add game&rawdata
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271
gamedata/configs/weapons/w_pkm.ltx
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271
gamedata/configs/weapons/w_pkm.ltx
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[wpn_pkm]:identity_immunities,weapon_probability,default_weapon_params
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GroupControlSection = spawn_group
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$spawn = "weapons\pkm" ; option for Level Editor
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$npc = on ; option for Level Editor
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$prefetch = 8
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scheduled = off ; option for ALife Simulator
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cform = skeleton
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class = WP_AK74
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min_radius = 30
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max_radius = 100
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description = st_wpn_rp_descr
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ef_main_weapon_type = 2
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ef_weapon_type = 10
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default_to_ruck = false
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sprint_allowed = false
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;-------------------------------------------------------
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cost = 20000
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weapon_class = assault_rifle ; Type of the weapon
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inv_weight = 7.5
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upgrades = up_gr_firstab_pkm, up_gr_seconab_pkm, up_gr_thirdab_pkm, up_gr_fourtab_pkm, up_gr_fifthab_pkm
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_pkm
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;--TTX----------------------------------------------------------------------------
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hit_power = 0.5, 0.5, 0.5, 0.5
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hit_impulse = 120
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hit_type = fire_wound
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fire_distance = 150
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bullet_speed = 600 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
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rpm = 525
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rpm_empty_click = 200
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use_aim_bullet = false ;true ;Ïîääåðæèâàåòñÿ ëè ïåðâàÿ ñóïïåð ïóëÿ
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time_to_aim = 5.0
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hud = wpn_pkm_hud
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misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
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;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
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misfire_start_condition = 0.6
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;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
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misfire_end_condition = 0.1
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = 0.002
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = 0.03
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = 0.001
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = 0.0012
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ammo_elapsed = 100
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ammo_mag_size = 100
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ammo_class = ammo_pkm_100
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grenade_class = ammo_m209
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fire_modes = 1, -1
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launch_speed = 0
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hand_dependence = 1
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single_handed = 0
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;-äèñïåðñèÿ-----------------------------------------------------------------------------
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;áàçîâàÿ äèñïåðñèÿ
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fire_dispersion_base = 0.32 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
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control_inertion_factor = 3.0f ; 2.2f
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crosshair_inertion = 7.70
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;îòäà÷à
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cam_return = 0
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cam_relax_speed = 15 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
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cam_relax_speed_ai = 360 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå ó ÀÈ
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cam_dispersion = 0.33 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
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cam_dispersion_inc = 0.23 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
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cam_dispersion_frac = 1.0 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
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cam_max_angle = 10.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
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cam_max_angle_horz = 50.0 ;(degree) maximum shot horizontal degree
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cam_step_angle_horz = 1.65 ;(degree) size of step camera moved in horizontal position while shooting
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PDM_disp_base = 1.0
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PDM_disp_vel_factor = 3.0
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PDM_disp_accel_factor = 3.0
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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fire_dispersion_condition_factor = 15 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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;---DOF------------------------------------------------------------------------
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zoom_dof = 0.5, 1.0, 180
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reload_dof = 0.0, 0.5, 5, 1.7
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;-------------------------------------------------------------------------------
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holder_range_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
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holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
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min_radius = 30
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max_radius = 100
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hit_probability_gd_novice = 0.80
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hit_probability_gd_stalker = 0.80
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hit_probability_gd_veteran = 0.80
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hit_probability_gd_master = 0.80
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;-------------------------------------------------------------------------------
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slot = 2 ; // secondary
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animation_slot = 2 ; type of the animation that will be used
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inv_name = st_wpn_rp
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inv_name_short = st_wpn_rp
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inv_grid_width = 6
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inv_grid_height = 2
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inv_grid_x = 0
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inv_grid_y = 36
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upgr_icon_x = 8
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upgr_icon_y = 593
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upgr_icon_width = 294
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upgr_icon_height = 83
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kill_msg_x = 80
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kill_msg_y = 59
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kill_msg_width = 87
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kill_msg_height = 24
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;-------------------------------------------------------------------------------
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position = -0.027, -0.097, 0.042
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orientation = 0, -2, 0
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fire_point = 0.0, 0.158, 0.845 ;0.000000,0.137000,0.649000
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fire_point2 = 0.0, 0.097, 0.722
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flame_particles = weapons\generic_weapon05
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smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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shell_point = -0.020000,0.167000,0.082000
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shell_dir = 0.0, 0.0, 0.4
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shell_particles = weapons\generic_shells
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;--STRAP PARAMETERS-----------------------------------------------------------------
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;ïîä ìèøêîé
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strap_position = -0.26,-0.11,0.25 ; position (offset) and orientation of the weapon when it is strapped
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strap_orientation = -15,-9,110 ; (3rd person view in degrees)
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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startup_ammo = 90
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visual = dynamics\weapons\wpn_pkm\wpn_pkm.ogf
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light_disabled = false
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light_color = 0.6,0.5,0.3
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light_range = 5
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light_var_color = 0.05
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light_var_range = 0.5
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light_time = 0.2
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ph_mass = 4
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;cost = 2100
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;addons
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scope_status = 0
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silencer_status = 0
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grenade_launcher_status = 0
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zoom_enabled = false ; (on,off)zoom mode (right mouse button)
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zoom_rotate_time = 0.5
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scope_zoom_factor = 50
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;çâóêè
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snd_draw = weapons\ak74_draw
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snd_holster = weapons\generic_holster
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snd_shoot = weapons\pkm_shot
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;snd_shoot1 = weapons\pkm_shot
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;snd_shoot2 = weapons\pkm_shot
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;snd_shoot3 = weapons\pkm_shot
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snd_empty = weapons\gen_empty, 0.5
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snd_reload = weapons\pkm_reload, 0.7
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snd_shoot_grenade = weapons\gen_grenshoot
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snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8
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snd_switch = weapons\groza_switch, 1.0, 0.5
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;íàñòðîéêè äëÿ ãëóøèòåëÿ
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silencer_hit_power = 0.55, 0.55, 0.55, 0.55
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silencer_hit_impulse = 120
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silencer_fire_distance = 250
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silencer_bullet_speed = 600
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;silencer_flame_particles = weapons\generic_weapon01
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silencer_smoke_particles = weapons\generic_shoot_00
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snd_silncer_shot = weapons\w_ak74_shot1
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silencer_light_color = 0.6,0.5,0.3
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silencer_light_range = 0.01
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silencer_light_var_color= 0.05
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silencer_light_var_range= 0.5
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silencer_light_time = 0.2
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[wpn_pkm_hud]:hud_base
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zoom_hide_crosshair = true
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attach_place_idx = 0
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item_visual = dynamics\weapons\wpn_pkm\wpn_pkm_hud
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hands_position = -0.075500,-0.163000,0.139500
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hands_orientation = -1.750000,5.400002,-8.100014
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hands_position_16x9 = -0.051000,-0.173500,0.173999
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hands_orientation_16x9 = -0.850000,5.400002,-6.450006
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item_position = 0.000908,0.001413,0.001031
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item_orientation = 2.090982,-0.985601,361.809204
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shell_point = 0.013,0.033,0.128
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shell_dir = 0.0, 1.0, 0.0
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shell_bone = wpn_body
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fire_point = 0.0,0.053,0.931
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fire_bone = wpn_body
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fire_point2 = -0.014000,0.010000,-0.037000
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fire_bone2 = wpn_body
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anm_show = pkm_draw
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anm_hide = pkm_holster
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anm_idle = pkm_idle
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anm_idle_sprint = pkm_idle_sprint
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anm_idle_moving = pkm_idle_moving
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anm_shots = pkm_shoot
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anm_reload = pkm_reload
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anm_idle_aim = pkm_idle_aim
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anm_bore = pkm_idle_bore
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aim_hud_offset_pos = 0,0,0
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aim_hud_offset_rot = 0,0,0
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gl_hud_offset_pos = -0.053000,-0.059000,0.000000
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gl_hud_offset_rot = -0.145000,0.000000,0.000000
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lean_hud_offset_pos = 0,0,0
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lean_hud_offset_rot = 0,0,0
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aim_hud_offset_pos_16x9 = -0.032000,-0.185000,0.102500
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aim_hud_offset_rot_16x9 = 1.300000,8.400014,-6.450007
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;********************************************************
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;********************************************************
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[wpn_pkm_zulus]:wpn_pkm
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$spawn = "weapons\uniq\wpn_pkm_zulus"
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description = st_wpn_pkm_zulus_descr
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inv_name = st_wpn_pkm_zulus
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cost = 25000
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inv_weight = 10
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ammo_mag_size = 150
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condition_shot_dec = 0.0007
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = 0.0008
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