.003000
aim_hud_offset_rot = -0.015000,0.002500,-0.047500
gl_hud_offset_pos = 0,0,0
gl_hud_offset_rot = 0,0,0
lean_hud_offset_pos = 0,0,0
lean_hud_offset_rot = 0,0,0
aim_hud_offset_pos_16x9 = -0.167000,0.065500,0.000000
aim_hud_offset_rot_16x9 = 0.015000,0.055000,-0.022500
;-----------------------------------------------------------------------------
; Óíèêàëüíûå
;-----------------------------------------------------------------------------