add game&rawdata

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Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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[wpn_protecta]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\protecta" ; option for Level Editor
$npc = on ; option for Level Editor
$prefetch = 8
scheduled = off ; option for ALife Simulator
cform = skeleton
class = WP_ASHTG
description = st_wpn_protecta_descr
ef_main_weapon_type = 1
ef_weapon_type = 9
;-----------------------------------------------------------------------------
cost = 9000
weapon_class = shotgun
inv_weight = 3.0
upgrades = up_gr_firstab_protecta, up_gr_seconab_protecta, up_gr_thirdab_protecta, up_gr_fourtab_protecta
installed_upgrades =
upgrade_scheme = upgrade_scheme_protecta
;--TTX---------------------------------------------------------------------------
hit_power = 0.52, 0.52, 0.52, 0.52
hit_impulse = 120
hit_type = fire_wound
fire_distance = 200
bullet_speed = 235 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
rpm = 155 ;60 = 1 ñåêóíäà
hud = wpn_protecta_hud
misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
misfire_start_condition = 0.6
;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
misfire_end_condition = 0.1
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = 0
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = 0
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = 0.0035
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = 0.004
tri_state_reload = on
ammo_limit = 60
ammo_current = 10
ammo_elapsed = 0
ammo_mag_size = 12
ammo_class = ammo_12x70_buck, ammo_12x76_zhekan
fire_modes = 1
;---äèñïåðñèÿ---------------------------------------------------------------------------
;áàçîâàÿ äèñïåðñèÿ
fire_dispersion_base = 0.25 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
control_inertion_factor = 1.2f
crosshair_inertion = 7.75
;îòäà÷à
cam_return = 0
cam_relax_speed = 10 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
cam_relax_speed_ai = 360
cam_dispersion = 3.0 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
cam_dispersion_inc = 2.0 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
cam_dispersion_frac = 0.7
cam_max_angle = 15.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
cam_max_angle_horz = 15.0 ;(degree) maximum shot horizontal degree
cam_step_angle_horz = 3.0 ;(degree) size of step camera moved in horizontal position while shooting
PDM_disp_base = 0.5
PDM_disp_vel_factor = 2.0
PDM_disp_accel_factor = 2.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
zoom_cam_relax_speed = 10 ; scope & ironsight
zoom_cam_relax_speed_ai = 120.75
zoom_cam_dispersion = 3.0
zoom_cam_dispersion_inc = 2.5
zoom_cam_dispersion_frac = 0.7
zoom_cam_max_angle = 10.0
zoom_cam_max_angle_horz = 10.0
zoom_cam_step_angle_horz = 3.0
fire_dispersion_condition_factor = 3 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
;---DOF-------------------------------------------------------------------------
zoom_dof = 0.5, 1.0, 180
;reload_dof = 0.0, 0.5, 5, 1.7
;-------------------------------------------------------------------------------
holder_range_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
min_radius = 0
max_radius = 50
hit_probability_gd_novice = 0.70
hit_probability_gd_stalker = 0.70
hit_probability_gd_veteran = 0.70
hit_probability_gd_master = 0.70
;-------------------------------------------------------------------------------
position = -0.024, -0.097, 0.
orientation = 0, -4, 0 ;çíà÷åíèå óñòàíàâëèâàåòñÿ â ãðàäóñàõ
shell_point = 0.0, 0.180, 0.647
fire_point = 0.0, 0.158, 0.647
fire_point2 = 0.0, 0.158, 0.647
hand_dependence = 1
single_handed = 0
slot = 2 ; // secondary
animation_slot = 10 ; type of the animation that will be used
inv_name = st_wpn_protecta
inv_name_short = st_wpn_protecta
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 0
inv_grid_y = 23
upgr_icon_x = 0
upgr_icon_y = 909
upgr_icon_width = 297
upgr_icon_height = 113
kill_msg_x = 258
kill_msg_y = 3
kill_msg_width = 94
kill_msg_height = 21
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
rpm_empty_click = 200
;--STRAP PARAMETERS-----------------------------------------------------------------
;ïîä ìèøêîé
strap_position = -0.26,-0.15,0.15 ; position (offset) and orientation of the weapon when it is strapped
strap_orientation = -15,-9,110 ; (3rd person view in degrees)
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
startup_ammo = 10
visual = dynamics\weapons\wpn_protecta\wpn_protecta
light_color = 0.6,0.5,0.3
light_range = 6.0
light_var_color = 0.05
light_var_range = 0.5
light_time = 0.2
ph_mass = 3
;addons
scope_status = 2
silencer_status = 0
grenade_launcher_status = 0
scopes_sect = scope_susat_proecta, scope_susat_x1.6_proecta, scope_susat_custom_proecta, scope_susat_dusk_proecta, scope_susat_night_proecta
zoom_enabled = true ; (on,off)zoom mode (right mouse button)
zoom_rotate_time = 0.25
scope_zoom_factor = 50 ; fov for zoom mode
scope_texture = wpn_crosshair_l85
scope_x = 63
scope_y = -1
;çâóêè
snd_draw = weapons\generic_draw
snd_holster = weapons\generic_holster
snd_shoot = weapons\n_spas12_shot
snd_empty = weapons\generic_empty
snd_reload = weapons\spas12_reload_end
snd_shoot_duplet = weapons\n_spas12_shot
snd_open_weapon = weapons\draw_silent
snd_add_cartridge = weapons\spas12_reload
snd_close_weapon = weapons\spas12_reload_end
[wpn_protecta_hud]:hud_base
shell_point = 0.020000,0.072000,0.228000
shell_dir = 0.0, 1.0, 0.0
shell_bone = wpn_body
fire_point = -0.000000,0.059500,0.650487
fire_bone = wpn_body
attach_place_idx = 0
item_visual = dynamics\weapons\wpn_protecta\wpn_protecta_hud
hands_position = -0.035000,-0.183000,0.112002
hands_orientation = -6.850007,-3.649996,3.449997
hands_position_16x9 = 0.027000,-0.207499,0.137000
hands_orientation_16x9 = -4.099998,-2.199999,2.499999
item_position = 0.000075,-0.004612,0.001283
item_orientation = 0.045015,1.047468,0.056850
aim_hud_offset_pos = -0.129000,0.017000,-0.001500
aim_hud_offset_rot = -0.012500,0.040000,0.020000
aim_hud_offset_pos_16x9 = -0.195499,0.054500,0.000000
aim_hud_offset_rot_16x9 = 0.025000,0.085000,0.002500
anm_show = protecta_draw
anm_hide = protecta_holster
anm_idle = protecta_idle
anm_idle_aim = protecta_idle_aim
anm_idle_moving = protecta_idle_moving
anm_idle_sprint = protecta_idle_sprint
anm_bore = protecta_idle_bore
anm_shots = protecta_shoot
anm_open = protecta_reload_start
anm_add_cartridge = protecta_reload
anm_close = protecta_reload_end
[scope_susat_proecta]
scope_name = wpn_addon_scope_susat
scope_x = 95
scope_y = -1
[scope_susat_x1.6_proecta]
scope_name = wpn_addon_scope_susat_x1.6
scope_x = 95
scope_y = -1
[scope_susat_custom_proecta]
scope_name = wpn_addon_scope_susat_custom
scope_x = 95
scope_y = -1
[scope_susat_dusk_proecta]
scope_name = wpn_addon_scope_susat_dusk
scope_x = 95
scope_y = -1
[scope_susat_night_proecta]
scope_name = wpn_addon_scope_susat_night
scope_x = 95
scope_y = -1
;-----------------------------------------------------------------------------
; Óíèêàëüívå
;-----------------------------------------------------------------------------
[wpn_protecta_nimble]:wpn_protecta
$spawn = "weapons\wpn_protecta_nimble" ; name and section in level editor
cost = 12000